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Aisha & Raven renewal Skill changes

August 5th, 2015 | Posted by 2nafishisgood in Korean Elsword Updates

1. Aisha

Shared

Skill

Details

Teleport

MP Cost increased when used consecutively
Gains Super armor when in [True]

Chain Fire Ball

Projectile and skill motion speed increased

Gust Screw

Number of hits increased when awakenend

Gust Storm

Left/Right range increased
Can move while casting

Lightning Bolt

Stuns target after certain amount of time

Meteor Call (New..)

Creates spell circle in front and summons meteor to cause large explosion.

Binding Circle

Can now be used in air

High Magician / Elemental Master

Skill

Changes

Magic Missile

MP cost decreased
Projectile speed and hit amount increased
Projectile speed increased when awakenend

Chain Lightning

MP cost decreased

Blizzard Shower

MP cost decreased

Elemental Body

Mana Shield added

Element Study

Natural MP recovery rate effect added

Dark Magician / Void Princess

Skill

개편 내용

Dark Road (New)

Creates dark fire road in front that remains for certain amount of time.

Petit Angkor

Base is Time Bomb
Can change skill attribute to use Heavy Doll

Aging

MP cost decreased, Black hole added
Damage Increased when awakened

Mana Intake

Can use in air

Phantom Breathing

Black Hole added

Shadow Body

Magic Attack increase and super armor added

Dark Burst (New)

Repeatedly fires dark orbs

Battle Magician / Dimension Witch

Skill

Detail

Energy Road (New)

Creates energy infront that charges forwards for certain amount of time

Magical Makeup

MP Gain increase effect decreased
MP cost decreased

Fitness

Added effect to increase physical attack based of magical attack

Heavy Press

Stun added to 1/2th hit

Guillotine press

Can use in air
stun added

Energy Spurt

MP cost increased

Magic Staff

Changes base comand fireballs into energyballs

Spatial Distortion

MP cost increased

Energetic Body

Additional damage increase effected removed
Physical attack and MP gain increase effect added

Spirit Acceleration

Movement speed increased if possessing less MP

Space Leap

Reduces teleport MP cost increase penalty

2. Raven

Shared

Skill

Changes

Maximum Cannon

Burns target’s MP

Shadow Step

Activation, Movement speed increased
Pressing [Z] key during skill will perform powerful stab that pierces through enemy.
Doesn’t Knock down and gives weak hitstun
Can use in air
Can move backwards 1 more time by additional skill key input
Fixed problem where you could get hit during shadow step.
Enables stand up attack by pressing [X] key when standing up

Cannon Blade

Projectile moves further and pushes targets away

Power Assault

Changed to single hit skill. Moves while piercing through enemies
Doesn’t knock down and gives large hitstun

Flame In

Leaves flame in place where skill hit
Flame does quick multiple hits, only the 1st hit gives hitstun

Seven Burst

Creates large fire pit that causes 7 hits

Power concentration

Greatly Increases Physical and Magical attack

Over Taker / Reckless Fist

Skill

Detail

Hell Dive

2nd hit’s movement range increased

Valkyrie’s Javelin

Timing of Nasod spear hits changed
After creation, hits occur when spears are rising and does extra damage when they are falling.

Charged Bolt(Hedgehog)

Hit range increased, low chance of causing wound debuff.

Limit Crusher

Cast speed slightly increased

Nuclear

Explosion size increased, weak black hole effect added

Exploding Nasod Hand

Critical damage increase effect added
Exploding attacks don’t have hitstun anymore so they don’t get in the way of chaining combos

Wild Charge

Movement range and casting speed increased
Takes around 1.5s for maximum charge. 1.5x damage when maximum charged

Subliminal Rage

Core is fully charged when awakening and reawakening
Awakening duration decreased

Archenemy

Additional hits for base explosions

Enchant Hand (New)

Attacks target with Nasod Hand and enhances self
Nasod Hand attacks disables Mana break for duration of the enhancement

X Crash

Movement distance increased. X explosions last hit has longer hitstun

Infernal Arms

First hit’s range increased
Skill delay lasts until first hit
Overall skill speed increased
Black hole added to final chained explosion attack

Sword Taker / Blade Master

Skill

Changes

Finishing Slash

Hits occur slightly faster

Shockwave-Divider

Amount of hits increased

Bloody Accel

MP cost decreased

Shockwave-Cutter

Amount of hits increased

Giga Drive-Limiter

MP cost decreased

Cut tendon

Wound chance becomes 50%

Wolf Fang

Movement range increased

Ensured Victory strategy(New)

Gains critical chance and mp gain increase buff every 5 combos.
Can stack up to 5 times

Weapon Taker / Veteran Commander

Skill

Detail

Haze explosion

Creates smoke that causes various debuffs

Mental Crash (New)

Makes target’s MP gain rate into 0 for short time

Revolver Cannon – OP Bomb

MP cost decreased

Napalm Grenade

Cast speed faster, throws more grenades

Hellfire Gatling

Attacks a focused area in front.

