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Fatality.png [Special Active: Strength] Charge forward and slash anything that passes by. Low chance to critical hit and deliver high damage. (Can also be activated in midair)
NF Consumption Skill
  • Uses 2 NF on hit
Final Enhanced Skill
  • Increased chance of critical hit.


Class Level Required
Trapping Ranger 15

Skill Information


Level Required Penetrating Slash (Physical) Damage Odds (Estimated) MP Usage Cooldown
Normal Critical Normal Critical
15 4121% 6182% 70% 30% 180 MP 13 Seconds
[Enhanced] 50% 50%


Level Required Penetrating Slash (Physical)
Normal Critical
15 1570% 2355%

Skill Traits

Empowered Fatality Critical Fatality
Attribute Effect Attribute Effect MP Usage
Damage increased to 120% MP Usage increased to 120%
Skill will ignore 50% defense (25% defense in PvP)
216 MP

Total Damage

Mode Regular
Normal Empowered
Normal Critical Normal Critical
PvE 4,121% 6,182% 4,945.2% 7,418.4%
PvP 1,570% 2,355% 1,884% 2,826%

Related Skills

NWPassive2.png Calculated Strike Twilight - Passive 2.png Soul Memory

Tips and Details

  • Activating Vital Point Piercing before using Fatality is recommended for maximum damage.
  • A successful Critical hit is indicated by
    Successful Critical Hit Icon
  • If targets jump and the blade hits their feet, the skill will miss. However, you can hit targets about a character's height below you.
  • This skill gives back decent MP. A fatal or normal hit will give 16 MP per mob.
  • Fatality can hit close enemies behind Rena.


  • Fatality has the fastest activation speed of any other Strength skill with almost no delay.
  • Fatality is the first skill in the game to introduce a lottery system to decide the damage of the skill.
  • There was a voice dubbing for this skill, although they changed the yelling, "Fatality!", to just a yell.
    • However, in the Japanese Version, there is voice dubbing.
  • In the past, the skill's success rates were based on skill level.
    • Counter-intuitively, as this skill was ranked Rena would fail increasingly often and the odds of making a Fatal blow would drop.

Old Version

  • In the past, Fatality used to have four possible damage outcomes, one of which being a failure state where Rena would trip as she slashes through an opponent and deal only 1 damage.


Date Changes
12/29/2011 02/13/2013
  • Fatality added.
01/05/2012 -
  • Damage decreased.
07/30/2012 -
  • Damage increased.
07/03/2013 11/24/2013
  • Failure Damage removed.
  • Damage decreased.
05/29/2014 09/17/2014
  • Basic damage is removed and will do either normal or fatal damage.
  • Fatal damage is increased.
04/20/2015 -
  • Unable to hit the enemies below the platform.
07/23/2015 12/16/2015
  • Can be activated in mid-air.
  • Critical chance is increased by 10%.
07/30/2015 -
  • Damage Largely Increased.
04/21/2016 05/18/2016
  • MP Usage decreased.
  • Range increased.
  • Hitbox increased.
  • "Regenerating (1)" attribute changed to "Critical".
  • Change location of "Critical" and "Empowered".
06/30/2016 07/13/2016
  • Last hit doesn't knock down and pushes targets away.
01/12/2017 -
  • Damage decreased.
04/27/2017 -
  • Damage increased.
  • None
04/05/2018 04/18/2018
  • Damage increased.

Alternative Names

Server Name Translation
Korean Flag.png South Korea 페이탈리티 Fatality
Japanese Flag.png Japan フェイタリティ Fatality
Flag-tw.png Taiwan (Traditional Chinese) 致命狂襲 Fatal Strike
Chinese Flag.png China (Simplified Chinese) 致命狂袭 Fatal Strike
German Flag.png Germany Verhängnis Fatality
Spanish Flag.png Spain Perdición Perdition
French Flag.png France Fatalité Fatality
Polish Flag.png Poland Fatum Fate
Bresil Flag.png Brazil Corte Fatal Fatal Cut

Trapping Ranger Skills
Special Active
Fatality.png Fatality     Humming Wind.png Humming Wind     Eldrasil's rage.png Eldrasil's Fury     Karma.png Karma     Evoke.png Evoke
Explosiontrap.png Explosive Trap     Spike Trap.png Briar Trap
Huntersability.png Hunter's Ability