[Special Active: Tenacity]
Perform powerful flaming fist punches. 3 Overheat stacks possible.
Overheat
  • Uses HP to increase.
  • Activate by repeated presses of the skill key.
  • Attack power +5% for 10 seconds.
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Veteran Commander 55


Skill Information

Mode Damage (Magical) Max Overheat
Activations
Max Hits MP Usage Cooldown
Fist Explosion Fist Explosion
Initial Normal Overheat Normal Overheat Initial Normal Overheat Normal Overheat
Normal
PvE 1526% 389% 540% 1481% 2059% 3 1 2 0~3 3 0~3 120 MP 10 Seconds
PvP 383% 98% 135% 371% 516%
[Enhanced]
PvE 1834% 467% 649% 1777% 2471% 3 1 2 0~3 3 0~3 120 MP 10 Seconds
PvP 460% 117% 162% 446% 620%


Skill Traits

Regenerating (1) Deadly RaidCritical Deadly Raid
Attribute EffectMP RecoveryAttribute EffectMP Usage
25% chance of regaining 33% of the MP Usage39.6 MPMP Usage increased to 110%
Skill will ignore 50% defense (25% defense in PvP)
132 MP


Total Damage

Normal

ModeBase
PvE8,099%
PvP2,032%

Overheat

ModeBase
PvE11,219% ~ 17,459%
PvP2,814% ~ 4,378%
  • Damage ranges from 1~3 activations of Overheat.


Related Skills


Tips and Details

  • This skill's Overheat tooltip is a bit misleading, as the Overheat buff will not stack for additional attack power without having unlocked Overheat Mode Activated!. The 3 "stacks" are only for the purpose of this skill's additional punches, though they do each individually stack Overheat with the aforementioned passive.
  • The Overheat buff will not trigger until after the first overheated punch occurs. For example when Overheating once, the buff will trigger on the third punch, and thus only apply to the final punch.
  • When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down (such as Revolver Cannon or Ignition Crow - Napalm).
    • It is also possible to catch with   when the opponent is pressed against a wall.
    • When Awakened, however, the Nasod Core will catch enemies immediately after the final punch, regardless if you used Overheat or not, making it possible to continue comboing.
  • While very powerful, Deadly Raid can still be mana broken in PvP, unlike Harpoon Spear; therefore, it might be more advantageous in PvE.
  • Each overheat will proc   Self BuffHeat Detection after Master of Warfare is learned.


Updates

Date Changes
KR NA PvE PvP
08/23/2012 08/14/2013
  • Deadly Raid added.
11/07/2013 02/12/2014
  • Damage increased.
  • 2nd/3rd stage Overheat recoil damage changed so it's the same as 1st stage.
04/20/2015 -
  • Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.
08/06/2015 01/13/2016
  • HP cost during overheat decreased.
  • Changed so you can continue comboing with core launch after the last hit.
01/21/2015 -
  • Fixed issue where launching core in middle of skill instead of at the end.
01/25/2017 02/08/2017
  • Initial damage increased.
  • Explosion damage increased.
  • Normal damage decreased.
04/27/2017 05/10/2017
  • Damage increased.
  • None
04/05/2018 04/18/2018
  • Damage increased.
07/18/2019 08/14/2019
  • Changed to be completely magical damage.
08/01/2019
  • Invincible until the skill is finished.
02/03/2022 03/02/2022
  • Only invincible during the initial hitting animation. Super Armor maintained for the rest of the skill's cast time.
  • MP Usage increased.
  • Cooldown increased.


Alternative Names

Server Name Translation
  South Korea 데들리 레이드 Deadly Raid
  Japan デッドリーレイド Deadly Raid
  China (Simplified Chinese) 致命掠夺 Deadly Plunder
  Germany Tödlicher Raubzug Deadly Raid
  Spain Incursión letal Deadly Raid
  France Razzia mortelle Deadly Raid
  Italy Razzia Mortale Deadly Raid
  Poland Śmiercionośny Najazd Deadly Raid
  Brazil Cavaleiro Mortal Deadly Knight