Delayed Fire: Difference between revisions

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<div style="float: right;">{{#ev:youtube|mt01YZa1GZs|300}}</div>
__NOTOC__{{Languages|Delayed Fire}}
{{#ev:youtube|mt01YZa1GZs|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:NWActive1.png]]<br>  
| [[File:NWActive1.png]]<br>[[File:NWActive2.png]]
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' Rena marks a target with "Delayed Fire" shot. Once marked, any attacks using Twigs will 'stick' to the target, increasing a stack number on the target. Can be stacked up to 5 times. Once you activate the active again, all stacks on the target will explode, dealing normal trap damage times the amount of stacks.
| {{SkillType|A}} Throw a flare that explodes both traps and Eldrasil branches at once. Traps and Eldrasil branches won't explode until the key is pressed and when pressed, they will all explode at once. The explosion causes more damage as there will be multiple explosions.
|-
|
| {{SkillText|True|1.2}}
|}
|}
<br>


== Requirements ==


== Requirements  ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Class'''</center>
! Class !! Level Required
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''SP Requirement'''</center>
|-
|-
| [[Night Watcher]]
| [[Night Watcher]] || 35
| <center>Lv5</center>
| <center>75 SP</center>
|}
|}


<br>


== Skill Information ==
== Skill Information ==
[[Image:DelayfireDebuff.png|right|thumb|Debuff Icon]]
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
{{!}}-
! rowspan=3 | Normal !! colspan=2 | Damage (Physical) !! colspan=9 | Delayed Trap !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Skill Level'''
|-
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Initial Damage'''
! rowspan=2 | Arrow !! rowspan=2 | Explosion !! colspan=4 | Trap Count Limit !! colspan=4 | Damage Increase<br>(Per Trap / Delayed Fire Stack) !! rowspan=2 | Damage Increase Stack Limit
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} ''' 'Twigs' Damage Increase'''
|-
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Total Stack Damage <br>Per Stack'''
! Delayed Fire || {{CX}} Twig Shots !! [[Explosive Trap]] !! [[Seed of Wrath]] !! Delayed Fire || {{CX}} Twig Shots !! [[Explosive Trap]] !! [[Seed of Wrath]]
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Number of Stacks'''
|-  
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''MP Usage'''
| colspan=14 | '''Normal'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Cool Down'''
|-
{{!}}-
| {{PvE}} || 114% || 630% || rowspan=2 | N/A || rowspan=2 | 5 || rowspan=2 | Indefinite || rowspan=2 | Indefinite || rowspan=2 | 7.5% || rowspan=2 | 21.4% || rowspan=2 | 13.1% || rowspan=2 | 18.4% || rowspan=2 | 5 || rowspan=2 | 30 MP || rowspan=2 | 6 Seconds
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
|-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 33%
| {{PvP}} || 44% || 240%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 100%
|-  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5%
| colspan=14 | '''[Enhanced]'''
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 5
|-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 30 MP
| {{PvE}} || 138% || 755% || rowspan=2 | N/A || rowspan=2 | 5 || rowspan=2 | Indefinite || rowspan=2 | Indefinite || rowspan=2 | 7.5% || rowspan=2 | 21.4% || rowspan=2 | 13.1% || rowspan=2 | 18.4% || rowspan=2 | 5 || rowspan=2 | 30 MP || rowspan=2 | 6 Seconds
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 4 seconds
|-
{{!}}-
| {{PvP}} || 52% || 286%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2  
|}
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 50%
<br>
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 150%
 
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10%
== [[Skill Traits]] ==
{{!}}-
{{Traits|Rena|Delayed Fire|Empowered, Absorbing||140}}
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
<br>
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 67%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 200%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 15%
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 83%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 250%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 20%
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5(M)
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 100%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 300%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 25%
{{!}}}


==Total Damage==
{{Damage|true|Rena
|dmg=138, 755
|pvp_dmg=52, 286
|empowered=true
|passive_define1=1.075, 1.075, Delayed Fire
}}
*Damage calculations assume 1 [[Delayed Fire]] stack.
<br>
== Related Skills ==
{{SkillTable|
NWTrans5.png; Predator Locked-Trans2;
Twilight - Passive 1.png; Trap;
}}
<br>


