Dark Knight: Difference between revisions

no edit summary
No edit summary
 
(49 intermediate revisions by 5 users not shown)
Line 3: Line 3:
|name=Elesis
|name=Elesis
|color={{ColorSel|Character|Elesis}}
|color={{ColorSel|Character|Elesis}}
|image=[[File:DK.png|375px]]
|image=[[File:Portrait - Dark Knight.png|375px]]
|class=[[File:DKTiny.png]] Dark Knight
|class=[[File:Mini Icon - Dark Knight.png]] Dark Knight
|weapon=Claymore, Evil Energy, Blood
|weapon=Claymore
|ability=Evil Energy, Blood Manipulation
|age=18
|age=18
|race=Human
|race=Human
|ESP=Damage increase in proportion to HP lost <font color=red>''' (Dungeon)'''</font>  
|ESP=Damage increase in proportion to HP lost <font color=red>''' (Dungeon)'''</font>  
|Height=166 cm (5 ft 5 in)
|Height=166 cm (5 ft 5 in)
|tree=<span style="display:none">{{</span>
|tree=<dfn>{{</dfn>
{{Class Tree|
{{Class Tree|
| 3-0=[[Image:Icon - Elesis.png|40px|link=Elesis]]
| 3-0=[[File:Icon - Elesis.png|40px|link=Elesis]]
| 3-1=[[Image:Icon - Dark Knight.png|40px|link=Dark Knight]]
| 3-1=[[File:Icon - Dark Knight.png|40px|link=Dark Knight]]
| 3-2=[[Image:Icon - Crimson Avenger.png|40px|link=Crimson Avenger]]
| 3-2=[[File:Icon - Crimson Avenger.png|40px|link=Crimson Avenger]]
| 3-3=[[Image:Icon - Bloody Queen.png|40px|link=Bloody Queen]]
| 3-3=[[File:Icon - Bloody Queen.png|40px|link=Bloody Queen]]
}}
}}
<span style="display:none">}}</span>
<dfn>}}</dfn>
|RD=[[File:Korean Flag.png|20px]] 13 August 2014<br>[[File:Japanese_Flag.png|20px]] 28 January 2015<br>[[File:American Flag.png|20px]] 28 January 2015<br>[[File:European Union Flag.png|20px]] 28 January 2015<br>[[File:Taiwanese Flag.png|20px]] 11 February 2015<br>[[File:Chinese_Flag.png|20px]] 11 February 2015<br>[[File:Bresil_Flag.png|20px]] 18 March 2015
|RD=[[File:Korean Flag.png|20px]] 13 August 2014<br>[[File:Japanese_Flag.png|20px]] 28 January 2015<br>[[File:American Flag.png|20px]] 28 January 2015<br>[[File:European Union Flag.png|20px]] 28 January 2015<br>[[File:Taiwanese Flag.png|20px]] 11 February 2015<br>[[File:Chinese_Flag.png|20px]] 11 February 2015<br>[[File:Brazil Flag.png|20px]] 18 March 2015
|stat=
|stat=
{{CharStats
{{CharStats
| Color={{ColorSel|CharStats|Elesis}}
| Speed=2
| Speed=2
| Range=1
| Range=1
Line 28: Line 28:
}}}}
}}}}


<center>{{quotation|Ruthless defender of the innocent.}}</center>
<center>{{quotation|I will not hesitate to dip my feet into darkness in order to carry my justice.}}</center>
<br>
<br>


