Magic Knight: Difference between revisions
→Additional Combos
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| [[Image:Mk1.png]] | | [[Image:Mk1.png]] | ||
| ''' | | '''Forceful Slash''' | ||
Slash once more after slashing 2 times while running. The last swing knocks back enemies a distance. | |||
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{{CDR}} <br> | {{CDR}} <br> | ||
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[[Image:Mk2.png]] | [[Image:Mk2.png]] | ||
| '''Fireball Dash''' | | '''Fireball Dash''' | ||
Slide behind enemies after slashing twice and fires a large fireball that pierce through them once. Fireball can be absorbed/reflected. After advancing to [[Rune Slayer]], fireball will change to a Rune. Runes have unlimited amount of pierce and can be absorbed but not reflected. | |||
*''Post KR 2/14 patch:'' | *''Post KR 2/14 patch:'' | ||
**Lesser delay after shooting fireball(Rune for Rune Slayer). | **Lesser delay after shooting fireball(Rune for Rune Slayer). | ||
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[[Image:Mk3.png]] | [[Image:Mk3.png]] | ||
| '''Aerial Fireball''' | | '''Aerial Fireball''' | ||
After dashing into the air, | |||
After swinging your sword after dashing into the air, fire a fireball that doesn't knock down. Fireball can be absorbed/reflected. | |||
*''Post KR 2/14 patch:'' | *''Post KR 2/14 patch:'' | ||
**Removed hang time after shooting fireball. | **Removed hang time after shooting fireball. |