Sniping Ranger: Difference between revisions

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|image=[[Image:SnipingRanger.png|center|265px]]  
|image=[[Image:SnipingRanger.png|center|265px]]  
|class=[[Image:Mini Icon - Shooting Ranger.png]] Sniping Ranger  
|class=[[Image:Mini Icon - Shooting Ranger.png]] Sniping Ranger  
|weapon=Bow, Wind Spirits
|weapon=Bow
|ability=Wind Spirits Assistance
|age=Unknown
|age=Unknown
|race=Elf
|race=Elf
|ESP=Jump Speed Increase
|ESP=Jump Speed Increase
|tree=<span style="display:none">{{</span>
|tree=<dfn>{{</dfn>
{{Class Tree|
{{Class Tree|
| 2-0=[[Image:Icon - Rena.png|40px|link=Rena]]
| 2-0=[[Image:Icon - Rena.png|40px|link=Rena]]
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| 2-3=[[File:Icon - Daybreaker.png|40px|link=Daybreaker]]
| 2-3=[[File:Icon - Daybreaker.png|40px|link=Daybreaker]]
}}
}}
<span style="display:none">}}</span>
<dfn>}}</dfn>
|RD=[[File:Korean Flag.png|20px]] 20 March 2008<br>[[File:German Flag.png|20px]] 8 December 2010<br>[[File:American Flag.png|20px]] 4 May 2011
|RD=[[File:Korean Flag.png|20px]] 20 March 2008<br>[[File:German Flag.png|20px]] 8 December 2010<br>[[File:American Flag.png|20px]] 4 May 2011
|stat=
|stat=
{{CharStats
{{CharStats
| Color={{ColorSel|CharStats|Rena}}
| Speed=2
| Speed=2
| Range=3
| Range=3
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| Damage=M
| Damage=M
}}}}
}}}}
<center>{{quotation|You have been warned!}}</center>
<center>{{quotation|I feel I can pierce through everything.}}</center>
<br>
<br>


= [[File:Icon - Sniping Ranger.png]] Sniping Ranger =
= [[File:Icon - Sniping Ranger.png]] Sniping Ranger =
{{TooltipColor|D|[A ranger trained only using the bow]}}<br>
Highly focused and trained, no one can escape her arrows, especially the Dark Elves.
{{Specialty|
|[[File:GAActiveNew.png|link=Hunter's Steadiness]]|Hunter's Steadiness|'''Use this after a cooldown or before an attack. Your arrow commands become enhanced.'''
|[[File:Wind Ward.png|link=Wind Wall]]|Wind Wall|'''Use this to hold the enemy in front of you. It has a black hole effect that makes nearby enemies unable to move.'''
|[[File:Guide Arrow.png|link=Guided Arrow]]|Guided Arrow|'''Use this to hit a target that's far away or running away. It becomes more effective with lesser targets.'''
|[[File:Crazy Shot.png|link=Crazy Shot]]|Crazy Shot|'''Use this skill to finish a target off or save it for later. Attacks enemies within the skill's reach.'''
}}
<br>


{{ADSquare}}
'''[A ranger trained only using the bow]'''
=== Background ===
=== Background ===
{{Background
{{Background
|NA=
|NA=
An elf masksman that focuses on training her abilities to use bow and arrows.
An elfen marksman that focuses on training her abilities to use bow and arrows.


Her magic arrows are stronger, faster, and strikes further.
Her magic arrows are stronger, faster, and strike further.


Her affinity with nature enables her to gain magic faster.
Her affinity with nature enables her to gain magic faster.
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<br>
<br>


{{clearfix}}
== Skill Tree ==
== Skill Tree ==
{{Tabber
 
|NA=
{{:Skill Tree: Sniping Ranger ST3-1}}
|KR (04/14/2022)=
{{:Skill Tree: Sniping Ranger}}
{{:Skill Tree: Sniping Ranger}}
}}
<br>
<br>