Breaking Fist

Movement range and casting speed increased. Changed to Super armor

Ignition Crow Incinerator

Cast speed increased. Does extra explosion damage upon hitting targets

Veteran

KD reduction effect added

Ignition Crow Napalm

Cast speed and amount of hits increased
Duration decreased

Ground Impact

Attack power increased

Deadly Raid

HP cost during overheat decreased
Changed so you can contiune comboing with core launch after the last hit.

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105 Responses

  • Laffargan says:

    aisha will be like where’s your god now? hu hu hu

    EM *run run run run and then “mugic missaile . .. . mugic misshaile .. ..”
    wtf?
    dont want to hear it again,because really scary for me :'(

  • Hinally says:

    I stand corrected , teleport nerf.

  • Marc Nelson Bolibol says:

    Is it me or did they nerf Blade Master even more in PVP now? Great job KoG, u did well. RIP all of the BM population.

    • BM user says:

      KOG must really hate BM. Look at the RF buffs. Then look at what BM got. Other than Shadow Step changes and the new passive, I see nothing really worth.
      …I still have hopes for the new commands, tho.

      • Podatos says:

        well.. I think BM was pretty good with new skill, combo, ect.. now let’s be real
        They took away passive air slicer of VC, brusting blade, fatal wound and flame sword not even his own skill anymore… as a VC player.. I really mad about this. I mean we’re all know that VC combo was mainly on air and that’s what make him special but.. why they doing this..

        • High Knight says:

          Nah. They put Air Slicer back. It was reverted to as a new passive. Just not shown here.

          Bursting Blade – Really Disappointed, but I can live with it.

          Fatal Wound – Don’t care. We have Breaking Fist that assaults and escapes in Super Armor mode.

          Flame Sword – It has been given to Base Raven. So we can still use it. So what is the big deal of him not having that certain skill back up to its roots? It is fine. I mean their is the fact of uniqueness. But he still has a lot of skills that differentiate him from the rest.

    • My heart says:

      It’s just you

  • Gan says:

    Dis raven revamp.. idk but not hyped about it.

    Guess i’ll have to wait wether the new commands will be interesting enough.

  • thatguy says:

    raven meh ur still meh

  • Endgame says:

    Teleport MP Cost increased when used consecutively
    Fuck you KOG.

    I could just end it right here because this is all I need to push my narrative that KOG has learned absolutely nothing whatsoever. But….. no. I’m not KOG. I don’t half-ass things.

    Binding Circle Can now be used in air

    Mana Intake Can use in air
    Okay, now these are pretty neat.

    …..And the only good things in the list.

    EM gets a bunch of MP costs decreased.
    Okay….. so….. what does this accomplish again? Meditation already gives her all the MP she needs.

    Dark Road (New) Creates dark fire road in front that remains for certain amount of time.

    Energy Road (New) Creates energy infront that charges forwards for certain amount of time
    The only potential things on this list that could improve their catching games over base Aisha after the various nerfs. Remains to be seen.

    Magical Makeup MP Gain increase effect decreased
    MP cost decreased

    This means nothing in PVE unless they reduce her skill cooldown times. She already gets enough MP to use skills as soon as they come off cooldown.

    This means nothing in PVP unless they make energy balls move faster. Because if you fail that free catch because of lag or otherwise, she’s effectively screwed until it wears off due to how much slower energyballs move and how even the worst players know to get the fuck away.

    …..And then there’s the part where they give the opponent tons of MP and Awakening charge. (Sure, you get even more, buuuuuut…..)

    Guillotine press Can use in air
    stun added

    You hear that guys? The skill that you have to be in the air to use and stuns on the first hit can now be used in the air and has a stun!

    …..

    What?

    Energy Spurt MP cost increased
    Fuck you KOG.

    Magic Staff Changes base comand fireballs into energyballs
    And here we go! The big DW nerf I was expecting! (Because the pig fuckers at KOG have it out for DW and CN.)

    For the uniniated, let me explain something for you: energyballs….. they move much slower than fireballs. And their multihit nature, while a flat out boon in PVE, make them useless in PVP.

    So not only does her catching game become even more gutted, (Nerf Energy/Vitality Drain’s range more while you’re at it!) it also means catching them with the energyballs at all gives them a faster time until they can mana break.

    And it is my understanding that you automatically get the skills as you level up. No way to opt out of passives.

    So, if they haven’t fixed energyball’s slow ass speed….. well, I can’t say I’m surprised that DW came out of this even worse off than she was before. And I expect CN will meet a similar fate.

    Now, if they HAVE fixed the slow speed of energyballs….. congratulations KOG! NOW FIX EVERYTHING ELSE! Like, you know. Her low damage output.

    Spatial Distortion MP cost increased
    Fuck you KOG.

    • Endgame says:

      Wait, I misread Magical Makeup’s “MP gain decreased” as “increased”. This is a straight up nerf.

      FUCK YOU KOG. FUCK YOU WITH A FUCKING SPIKED PHALLUS.

      • Benjsei says:

        Energetic Body – MP gain increase effect added
        Use energetic body!))

        • DeniedAnal says:

          Chill, at least you have 2 BRAND NEW psychical dmg passives ;D gonna make you op against weak adds and elesis’s :D

          • Endgame says:

            Add is already fucked as soon as you catch him, and I’ve never had any problems dealing with bad Elesises. I’ve even beat GMs without taking a single hit.

