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|Level Required||MP Usage||Cooldown|
|15||50 MP||30 Seconds|
- Cooldown is fixed and cannot be reduced.
|Light Helping Hand||Regenerating (1) Helping Hand|
|Level Required||Attribute Effect||MP Usage||Level Required||Attribute Effect||MP Recovery|
|20||MP Usage decreased to 80%||40 MP||20||50% chance of regaining 100% of the MP Usage||50 MP|
|[Enhanced]||32 MP||[Enhanced]||40 MP|
Tips and Details
- The skill does not switch the character currently in play. The standby character merely pulls the current character away from an enemy.
- As with all dodge skills, you are vulnerable immediately after dodging. However, you will most often be safe regardless due to the extreme distance traveled, although this also prevents you from counterattacking right away, as even skills like Stomp won't reach your opponent immediately after dodging.