Balance Patch Character selection criteria
- Characters over certain CP that has cleared Pruinaum Raid that performed too poorly or exceedingly well
- Characters over certain CP that has played Pruinaum Raid that has low clear rates
- Each character path with lowest Pruinaum Raid play rates.
[Knight Emperor]
Increased damage output by changing some traits and adding defense ignore effect to double slash
Increased super armour synergy’s duration to help out with parties
[Immortal]
Changes in lacking vitality skills. Added effect to boost damage when Conwell stack is full
Class |
Skill Name |
Before |
After |
Sword Knight |
Double Slash |
– |
Trait Changed. Sword Storm ignores a certain portion of the enemy’s defence [Dungeon] [PvP] |
Sword Knight |
Iron Body – Guard |
|
|
Lord Knight |
Sand Storm |
Trait Changed. |
|
Lord Knight |
Vertical Slicer |
Trait Changed. |
|
Knight Emperor |
[Mod] Double Slash |
– |
Sword Storm ignores a certain portion of the enemy’s defence [Dungeon] [PvP] |
Infinity Sword |
Blade Circle |
Trait Changed. |
|
Infinity Sword |
Liberated Will : Infinity Sword |
– |
Liberated Will : Infinity Sword. Added effect that increases damage to bosses when 5 stack is reached [Dungeon] [PvP] |
Infinity Sword |
Infinity Chaser |
Changed to Vitality Skill |
|
Immortal |
[Mod] Infinity Chaser |
Changed to Vitality Skill |
[Twilight]
Tried to fix Evoke being a difficult skill to use and made it helpful in raids.
Changed traits, MP cost and damage of some skills to help with damage output. Also adjusted calculated strike’s cooldown for quicker skill cycling.
Class |
Skill Name |
Before |
After |
Trapping Ranger |
Evoke |
– |
Skill use changed Drops an explosive seed. Seed explodes immediately and creates smoke. Applies within smoke will receive 70% less damage and enemies within the gas will have their physical and magical defence decreased by 70% (PvP Physical Defense 35% Decrease)
|
Night Watcher |
Call of Ruin |
[Dungeon] [PvP] |
MP Cost Increased [Dungeon] [PvP] |
Twilight |
[Mod] Call of Ruin |
[Dungeon] [PvP] |
Skill cast speed 43% increase MP cost increased. [Dungeon] [PvP] |
Night Watcher |
Eradication |
Trait Changed. |
|
Night Watcher |
Calculated Strikes |
lvl 4 [Dungeon] [PvP] |
lvl 4 [Dungeon] [PvP] |
[Furious Blade]
Improved damage output through skill trait changes and passive changes
[Nova Imperator]
Added overheat to transcendence class skills and adjusted skill usage to improve damage output.
Master of Warfare passive changed to become a reliable MP battery for party members
Class |
Skill Name |
Before |
After |
Blade Master |
Shock Wave – Cutter |
Trait Changed. |
|
Blade Master |
Shoot Up Genocide |
Trait Changed. |
|
Blade Master |
Counter Wave |
– |
Passive Effect Changed When using [Counter Wave] skills, the 3rd [Counter Wave] skill used will have MP cost decreased and ignore a certain portion of the enemy’s defence. [Counter Wave] skills : Shock Wave – Divider, Fly & Slash, Hypersonic Step, Bloody Accel, Giga Drive – Limiter, Shock Wave – Cutter, Rising Dance, Shoot Up Genocide, Sharp Charge [Dungeon] [PvP] |
Weapon Taker |
Veteran |
lvl 4 [Dungeon] [PvP] |
lvl 4 [Dungeon] [PvP] |
Veteran Commander |
Giga Prominence |
The explosion occurs around the caster |
|
Veteran Commander |
Ignition Crow – Incineration |
Fire Crow position adjusted Trait Changed. |
|
Veteran Commander |
Bursting Blade |
[Dungeon] [PvP] |
Changed to overheat skill [Dungeon] [PvP] |
Veteran Commander |
Ifrit Flame |
[Dungeon] Hellfire [PvP] Hellfire |
Pierces enemies Changed to overheat skill [Dungeon] Hellfire [PvP] Hellfire |
Veteran Commander |
Mercenary Survival Strategy |
lvl 4 [Dungeon] [PvP] |
lvl 4 [Dungeon] [PvP] |
Nova Imperator |
Master of Warfare |
[Dungeon] [PvP] |
[Overheat detection] Stack cooldown removed [Dungeon] [PvP] |
Nova Imperator |
[Mod] Bursting Blade |
[Dungeon] [PvP] |
Changed to overheat skill [Dungeon] [PvP] |
[Code : Ultimate]
Changed so Junk Break can shred through enemies better. Adjusted recovery effect to boost overall damage output.