            My biggest concern, should I ever reinstall, are competent Elesises. +10 weapon, Ring of Fury, know how to properly time their Power Breaks/Mega Slashes, etc.

            The one time I fought a competent Elesis with a +9 weapon is the one time I was ever killed in two combos. (And even it that match, it was lag that did me in. I tried to catch with Magical Makeup, but had no MP left to do anything. Then right after the screen freeze, his Awakening kicked in…..)

            And that was WITH Mana Shield. Without Mana Shield and with the ridiculous gear scaling GM gets thanks to passives + the sheer attack of Smaug legendaries….. my poor DW would get killed in a single combo.

            Also, Binding Circle now being usable midair is the only real catching game boost DW got. The new >>^Z/X extensions don’t move forward enough to work as dives. (And are most likely as lag sensitive as everything else DW has. Stop designing the game with just South Korea in mind KOG. Work on your god damn netcode.)

      • My heart says:

        So I’m guessing you main Aisha?

        • MagicSpice says:

          i main DW, but i’m not seeing this the same as endgame

          first, he’s right about makeup. only good thing is that the cost to use it has been dropped.

          more mp to use distort is also bull.

          the starball thing… DOES EVERYBODY FUCKING FORGET DW HAS THE BEST Z LOOP OF THE ROUTES?! USE THAT MORE OFTEN!!!

          other than that there’s buffs here and there, and stuff we need to see to know about.

          big question is this: did aisha’s buffs become gutted like rena’s? if so,then i’m pissed cause speed buff still had decent use and phys buff really helped her damage output.

          also, welcome back meteor call, why THE FUCK is EM the only mana shield user due to her body active, and it’s funny that DW now has the best teleport spam due to space leap

          • Anonymous says:

            I think what EVERYONE is forgetting here is that BaM/DW IS PHYSICAL BASED! Heck one of her passives even adds some of her Magical Attack to her Physical Attack!

          • Jack says:

            Actually, this is one of the few times I’ve disagreed with Endgame who is usually given a kinda unfair shake. I mean, Endgame is super cynical but seems to generally to actually understand a lot about the game people seem to miss.

            DW’s changes are actually kinda dumb in PvP, let me explain. DW is basically unapproachable with a good player (except via awakening freeze which is a whole speerate thing). Slower projectiles are pretty much always better for zoning, why you might ask, because zoning is the act of occupying space on the screen controlling where the opponent can be, a projectile that lingers shuts that space out much longer than a quick projectile. You can jump straight up to dodge a fireball usually, and while you can jump over a starball, your positioning needs to be different to actually clear it since it will still be there when you land. not to mention air starballs making it harder to apprach her. The problem is…DW could already do this with >>^X and >>X, the new star ball passive is overkill in this reguard, but it should make it even easier to deny space to the opponent . The distortion change is, and I don’t know if I should give them credit for being smart, justified, in fact it’s generous. You should know how to leave an opening in your zoning a calculated opening. the reason is to weave in a distortion to get a full combo. This is why it’s generous. If you know how to manage MP, you should still always have distortion on hand when nessecary unless it’s increased a huge ammount. They needed to hit the cooldown. IIRC it’s 6 seconds, and that’s enough to have it when needed.

            Guillotine press change makes no sense to me…

            Makeup and Energetic body changes are meh, it’ll probably equal out in the end.

            Fitness change is a straight up godsend…unless KOG makes it worse than similar passives.

            Energy Road is probably gonna suck? I mean, are these just reskinned flame roads? what other effects do they have, maybe fire road burns, dark road curses, but then what would energy road do? meh

            THe lack of mana sheild is meh, I never used it since I never expected to get hit outside of distortion set ups. I honestly thought there were better things to bring with you if you don’t plan to fail.

            Of note though, Z loop and fireball are incomperable, I have no idea how you conflate the two, Endgame’s worry was about the loss of a good (well not really imo) ranged poke that comes with the star ball change. The thing is…agressive DW isn’t something I’d ever do. It’s just not nearly as good as passive DW.;

          • Endgame says:

            And you don’t see how changing fireballs into slow ass energyballs that anyone can see coming and turn away from hurts a passive game?

            And yes, aggressive Aisha as a whole is stupid stupid stupid. VP used to have an aggressive catching game with >>^X, but, well…..

          • Jack says:

            It’s the way traditional zoning works, the energy balls are a threat that keeps people from appraching (as I mentioned all starballs is overkill since >>X and >>^X were already good enough in this reguard) the main way slow projectiles work is they occupy space, and the threat of them should keep people from approaching recklessly (should but it won’t people always get hit by starballs right now when you use them to zone cause they’ll just run straight into it.) Basically, the opponent will either realize they don’t have a good way to approach while there are starballs in the air, or they’ll keep running into them and you’ll kill them (which is much more likely). If the first case ever happens to you (I think it’s happened to me once someone realized they didn’t have to eat the starballs) they’ll likely jump around, or step as people like to call it, infront of you like a buffon until they decide to enter your effective range thinking they”ve tricked you (distortion time!!). For a third time I’ll admit that >>X and >>^X were generally enough for this already, but this should make it easier for people to play the passive game, well really a defensive zoning game. Now I can see where you see fireballs being gone as a nerf, but I myself didn’t use them much myself to begin with cause I already played the defensive zoning game.