= [[File:Icon - Dark Knight.png]] Dark Knight =
= [[File:Icon - Dark Knight.png]] Dark Knight =
{{TooltipColor|D|[A Knight who harnesses the destructive power of darkness]}}<br>
Uses skills with wide range of attacks which consumes health to deal massive damage.
{{Specialty|
|[[File:CAIcon7.png|link=Ejection Buster]]|Ejection Buster|'''A skill that deals more damage by charging. Make sure to use this skill in the right situation to make it effective.'''
|[[File:CAIcon6.png|link=Brutal Cutter]]|Brutal Cutter|'''Summon a demonic sword that activates double attack on command and active skill attacks. Activating it again will make the effect stronger.'''
|[[File:BloodSwamp.PNG|link=Blood Swamp]]|Blood Swamp|'''-'''
|[[File:BloodStorm.PNG|link=Blood Storm]]|Blood Storm|'''Destroy everything surrounding you with a Blood Storm. It becomes more powerful if you combine it with a Crimson Avenger skill.'''
}}


{{ADSquare}}
'''[A dark swordsman following her own justice.]'''
===Special Mechanic===
:''Main Article: [[Blood Hit]]''
Some of this path skills are affected by Blood Hit. Blood Hit will drain a percentage of a skill's damage from your HP to vastly increase the skill's damage.
<br>


===Background===
===Background===
{{Background
|NA=
A dark swordsman following her own justice.
A dark swordsman following her own justice.


When Elesis tries to think of a way to stop Wally from taking advantage of Elder villagers and make him return the stolen El, Luichel advises that true evil cannot be prevented through niceties.  
When Elesis realizes that she can't make everyone understand her justice, she decides to use a more hands on approach to persuade others even if it may go against her beliefs.
 
Elesis becomes the Dark Knight, to make her own justice a reality.
|KR=
마족의 흔적을 쫓아 방랑하던 엘리시스는 신분과 지위를 이용해 타인을 착취하는 귀족을 만나고 크게 분노한다.
세상의 모든 사람들에게 자신의 선과 정의를 이해시킬 수 없다는걸 깨달은 엘리시스는 자신의 신념과는 조금 다를지라도 보다 직접적이고 효과 있는 설득법이 필요함을 깨닫는다.
엘리오스를 지키기 위해서는 마족 뿐만 아니라 다양한 형태의 악 또한 경계해야 한다는 것을 깨달은 엘리시스는 자신의 정의를 관철하기 위해 어둠에서 움직이며 악당을 물리치는 다크 나이트로 거듭난다.
|KRT=
-
}}


That moment, Elesis realizes that the righteous path is not the only path towards justice and becomes the Dark Knight, moving from the shadows.
<br>
<br>


Line 66: Line 72:
<br>
<br>


{{clearfix}}
== Skill Tree ==
== Skill Tree ==
{{:Skill Tree: Dark Knight}}
{{:Skill Tree: Dark Knight}}
<br>
<br>


== Additional Combos  ==
{{clearfix}}
== Additional Commands ==
  {{SkillText|Combo|1}}
  {{SkillText|Combo|1}}
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| class="wikitable" cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
! width="25%" |Image  
! width="30%" |Image  
! width="50%" |Description
! width="45%" |Description
! width="25%" |Damage
! width="25%" |Damage
|-
|-
| [[File:DKcombo4.png]]
| [[File:Combo - Dark Knight 1.png|520px]]
|'''Bloody Onslaught'''
|
 
After doing the standard {{CDR}}{{CZ}}{{CZ}} combo, fire 2 dark waves that pierce through two targets, hitting up to three targets. Repeatedly pressing {{CZ}} will send out more waves. Either stop pressing or firing all waves to release a final wave that pierces all enemies. Waves reduce enemies' MP by 2 MP per hit.
While dashing, Elesis sends out waves of blood at the cost of MP in front of her that pierce through two targets, hitting up to three targets. Repeatedly pressing {{CZ}} will send out more waves. The last two waves will pierce all enemies. Waves can be absorbed/reflected.
|
|
{{CDR}}<br>
{{CDR}}<br>
Line 94: Line 102:
+ 87% Phy. Damage x4<br>
+ 87% Phy. Damage x4<br>
|-
|-
| [[File:DKcombo5.png]]
| [[File:Combo - Dark Knight 2.png|520px]]
|'''Rushing Blood'''
|  
 