[Code : Sariel]
Improved difficult skill usage and bossing.
Made some passives easier to trigger through El Crystal Spectrum and Energetic Heart
Class |
Skill Name |
Before |
After |
Code:Exotic |
Code : Recovery – Tricky |
[Code : Recovery – Tricky] |
[Code : Recovery – Tricky] |
Code: Nemesis |
Junk Break |
Trait Changed. |
|
Code: Nemesis |
[Enhanced] Junk Break |
|
|
Code: Ultimate |
Reinforced Nasod Weapons |
Junk break added to Nasod Spear skills |
|
Code: Electra |
Giga Stream |
Skill cast speed 30% increase |
|
Code: Battle Seraph |
Linear Divider |
Skill cast speed 30% increased |
|
Code: Battle Seraph |
Thousand Star |
Skill cast speed 50% increased |
|
Code: Battle Seraph |
Ultra Optical Investigation |
lvl 4 [Dungeon] [PvP] |
El Crystal Spectrum, Energetic heart: Critical Chance, Maximization Chance, Midboss / Boss Monster Damage Increase. [Dungeon] [PvP] |
Code: Battle Seraph |
Cheat Code : Electronic |
[Dungeon] [PvP] |
All skill MP cost Decrease effect on El Crystal Spectrum, Energetic Heart Casting Photon Flash skill can be used in the air. Mana conversion consumes less MP and has a certain chance of gaining more MP. El Crystal Spectrum, Energetic Heart Casting will decrease all skill MP cost and cooldown (Excluding Hyper Active). Kugel Blitz Successful hit recovers additional MP for the caster, [Dungeon] [PvP] |
[Flame Lord]
Passives adjusted so damage increase effect is immediate upon enemy becoming debuffed
Ignis Crusher can inflict a more powerful wound on enemies
[Bloody Queen]
Brandish Breaker’s trait and damage increase effect has been improved so Bloody Queen at low HP can destroy her enemies even better
The trait of Blood Falls has also changed to improve damage output
Class |
Skill Name |
Before |
After |
Blazing Heart |
Ignis Crusher |
Trait Changed. |
|
Blazing Heart |
Blaze Wing |
Dungeon homing feature improved |
|
Flame Lord |
Heart of Fire |
[Dungeon] [PvP] |
[Dungeon] [PvP] |
Crimson Avenger |
Blood Falls |
Trait Changed. |
|
Crimson Avenger |
Brandish Breaker |
– |
Passive works differently depending on current HP. Trait Changed. Damage increases per 1% of Max HP lost. (Damage 1% Increase per HP 1% lost. Maximum Damage 30% Increase) [Dungeon] [PvP] |
Bloody Queen |
[Mod] Brandish Breaker |
– |
Passive works differently depending on current HP.
|
[Mad Paradox]
Seal of Time effects improved so it’s used more often
Cooldown time Decrease becomes higher, Casting will recover HP and MP of allies.
Class |
Skill Name |
Before |
After |
Time Tracer |
Seal of Time |
–
|
Upon casting, immediately reduces self and ally skill cooldown, recover HP/MP and apply seal of time buff [Dungeon] [PvP] |
Time Tracer |
Darkmatter Explosion |
Can move quicker after skill casting |
[Catastrophy]
Some features of Power of Oriax will be removed.
However, the effect of Oriax can now be applied to allies.
Since the Special Active Damage Increase effect was removed from Oriax, other skills will be buffed to make up for the lost damage
Class |
Skill Name |
Before |
After |
Chiliarch |
Power of Oriax |
Affects self only [Dungeon] [PvP] |
MP cost increased. Skill Cooldown time Increased Affects allies and self [Dungeon] [PvP] |
Chiliarch |
[Enhanced] Power of Oriax |
|
|
Chiliarch |
Dead Hands |
[Dungeon] [Dead Hands] |
[Dungeon] [Dead Hands]
|
Dreadlord |
Aura of Terror |
lvl 4 [Dungeon] [PvP] |
lvl 4 [Dungeon] [PvP] |
Dreadlord |
Threat of Terror |
lvl 4 [Dungeon] [PvP] |
lvl 4 [Dungeon] [PvP] |
Dreadlord |
Liberated Will : Dreadlord |
|
|
[Minerva]
Adjusted passives like Enhanced Grenades, Liberated Will: Freyja so skill cycle becomes faster. Adjusted stability of stacks.
