Dark Magician: Difference between revisions
→Additional Combos
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| [[File:DMCombo1.png]] | | [[File:DMCombo1.png]] | ||
| '''Dark Plasma Ball''' | | '''Dark Plasma Ball''' | ||
Fires two fireballs and retreat backwards while projecting a dark plasma ball. It has only 6 hits and dissipates faster if more targets are around. | |||
*26 June 2014 KR | *26 June 2014 KR | ||
MP cost changed from 10 to 6. Maximum hit count increased and can hit up to 10 times on one target. Hits become gradually slower and hitstun only occurs during first 6 hits. | **MP cost changed from 10 to 6. Maximum hit count increased and can hit up to 10 times on one target. Hits become gradually slower and hitstun only occurs during first 6 hits. | ||
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{{CX}} 130% Mag. Damage <br> | {{CX}} 130% Mag. Damage <br> | ||
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| [[File:DMCombo2New.png]] | | [[File:DMCombo2New.png]] | ||
| '''Surprise Plasma Ball''' | | '''Surprise Plasma Ball''' | ||
After smacking the enemy once while running, teleport above them and smash down and ends by retreating backwards while projecting a dark plasma ball. This combo can be looped by repeating →→{{CZ}}{{CX}}. | |||
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{{CDR}} | {{CDR}} | ||
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| [[File:DMCombo4.png]] | | [[File:DMCombo4.png]] | ||
| ''' | | '''Plasma Ball Uppercut''' | ||
Replaces the magic orb in {{CX}}{{CX}}{{CR}}{{CX}} and {{CZ}}{{CZ}}{{CU}}{{CZ}}{{CZ}} to a plasma ball. | |||
*26 June 2014 KR: | *26 June 2014 KR: | ||
The magic globe of these two combos have been upgraded to a dark plasma ball | **The magic globe of these two combos have been upgraded to a dark plasma ball. | ||
*''Post KR 04/20/2015 patch:'' | *''Post KR 04/20/2015 patch:'' | ||
**ZZ^ZZ's hitbox modification. | **ZZ^ZZ's hitbox modification. | ||
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{{CZ}} 75% Mag. Damage x10 | {{CZ}} 75% Mag. Damage x10 | ||
|} | |} | ||
<br> | <br> | ||