After doing the standard {{CDR}}{{CZ}} combo, turn around and strike enemies. Continue the combo by releasing evil energy while in Super Armor and finish by knocking them down with a kick. Relesing evil energy can be extended by holding {{CHoldX}}. The back kick can be interrupted by movement, allowing you to continue comboing without knocking enemies away.
Elesis rushes through the targets, turns around, and strikes her sword into them. She then releases dark El energy from her sword while in '''Super Armor''', damaging them multiple times and finally sends them flying with a back kick. Note that the longer you hold {{CX}}, the longer she will release dark energy before doing the back kick. The back kick can be interrupted by movement, allowing you to continue comboing without knocking enemies away.
|
|
{{CDR}}<br>
{{CDR}}<br>
Line 106: Line 113:
+ 150% Phy. Damage
+ 150% Phy. Damage
|-
|-
| align=center | [[File:DKcombo3.jpg]]
| [[File:Combo - Dark Knight 3.png|520px]]
{{CDeX}}{{CDeX}}{{CDeZ}}
|  
|'''Heavy Assault'''
{{CX}}{{CIO|X}} combo is reworked; striking enemies with a quick slash instead of the spinning slash. Continue slashing your opponent while in '''Super Armor''' with a quick combo attack that launch enemies at the end. You can do the final launch attack by press {{CZ}} anytime after the initial {{CX}}{{CX}} combo.
 
Replaces the original {{CX}}{{CX}} with a faster variant, performing a quick slash sideways and forwards instead. Afterwards, continue slashing your opponent while in '''Super Armor''' with a quick combo attack that knocks the target up on the final attack. You are able to perform the uppercut at any point after the initial {{CDeX}}{{CDeX}} by pressing {{CDeZ}}.
*[[Elesis]]'s {{CDeX}}{{CDeX}}{{CDeX}} and {{CDeX}}{{CDeX}}{{CViZ}} can no longer be performed.
|
|
{{CDeX}} 287% Phy. Damage<br>
{{CDeX}} 287% Phy. Damage<br>
Line 124: Line 128:
{{CDeZ}} 384% Phy. Damage<br>
{{CDeZ}} 384% Phy. Damage<br>
|-
|-
| [[File:DKCombo6.png]]
| [[File:Combo - Dark Knight DRUZX.png|380px]] {{CDRU}}{{CZ}}{{CHoldX}}<br>[[File:Combo - Dark Knight DRUZRX.png|380px]]{{CDRU}}{{CZ}}{{CRX}}
|'''Dark Disk'''
|  
 
After doing the standard {{CDRU}}{{CZ}} combo, hold {{CX}} to charge, and release to fire a dark saw blade at an downward angle. You can fire the disc forward by holding {{CRX}}.
After an air slash, Elesis will charge and fire a black disk either forward or at an angle downward.
|
|
{{CDRU}}<br>
{{CDRU}}<br>
Line 135: Line 138:


