Category
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Details
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Knockdown counter
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– Point where KD counter resets changed.
It is now reset when character is getting up after being knocked down due to full KD counter. – Attacks that far-launch or knocks down decreases the KD counter.
lift-launching attacks are not changed.
– More gravity when KD counter is full.
Gravity modifier when using lift-launches repeatedly is removed. – Added KD count to lifting Commands that didn’t have KD counts. – KD count is decreased when using mid-air commands that far-launch or knocks down.
Unlike before when using aerial knockdown attack and catching, the KD counter is not reset but you can feel some KD counter decrease.
– Ara/Elesis/Add’s jump x attack hitbox changed.
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Parry(Auto Block)
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– Sword Knight(Auto Guard)/Raven(Core Parry)/Eve(Core Parry)/Ara(Flashy Wit)
Blocking motion is now affected by AtkSpd stat.
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Install/Multi-Hit Skill
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– Changed so Initial hit does large damage and later hits don’t give hitstun. (Target: Thorned Vine Trap , Dark Cloud, Kugel Blitz)
– Hits don’t give hitstun but total damage increased. (Target: Blaze Step, Install – Shooting Chaser, Instal – Ultimate Fury)
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Mana Burn/Cooldown Skill
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– Mana Burn count decreased.
(Target: Luna Blade, EMP Shock)
– Changed so Cooldown doesn’t exceed Skill’s reuse time. (Target: EMP Shock)
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Homing Projectile Skill
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– Changed so projectiles explode upon reaching targets that’s become invincible instead of spinning around the target.
(Target: Thousand Star Shock Balls, Scare Chase, Dread Chase, Shooting Star)
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Defense Decrease Skill
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– Changed so they decrease the defense 100% (Target: Armor Break, Armor Crash)
: Armor Break Note is changed so it increases the defense decrease amount. – Following Skill’s defense reduction capabilities are decreased. (Target: Armor Break, Armor Crash, Magic Chains, Tiger Art Stance 4 – Raging Wave, Ultimate Spearmanship, Both Suppressions)
– Following Skill get its defense reducing capabilities increased. (Target: Install – Drone Activator. )
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Damage/Attack Power Increase Skill
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– Following Skills get their Damage increase counts reduced.
(Target: Critical Sword, Stigma Snipe, Provoke, Repel, Element’s Friendly,Discouraging Aura
: Stoic-Strong skill gets its counts decreased, It also gets different stats depending on PvP/PvE.
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Some character’s System
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– Sword of Destruction
: Skill/Command Damage Increase is halved in PvP. – Nasod Core Attack(Raven/Eve)
: Changed so Core’s attack doesn’t ignore defense in PvP.
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– Nasod Armor Combo
: Changed so it doesn’t activate on installation type actives or commands that aren’t last hits.
: 1st job’s combo damage increased by 1.5 : DP cost doubled. : Nasod Barrier’s DP cost doubled. : Changed so Nasod Armor combo doesn’t activate on Dash Jump zzz command.
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– Overheat
: Overheat’s buff duration doubled. Attack increase count halved. – Mercenary Behavior
: Overheat injury damage reduction adjusted in PvP. – Overheat Mode Activated!
: Attack power for Overheat gets modifiers.
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Stun Skill
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– Stun Duration for following skills adjusted to 2 seconds. (Target: Heavy Press, Impact Hammer)
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Hit-type Buff Skill
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– Fixed problem of allies being able to mana-break/recover MP/charge Awakening using these skills.
(Target: Airelinna, Atomic Shield, Tactical Field)
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Elsword
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Impact Smasher
– Hit’s afterimage removed.
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Sword Shield
– Hitstun decreased, duration increased.
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Cruel Slayer
– Buff duration increased
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Lighting Step
– Buff duration increased
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Aisha
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Lightning Bolt
– Fixed problem of hits increasing when using Skill Note.
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Lightning Shower
– Damage Decreased.
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Gust Screw
– Damage Decreased.
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Gust Storm / Ice Storm
– Damage Increased
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Water Cannon
– Added certain chance to freeze.
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Chain Fireball
– Last Fireball doesn’t knock down.
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Energy Drain / Vital Drain
– Range limit adjusted.
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Space Leap
– Buff duration increased
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Rena
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Airelinna
– Changed so Attack Speed increase affects jump speed.
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Supple Movement
– Cooldown time increased.
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Eve
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Hornet Sting – Shaped Charge
– Piercing and Range increased.
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Atomic Blaster – Plasma Gun – KD counter decrease effect added.
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Sweep Rolling – Tri Vulcan
– MP cost while casting decreased by half.
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Induction Mode
– Total homing range adjusted(decreased).
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Photon Flare
– Debuff Affected by Light resistance.
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Chung
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ZZZ
– Fixed ZZZZ not connecting when holding front key.
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Comet Crasher
– Fixed area being larger than skill effect.
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Artillery Support
– Also marks up to 3 closest targets.
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Guard
– Changes so it starts with Cannonball fire. (Fires cannonball once. if there is none, it guards automatically)
– Cooldown time changed to 6 seconds. MP cost increased by 5
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Intense Showtime
– MP reduction value decreased, cooldown time decrease value increased.
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Guard Note
– Cooldown time increased by 4. Changes so it works in PvP. – Changes so Z/X counters doesn’t work when hit during guard.
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Ara
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Energy Void
– Damage Increased
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Resurrection
– HP Recovery adjusted(slight increase) cooldown time increased.
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Elesis
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First Strike
– Hitstun increase cost decreased.
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Add
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Jump X
– Teleporting issue in certain terrains fixed.
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EMPShock
– Fixed issue of hitbox size being different than debuff area size.
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Quicksilver Accel
– Changed so dragged enemy goes through allies.
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Mind Break
– range limit adjusted.
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Well…. There goes all PvP viability of 1kS.
Say, are the balances only in pvp or in pve too?
thanks
Are the changes PVP only? I’d hate to see my EM getting nerfed so much in PVE…gust screw, LS, Blaze, 2 passives….
Is there going to a season 3 in Elsword NA tomorrow?
also, does anyone know if there would be skill reset along with season 3?
So, KoG just inspired more spammers to appear. Plus, they ruined the creativity of creating combos… GG WP KoG… You just ruined yourselves.