            Now you can take this all with a grain of salt, like I said everyone already runs into starballs and I think people will still run into them. and I mean like run face first into them, it happens.

          • Qij says:

            “…Endgame who is usually given a kinda unfair shake. I mean, Endgame is super cynical but seems to generally to actually understand a lot about the game people seem to miss.”

            *scrolls up**reads*

            *scrolls down**reads again*

            *recalls other past comments of theirs*

            Hmm, evidence suggests that the excerpt of statement in the given quote is ridiculously inaccurate.

            Especially given how many of their most significant comments in this post were made before recordings of the changes were put up.

          • Anonymous says:

            @Jack Considering Dimension Witch uses TimeSpace magic, I think Energy Road will have Slow. But that’s just a guess.

    • Benjsei says:

      Energy Spurt MP cost increased
      Fuck you KOG.

      I think, they combine skill and skill note. (New MP cost – 220)

    • UNub says:

      As usual your post made me lose brain cells. Starballs have better hit confirm and damage per KD compared to normal fireballs. Magical Staff now cleans up a small amount of DW’s low damage output, Teleport always needs nerfs due to its existence (though they’re just mentioning the base cost increase).

      Energy Road only needs to be as good as Fire Road. As for Magical Makeup, it needed to get nerfed so that it doesn’t cost an organ to enter the state and be able to snowball. The MP gain has been normalized so that Energetic Body can assist you as you build up to the skill.

      I’m expecting more cancer from you, but these are legitimate changes Aisha functions around.

      Also, you are the worst person at reading any sort of changes.

      Space Leap
      Reduces teleport MP cost increase penalty.

      I just smh at how you mislead everyone who is too lazy to read everything.

      • X says:

        I wonder why he don’t mention Elesis like always .w.

      • zetgeist says:

        >magical girl class
        >transforming is a staple of magical girls
        >offsets various flaws the class has
        >NERF MAGICAL GIRL TRANSFORMATION! THIS IS NEEDED!

        do you even read the shitposts you make before you hit “post comment”? I could get more intelligent stupidity out of 4chan

        • UNub says:

          Transfer power to other areas in the kid and nerf the main strength slightly in order to not push it overboard.

          Unless you’ve never heard of trade-offs? Nah, that’s too intelligent for even my great mind. Let’s go play League and complain about how Zed has some vulnerability for his versatility.

          • Yik46d says:

            B-b-b-b-burn~

            Burn heal can’t save him now.

          • Suit says:

            Oh yes, because KOG is so very well known for doing things such as “trade-offs” very well. Where was that from Elsword’s and Rena’s revamps? Non-existent, I believe. Also, how is a 120mp unavoidable Guide Arrow which deals 6k damage awakened.not a problem but Magical Make-up is.

            P.S. How the hell do you even snowball in PvP with MMU lol. If the DW was against a decent player and both had the same gear snowballing as DW is impossible unless you’re really good with her. There’s a reason why DW is the bottom-tier PvP class and MMU didn’t get her out of it.

          • UNub says:

            Amazing how you ignore that Rune Slayer and Infinity Sword lost a gigantic combo extender called Kick.

            Magical Makeup essentially turns the game into Sparring channel, your mana output will be insane in comparison to every other character in PvP. It is distinctly different from DE because of the starting cost, yet DW has been limited by that very thing.

            Nah but what am I saying? You don’t even observe the fullness of each playstyle to understand where the strength of the kit comes from. Or maybe you’re just mad because KOG is doing something right for once? I’m off to see the wizard of Oz, cause I need a heart for the feels you apparently need.

          • Jack says:

            So? KD reduction is less valuble than it seems. Everyone with a brain will just mana break anyway. and they didn’t get nearly as many “trade offs” as DW did. Not to mention you used the phrase “Transfer power in a kit” it’s a personal thing, but every time I hear that it sounds like you’re the type that parrots what pros say. at least Endgame is capable of independent thought.

          • UNub says:

            See, if you had a brain, you’d know that a RS with Kick can XZ rinse repeat you for almost no mana gain on your end. No wait, I’m the idiot here for having RS do this to me. I should mana break immediately at the start of the match with my MP starting at 0. It’s not hard right?

            DW got an instantaneous finisher better than Spurt in Distortion, lost a speed up aura that barely did anything except in Ereda, gained Z combos that hurt extremely hard, received a buff on Heavy Press, and gained a new combo extension to close gaps.

            Look at all that pile of crap. Those aren’t good changes at all for what she had to give up which is a little mana gain on Magical Makeup. I’m such a fool. Ladies and gentlemen, I need to leave the internet.

          • Jack says:

            Indeed you are brainless because you named exactly one instance in which kick would be useful, and what’s more it’s an instance where you get caught at the beginning of the match with zero MP Getting caught not even 10 seconds in sounds like you either had horrible problems with lag on your end and left your entry pose later than the opponent, or you were way too agressive on approach and did so without a real plan. Not to mention you seem to think that I don’t like what happened to DW when I didn’t even mention her here, in fact I even left a comment earlier about how good I thought the star ball change was. In fact I think in competent hands she was already better than most people think, but most people don’t seem to be vapable of anything much more complicated that run face first at an opponent. I also notice you mention snowballing, a term that isn’t applicable in Elsword but is in Leauge of Legends which you clearly like, showing me along with your misue of the phrase hit confirm, you use phrases from other games as if they’re applicalbe in all games which shows an actual lack of understanding of the nuance of actual play. Also, what makes distortion a better finisher than spurt? if anything it’d be better to use it for it’s utility and start a whole new combo using it as a counter-catch since that’d be more damage in the end.

