Trapping Ranger: Difference between revisions

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==Trivia==
==Trivia==
*'''Trapping Ranger''' was intended to have a ZZZVZ combo; this attack starts with two kicks, an Erendil slash, then sliding forward at swift speed while slashing enemies ahead, as seen in the KR teaser trailer.
*'''Trapping Ranger''' was intended to have a ZZZVZ combo; this attack starts with two kicks, an Erendil slash, then sliding forward at swift speed while slashing enemies ahead, as seen in the KR teaser trailer, however this was taken out in the final release.
**Also as seen in the KR teaser trailer, The skill:[[Explosion Trap]] was shown to have the ability to charge like Eve's [[Mega Electron Ball]] and shoot multiple traps, however this was also taken out in the final release.
*'''Trapping Ranger''' and [[Night Watcher]] are the only classes to use more than three types of combat: physical kicks, a ranged weapon, wind/nature magic, a melee weapon, and traps.
*'''Trapping Ranger''' and [[Night Watcher]] are the only classes to use more than three types of combat: physical kicks, a ranged weapon, wind/nature magic, a melee weapon, and traps.
**Likewise, this also gives them the largest combat arsenal.
**Likewise, this also gives them the largest combat arsenal.
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*'''Trapping Ranger''' is the only class that has received an item to increase the level of certain passives above lv5. (Event-only)
*'''Trapping Ranger''' is the only class that has received an item to increase the level of certain passives above lv5. (Event-only)


*Explosion Trap''' skill was shown in the TR trailer to have the ability to charge like Eve's electronball active and shoot multiple traps, however this was taken out in the final release.
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{{Characters}}
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