Mobile Shelling: Difference between revisions

m
no edit summary
mNo edit summary
 
(140 intermediate revisions by 22 users not shown)
Line 1: Line 1:
{{Languages|Mobile Shelling}}
<includeonly>
__NOTOC__
{{#arraydefine:Mobile Shelling|0.02, 0.05}}
<div style="float: right;">{{#ev:youtube|Dyi5aE96i0s|300}}</div>
</includeonly><noinclude>
{{Languages|Mobile Shelling}}__NOTOC__
{{#ev:youtube|GzYfICQ2yhU|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:MAM.png]]<br>
| [[File:MAM.png]]
| '''[Passive]''' Chung enters a reversed [[Siege Shelling|Siege Shelling]] stance after pressing {{CD}} while in Siege stance. These cannonballs are stronger, have longer range, and bigger explosions, but have a significantly lower firing rate. Chung can also shuffle slowly in either direction while in Mobile Shelling stance.
| {{SkillType|P}} Change from Siege Stance to Mobile Siege Stance by pressing the {{CD}} key. The enhanced cannonballs from the Mobile Siege load 1 for every 1 shot fired from the Siege Stance and pierces the enemy 2 times. Unused enhanced cannonballs are used to strengthen the normal cannonball skills.<br>You can quickly dodge during Mobile Shelling by using the [[Back Blast]] skill.
|}
|}
<br>  
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:#99CCFF"
|-
! Class               !! Master !! Level Required !! SP Cost per Level 
! Class !! Level Required
|-
|-
| [[Tactical Trooper]] || Lv. 20 || 35             || 4               
| [[Tactical Trooper]] || 35
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:#99CCFF"
|-
! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan="5" | Reverse Siege
! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan=5 | Mobile Shelling !! colspan=3 | Enhanced Cannonballs
|- style="background:#99CCFF"
! colspan="3" | Aim Range !! rowspan="2" | Range Increased<br>(From 1260) !! rowspan="2" | Shot Damage<br>(Magical)
|- style="background:#99CCFF"
! Upwards !! Downwards !! Widewards
|-
|-
| align="left" | 1 || rowspan="2" | 35 || rowspan="12" | 15° || rowspan="12" | 15° || rowspan="12" | 25° || 0% || 317%
! rowspan=2 | Enhanced Cannonball Blast (Magical) !! colspan=3 | Aim Range !! rowspan=2 | Range Increase !! rowspan=2 | Cannonball Gain<br>(Per [[Siege Shelling]] {{CX}} input) !! colspan=2 | Damage Increase (Per Enhanced Cannonball Consumed)
|-
|-
| align="left" | 2 || 2.5% || 331%
! Upward !! Downward !! Depth !! Active / Tenacity !! Strength / Bravery
|-
|-
| align="left" | 3 || 38 || 5% || 346%
| colspan="10" | {{PvE}}
|-
|-
| align="left" | 4 || 42 || 7.5% || 360%
| align="left" | 1 || 35 || 2499% || rowspan="4" | ~35° || rowspan="4" | ~25° || rowspan="4" | ~60° || rowspan=4 | 30% || rowspan=4 | 1 || rowspan=4 | 2% || rowspan=4 | 5%
|-
|-
| align="left" | 5 || 46 || 10% || 374%
| align="left" | 2 || 51 || 2776%
|-
|-
| align="left" | 6 || 50 || 12.5% || 388%
| align="left" | 3 || 59 || 3085%
|-
|-
| align="left" | 7 || 54 || 15% || 403%
| align="left" | 3 || 92 || 3428%
|-
|-
| align="left" | 8 || 58 || 17.5% || 417%
| colspan="10" | {{PvP}}
|-
|-
| align="left" | 9 || 62 || 20% || 431%
| align="left" | 1 || 35 || 187% || rowspan="4" | ~35° || rowspan="4" | ~25° || rowspan="4" | ~60° || rowspan=4 | 30% || rowspan=4 | 1 || rowspan=4 | 2% || rowspan=4 | 5%
|-
|-
| align="left" | 10 || 66 || 22.5% || 445%
| align="left" | 2 || 51 || 208%
|-
|-
| align="left" | 11 || 70 || 25% || 460%
| align="left" | 3 || 59 || 231%
|-
|-
| align="left" | 12 || 74 || 27.5% || 474%
| align="left" | 3 || 92 || 257%
|}
|}
<br>
== Related Skills ==
{{SkillTable
|SiegeShelling.png; Siege Shelling;
ConvertedWarhead.png; Modified Warhead;
TTTrans4.png; Awakened Will: Tactical Trooper;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*One red cannonball is loaded for every two Siege Shelling shots fired; no target is required. Tactical Field - [[Tactical Field - Endurance|Endurance]] and [[Tactical Field - Raid|Raid]] fully reloads all red cannonballs upon activation.
*While in [[Mobile Shelling]], the camera will zoom out and pan to the side, allowing you to see farther ahead. You are able to slowly move with the {{CR}} and {{CL}} keys and can freely switch back to [[Siege Shelling]] by pressing the {{CD}} key again. You will also automatically switch back if you run out of enhanced cannonballs.
*[[Converted Warhead|Modified Warhead]] applies to this skill.
**Switching between stances will '''not''' reset the input count of '''Siege Shelling'''. The seventh shot of '''Siege Shelling''' (no matter when fired) will always launch enemies away.
*Whenever Chung switches to '''Mobile Shelling''', the camera will zoom out for the player to see foes further ahead.