=== Updates ===
=== Updates ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
|- style="background:{{ColorSel|CharLight|Elesis}}"
|-
! colspan=2 | Date !! rowspan=2 | Changes
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Elesis}}"
|-
! KR !! NA
! KR !! NA
|-
|-
Line 149: Line 152:
|-
|-
| 06/30/2016 || 07/13/2016 || align="left" |  
| 06/30/2016 || 07/13/2016 || align="left" |  
*{{buff|{{CDR}}{{CZ}}{{CZ}}{{CConZ}} now burns -2 MP per projectile.}}
*{{buff|{{CDR}}{{CZ}}{{CZ}}{{CIO|ConZ|Con}} now burns -2 MP per projectile.}}
|-
|-
| 07/04/2019 || 07/31/2019 || align="left" |  
| 07/04/2019 || 07/31/2019 || align="left" |  
*{{buff|The final kick after {{CDR}}{{CZ}}{{CX}}{{CHoldX}} can be cancelled by moving.}}
*{{buff|The final kick after {{CDR}}{{CZ}}{{CX}}{{CHoldX}} can be cancelled by moving.}}
*{{buff|Added Super Armor to {{CX}}{{CX}}{{CX}}{{CX}}{{CX}}{{CX}}{{CX}}'s final {{CX}} input.}}
*{{buff|Added Super Armor to {{CX}}{{CX}}{{CX}}{{CX}}{{CX}}{{CX}}{{CIO|X}}.}}
**This also applies to interrupting it earlier with {{CZ}}.
**This also applies to interrupting it earlier with {{CZ}}.
|}
<br>
== Blood Hit ==
Upon advancing to '''Dark Knight''' a new mechanic will become available to you through various skills called Blood Hit.<br>Blood Hit will drain a percentage of a skill's damage from your HP to vastly increase the skill's damage. The HP drained cannot bring you below 20% HP, but there is no limit to how much HP a skill can drain on its own up to that point. Only specific skills that mention Blood Hit in their description will drain your HP. Blood Hit is not optional, so caution is advised, though the HP loss can be mitigated through this path's various healing options such as [[Dark Force|Gale Mode]] and [[Burning Phantom]]'s Blood Drain.<br><br>
'''<font color="FF4444">Blood Hit</font>''' skills include [[Dark Wave]], [[Brutal Cutter]], [[Assault Strike]], [[Blood Storm]], [[Blood Cutter]], [[Shade Illusion]], [[Dread Weapon]], [[Injection Stigma]] and [[Blood Falls]].<br>'''<font color="FF4444">Blood Hit</font>''' is directly affected by the passive [[Overflowing Blood]].
=== Updates ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Elesis}}"
! KR !! NA !! PvE !! PvP
|-
| rowspan=2 | 08/21/2014 || rowspan=2 | - || colspan=2 align="left" |
*{{buff|Blood Hit still applies without consuming HP when below 20% HP}}
|-
| align="left" |
*None
| align="left" |
*Adjusted HP consumption modifiers
|-
| rowspan=2 | 08/28/2014 || rowspan=2 | - || colspan=2 align="left" |
*{{buff|HP consumption cannot go past 10% HP remaining}}
|-
| align="left" |
*None
| align="left" |
*Adjusted HP consumption modifiers
|-
| 12/18/2014 || 07/01/2015 || align="left" |
*None
| align="left" |
*{{nerf|Blood Hit Damage Increase reduced to 30%}}
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |
*{{nerf|HP Consumption decreased to 10% of skill damage}}
*{{nerf|HP Consumption limit increased to 35% HP}}
|-
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |
*{{nerf|HP Consumption decreased to 5% of skill damage}}
|-
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" |
*{{buff|HP Consumption increased to 10% of skill damage}}
*{{buff|HP Consumption limit decreased to 20% HP}}
|}
|}
<br>
<br>
Line 215: Line 174:
{{:Dark Knight/Artwork}}
{{:Dark Knight/Artwork}}
{{:Dark Knight/Misc}}
{{:Dark Knight/Misc}}
<br>
==Tips and Details==
*Dark Knight's Blood Hit system is similar to [[Weapon Taker]]'s Overheat, as it both drains their health when they use it. The two classes do, however, have some major differences that should be noted:
**Unlike Weapon Taker, Dark Knight does not acquire a damage buff after consuming HP.
**She also has various skills that allow her to regenerate that lost HP, making her Blood Hit HP-to-damage conversion much safer and easier to use.
**Similarly to a [[Weapon Taker]] with [[Mercenary Behavior]], '''Dark Knight''' and [[Crimson Avenger]] don't take damage from Blood Hit activation when below 20% HP.
*'''Blood Hit''''s HP consumption is based on how much damage a skill would deal at that moment, taking into account your own Physical Attack, any Physical Attack buffs, the skill's skill trait, as well as the damage range on your weapon that is affected by the Maximize stat. Critical hits and Skill Damage Increase/Decrease effects are ignored.
<br>
<br>


ElEditors, Administrators
94,495

edits