            To put it in perspective the reason snowballing is applicable in Leauge is because of gold, when you’re losing you’nt not gaining as much gold, which hampers your ability to retaliate, but in elsword, turning on MMU doesn’t hamper your ability to retaliate (Though if you’re the type to get freaked out it might mentally) because while it boosts Aisha it doesn’t actually weaken you. In leauge you’re weaker at the point someone starts snowballing then you would be otherwise and the power difference keeps growing until the very end of the game (if it lasts that long), you might lose more health to an MMU combo, but at one health you’re not doing less damage than you did at 100% (unless we’re talking about those old Raven passives that boosted you a high and low health or the new one he just got) and unless you’re debuffed you’ll move at the same speed.

          • UNub says:

            I think you need to see a doctor because I didn’t mention a single thing about snowballing. Suit did. Get your head checked.

            If you have fought any RS in SSS PvP, then you’d understand what I’m talking about. Go ahead, name your rank, character, and IGN so I can 1v1 your arse and see how much logic you’ll be using out of experience. I’m pulling directly from what I’ve fought over the course of 4+ years, not these semantics on paper you seem to speaking out of. Freakin’ ignoring Ring of Fury blatantly and talking like you think catches aren’t easy to get at the start of a match…

            I know for a fact what DW has been limited by, and all of what KOG has been doing is a fair trade-off pattern for each character so they lose strength in areas that weren’t really needed but gain more of their respective niches as characters. You being upset about it means little to nothing to me, so if you’re trying to make me feel bad by throwing out these random unfocused responses, then you need a life. Now then, I’m off to do more productive things like help my community.

          • Jack says:

            You said and this is directly copy pasted “Energy Road only needs to be as good as Fire Road. As for Magical Makeup, it needed to get nerfed so that it doesn’t cost an organ to enter the state and be able to snowball. The MP gain has been normalized so that Energetic Body can assist you as you build up to the skill.” So you’re either a liar who doesn’t think someone can copy paste or just have issues with memory.

            I will admit that I didn’t take Ring of Fury vs. someone without one into account, but if you have one, and they’re at a range where the ring would be effective for a catch, all you need to do is “Shoot first” so to speak.

            Also of note, I never said I was upset about DWs changes, overall, and I think I’m the only one to feel the distortion change was justified. Are you so lacking in nuance you also need to lump together anyone that disagrees with you? The only real place I think you could get that flawed interpretation is if you read “didn’t get as many trade offs as DW did” as “DW is garbage”.

            As for name and rank, what makes you think I’d give that out in a public space? For one I deleted my NA account a while ago and have never looked back, and I haven’t bothered cap any of the characters I have on Void yet. Not to mention it qon’t prove anything. It won’t make your use of “snowball” and “hit confirm” correct, it won’t change any of my points, and it won’t make you seem skilled in my eyes or anyone elses, which it seems pretty clear you want to seem skilled, but I’ve stated in the past that I don’t think anything in this game requires an appreciable level of skill.

            You say me being upset means nothing to you, but then you want to make the effort of challenging me, the effort of even responding for that matter, and the effort of projecting some dissatisfaction with DW on me. Clearly I don’t need to upset you because ou already are upset, you won’t admit it, but it’s clear as day. You want to sling insults at others, generic ones like cancer at that, but it doesn’t seem you can take it. So, let’s reap, you parrot others in a way that makes you so genereic you yourself seem to forget what you’ve said, you throw a lot of insults and sarcasm around but you flare up when other people use it against you. You fake not being upset or not caring while still taking the time to respond, then you speak as if you’re some sort of community servant. Anyway, you could have the last word if you’d like, this will be my last response to you. I hope you’ll at least take the time to look at what the jargon you’re trying to use actually means next time you try to use it..

          • UNub says:

            Whereas I’m being extremely casual and not treating anything you say seriously, I would say that you’re pretty upset. I made literally one statement over snowballing within the regards of Magical Makeup and then so forth ignored the term. Take that as you will, but honestly it won’t matter to me lol.

            “I don’t play this game to a relevant degree any longer but want to talk like I know things.” Say that to anyone that actually has done their research for a game or even any topic in this world that doesn’t necessarily have to be gaming, and you’ll look like an idiot. If you can’t 1v1 people and not be afraid to show your skill level and understanding of practical usage, you ain’t got no balls to be talkin’ big.

            Whether you’re upset or not, you sure are giving me a hilarious time with everything going on. How do you know what a trade-off for Dimension Witch is if you don’t play her at her highest level and potential? How do you know what snowballing in Elsword is if you’re not even aware of Ring of Fury? It’s laughable and your last comment still makes me laugh. “if you had to hit confirm at all in this game” when NA has lag…PFFFTTTTTTTTTTTTTTTTTT

          • L says:

            Umm, can I say one thing? Are we referring to Kick in all other servers or how Kick is LK only in the revamp?