Changed traits and skill damage to increase overall damage output
[Prime Operator]
Summon AIs have been adjusted so robots can attack enemies mercilessly
Magnetic Guarder skill changed to party synergy skill to help out in raids.
G-Extension, Mech Controll passives have changed to make gameplay eaiser
Class |
Skill Name |
Before |
After |
Valkyrie |
Crossmore |
[Dungeon] [PvP] |
Trait Changed. [Dungeon] [PvP] |
Freyja |
Arsenal Reinforcement |
lvl 4 [Dungeon] [PvP] |
– |
Freyja |
Quarter Master |
Fixed effect visual being smaller than explosion raidus |
|
Freyja |
Liberated Will : Freyja |
All Speed increases permanently and damage recieved during Nitro motor is decreased [Dungeon] [PvP] |
Using [Mod] G-96 Pressure Grenade adds to Magical Damage Increase stack All Speed and Incoming Damage Decrease Increase permanently [Dungeon] [PvP] |
Freyja |
G-96 Pressure Grenade |
Trait Changed. |
|
Freyja |
Penetrating Bullet |
[Dungeon] [PvP] |
[Dungeon] [PvP] |
Freyja |
[Enhanced] Penetrating Bullet |
|
|
Minerva |
Enhanced Grenades |
[Dungeon] Grenade Throw [PvP] Grenade Throw |
When all grenades are consumed, all special active skill cooldown decreases [Mod] G-96 Pressure Grenade is affected by Grenade Throw [Dungeon] Grenade Throw [PvP] Grenade Throw |
Minerva |
[Enhanced] Viper Shower |
|
|
Metal Heart |
Air Mech : Gale Force |
[PvP] Support Mode |
AI fixed to increase attack speed and attack frequency Trait Changed. [PvP] Support Mode |
Metal Heart |
Mecha Drop |
Trait Changed. |
|
Optimus |
Mecha Volt MX |
AI fixed to increase attack speed and attack frequency |
|
Optimus |
G-Extension |
lvl 4
[Dungeon] G-Core Extension [PvP] G-Core Extension |
lvl 4 Damage increases whenever G skill transforms. Cooldown of all skills will reduce (Maximum 5stack) [Dungeon] G-Core Extension [PvP] G-Core Extension |
Optimus |
G-0 Battleroid |
Trait Changed. |
|
Optimus |
G-Ex Ancient Buster |
Trait Changed. |
|
Optimus |
Magnetic Guarder |
Magnetic Guarder protects self [Dungeon] [PvP] |
Skill Cooldown time Increased Magnetic Guarder protects self and allies [Dungeon] [PvP] |
Optimus |
[Enhanced] Magnetic Guarder |
|
|
Prime Operator |
[Mod] G-0 Battleroid |
AI attacks more frequently |
|
Prime Operator |
Mecha Control |
Autogun Enhancement
|
Autogun Enhancement
|
[Blue Hen]
Alchimie Eid skill and Communion passive adjusted to make Eids easier to use
Vertrauen Melodie’s El Blessing effect applies to allies.
Class |
Skill Name |
Before |
After |
Lofty: Anpassen |
Blatt Blume |
|
Edel Eid(Mut)’s effect changed to Critical Damage Increase of all party member within range
|
Erbluhen Emotion |
Vertrauen Melodie |
|
Magical Damage Increase effect changed from caster to party member
|
Erbluhen Emotion |
Alchimie Eid |
[Dungeon] [PvP] |
When there’s 3 or less Eid, regenerate Eid up to the maximum amount possible. (Generates selected Eid) [Dungeon] [PvP] |
Erbluhen Emotion |
Communion |
– |
[Edel Eid reaction skill] Cooldown time Decrease effect changed so it applies when consuming Eid through [Edel Eid reaction skill]. |
Blue Hen |
Shining Presence |
[Dungeon] [PvP]
|
Cyclic power is applied to Ain in [Power: Cycle Magic] State [Edel Eid Summon] effect’s duration increased in dungeon [Dungeon] [PvP] |
[Liberator]
Too strong, nerf
[Celestia]
Too useful, nerf
[Nix Pieta]
Too useful, nerf
Class |
Skill Name |
Before |
After |
Silent Shadow |
White Night |
[Dungeon] [Master of Shadow] |
[Dungeon] [Master of Shadow]
|
Silent Shadow |
Memory’s End |
lvl 4 [Dungeon]
|
lvl 4 [Dungeon]
|
Stellar Caster |
Observable Universe |
[Dungeon] [PvP] |
[Dungeon] [PvP] |
Stellar Caster |
Horary |
[Dungeon] [Collection of Light] [PvP] [Collection of Light] [Void of Course]
|
[Culmination] Ally all damage Increase Decreased [Collection of Light] [PvP] [Collection of Light] [Void of Course]
|
Celestia |
Mystery and Awe |
Fixed Faint Prevention Re-Activation Cooldown being reset upon resurrecting |
|
Second Grief |
Verdict |
[Dungeon] [Moon’s Blessing – Full Moon] |
[Dungeon] [Moon’s Blessing – Full Moon] |
Nyx Pieta |
Storming Sea |
[Dungeon] [PvP] |
[Dungeon] [PvP] |
2nagod
2nagod
Then I guess I’m an apostate now.
