Mecha Drop: Difference between revisions

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**If an enemy moves through the drop zone quickly however, or there are a varying amount of platforms below where you cast it from, more (or less) missiles of each cluster can potentially deal damage. Theoretically speaking, the skill can thus hit with every single missile of each wave, though this is not realistically viable.
**If an enemy moves through the drop zone quickly however, or there are a varying amount of platforms below where you cast it from, more (or less) missiles of each cluster can potentially deal damage. Theoretically speaking, the skill can thus hit with every single missile of each wave, though this is not realistically viable.
*'''Mecha Drop''' will follow the curves of a map, but it may find itself traveling off the map quite often due to the large gap between each cluster's spawn point, even on very weak curves.
*'''Mecha Drop''' will follow the curves of a map, but it may find itself traveling off the map quite often due to the large gap between each cluster's spawn point, even on very weak curves.
*Enemies on top of platforms will only take damage if they are close enough to where the missiles land, as they will only explode on contact with the ground.
*When used, this skill produces a red overlay all around the screen, which can negatively affect your frame rate.
=== NA ===
*Where the Land Runners explode is heavily influenced by your character's size.
*Where the Land Runners explode is heavily influenced by your character's size.
**Using the skill while under the effects of a '''[[Power-ups|Dwarf's Potion]]''', Blue '''[[Mystic Flask]]''' or the like currently causes the skill to pass through floors and one platform instead of exploding on contact with the ground on the same height as the caster.
**Using the skill while under the effects of a '''[[Power-ups|Dwarf's Potion]]''', Blue '''[[Mystic Flask]]''' or the like currently causes the skill to pass through floors and one platform instead of exploding on contact with the ground on the same height as the caster.
**While being under any effect that increases your body size instead, such as '''[[Consumable#Miscellaneous|Fighter Potion]]''' or '''[[Natal Chart]]''', the Land Runners will explode a platform above the caster.
**While being under any effect that increases your body size instead, such as '''[[Consumable#Miscellaneous|Fighter Potion]]''' or '''[[Natal Chart]]''', the Land Runners will explode a platform above the caster.
*Enemies on top of platforms will only take damage if they are close enough to where the missiles land, as they will only explode on contact with the ground.
*When used, this skill produces a red overlay all around the screen, which can negatively affect your frame rate.
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| 05/27/2021 || 06/23/2021 || colspan=2 align="left" |  
| 05/27/2021 || 06/23/2021 || colspan=2 align="left" |  
*'''Absorbing''' trait changed to '''Critical'''.
*'''Absorbing''' trait changed to '''Critical'''.
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| 06/09/2022 || - || colspan=2 align="left" |
*Fixed Cluster explosion point being affected by caster's size.
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