The Tongue of Elrios
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2/26 Patch Notes

February 24th, 2015 | Posted by 2nafishisgood in Patch Notes

# Content

1. Henir Revamp. Lanox area added. Dungeon progression and rewards revamped.
Can only acquired Lv.80 gears from Henir and instead of upgrading the gears to higher level version like before, you will upgrade gears per item grade levels.

# Event

1. Henir Revamp Event
– 2015 02 26 ~ 2015 03 12
– 2x Henir rewards
– Log-in to obtain Henir title. Complete Event Quests to get Henir accessory

# Cash Shop

[New]
1. Lu and Ciel’s El Officer ice burners.
– 2015 02 26 ~ 2015 04 02

2. Animal Cosplay Avatar(Chung, Ara, Elesis, Add) and tail accessories
– Packages end on 2015 03 12

[End]
1. Summoning Stone: Ascalon
Can still obtain from fossil reader

2. Event Fluorite Stones and Restoration scrolls for Enhancement Event

3. Lu Archangel & Ciel Archdevil

# Changes

[Character]
1. Dimension Witch’s spatial distortion’s visual effect was lasting longer than it’s skill duration, visual effect fixed so it disappears soon as the skill ends.
2. Fixed error where Blazing Heart’s “Scaldic Sword’s” 2nd attack was not a critical attack.
3. Fixed error where certain buff’s afterimages disappeared when using switching as Lu&Ciel.
4. Fixed error where combination gauges were restored when dying in dungeon/pvp as Ciel. Fixed so they don’t restore.
5. Lu Ciel skill error fixes and changes

Character

Skill

Changes/Fixes

Shared

CP

· CP gained through command attacks are now only gained when the attack immediately after switching is successful.

· CP gain for skills that costs 150~250MP increased from 3 to 4.

LuCiel 1st job

Character

Skill

Changes/Fixes

Chiliarch

Command

· Fixed arrow key not working after using Ciel’s  “→→↑X or Z →” command

Royal Guard

Soul Collector

· One of the passive effects, ignore defense wasn’t being applied for ‘Fantasy Impromptu 1st movement Accelerando”. Fixed so the ignore defense applies to the skill

Oblique of Marbas

· Z attack should only benefit from ‘ignore defense’ effect from ‘Soul Collector’ passive but the ‘damage increase’ effect was being applied as well. damage increase effect benefit was removed.

· Fixed issue where when pressing Z attack immediately after executing the skill makes it fire no bullets and just consumes MP.

· Fixed issue where Z firing wouldn’t attack maximum allowable amount.

· Fixed others skills not executing and only consuming resources when using right after cancelling out of this skill with an arrow key.

LuCiel 2nd Job

Character

Skill

Changes/Fixes

Dreadlord

Lord of Terror

· Changed hard to understand skill descriptions

· Fixed additional damage when back attacking debuffed targets not working properly.

Terror Absorption

· Fixed issue where it recovered too much MP

Summon Darkness

· Fixed so cooldown decrease effect(Nobility, Threat of Terror, Seal of Time) also works during skills duration.

Dancing Blade

· Revamped additional costs which made the skill hard to use.

· Damage adjusted to match revamped MP cost.

Phantom Blade

· Revamped additional costs which made the skill hard to use.

Seal of Terror

· Gain/Invested SP amount error fixed

· Due to this error fix, this skill’s invested SP will be reset.

Noblesse

Soul Sigil

· Hitstun when casting changed to large hitstun

Spectral Spear

· Fixed error where explosion damage was being applied abnormally

Shadow

· Revamped additional costs which made the skill hard to use.

· Damage adjusted to match revamped MP cost.

· Hitstun changed to large hitstun

· Shadow install duration decreased

· Gain/Invested SP amount error fixed

· Due to this error fix, this skill’s invested SP will be reset.

Shadow Bolt

· Fixed issue where you could fire more than intended 9 maximum bolts.

· Fixed error where explosion damage was being applied abnormally

· Fixed error where amount of falling spears increased due to Tribute passive’s effect.

Twilight Judgement

· Fixed error where explosion damage was being applied abnormally

· Fixed so cooldown decrease effect(Nobility, Threat of Terror, Seal of Time) also works during skills duration.

Tribute

· Fixed Buff duration increase effect also being applied to debuffs

· 5 second of cooldown time added to Tribute effect activation

· Fixed issue where Awakening gauge being recovered overflowing the UI.

Castle of Abbadon

· Fixed infinite demon spears attacking targets outside the effect area.

· Fixed incorrect description in the tooltip.


[Item]
1. Fixed song not playing when using dance motions for strawberry/chocolate milk avatars when in sparring rooms.
2. Fixed LuCiel’s ereda weapon accessory’s +10% 300mp tier skill damage effect not working properly.
3. Some players must have been sad that congratulation announcements wouldn’t appear from All in one IB cube’s accessories. This was fixed so you guys can get your deserved congratulations.

[Pet/Mount]
1. Fixed Encouragement effect not increasing according to affinity when Pet is in special state.

[Quest]
1. Some quest syntax&grammar book keeping.

[Other]
1. Minor bug fixes
5. People who didn’t get 2nd job event rewards after 02 17 even though they job advanced to LuCiel 2nd job will get their rewards by mail.

<Update Item Preview>
Lu/Ciel El Officer –

– ‘Chung, Ara, Elesis, Add’ Animal cosplay avatar & Tail accessory –

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11 Responses

  • Anonymous says:

    The thing about the level 80 gears from Henir confuses me.

    Can someone simplify please?

    • Anonymous says:

      I think it means we can only get level 80 equipment now rather than having different levels for different upgrades like before. In addition, upgrading the henir equipment will simply increase the stat values similar to enhancing it.

    • Arashi Blitz says:

      Let’s see… You upgraded Henir set like lvl 10 to 20, then 20 to 30, 30 to 40, 40 to 50, 50 to 60 and 60 to 70. Now it will be always lvl 80, BUT, you will upgrade to change the item rarity (elite to unique for example) if that’s what I understanded… In resume, Henir set will become only avaliable to chars at lvl 80.

    • Trainee35 says:

      In the past, you had to start with the lowest level henir equip then enhance it up to higher levels.
      Now, you can start with level 80 old/normal grade equips and enhance the quality up to unique grade.

      • Anonymous says:

        So it’s like lvl 80 normal –> lvl 80 rare –> level 80 elite –> level 80 unique?

        I see. But what does that mean for those who are using the older Henir gear or have the older molds?

  • YoNuTz says:

    what about the lv 70 transcendent wep…will be there anything to exchange?

  • Anonymous says:

    I really want to know what will happen to current henir gears and mold, is there anymore information on that?

    Because I have a transcendent mold, but I’m not sure if I should just exchange it now for the level 70 weapon and hope they let us upgrade it to level 80, or keep the mold as is

  • SomeGuyFromNA says:

    So basically instead of going from Bethma –> Sander/Transcendent, its now basically been replaced from Normal/Old With the later being the prerequisite to —> Unique? What is that like only 5 stages though? I feel that’s too short seeing how there are like 8 stages now *in NA I think* But less work is good too! Nows lets see these new SD sets and effects ey?

  • anon says:

    looks like they’ll be left aside again :<

  • Hi there, all is going fine here and ofcourse every one is sharing data, that’s in fact
    fine, keep up writing.



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