***After unlocking [[Awakened Will: Tactical Trooper]], this limitation is removed, allowing you to switch between either stance freely as long as cannonballs are available.
*Pressing down in '''Mobile Shelling''' switches Chung back to Siege Shelling stance.
**When switching between stances, the standby MP drain is temporarily disabled, though since it takes effect again immediately upon the animation ending, this will still not let you gain MP at your natural MP gain rate.
**If he runs out of red cannonballs, he will automatically switch back.
*Unlike '''Siege Shelling''', you cannot cancel '''Mobile Shelling''' through skills or movement, with the sole exception of [[Back Blast]]. You are able to dash out of the switching animation between stances, however, and moving off a ledge will automatically cancel the stance.
**Switching between Mobile and Siege Shelling will '''not''' reset the fired cannonball count of Siege Shelling. The seventh shot of Siege Shelling (no matter when fired) will always launch foes.
*While the in-game tooltip claims the enhanced cannonballs fired by '''Mobile Shelling''' pierce enemies 3 times, this is false. They only pierce twice, once more than normal [[Siege Shelling]].
*Activating [[Chung's_Features#Berserk_Mode|Berserk Mode]] will '''not''' give Chung infinite red cannonballs.
*Whereas '''Siege Shelling''''s range increase is based on the range of missiles fired from commands, '''Mobile Shelling''''s range increase is based on the resulting range of '''Siege Shelling''' itself, allowing it to reach even further.
*It is possible to cancel switching to '''Mobile Shelling''' stance by running just as Chung turns his cannon.
*Just like '''Siege Shelling''', the missiles can deal splash damage, and due to piercing one additional time, are less limited in the potential damage benefit by comparison.
*Unlike Siege Shelling, you cannot cancel into skills while in '''Mobile Shelling'''.
**While the missiles explode at the end of their range as usual, they can also simply hit a single wider enemy multiple times as they pass through them. These additional hits do count towards its pierce count however, so they can still only hit 3 times.
**Falling off a platform will cancel the stance.
*Firing missiles while in '''Mobile Shelling''' is significantly slower than in '''Siege Shelling''', though they also deal much more hitstun to compensate.
**It is possible to cancel switching into the stance by running just as Chung turns his cannon.
*Activating [[Freiturnier#Berserk_Mode|Berserk Mode]] will '''not''' give you infinite enhanced cannonballs.
*When Chung is in '''Mobile Shelling''' stance, a blue aura cloaks his cannon.
*Enhanced cannonballs will only be consumed for cannonball costs that are not inherently mandatory. This includes [[Aiming Shot]], which can be used without consuming a cannonball if nothing is in range, and [[Artillery Strike - Missile Shower]], which will not consume cannonballs if the aiming duration expires. By extension, the damage increase then also usually only applies to whichever part of the skill consumes the enhanced cannonballs specifically.
**The exceptions to this are {{mod|Carpet Bombing|1}}, where consumed enhanced cannonballs affect all of the '''Portal Strike''' and '''Submissile Explosion''' hits instead of only the additional 2~4 '''Submissile Explosion''' hits per wave, and {{mod|Impact Detonation|1}}, which will only gain the damage increase of a single enhanced cannonball, despite being able to consume 3, likely because the two additional cannonballs consumed only serve to create additional portals, and have no effect on its damage output regardless.
**Since the damage increase from enhanced cannonballs is applied per consumed cannonball, the individual missiles fired by [[Impact Detonation]]'s '''Additional Shelling''' and [[Dread Chase]] will gain the bonus for 1 cannonball per missile fired, instead of for the total they can consume.
*The full list of skills able to consume enhanced cannonballs in some way for this passive's damage bonus includes [[Aiming Shot]], [[Dread Chase]], [[Impact Detonation]] [[Impact Detonation/ModA|(A)]], [[Chaos Cannon]], [[Carpet Bombing]] [[Carpet Bombing/ModA|(A)]] and [[Artillery Strike - Missile Shower]].
**Other skills that simply require Enhanced Cannonballs, but do not have their damage increased, include [[Fatal Cannon]] and [[Kinetic Bombardment]].
<br>
 
