Junk Break: Difference between revisions

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Text replacement - "Junk Break.PNG" to "CodeNemesisSkill2.png"
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[File:Junk Break.PNG]]  
| [[File:CodeNemesisSkill2.png]]  
| {{SkillType|SA|B}} Cast a large drilling machine to pulverize the enemies.
| {{SkillType|SA|B}} Cast a large drilling machine to pulverize the enemies.
|-
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== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{{Traits|Eve|Junk Break|Critical, Useful|mp=300|dmg2=60|hits=34 (Awakened: 58)}}
{{Traits|Eve|Junk Break|Critical, Heavy|mp=300|cd=22}}
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== Total Damage ==
== Total Damage ==
{{SkillText|FreeTraining}}
{{Damage|true|Eve
{{Damage|true|Eve
|dmg=652
|dmg=652
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|hits=20
|hits=20
|awk_hits=35
|awk_hits=35
|hits_useful=34
|heavy=true
|awk_hits_useful=58
|bug=true
|useful_penalty=0.6
}}
}}
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*You are able to move shortly after casting the skill, as early as a few frames before the Core's beam would stop firing if it was active for the skill. The drill will remain in place and keep attacking on its own afterwards.
*You are able to move shortly after casting the skill, as early as a few frames before the Core's beam would stop firing if it was active for the skill. The drill will remain in place and keep attacking on its own afterwards.
*The skill may sometimes push enemies out of its range if the enemy is positioned at the outer edges of it on either side.
*The skill may sometimes push enemies out of its range if the enemy is positioned at the outer edges of it on either side.
*While awakened, the '''Useful''' trait does not provide enough additional hits to counteract its steep damage decrease effectively, so the skill does more damage without it.
**The damage difference is very small however, so the additional hits can still be useful for gaining more MP and Awakening Charge.
*The skill is affected by the [[Free Training]] hit count error:  
*The skill is affected by the [[Free Training]] hit count error:  
**By default, it will deal 21 hits instead of 20.
**By default, it will deal 21 hits instead of 20.
**In [[Awakening Mode]], it will deal 32 hits instead of 35.
**In [[Awakening Mode]], it will deal 32 hits instead of 35.
**With '''Useful''', it will deal 35 hits instead of 34.
**With '''Useful''' in [[Awakening Mode]], it will deal 62 hits instead of 58.
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| 10/13/2022 || 11/09/2022 || colspan=2 align="left" |   
| 10/13/2022 || 11/09/2022 || colspan=2 align="left" |   
*{{buff|No longer knocks down enemies.}}
*{{buff|No longer knocks down enemies.}}
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| 04/25/2024 || 05/22/2024 || colspan=2 align="left" |
*{{buff|Skill casting speed is changed to be uniform between normal and awakened. (Based on the awakened state)}}
*Time stop when casting the skill is changed to be uniform between normal and awakened. (Based on the normal state)
*'''Useful''' trait changed to '''Heavy'''.
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