== Additional Combos ==
{{clearfix}}
== Additional Commands ==
  {{SkillText|Combo|Arrow Mastery}}
  {{SkillText|Combo|Arrow Mastery}}
  {{SkillText|Combo|1}}
  {{SkillText|Combo|1}}
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| class="wikitable" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
! width="30%" |Image  
! width="30%" |Image  
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|[[File:Combo - Sniping Ranger 1.png|520px]]  
|[[File:Combo - Sniping Ranger 1.png|520px]]  
|
|
Fire another 3 arrows after doing the standard {{CUU}}{{CX}} combo while still in the air, before landing and causing a shockwave. {{CUU}}{{CX}} will still cause a shockwave when not using the extension. Arrows can be reflected/absorbed.
After doing the standard {{CDU}}{{CX}} combo, fire another volley of 3 arrows before landing and causing a shockwave. {{CUU}}{{CX}} will still cause a shockwave when not using the extension.
|  
|  
{{CUU}}<br>
{{CUU}}<br>
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{{CX}} 98% Mag. Damage x3 + 182% Phy. Damage
{{CX}} 98% Mag. Damage x3 + 182% Phy. Damage
|-
|-
|[[File:Combo - Sniping Ranger 2.png|520px]]  
| [[File:Combo - Sniping Ranger 2.png|520px]]  
|
|
Fires an additional arrow after doing the standard {{CDR}}{{CX}} combo while in '''Super Armor''', then enter '''[[Siege Mode]]'''. Arrows can be reflected/absorbed.
After doing the standard {{CDR}}{{CX}} combo, fire another arrow while in Super Armor and go into {{CSM}} '''[[Siege Mode]]'''.
*Since the addition of [[Siege Mode]] replaced the final {{CX}}, the combo only requires 2 inputs, not 3.
*Since the addition of [[Siege Mode]] replaced the final {{CX}}, the combo only requires 2 inputs, not 3.
|  
|  
{{CDR}} <br>
{{CDR}} <br>{{CX}} 278% Mag. Damage<br>{{CX}} 295% Mag. Damage<br>{{CSM}}
{{CX}} 278% Mag. Damage<br>  
{{CX}} 295% Mag. Damage
----
{{CSM}}
|-
|-
|[[File:Combo - Sniping Ranger 3.png|520px]]  
|[[File:Combo - Sniping Ranger 3.png|520px]]  
|
|
After performing her {{CDR}}{{CZ}} dash kick, she will now be able to jump to the other side of her opponent and fire a spread of 3 arrows from behind.
After doing the standard {{CDR}}{{CZ}} combo, flip behind enemies and fire a spread of 3 arrows.
|  
|  
{{CDR}} <br>
{{CDR}} <br>
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{{CX}} 98% Mag. Damage x3  
{{CX}} 98% Mag. Damage x3  
|-
|-
|[[File:Combo - Sniping Ranger 4.png]]  
|[[File:Combo - Sniping Ranger XXXX.png|350px]] {{CX}}{{CX}}{{CX}}{{CX}}{{CSM}}
|
|
Replaces the original {{CX}} combo. Now fires more stylishly and after firing the last shot while in '''Super Armor''', you will enter '''[[Siege Mode]]'''. Arrows can be reflected/absorbed.
{{CX}}{{CIO|X}}{{CIO|X}}{{CIO|X}} combo is reworked to fire more stylishly. {{CX}}{{CX}}{{CX}}{{CIO|X}} will be in Super Armor and finish the combo by entering {{CSM}} '''[[Siege Mode]]''' at the end.
|  
|  
{{CX}} 261% Mag. Damage<br>  
{{CX}} 261% Mag. Damage<br>{{CX}} 295% Mag. Damage x2<br>{{CX}} 165% Mag. Damage x2<br>{{CX}} 380% Mag. Damage<br>{{CSM}}
{{CX}} 295% Mag. Damage x2<br>
{{CX}} 165% Mag. Damage x2<br>
{{CX}} 380% Mag. Damage
----
{{CSM}}
|}
|}
=== Updates ===
=== Updates ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! colspan=2 | Date !! rowspan=2 | Changes
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! KR !! NA
! KR !! NA
|-
|-
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|-
|-
| 12/13/2012 || - || align="left" |  
| 12/13/2012 || - || align="left" |  
*{{buff|Modified {{CDR}}{{CX}}{{CX}}{{CX}}:}}
*{{buff|Modified {{CDR}}{{CX}}{{CX}}{{CX}} to {{CDR}}{{CX}}{{CX}}{{CSM}}}}
**Replaced final {{CX}} input with [[Siege Mode]].
*{{buff|Animation speed for {{CX}}{{CX}}{{CX}}{{CX}} increased.}}
*{{buff|Animation speed for {{CX}}{{CX}}{{CX}}{{CX}} increased.}}
|-
|-
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| 06/20/2019 || 07/17/2019 || align="left" |  
| 06/20/2019 || 07/17/2019 || align="left" |  
*{{buff|Added additional impact hit to {{CUU}}{{CX}}{{CX}} upon landing.}}
*{{buff|Added additional impact hit to {{CUU}}{{CX}}{{CX}} upon landing.}}
*{{buff|Added Super Armor to the {{CX}} preceding [[Siege Mode]] in the following commands:}}
*{{buff|Super Armor added to {{CX}}{{CX}}{{CX}}{{CIO|X}}{{CSM}}}}
**{{CX}}{{CX}}{{CX}}{{CX}} + [[Siege Mode]]
*{{buff|Super Armor added to {{CDR}}{{CX}}{{CIO|X}}{{CSM}}}}
**{{CDR}}{{CX}}{{CX}} + [[Siege Mode]]
|}
|}
<br>
<br>
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