Trapping Ranger: Difference between revisions

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|image=[[Image:TrappingRanger.png|315px]]  
|image=[[Image:TrappingRanger.png|315px]]  
|class=[[Image:Mini Icon - Trapping Ranger.png]] Trapping Ranger  
|class=[[Image:Mini Icon - Trapping Ranger.png]] Trapping Ranger  
|weapon=Bow, Erendil, Eldrasil Magic
|weapon=Bow, Erendil
|ability=Eldrasil Magic
|age=Unknown
|age=Unknown
|race=Elf
|race=Elf
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<center>{{quotation|Trapping is my specialty!}}</center>
<center>{{quotation|If I can properly wield Erendil, it will help not only me, but everyone reach their dreams.}}</center>
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= [[File:Icon - Trapping Ranger.png]] Trapping Ranger =
= [[File:Icon - Trapping Ranger.png]] Trapping Ranger =
{{ADSquare}}
 
'''[A ranger that uses a sword and magic for combat]'''
=== Background ===
=== Background ===
{{Background
{{Background
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{{clearfix}}
== Skill Tree ==
== Skill Tree ==
{{Tabber
 
|NA=
{{:Skill Tree: Trapping Ranger ST3-1}}
|KR (04/14/2022)=
{{:Skill Tree: Trapping Ranger}}
{{:Skill Tree: Trapping Ranger}}
}}
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== Additional Combos  ==
{{clearfix}}
== Additional Commands ==
  {{SkillText|Combo|1}}
  {{SkillText|Combo|1}}
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| class="wikitable" cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
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! width="30%" |Image  
! width="30%" |Image  
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| [[File:Combo - Trapping Ranger 1.png|520px]]  
| [[File:Combo - Trapping Ranger 1.png|520px]]  
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After doing the standard {{CZ}}{{CZ}} combo, the third {{CZ}} is changed from a kick to drawing out Erendil and slashing while in Super Armor. You can continue the combo by slashing a second time and finishing with a stab while in Super Armor.
{{CZ}}{{CZ}}{{CIO|X}} is reworked; draw the Erendil and slash while in Super Armor instead of a kick. You can continue the combo by slashing a second time and finishing with a stab while in Super Armor.
*Holding {{CL}} or {{CR}} during the 4th {{CZ}} will reset the combo with little to no delay.
*Holding {{CL}} or {{CR}} during the 4th {{CZ}} will reset the combo with little to no delay.
*The final {{CZ}} can be interrupted by movement before Rena pulls Erendil out of the enemy, allowing you to continue comboing.
*The final {{CZ}} can be interrupted by movement before Rena pulls Erendil out of the enemy, allowing you to continue comboing.
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| [[File:Combo - Trapping Ranger 3.png|520px]]  
| [[File:Combo - Trapping Ranger 3.png|520px]]  
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{{CDRU}}{{CZ}} is reworked to an Erendil thrust instead of a forward air kick. You can continue the combo by slashing again to leap behind enemies.
{{CDRU}}{{CZ}} is reworked; thrust forward with Erendil instead of a forward air kick. You can continue the combo by slashing again to leap behind enemies.
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{{CDRU}} <br>
{{CDRU}} <br>
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| align="center" | {{CU}}{{CZ}}
| align="center" | {{CU}}{{CZ}}
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After advancing into [[Trapping Ranger]], Rena swings her Erendil instead of kicking. Otherwise this command functions very much the same as her base command.
{{CU}}{{CX}} is reworked; swings her Erendil instead of kicking. This command functions very much the same as her base command.
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{{CU}}<br>
{{CU}}<br>
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=== Updates ===
=== Updates ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
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! colspan=2 | Date !! rowspan=2 | Changes
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! KR !! NA
! KR !! NA
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|-
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*Rena is able to use the magic stored inside Erendil to create parts of Eldrasil, such as exploding branches or thorny seeds as traps. She can also use the raw magic to create large blasts of wind.
*Rena is able to use the magic stored inside Erendil to create parts of Eldrasil, such as exploding branches or thorny seeds as traps. She can also use the raw magic to create large blasts of wind.
*During her teaser trailer, '''Trapping Ranger''' is seen using an Active in the air where she throws 3 [[Explosive Trap]]s that disappear upon contact with the ground. This skill was never made available in the game.
*During her teaser trailer, '''Trapping Ranger''' is seen using an Active in the air where she throws 3 [[Explosive Trap]]s that disappear upon contact with the ground. This skill was never made available in the game.
*Trapping Ranger is the only Rena 1st job whose promotional bow does not change during Awakening.
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