You can’t be a true apostate if you keep coming to the site, shoo
Those are some sweet, sweet Optimus changes
“2 stronk, nerf” -2na 2021
Rose, done. Buff HR now… REAL buffs not fake buffs (rip entfernen)
or learn to play Herrscher lol
I’m not even gonna start on how wrong Original Poster is, i’ll just let them learn for themselves how wrong they actually are.
I’m not gonna say rip entfernen cause it’s at a pretty good spot imo, but i will say they only keep buffing two of his skills when the rest of his kit is pretty much meh. like they have decent secondary effects (very few), then there are skills that have no secondary effect that’s just useless.
moder is still a huge question mark since for a 300mp skill it’s useless for what it does. his strength skills are just there mainly for seeds. and his 100mp skills are only good for rotation.
a lot gonna lump on the fact that if you pvp mostly, 90% of Ain commands are leaky to the point of unusable.
but all in all HR isn’t NEARLY as bad as he was before but still feels weird to use and you’re just basically rotating Entfernen and Gottvergessen. my main gripe is that in pve, a lot of his skill mp cost are not justified by the damage output. ex: abgrund costing 240, Brechen being 300mp, you get it. (yes i know about erp).
and honestly if hey gave HR a party MP again mechanic (and fix his MP gain mechanic) he would be in a better place imo because they gave his crit damage buff to Blurooster now so he because it’s gonna be needed for any type of support.
but yeah i say either buff a few skills or lower some MP cost. but if you have enough ERP and you sunk that much of your time into this game then it doesn’t matter i guess
The management team doesn’t have a single understanding of furious blade < some korean guy on forum
He’s right, a buff is a buff, but this is buff comepletely in a wrong direction
ngl this is just depressing
buffs are buffs dont get me wrong but alot of these just feel forced
Like the seal of time buff for example
Sure the 25 second cd cuttoff is nice and im ok with this one because its basically unnerfing the nerf from earlier
But the full hp/mp reset on cast would have been far better on a skill like Airelinna and would have made sense there
If kog really wanted to buff seal of time they should have buffed the revive, the one mechanic the skill is actually known for. Full revive instead of recorded revive and have the frames from the revive ignore the i frame ignore effects so u cant die by just reviving
This just show how miserable KoG are right now
I agree they should have done better here, but after being ignored 2 patches in a row (minus the nerf to mind break) I’ll take anything rather than nothing lol
2 patches in a row? Try RI’s ignored 8 months straight without a single change. Actually even more cuz the gott buff hardly matters since cast time so slow.
least yall got buffed ` – `
Buffed? Hah you’re funny. Cuz nothing changed from just spamming viert. The skill is so slow it’s hardly worth using.
ikr
But since NP is out and the Synergy, nobody care about MP anymore, I think that’s why they made up a ridiculous buff like that.
No Aisha changes? :<<
No Chung Too? XD
THATS WHAT I WANTED TOO
Chung Recently just got a nerf, its most likely due to them just receiving a very sizable nerf (namely to Cent), as for Aisha i dont know
No body talk about Elboy? Sadboy
Huge Minerva buffs!
Lets go!
Fucking finally!
Oh look rose buffs, it’s a freaking miracle.
Also Eve getting skill casting speed increase is just amazing.
I expected Noah nerfs, it was coming lmao especially Celestia
In normal CS cast skill 2-3 seconds then reduce to 1-2 seconds, what amazing?