      • Jack says:

        This is what I mean when I talk about people using fighting game terms wrong when he mentions hit confirming. Saying something has better hit confirm makes no sense at all. I mean you could say it’s easier to hit confirm (hit confirm is a verb meaning “to confirm if an attack hit or was blocked ” especially in a situation where you’d do sometihng different if the attack was blocked as in the case of a blocksting vs. a combo)…if you had to hit confirm at all in this game.

        • Jack says:

          Ooops sorry, didn’t mean to type he meant to type you, I don’t know anyone’s gender and I don’t want to assume.

        • Bob the Builder says:

          Yeah, but it sounds better than “combo-confirming” and the term is already there for use. I mean, sure, the “correct” term would be locking down enemies for a combo (unless you’re throwing out safe attacks to check if someone’s hitstunned or can escape), but I don’t think it matters as much as long as both sides know what’s being talked about.

    • Anonymous says:

      Once again you bash on the revamp before even playing it.

      How about you actually PLAY WITH THE CHANGED SKILLS before making your complaints?

    • indxxx says:

      sorry, but can you really catch with x command with aisha????? wowwww your enemy must be totally noob :3

    • Sushi says:

      Clam down your tits.
      Aisha is just nerfed because she got allot of power. Her Kit is extremely strong and annoying at team fights.
      DW’s skills such as Impact Hammer, Energy Sprut got nerfed so hard, they turned into an Active than Sp. Active
      They aren’t even used many times as a DW Aisha in PvP.
      Note that Space Leap together with new skill tree is a strong buff for it, It means you can teleport like annoying fly.
      I also think KoG isn’t doing else for 3rd Job Classes, but dem VC Mental Crash passive abuse… You’ll gain no mana for seconds…

      • Endgame says:

        No one in the west gives a fuck about team matches when talking about characters’ performance in PVP. Reminder that GA is godly in team matches but considered one of the worst PVP classes. (But even she has the stupid invisible Entangles that she can stand right on top of. Aisha doesn’t even get something like that.)

        Also, lol at thinking Aisha’s kit was too powerful and in need of nerfs. The ST Revamp gutted EM (Shut up about Lightning Shower. If you paid attention, you’d note that everything else was nerfed.) and DW. And VP was fine after the immediate release, but they later nerfed gravity balls’ launch and that killed her catching game to no more effective than base Aisha’s. (To the point where the people overreacting to the class revamp Phantom Breathing videos was downright moronic.)

        You want to talk about a kit that’s long overdue for nerfs? Let’s talk about Wind Sneaker.

        -Can run and charge mana.
        -Has the game’s only healing skill.
        -It also makes her move faster and boosts her damage.
        -Has an effective damage mitigation passive.
        -Good range game.
        -Cheat death passive.
        -Midair stun skill.
        -High damage output.
        -Actives that apply debuffs that effectively cripple the opponent.

        Yeah, AISHA is the one who needed to be nerfed…..

        Oh, and there’s a terrible monster who’s even more broken than WS, in all three classes, but I dare not speak her name, lest I summon the beast…..

        • Anonymous says:

          Except Rena’s resurrection skill has a cooldown which, at the current max in NA, is 28 seconds, and only restores a small amount of HP within 10 seconds, even at max level. And her healing skill isn’t that impressive, either. Also, despite me showing you how Elesis Syndrome doesn’t exist to you in the past, I feel like it’s Elesis you’re talking about.

  • Benjsei says:

    Meteor Call? New skill? Really? It’s funny, KOG…

  • UNub says:

    DW received all the buffs I was expecting, save for the Spirit Acceleration thing. Things can be casted in mid-air like Binding Circle, so she has now legitimately gotten anti-melee. Only thing that bothers me is Magic Missile rebuffed. Ugh.

    Raven mains need to see to believe apparently, so any one of those changes means nothing on paper. I’m expecting something good myself because of Powder Salt, VJ finisher on RF now an actual performable strategy in pvp, vast MP decreases on BM + MP gain passive, and VC being able to completely prevent his opponent from mana breaking. Both Ignition Crows and Shockwaves were kept, so Raven has gotten a gigantic PvE buff.

  • Tertiary says:

    anyways time to make a rf and shit on aishas lololollol

  • DeniedAnal says:

    Gj KoG, great BM buff, could’ve at least make shockwave like the one from GM, but u know, having 2 shockwaves in my skill slot doesn’t take space at all, and no change for the shitty flying impact? wtf
    i hope you at least gave him decent combos >> but probably they are all shit like this whole revamp

  • KoG Fools says:

    Aisha players are death now…
    i was hoping she becomes a buff
    only EM becomes buff… but she doesn’t need a buff…so sadly
    also aisha needs a better system, but KoG doesn’t care about it
    KoG Renewal workers was smoking 2 much weed…
    i hope they revamp aisha again after 1 month.

    well i’ll quit Trasha now and making me a new GA

    fuck off KoG, dont smoke your brain away.

