Install - Shooting Chaser: Difference between revisions

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__NOTOC__{{Languages|Install - Shooting Chaser}}
__NOTOC__{{Languages|Install - Shooting Chaser}}
<div style="float: right;">{{#ev:youtube|I14V4bnFMqA|300}}</div>
{{#ev:youtube|dsMEBU2BAYc|400|right}}
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| [[File:Mm_sa2.jpg]]
| [[File:MastermindSkill7.png]]
| {{SkillType|SA|T}} Dynamo Factory: Shooting Chaser
| {{SkillType|SA|T}} Dynamo is changed to enter Shooting Chaser mode. When installed, Shooting Chaser will lock on to enemies and deal damage over time. Only the initial hit of Shooting Chaser will cause flinch.
You install a drone that then duplicates upon activation and then inflicts continual damage on the enemy with a laser beam for 3 seconds. The first hit inflicts hitstun.
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| {{SkillText|DP Using Skill}}
| {{SkillText|DP Skill}}
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
 
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! Class !! Level Required
! Class !! Level Required
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
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! rowspan="2" | Level Required !! rowspan="2" | Psionic Bullet<br>(Physical) !! colspan="2" | Max Hits !! rowspan="2" | Duration !! rowspan="2" | MP Usage !! rowspan="2" | DP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Add}}"
! Max Hits per drone !! Number of Drones
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| align="left" | 55 || rowspan=2 | 169% || rowspan=2 | 7 || rowspan=2 | 4  || rowspan=2 | 3 Seconds || rowspan=2 | 130 MP || rowspan=2 | 30 DP || 11 Seconds
! Mode !! Psionic Bullet (Physical) !! Duration !! Max Hits Per Drone !! Drone Count !! MP Usage !! DP Usage !! Cooldown
|-
|-
| align="left" | [Enhanced] || 9 Seconds
| colspan="8" | '''Normal'''
|}
|-
 
| {{PvE}} || 169% || rowspan=2 | 3 Seconds || rowspan=2 | {{tt|7|see [[#Tips and Details|Tips and Details]]}} || rowspan=2 | 4 || rowspan=2 | 130 MP || rowspan=2 | 30 DP || rowspan=2 | 11 Seconds
=== {{PvP}} ===
|-
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| {{PvP}} || 57%
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! Level Required !! Psionic Bullet (Physical)
| colspan="8" | '''[Enhanced]'''
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| align="left" | 55 || rowspan=2 | 57%
| {{PvE}} || 169% || rowspan=2 | 3 Seconds || rowspan=2 | {{tt|7|see [[#Tips and Details|Tips and Details]]}} || rowspan=2 | 4  || rowspan=2 | 130 MP || rowspan=2 | 30 DP || rowspan=2 | 9 Seconds
|-
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| align="left" | [Enhanced]
| {{PvP}} || 57%
|}
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
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{{Traits|Add|Install - Shooting Chaser|Enhanced, Empowered}}
|- style="background:{{ColorSel|CharLight|Add}}"
<br>
! Enhanced Install - Shooting Chaser !! Empowered Install - Shooting Chaser
 
|- style="background:{{ColorSel|CharLight|Add}}"
== Total Damage ==
! Attribute Effect !! Attribute Effect
{{Damage|true|Add
|-
|dmg=169
| {{SkillText|Enhanced|80}} || {{SkillText|Empowered|120}}
|pvp_dmg=57
|}
|hits=7*4
|enhanced=true
|empowered=true
|passive1=Transformation: Offensive Mode
}}
*Assumes single target.
*Damage calculations do not include {{tt|installation hit|See [[#Tips and Details|Tips and Details]]}}.
<br>
 