We want do more damage or reduce mana, Stupid KOG.
skill cast speed translates to mor dps btw, That cast speed is what sariel needs the most.(if u don’t know that then u don’t know what ur saying)
der’s alot of ways now to reduce cd and lots of -cd buffs from other chars too.Not to mention sariel has cd accel.
more would be very welcome tho, seeing how cu’s junkbreak got an enormous dmg buff.
mp is barely an issue anymore since itll be always pot heavy and we can always socket mp- or erp mp-., no amt of sockets or erp can produce that much cast speed.
in short that reduced cast speed is really amazing, and sadly ur the one who’s stupid in that regard.
kog is alot more stupid in many other reasons tho
Kidding me? In raid many buff reduced cd who’s want it again?
Junk break added to Nasod Spear skills mean +20% damage that we want. Not reduce cd, reduce cd and reduce cd.
Bruh whats with the attitude towards me? Casting speed is always welcome cause it can be slow as hell.
Sariel already does really good(besides Berthe raid I assume) so I don’t get why you have a problem. She could use raid buffs sure but overall she seems fine to me, mind you she is my alt so I use her a lot.
Overall I can be happy with casting speed being faster without someone like you being toxic, k thanks.
Like I would love if you weren’t so toxic towards me for being happy about something 😃
Super very OP Junk Break!!
Amplify’s size Increase effect is removed. Poor CS.
“Amplify’s size Increase effect is removed. Amplify’s previous size is applied as normal size for fields.”
It’s not removed, it’s just changed to be the default now (larger Spectrum fields?)
It’s merged with the default Amplify field size.
As a Mad Paradox Main i reallynhopes for a MaP Buff. And i’m happy that the cooldown decrease was buffed up but Seal of Time recovers 100% HP/MP?
Who needs healers if you have MaP? .-.
I’m not sure if that isn’t to strong.
Oh sorry wrong “comment section”
Seems like they forgot that CU has more skills to be fixed, seeing how they buffed the only stable damage output she has. Most of her Exotic skills are too damn slow or insignificant (looking at Dust Aura and Hornet Sting). Maybe they want CU to use the drill for clearing as well at this point, idk.
You really need to learn to read before you type. It’s not removed
Minerva’s and PO’s cooldowns finally being sonic, that’s what I asked for ages, thanks.
Yes, KoG, very good. Buff the skill damage for removing the Oriax buff but also raise their cooldown.
Dumb idiot developers.
Oriax is now a party buff. Also, they buffed other skills to make up for the lost damage from Oriax
I don’t think the “make up” is satisfying enough, though. It’s 10% loss of Special Active damage and slower skill cd accel for 5% more physical atk pow. 5s longer for Dead Hands buff duration but the skill & its traits already allow you to refresh the buff before it can run out. Those chance buffs for more Burst of Terror proc dmg is nice, but idk if it’s enough to compensate or not
well atleast now applied to party but still the CD
“Dumb idiot developers”
Except developers aren’t responsible of deciding what changes in a game, they only code it
Game designers are the persons you should be complaining about
Don’t trashtalk if you have no culture, thx
i mean i agree but what does culture have to do with anything lol
It seems that “culture” has more meanings in my language than it does in English.
There isn’t really a word for the meaning I meant to use, but I guess a closer word would be “education”
I wrongfully assumed that it had the same meanings in English, my bad
Welp i knew it all Noah’s path is too op, and they decide to nerf them again
BLUHEN BUFFS I SAY BLUHEN BUFFS ARE ON THE HOUSE
Thanks KOG for listening to the people who matter and not a certain jealous Herrscher main :^) This is a good day
No Aisha, No Chung, No Laby T_T
Good.
no Rune Master buffs sadge
Please Tell me you’re Joking
sometimes ppl are dumb like that
Bro are you high? RM is literally overpowered
Where is the patch RH
Yea… I agree with ARIA on this one and say: this is just sad…
The severity of the claims made by the community aren’t just fixable by adjusting characters and skills, which is something they should have done ages ago anyway… Much more substantial things need to happen and the issues primarily lead to the enhancement system they don’t wanna part from. Skill balances won’t matter when it’s the overall system that needs an overhaul.
The seraph changes convices me that kog balance team is just incompetent.
20 sec on what used to be a permanent buff is a nerf for me
20 seconds upon using a field, which almost every single one of your skills involves a field to some degree.