== Tips and Details ==
== Tips and Details ==
[[Image:NWActive2.png|right|thumb|When the skill is active, the icon changes to this]]
[[File:DelayfireDebuff.png|right|thumb|Debuff Icon]]
*While active, Rena hands will glow, and you cannot recharge MP by standing still.
*While active, '''Rena''''s hands will glow, and you cannot recharge MP by standing still.
**[[Explosion Trap]]s will not explode on impact with [[Delayed Fire]] activated.
*As with regular branches, the [[Delayed Fire]] arrow's explosion deals splash damage.
*If you miss the target, and the trap lands on the ground, pressing the skill again will detonate it.
*[[Delayed Fire]]'s arrow can pierce up to two targets and hit up to 3 targets total.
**Any twigs fired into the ground with >>^X with [[Delayed Fire]] activated will act like [[Explosion Trap]]s and will stay on the ground, which can be remote detonated by using the Active again.
*Trap Skills affected by [[Delayed Fire]] include [[Explosive Trap]], [[Eldrasil's Fury]] (Only with 1 other branch or Trap present), and [[Seed of Wrath]].
**Furthermore, when active(Glowing hand), any 'Twig' shots from combo will stack up on targets even if you missed the mark.
*'''Delayed Fire's''' own arrow does not count towards any trap limit and is not counted as a trap for the damage increase effect while it is stuck in the ground.
***'''HOWEVER''', total number of stack on multiple targets will always be 5.
*Keep in mind that, should a room transition occur while [[Delayed Fire]] is active, the skill icon will revert to the default image. However, pressing the Skill Key will act as the trap detonation.
*Though the active only allows 5 stacks, there are image files for up to 10 stacks.
 
**Only you will be able to see the amount of stacks; however, the victim can tell if they're still tagged with [[Delayed Fire]] from the leaves that occasionally pop out from themselves.
===Branch Stacking===
*Any branch fired into the ground with {{CDRU}}{{CX}} with [[Delayed Fire]] activated will stay on the ground for up to 15 seconds.
*Enemies hit by either [[Delayed Fire]]'s arrow or a branch from {{CX}} commands will gain 1 '''Delayed Fire''' debuff stack that lasts for 10 seconds.
**While both share the same debuff, the damage of the delayed explosion will be based on what was added to that specific debuff stack. If the first stack was from contact with '''Delayed Fire''''s arrow, and the 2nd and 3rd stack were from a branch, the first stack's explosion will do '''Delayed Fire''''s damage, while the remaining two stacks' explosions will do the branch's explosion damage.
**'''Delayed Fire''' Debuff stacks count towards branch's trap count limit (including the one provided by [[Delayed Fire]] itself).
**If another branch is fired, it will remove the oldest debuff stack present if there are no branches stuck in the ground. Otherwise, it will detonate the oldest of those branches first.
*All players can see the debuff, but only the caster will be able to see the number of stacks.
*The delayed explosions still deal hitstun, allowing you to catch enemies in the air after a launching attack.
 
===Delayed Trap===
*All traps have their damage increased by a certain amount unique to each trap when delayed by this skill.
**The damage increase is multiplied by the number of traps or [[Delayed Fire]] debuff stacks currently in play, up to 5 times.
***Any traps set after 5 are already set will not increase the damage dealt further.
**The damage increase only applies to the explosion portion of each trap, not the hit dealt while setting the trap.
*Certain traps have a limit to how many can be delayed at once.
<br>


== Trivia ==
*On some servers, when using the skill, the white text on the bottom-left may call the skill "Delayed Sticky Arrows".
*Although the active only allows 5 branch stacks, there are image files for up to 10 stacks.
<br>
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 08/09/2012 || 07/31/2013 || colspan=2 align="left" |
*'''Delayed Fire''' added.
|-
| 07/04/2013 || 07/04/2013 || colspan=2 align="left" |
*Skill location swapped with [[Gliding Strike]].
|-
| 04/20/2015 || - || colspan=2 align="left" |
*{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
|-
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |
*{{nerf|Can no longer use in mid-air. (Unlist)}}
|-
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |
*[Enhanced] effect changed to "Damage is increased by 1.2 times".
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|Explosion damage increased.}}
*{{nerf|Arrow damage decreased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
*{{buff|Explosion damage increased.}}
*{{nerf|Arrow damage decreased.}}
|}
<br>


{{NWSkills}}
== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Rena}}
|KR=지연의 신호탄        |KRName=Delayed Fire
|FR=Retardement |FRName=Delay
|UK=Hesitate
|JP=遅延信号弾 |JPName=Delayed Signal Bullet
|CN=延时引爆 |CNName=Delayed Fire
|PL=Opóźnienie |PLName=Delay
|IT=Ritardo |ITName=Delay
|ES=Efecto retardado |ESName=Delayed Effect
|DE=Verzögerung |DEName=Delay
}}
<br>
{{SkillNav - Night Watcher}}
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