ECP System: Difference between revisions

148 bytes added ,  17 December 2015
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[[File:ECP1.png|500px]]<br>
[[File:ECP1.png|500px]]<br>
'''ECP''' is a system exclusive to only '''Rose'''. The system interface is indicated below the MP bar.
'''ECP''' is a system exclusive to only '''Rose'''. The system interface is indicated below the MP bar.
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=== ECP Gauge ===
=== ECP Gauge ===
The ECP gauge will recover 50 points per second. '''ECP''' skills will use ECP points instead of MP. ECP points will also be consumed when switching weapons during combos. Once the gauge is consumed all the way until the red bar, you will enter '''Overstrike Mode'''.
The ECP gauge will recover 50 points per second. '''ECP''' skills will use ECP points instead of MP. ECP points will also be consumed when switching weapons during combos. Once the gauge is consumed all the way until the red bar, you will enter '''Overstrike Mode'''.
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== Overstrike Mode ==
== Overstrike Mode ==
[[File:Overstrike1.png|thumb|200px|Indication of entering Overstrike mode/In Overstrike Mode.]]
While in '''Overstrike Mode''', all {{CX}} combos and '''Overstrike skills''' will be boosted by 20%.
While in '''Overstrike Mode''', all {{CX}} combos and '''Overstrike skills''' will be boosted by 20%.
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== Weapon Switching ==
== Weapon Switching ==
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*Hand Cannons: Firearm which deals the highest damage and is also the slowest but range of the blast is bit lower then Revolvers.
*Hand Cannons: Firearm which deals the highest damage and is also the slowest but range of the blast is bit lower then Revolvers.
During the {{CX}} combo, you are able to switch weapons by holding the arrow keys.
During the {{CX}} combo, you are able to switch weapons by holding the arrow keys.
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{{SpecialAbilities}}
{{SpecialAbilities}}
{{Guides}}
{{Guides}}
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