13% Critical/Maximize > 15% (probably becomes multiplicative instead of additive as well)
You also gain 15% free boss damage, probably also multiplicative, so free 15% damage in general.
Applies on something you use 24/7.
>>20 sec on what used to be a permanent buff is a nerf for me<< you must be joking.
Pardon, it’s already unnormalized.
You do realize that we went from a 10% mp cost reduction for 10 sec upon using Mana Conversion to a 20% mp cost reduction for 20 sec upon using Energertic Heart, which we were already spamming like hell ?
Not defending KoG, but I think they did a pretty decent job this time on CS. I like every of the changes, this passive’s change especially. It’s a fucking miracle to not have to set-up ourselves as much as before to such an extent.
Noah – too strong and too useful nerf … LMAO >_<
Was the free fetch aura for the phoru implemented? Didnt see any update patch about it?
S/o to the Mad Paradox Buffs. You can use Dark Matter Explosion in PVP now, i wonder if they’ll nerf it after people understand how to position for max damage on smaller targets. Its kind of op when its heavy and stacked lol.
The DME buff is dependent on how fast it actually is
I ran tests on the skill. Frame data suggests all you need is a 1-2 second difference in speed to make the skill viable in PVP. The damage is dealt most effectively on the right corner (the corner closest to the user) easily beating maximum strikes damage(both with heavy trait, and 44% extra from elrianode gear). So in conclusion, if its effected by action speed it can be used in PVP. There’s no ifs, ands, or buts about it. Take if from someone crazy enough to use it in arena and sparring.
Free Noah
How you too useful
Ah yes, more Bloody Queen damage buffs because why not.
Finally, I waited two years to see a buff like this on the PO, thanks…maybe I can think about to return to play now
No RI changes in 8 months. Not a single one. Even the last “buff” was hardly anything since cast time on gott so slow so you just keep spamming x and viert only. Bluhen is everyone’s favorite though! Literally the only ain people know about lmao. There’s no way they’re looking at RI and are thinking he’s fine.
Bluhen was ignored for like a year one time lol. And don’t get me started on Herrscher… This isn’t the last time we’ll get balance patches, they’re currently listening to people’s suggestions and there’s a lot about Richter that his KR mains have asked for. Be patient.
Breh my patience is running out with this. Aside from gott changes, richter hasn’t seen anything else since reboot. Nothing but nerfs anyways lmfao.
So your pt receive 12s of SA from new Iron Body while the caster himself only have 7-8s
They could just decrease the cd lmao
It’s 100% uptime anyway, because of Wind Slicer’s cooldown reduction
Unless there are Sage and some classes with cd reduce buffs in the pt, no, it’s not 100% uptime
When is noah getting the rest of his mod skills : (
Does he even need one at this point
He doesn’t *need* any, but it would be lazy if they just didn’t give him more mod skills
Considering they just gutted him, he needs them
That’s what I’m saying too
Whether we wanted it or not, we’ve stepped into a war with the Cabal on Mars. So let’s get to taking out their command, one by one. Valus Ta’aurc. From what I can gather he commands the Siege Dancers from an Imperial Land Tank outside of Rubicon. He’s well protected, but with the right team, we can punch through those defenses, take this beast out, and break their grip on Freehold.
Why you guys nerf the noah? Too useful
reads: “low clear rates”
me expects something for IN.
sees nothing.
Bruh like literally i barely see any of them clear, nobody wants them in raid lol tf? hl i myself haven’t gotten a single clear ever.
I don’t think they are actually analysis closely the statistics.
Unfortunately, I still think Catastrophe needs a lot to improve. Next to Innocent and Diangelion, it’s kinda sad…
I think that class needs a total change of passives or, at least, new functions in dungeon/PVeE cause they’re too focused in PVP – which is honestly kinda dead to me rn.
2 strong HELLO 2021 😆
as a former FB main i have mixed feelings on the increased cooldown on shockwave cutter due to heavy trait..
as for shoot up genocide they didnt have to change it it received too much nerf already… well at least its not the skill trait that i chose other than that its pretty good
Dominator :’)
Alright, Cata’s Aura of Terror has been buffed! Which has been deleted in 2015..? Help me out guys
Why on this Earth did they make NI gain 200 MP(20 MP pvp) every time he overheats? Who actually thought that was a good idea?
Ah yes, CS and BL buffs <3 Thanks!
what about some AeS buffs she really needs it not like others, and cast speed is not fixing her dmg problems.
jsut increase her damage it won’t hurt thanks