  • thatguy says:

    welp time to see how the do eve and chung XD hoping for some more laughs

  • Namusan says:

    Damn kinda thought Raven BM would benefit a little, that new passive tho
    then again, hurray for Bloody Accel and Limiter mp decrease, more dungeon spamming for raven :D
    hope that Flame In is an active skill, and phys damage, but kinda doubt it..

    new commands for BM pls

    • roonike says:

      bad translation, bloody accel got CD reduced, and limiter got its mana cost increased to 250 too but 18 sec and still 20 second duration (idk if it can be boosted but i know bloody accel can last 42 seconds).

      on other hand the new mp/crit passive caps at 7% crit per stack and 8% mana for a total 35% crit and 40% mana. the other crit passive stays at 11% so 46% free crit on BM. you now get 15% more damage 27% Knockdown reduction as long as you are over 80% health.

      both shockwaves are EXTREMLY FAST now, have more hits and the hit box was also fixed to not miss awkwardly before.

      he is way better than before but idk if it is enough to consider him a viable PVE pick over the actual power houses

      • Namusan says:

        it’s boring playing PVE with power houses, I’m just glad that BM’s PVE game got buffed, plus new commands, I would’ve wished for a command that would switch sides but dive + pierce through is still cool

        such a shame for bloody accel and limiter tho

        one thing that bugs me are the shockwaves, you said they’re extremely fast, I wonder if they do the job better than the un-revamped versions, I might be thinking that the unrevamped versions were better since they’re slower hence more hits as long as it collides with the hit box, but the shockwaves probably don’t work like that so I don’t really know

        • roonike says:

          they are faster, and do the hits faster with a better hitbox for detecting hits, the older one hits like half of the hits of new shockwaves and also both shockwaves have increased damage

  • TravelingFeels says:

    Im somewhat disappointed in the Aisha revamp so far. Really Meteor call?? you brought that back but not Infernal wave?!?. There was so many better skills to revamp other then Magic Missle. I would have loved to see more earth skills added to her revamp.
    The only thing that can make this better is her visuals better be on par as the Rena visual revamp

  • You did great KoG says:

    I was hoping for changes like this. But people in the comment section are just mad about this. I think they did really well. c;

  • W0t says:

    @Jack
    “Endgame is super cynical but seems to generally to actually understand a lot about the game people seem to miss.”
    I’m truly interested. Do you like smoke a pack or inject needle to vein before you read some of the shit that Endgame says? Or rather, majority of the shit Endgame says before you cast your judgements?
    I’ve seen this guy/girl on various forums throughout the years and not once has he made sense. Hell, I’ve even made it into a thing where I just read the comments to get a good kick out of some of the shit he says.
    Then again… Maybe I’m the one who’s high. I don’t know.

  • Iloveet says:

    I love this.
    I’ve gotta stab my eyes out but I love this. Naw jk this is cool.

  • Geezas says:

    I’m guessing BM will be all about his new passive now. Doesn’t look too bad but damn KoG. BM really needed a better buff than this. I was so hoped for a better buff. Meh at least RF is better now. VC is okay. I mean BM is mainly focused on his commands so hopefully they made those better.

  • Zakos says:

    I’m…. So goddamn surprised. BM Raven feels a bit more “automatically” maneuverable with the dash jump ZZZ command, has got quite the map clearing buff by keeping both shockwaves (And if you don’t like to use both, THEN JUST DONT PUT BOTH IN YOUR SKILL TRAY. c: Just a lil’ hint.)… Seems that BM also gets to keep bleeding slicer, so… yay? -wut [Also, break armor for BM. BECAUSE WHO CARES ABOUT HIS KD DENIAL ON COMBOS, lets just have him kill opponents easier. PvE HA combo on practice channels, as if that didn’t kill enough.]
    Also, RF got some hefty commands and a new skill that quite fits his “Berserker-ish Dash-In And Quick Kill” sort of lore put onto him, and the new command actually seems a possible Xdrop point, which can always be a plus for me. X SPACEBALL GIMMICKS.
    (Also, you should check out most of the fighting games before complaining about the speed. Super slow projectiles tend to be awfully good on setups, because it stops people randomly jumping in on you and you can actually grab some space for your own if properly used)
    So, yeah…. I don’t feel like there’s anything to hate SO PROFOUNDLY on these revamps, yet.
    Unless you play against GA on PvP.
    Yeah, that Guided Arrow wasn’t quite nice. I mean, the damage buff WAS nice…. Waaay too nice to be enjoyable on PvP. :c

  • novaneku says:

    hmmm cool these ppl who re complaining cuz of our complains hmm lets see 1 u all dont like aisha so thats basically why no one is saying a dam thing on raven 2 do yall even see RF buffs compare to DW? sure im cool with her teleport nerf >.> even tho space distortion i mean she is a speed space calss anyways ”ChargeBolt HedgeHog spikes range increase” umm…pls dont tell me they removed that skill note? metore call ik 1 thing that sht btter not be crap cuz S1 was fucking op and was like with good range and aim ummm Where is my baby infinal wave? LOL lets all be glade they only did something on blizzard shower and not metore or lighing gege cool BM got nerf again(what he still ez to rekt u can sense the shadow steps) i swear if haze gives a bleed debuff ima rage RF HA buff im cool with cuz i did feel bad just walking str8 out of his HA without even running or delaying GG

