Fatality: Difference between revisions

228 bytes added ,  8 February 2022
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(not true anymore when stuff like El Assimilation exists)
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| width="40" | [[Image:NWPassive2.png]]  
| width="40" | [[Image:NWPassive2.png]]  
| width="150" align="center" | [[Calculated Strike]]
| width="150" align="center" | [[Calculated Strike]]
| width="40" | [[Image:NWTrans5.png]]
| width="150" align="center" | [[Predator]]
| width="40" | [[File:Twilight - Passive 2.png]]  
| width="40" | [[File:Twilight - Passive 2.png]]  
| align="center" width="150" |  [[Soul Memory]]
| align="center" width="150" |  [[Soul Memory]]
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*Activating [[Vital Point Piercing]] before using '''Fatality''' is recommended for maximum damage.
*Activating [[Vital Point Piercing]] before using '''Fatality''' is recommended for maximum damage.
*A successful Critical Hit is indicated by {{tt|'''!!'''|[[Image:Critical!.png]]<br>Successful Critical Hit Icon}}.
*A successful Critical Hit is indicated by {{tt|'''!!'''|[[Image:Critical!.png]]<br>Successful Critical Hit Icon}}.
**If [[Predator]] proc, the hit will be indicated by {{tt|'''Double !!'''|[[File:DoubleCritical!.png]]<br>Successful double Critical Hit Icon}}.
*If targets jump and the blade hits their feet, the skill will miss. However, you can hit targets about a character's height below you.
*If targets jump and the blade hits their feet, the skill will miss. However, you can hit targets about a character's height below you.
*This skill gives back decent MP. A fatal or normal hit will give 16 MP per mob.  
*This skill gives back decent MP. A fatal or normal hit will give 16 MP per mob.  
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