Evoke: Difference between revisions

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<div style="float: right;">{{#ev:youtube|LI8p9xdyi58|300}}</div>
__NOTOC__{{Languages|Evoke}}
{{#ev:youtube|JHMBIOhdM0g|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Evoke.png‎]]<br>
| [[File:Evoke.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Rena releases a trap that, once activated, deals physical damage to all enemies in its radius. Evoke can be activated by an arrow or an enemy touching it.  
| {{SkillType|SA|S}} Drop an exploding seed. The seed will explode upon hitting the ground and create a smoke screen. Smoke screen duration is 3 seconds. Allies that come in contact with the smoke screen will have 40% damage reduction for 6 seconds, and enemies’s Physical Defense will decrease by 40% for 6 seconds. (PvP: The effects will be 20% and last for 3 seconds.)
|-
|
| {{SkillText|Nature|2}}
|-
|
| {{SkillText|True|MPUsage|20%}}
|}
|}


<br>
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
! Class !! Level Required
|-
| [[Trapping Ranger]] || 40
|}
<br>
<br>


== Requirements  ==
== Skill Information ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
! rowspan=2 | Mode !! rowspan=2 | Seed Strike (Physical) !! colspan=2 | {{se|397|Smoke Screen||pb}} !! colspan=2 | {{se|073|Armor Break||ed}} !! rowspan=2 | Smoke Screen<br>Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
! Received Damage Decrease {{Stat|M|RD}} !! Duration !! Physical Defense Decrease !! Duration
|-
| colspan="9" | '''Normal'''
|-
|-
|style="border-style: solid; border-width: 1px; background-color:#00FF00"| <center>'''Class'''</center>
| {{PvE}} || 3718% || rowspan=2 | 40% || rowspan=2 | 6 Seconds || 40% || 6 Seconds || rowspan=2 | 3 Seconds || rowspan=2 | 200 MP || rowspan=2 | 25 Seconds
|style="border-style: solid; border-width: 1px; background-color:#00FF00"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#00FF00"| <center>'''Skill Points Required'''</center>
|-
|-
| [[Trapping Ranger]]
| {{PvP}} || 929% || 20% || 3 Seconds
| <center>Lv5</center>
|-
| <center>45SP</center>
| colspan="9" | '''[Enhanced]'''
|-
| {{PvE}} || 3718% || rowspan=2 | 40% || rowspan=2 | 6 Seconds || 40% || 6 Seconds || rowspan=2 | 3 Seconds || rowspan=2 | 160 MP || rowspan=2 | 25 Seconds
|-
| {{PvP}} || 929% || 20% || 3 Seconds
|}
|}


<br>  
<br>
 
== [[Skill Traits]] ==
{{Traits|Rena|Evoke|Heavy, Gigantic|cd=25||130}}
<br>
 
== Total Damage ==
{{Damage|true|Rena
|dmg=3718
|pvp_dmg=929
|heavy=true
|passive1=Hunter's Ability
}}
<br>
 
== Related Skills ==
{{SkillTable|
Huntersability.png; Hunter's Ability;
Twilight - Passive 1.png; Trap;
}}
<br>
 
== Tips and Details ==
*As opposed to previous versions, the wind sphere will explode immediately once it's placed on the platform.
*'''Smoke Screen''' can prevent enemies from detecting the targets in range, making it very useful in dungeons like [[Savage White-Ghost's Castle]] to prevent '''Head Bomb''' from flying to your party members.
*It is possible to protect your allies from Berthe's '''Howling''' in [[Altar of Invocation]] with another source of damage reduction, although this also depends on your allies' Health.
*While '''Evoke's''' debuff is named [[Status Effects|Armor Break]], the effect is in fact unique and stacks with everything.
<br>


== Skill Information  ==
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|6AqaUDn3iak|300}}
|Between its initial release and the 06/20/2019 KR Patch, '''Evoke''' floated and traveled straight forward with loose homing properties. If it didn't connect to a target, it would stay in place. It also dealt multiple hits before exploding without leaving a field behind. This incarnation of the skill was originally a Tenacity Special Active and later an Active.
|-
|{{#ev:youtube|Rw8SCg3nNfs|300}}
|Between the 06/20/2019 and the 05/27/2021 KR Patch, '''Evoke''' was an orb which rolled or bounced across the ground if it fell off a platform, until it hit a target, creating a smoke screen which provided brief invincibility to allies inside.
|}
<br>


