Add: Difference between revisions

30 bytes added ,  27 June 2014
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| {{CZ}} {{CZ}} {{CZ}} {{CZ}}
| {{CZ}} {{CZ}} {{CZ}} {{CZ}}
| Hits twice with dynamos, pushes targets forward with a frequency hit and blasts them upwards.
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and blasts them upwards.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
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| {{CZ}} {{CZ}} {{CZ}} {{CX}}  
| {{CZ}} {{CZ}} {{CZ}} {{CX}}  
| Hits twice with dynamos, pushes targets forward with a frequency hit and turns them around with a twirl without knocking down.
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and turns them around with a twirl without knocking down.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
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| {{CZ}} {{CZ}} {{CX}} {{CX}}
| {{CZ}} {{CZ}} {{CX}} {{CX}}
| Hits twice with dynamos, lifts targets and fires a electrical blast that knocks them away.
| Hits twice with electrical shocks, lifts targets and fires a electrical blast that knocks them away.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
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