Teleport: Difference between revisions

119 bytes added ,  17 January 2016
Just went to check, I knew I wasn't going crazy. It's always 1 second in PvP, True level included.
(Just went to check, I knew I wasn't going crazy. It's always 1 second in PvP, True level included.)
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Aisha}}"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! rowspan="2" | Character Level !! colspan="2" | Continuous Use !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Character Level !! colspan="2" | Continuous Use !! rowspan="2" | MP Usage !! colspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Aisha}}"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! MP Usage<br> Increased !! Used Within
! MP Usage<br> Increased !! Used Within !! PvE !! PvP
|-
|-
| align="left" | 1 || rowspan=2 | 25% || rowspan="2" | 2 Seconds || rowspan="2" | 5 MP || 1 Second
| align="left" | 1 || rowspan=2 | 25% || rowspan="2" | 2 Seconds || rowspan="2" | 5 MP || colspan=2 | 1 Second
|-
|-
| align="left" | [Enhanced]  72 || 0 Seconds
| align="left" | [Enhanced]  72 || 0 Seconds || 1 Second
|}
|}
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*Continuous usage of '''Teleport''' in PvP will keep increasing the MP cost by 25%.
*Continuous usage of '''Teleport''' in PvP will keep increasing the MP cost by 25%.
**This feature is currently glitched.
**This feature is currently glitched.
*Note that the cooldown is removed upon reaching [Enhanced], despite that not being a listed effect of the [Enhanced] level.
*Note that the cooldown is removed upon reaching '''[Enhanced]''', despite that not being a listed effect of the '''[Enhanced]''' level.
**This only removes the cooldown for PvE. It is still 1 second in PvP.
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