== Trivia ==
*While in '''Mobile Shelling''', pale blue smoke will surround the Destroyer, implying the enhanced cannonballs contain primed Disfrozen canisters as seen in [[Chaos Cannon]] and [[Carpet Bombing]].
*[[Aiming Shot]], [[Impact Detonation]] and [[Dread Chase]] will visibly fire red missiles whenever they consume enhanced cannonballs, just like '''Mobile Shelling''' itself.
*As none of the enhanced cannonball effects are listed anywhere in-game, the wiki opts to split the damage bonus of 2% and 5% between Active/Tenacity and Strength/Bravery skills, instead of Active and Special Active skills, as [[Impact Detonation]] is the only Tenacity skill that can gain the bonus, despite this being a very likely holdover from when it was still an Active skill.
<br>
 
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|Dyi5aE96i0s|300}}
|Between its initial release and the 07/10/2014 KR patch, [[Mobile Shelling]] did not fire a projectile. Instead, it would automatically hit the closest target within range, similar to [[Aiming Shot]].
|}
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 09/06/2012 || 10/02/2013 || colspan=2 align="left" |
*'''Mobile Shelling''' added.
|-
| 07/10/2014 || - || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
*{{buff|Range increased and angles changed.}}
*Fires tangible projectiles.
|-
| rowspan=2 | 07/17/2014 || rowspan=2 | - || colspan=2 align="left" |
*Range error fixed.
|-
| align="left" |
*None
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 02/05/2015 || - || colspan=2 align="left" |
*{{nerf|Range Increase decreased.}}
|-
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |
*{{buff|Switching and firing speed when switching between siege and mobile shelling increased.}}
*{{buff|Changed so 1 enhanced cannonballs load per 1 siege shelling shot.}}
*{{buff|Can use [[Back Blast]] while in Mobile shelling.}}
|-
| 04/07/2016 || - || colspan=2 align="left" |
*Fixed issue where damage is different from tooltip.
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*None
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|}
<br>
<br>


<tabber>
== Alternative Names ==
NA=
{{AlternateLanguages
{{TTSkills}}
|Color={{ColorSel|CharLight|Chung}}
|-|
|KR=이동 포격 |KRName=Mobile Armored Mode
KR=
|FR=Position de tir mobile |FRName=Mobile Firing Stance
{{TTSkillsKR}}
|UK=Mobile Firing Stance
</tabber>
|JP=移動砲撃 |JPName=Mobile Shelling
|CN=移动炮击 |CNName=Mobile Shelling
|BR=Habilidade Avançada de Artilharia |BRName=Advanced Artillery Ability
|IT=Posizione di Tiro Mobile |ITName=Mobile Firing Stance
|DE=Mobile Abschussposition |DEName=Mobile Firing Stance
|PL=Mobilna Pozycja Wystrzału |PLName=Mobile Firing Stance
|ES=Posición de disparo móvil |ESName=Mobile Firing Stance
}}
<br>
{{SkillNav - Tactical Trooper}}
</noinclude>
ElEditors
17,942

edits