== Related Skills ==
{{SkillTable|
MastermindPassive1.png; Dynamo Factory - Enhanced Transformation;
MastermindPassive3.png; Transformation: Offensive Mode Locked-Expert;
MastermindPassive4.png; Awakened Will: Mastermind;
MastermindPassive5.png; A.I. Upgrade Locked-Trans2;
DominatorPassive1.png; Energy Flow;
MastermindSkill10.png; Force Field/Mod;
}}
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== Tips and Details ==
== Tips and Details ==
*When installing the skill or switching installs, the act will do 256% (128% in PvP) Physical Damage. This has a 3-second cooldown which is mitigated to 0.15 seconds by [[Dynamo Factory - Enhanced Transformation]].
**This Installation Hit is not affected by any skill traits.
*When the '''Chaser''' touches an enemy, each drone will hit once. This will deal no damage and but will have hitstun.  
*When the '''Chaser''' touches an enemy, each drone will hit once. This will deal no damage and but will have hitstun.  
**It also prevents the target from [[Mana Break|mana-breaking]] during a delay, but if you have [[A.I. Upgrade]], the hitstun will cancel the delay and so making the skill mana-breakable.
**It also prevents the target from [[Mana Break|mana-breaking]] during a delay, but if you have [[A.I. Upgrade]], the hitstun will cancel the delay and thus make the skill mana-breakable.
*When "chasing" more than 1 target, the 4 drones will split, according to how many targets that were aimed.
*When "chasing" more than 1 target, the 4 drones will split according to how many targets were aimed at.
*The number of drones will count to the damage instead of counting to the hits. No matter how many drones are "chasing" the target, the max hits will always be 7.
**The number of drones will count towards the damage, but not towards the total hit count. No matter how many drones are "chasing" the target, the max hits will always be 7.
*Installation Hit is not affected by any skill traits.
*As long as the enemy is in close proximity, the drones will be able to lock onto them, even if they were invincible during the activation or knocked down, but it won't be homing. You have to overlap the drone physically to the target to do that.
*As long as the enemy is in close proximity, the drones will be able to lock onto them, even if they were invincible during the activation or knocked down, but it won't be homing. You have to overlap the drone physically to the target to do that.
**'''Shooting Chaser''' cannot hit targets behind you. However, if there is at least 1 enemy behind you, '''Chaser''' will be shot ahead with a long straight range, but it won't be homing. If it hits, only 1 laser will appear, but the hitstun will be applied.
**'''Shooting Chaser''' cannot hit targets behind you. However, if there is at least 1 enemy behind you, '''Chaser''' will be shot ahead with a long straight range, but it won't be homing. If it hits, only 1 laser will appear, but the hitstun will be applied.
*'''Install - Shooting Chaser''' can deal {{formatnum:{{#expr: 169*7*4}}}}% ({{formatnum:{{#expr: 57*7*4}}}}% in PvP) Physical Damage. With '''Empowered''' it can deal {{formatnum:{{#expr: (169*7*4)*1.2}}}}% ({{formatnum:{{#expr: (57*7*4)*1.2}}}}% in PvP) Physical Damage.
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== Updates ==
==Updates==
*03/20/2014 KR
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**Damage increased
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*05/15/2014 KR
! colspan=2 | Date !! colspan=2 | Changes
**Changed so the damage increased and the following hits won't give hitstun.
|-
*11/06/2014 KR
! KR !! NA !! PvE !! PvP
**MP cost increased.
|-
**Damage increased.
| 03/13/2014 || 10/29/2014 || colspan=2 align="left" |
**PvP tracking range decreased.
*'''Install - Shooting Chaser''' added.
*12/30/2014 KR
|-
**Unable to continue recovering Mutation points when the character was caught in a delay.
| 03/20/2014 || - || colspan=2 align="left" |
*04/20/2015 KR
*{{buff|'''Damage''' increased.}}
**Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
|-
*06/04/2015 KR
| 05/15/2014 || 09/17/2014 || colspan=2 align="left" |
**Fixed the error where the Dynamo Factory will disappear when switching Dynamo Factory Mode.
*{{buff|'''Damage''' increased.}}
*04/21/2016 (KR) / 05/18/2016 (NA)
*{{nerf|Changed so the following hits won't give hitstun.}}
**"'''Empowered'''" attribute effect decreased.
|-
*10/13/2016 (KR) / 11/23/2016 (NA)
| rowspan=2 | 11/06/2014 || rowspan=2 | - || colspan=2 align="left" |
**Can no longer hit targets behind you.
*{{buff|'''Damage''' increased.}}
*12/01/2016 KR
*{{nerf|MP cost increased.}}
**Fixed issue where summoning Dynamo Factory Mode can proc Elements.
|-
*01/25/2017 KR
| align="left" |
**Damage decreased.
*None
*04/27/2017 KR
| align="left" |
**PvE damage increased.
*{{nerf|Tracking range decreased.}}
*06/15/2017 KR
|-
**Fixed issue where not affected by "MP Usage Reduce" effect.
| 12/30/2015 || - || colspan=2 align="left" |
*11/15/2017 KR
*{{nerf|Unable to continue recovering Mutation points when the character was caught in a delay.}}
**Fixed issue where will attack invincible or knock down target.
|-
*04/05/2018 (KR) / 04/18/2018 (NA)
| 04/20/2015 || - || colspan=2 align="left" |
**Damage increased.
*{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
*06/14/2018 (KR) / 06/27/2018 (NA)
|-
**PvE damage increased.
| 06/04/2015 || - || colspan=2 align="left" |
*Fixed the error where the Dynamo Factory will disappear when switching Dynamo Factory Mode.
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |
*{{nerf|"'''Empowered'''" attribute effect decreased.}}
|-
| 10/13/2016 || 11/23/2016 || colspan=2 align="left" |
*{{nerf|Can no longer hit targets behind you.}}
|-
| 12/01/2016 || 01/11/2017 || colspan=2 align="left" |
*Fixed issue where summoning Dynamo Factory Mode can proc Elements.
|-
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{nerf|'''Damage''' decreased.}}
| align="left" |
*None
|-
| 06/15/2017 || 06/28/2017 || colspan=2 align="left" |
*Fixed issue where not affected by "MP Usage Reduce" effect.
|-
| 11/15/2017 || - || colspan=2 align="left" |
*Fixed issue where will attack invincible or knock down target.
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 06/14/2018 || 06/27/2018 || align="left" |
*{{nerf|'''Damage''' decreased.}}
| align="left" |
*None
|}
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{{SkillNav - Mastermind}}
{{MMSkills}}
[[Category: Tenacity Skills]][[Category: Special Active Skills]]
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