Ain: Difference between revisions
→Tips and Details
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== Tips and Details == | == Tips and Details == | ||
*Despite being projectiles, '''{{CDRU}}{{CX}}{{CX}}{{CX}}''' and its class specific variations cannot be absorbed/reflected since they deal Physical damage. | *Despite being projectiles, '''{{CDRU}}{{CX}}{{CX}}{{CX}}''' and its class specific variations cannot be absorbed/reflected since they deal Physical damage. | ||
*{{CU}}{{CZ}} can be directionally manipulated for its entire duration, not only being able to move it left or right, but also increasing its speed of descent by holding {{CD}}. | |||
*Ain by default has a higher and more suspending jump compared to other characters. | *Ain by default has a higher and more suspending jump compared to other characters. | ||
*If the [[Ring of Fury]] is equipped, Ain will automatically enter Awakening: Phase 3 upon the first awakening. This also applies to [[Fever]]. | *If the [[Ring of Fury]] is equipped, Ain will automatically enter Awakening: Phase 3 upon the first awakening. This also applies to [[Fever]]. |