Add: Difference between revisions

15 bytes added ,  29 December 2013
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== Add ==
== Add ==
=== Specialty ===
=== Specialty ===
Staying true to his concept of being a mechanic, Add fully utilize his mechanized weapon; the 'Nasod Dynamo', to aid him in battle. He however doesn't always send him his Dynamos to physical hurt targets, but by configuring them into a hexagon power field, and by moving the currents in them, Add is able to redirect the current out as a attack. As a ranged alternative, his dynamos can be configured to form a electricity cannon by forming a triangle or a hexagon field and Add is able to either fire electrical bullets with his hand inside the cannon or kick out a powerful electrical rocket. This allows his attack style to be transitioning in-between long range and close range attacks. Another aspect of Add is that some of his skills have the concept of 'Magnetism', allowing numerous homing attacks which compensation for his low HP and physical defense values.
Staying true to his concept of being a mechanic, Add fully utilize his mechanized weapon; the 'Nasod Dynamo', to aid him in battle. He however doesn't always send him his Dynamos to physical hurt targets, but by configuring them into a hexagon power field which generates electricity within, and by moving the currents in them, Add is able to redirect the current out as a attack. As a ranged alternative, his dynamos can also be configured to form a electricity cannon by the same way and Add is able to either fire electrical bullets with his hand inside the cannon or kick out a powerful electrical rocket. This allows his attack style to be transitioning in-between long range and close range attacks. Another aspect of Add is that some of his skills have the concept of 'Magnetism', allowing numerous homing attacks which compensation for his low HP and physical defense values.
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