Tactical Field/ModA: Difference between revisions
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== Total Damage == | == Extra Information == | ||
=== Total Damage === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
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| {{formatnum:{{#expr: 170*10}}}}% | | {{formatnum:{{#expr: 170*10}}}}% | ||
|} | |} | ||
<br> | |||
{{ForceDifference | |||
|<!--Character-->Chung | |||
|<!--Original Features--> | |||
*Create a field that follows you to buff allies within the field. | |||
*{{se|111|Tactical Field||pb}} | |||
**Reduced damage received. | |||
**Physical/Magical Attack increased. | |||
**MP recovery. | |||
**Super Armor. | |||
**(Only affects you) Normal Cannonballs instantly reload, Enhanced cannonballs reloaded every sec. | |||
|<!--Changed Features--> | |||
*Create a field around you. | |||
*You will be unable to move. Hold skill key to keep field active. | |||
*{{se|111|Tactical Field||pb}} | |||
**Damage done to boss/mini-boss increased. | |||
**Reduced damage received. | |||
**MP recovery. | |||
**Super Armor. | |||
**(Only affects you) Normal Cannonballs instantly reload. | |||
}} | |||
<br> | <br> | ||