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 12/29/2011 || 02/13/2013 || colspan=2 align="left" |
*'''Evoke''' added.
|-
| 05/29/2014 || 09/17/2014 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 04/20/2015 || - || colspan=2 align="left" |
*{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
*{{nerf|Pushing distance increased.}}
|-
|-
! scope="col"  style="border-style: solid; border-width: 1px" |   Skill Level
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |  
! scope="col"  style="border-style: solid; border-width: 1px" |   First Hit
*{{buff|Enemy will be pulled by the skill.}}
! scope="col"  style="border-style: solid; border-width: 1px" |   Second Hit
*Special Active → Active.
! scope="col"  style="border-style: solid; border-width: 1px" |   Explosion
! scope="col"  style="border-style: solid; border-width: 1px" |   MP Usage 
! scope="col"  style="border-style: solid; border-width: 1px" |  Cool Down
|-
|-
| style="border-style: solid; border-width: 1px" |   1 
| 07/30/2015 || - || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px" |   7% Physical Damage
*{{buff|Damage Increased.}}
| style="border-style: solid; border-width: 1px" |   8% Physical Damage
*Fixed bug where it had delay when it's an active.
| style="border-style: solid; border-width: 1px" |  627% Physical Damage
| rowspan="5"  style="border-style: solid; border-width: 1px" |  <br> <br> <br> 100 MP<br> <br> <br> <br>
| rowspan="5"  style="border-style: solid; border-width: 1px" |  <br> <br> <br> 5 Seconds<br> <br> <br> <br>
|-
|-
| style="border-style: solid; border-width: 1px" |   2
| 01/14/2016 || - || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px" |   8% Physical Damage
*Fixed Evoke consuming NF.
| style="border-style: solid; border-width: 1px" |   10% Physical Damage
| style="border-style: solid; border-width: 1px" |  752% Physical Damage
|-
|-
| style="border-style: solid; border-width: 1px" |   3
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px" |   10% Physical Damage
*Fixed bug where it sometimes consumed NF.
| style="border-style: solid; border-width: 1px" |   12% Physical Damage
| style="border-style: solid; border-width: 1px" |  877% Physical Damage
|-
|-
| style="border-style: solid; border-width: 1px" |   4
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px" |   11% Physical Damage
*'''Useful''' trait changed to '''Powerful'''.
| style="border-style: solid; border-width: 1px" |   13% Physical Damage
| style="border-style: solid; border-width: 1px" |  1002% Physical Damage
|-
|-
| style="border-style: solid; border-width: 1px" |   5 (MAX)
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" |
| style="border-style: solid; border-width: 1px" |   13% Physical Damage
*Fixed issue where can proc [[Attributing Equipment|Elements]] and [[Special Effect]].
| style="border-style: solid; border-width: 1px" |   16% Physical Damage
|-
| style="border-style: solid; border-width: 1px" |   1190% Physical Damage
| 11/16/2016 || - || colspan=2 align="left" |
|}<br>
*Fixed bug where it consumed NF when using the skill after Special Actives was missed.
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 02/09/2017 || - || colspan=2 align="left" |
*Fixed issue where is not affected by Transcendent skillslot.
|-
| 03/16/2017 || - || colspan=2 align="left" |  
*Fixed issue where Explosion damage is not affected by [Enhanced] effect.
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*None
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 06/20/2019 || 07/17/2019 || colspan=2 align="left" |  
*Changed from '''Active''' to '''Strength''' skill.
*Skill features changed.
|-
| 05/27/2021 || 06/23/2021 || align="left" |
*{{buff|Physical Defense Reduction increased. Will also reduce Magical Defense as well.}}
*{{buff|Allies will receive Received Damage Decrease while standing in Smoke Screen.}}
*{{nerf|Allies will no longer receive inviniciblity while standing in Smoke Screen.}}
*Skill features changed.
|
*{{nerf|Physical Defense Reduction decreased.}}
|-
| - || - || colspan=2 align="left" |
*Fixed [[Evoke]] removing {{se||Freeze}} from hit targets.
|-
| 09/01/2022 || 07/28/2022 || colspan=2 align="left" |
*{{buff|Buff/Debuff application method improved.}}
**Buff/Debuff now applied with their own duration independently from Smoke Screen.
*{{nerf|'''Received Damage Decrease''' decreased.}}
* {{Nerf|'''Physical/Magical Defense Decrease''' changed to '''Physical Defense Decrease'''.}}
*{{nerf|'''Physical Defense Decrease''' decreased.}}
|}
<br>


{{TRSkills}}
== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Rena}}
|KR=이보크        |KRName=Evoke
|FR=Sphère de vent |FRName=Wind Sphere
|IT=Sfera del vento |ITName=Wind Sphere
|UK=Wind Sphere
|JP=イヴォーク |JPName=Evoke
|CN=召魂曲 |CNName=Evocation Song
|DE=Windsphäre |DEName=Wind Sphere
|ES=Esfera del viento |ESName=Wind Sphere
|BR=Evocar |BRName=Evoke
|PL=Sfera Wiatru |PLName=Wind Sphere
}}
<br>
{{SkillNav - Trapping Ranger}}
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