  • MagicSpice says:

    now that i’ve seen her in action, i got more to say on DW.

    first, the starball thing is okay. they upped the range on every ball, starballs included. you can also charge the 4th X in the XXXX combo, but meh

    speaking of combos, her new ones are meh. she does have air to ground combo that has decent range though.

    as for passives, my god are they broken as fuck. her phys increase is now OP. magic staff’s extra hit also seems to trigger much more often.

    guillotine press now does power stun. heavy press will make players rage as all 3 hits now stun you (theoretically preventing mana break). spurt seems weaker with a 300 mp cost, so fuck KOG for that. energetic spikes phys more with a slight mp gain boost. makeup seems untouched when capped. energy road does the same status effect as leg shot. screw tornado lives, but unsure if it becomes driller with the trancend effect. distort is whooping 150 mp, but does far more damage and lasts way longer. wormhole is longer too by a bit with more range it seems.

    but why in the blue hell did the buffs get split? EM got mag buff (along with circle flame) while DW got phys. but VP got the speed buff?! THE FUCK?!

    overall i think DW came out mostly okay. also gotta note that gust storm seems like crap, especially when looking at meteor call’s op range (and decent damage) on it’s last hit.

    but again, RIP speed buff. KOG MAJORLY FUCKED THAT ONE UP!

  • Thriller77 says:

    Aging

    MP cost decreased, Black hole added
    Damage Increased when awakened

    i think nothing changes after all.
    except they adding the curse buff again

    Phantom Breathing

    Black Hole added

    so KOG combine those phantom breath,huh? not bad

    and is someone recognize the dark burst?
    i think it’s a good skill.
    as long it’s not a special active :p

    *newbie said

  • Kyo says:

    …EM is literally broken… gg KOG

  • AtsSana says:

    KoG must really love EM. look.. Magic Missile -> MP cost decreased, ->Projectile speed and hit amount increased
    ->Projectile speed increased when awakenend. and her other skills -> MP cost decreased-> MP cost decreased-> MP cost decreased-> MP cost decreased-> MP cost decreased-> MP cost decreased-> MP cost decreased-> MP cost decreased-> MP cost decreased-> MP cost decreased-> MP cost decreased-> MP cost decreased-> MP cost decreased-> MP cost decreased-> MP cost decreased, and her new lighting combo, its just.. What The Hell With This?!

  • Shizzles says:

    After playing the so called renewal.

    BM has more okizeme and pressure tools, which he needed.

    EM is almost on par with her s1 counterpart. DW still stayed the same compared to her sisters, I was really expecting something game-changing like what they made to GA, but hey, it’s fucking KOG. Time to expect more lazy results for the next chars.

  • lahabrea says:

    Oh God

    VC LOSE HIS AIR SLICER AND BURSTING BLADE …….

    EVEN WORSE AIR SLICER IS BM PASSIVE SKILL NOW…..

    KOG WHY…….

    AIR SLICER

  • Endgame says:

    It’s hard to accurately judge without the new skill modifiers, but after watching YouTube videos, it seems that…..

    -They got rid of Mana Shield. FUCK YOU KOG.

    Aisha at least has high Magic Defense, but Physical Defense, aka the one that matters more in PVP? Pretty sure she’s as squishy as Add now…..

    -Everyone gets Flame Wave at 1st Job with different animations….. what was the fucking point?

    -EM, who was the most well off (As in, one of the best PVE classes and least gutted in PVP.) got the most buffs. While DW got the shaft. (If you think they’re going to leave new Magic Staff + ZZZ<, the only REAL buff she got as is, I have a bridge to sell you.)

    -They gutted Awakening Plasma Cutter’s coverage. (Didn’t watch any VP stage run videos to know if PC still even has its godly reach.) Considering Plasma Cutter is part of the reason why she was even up there as one of the best PVE classes…..

    -Distortion is now a 150 MP Special Active….. WHAT THE FUCK?!

    -The stupid blue Magical Makeup is still a thing. Why would anyone want to ruin Aisha’s beautiful violet hair like that?

    Simply put, nothing really changed. (Except for Aisha taking a huge hit to durability.) DW’s weak combo is no longer weak, but we all know they love to nerf things the week after. (Or have you all forgotten the previous VP revamp that had everyone wetting their pants over Sparring room videos of Phantom Breathing?)

    Raven? Don’t really care for him. But if the Elbrat, Aisha, and Rena revamps ultimately did nothing to change their positions…..

    Really, I only care about what they’re going to do with Code Nemesis and how the Ara and Elesis revamp happening at the same time is going to go down. (It’s another chance to have KOG get off to their fetish of having Elesis overshadow Ara’s very existence after all.)

    • Anonymous says:

      The point of the different versions of the Flame Waves is most likely to show how each Aisha focuses on a different kind of magic. Also, I’m sure each one will work differently.

      Flame Wave causes burning. I’m not sure what Dark Road and Energy Road do but if I had to guess they’d probably be curse and slow respectively.

  • Anonymouse says:

    I’m guessing, most if not, all of you haven’t seen the streams of these characters’ changes.
    Both Raven and Aisha are absolutely broken now.

  • dark says:

    T_T vp still don´t have any 200 mp skill with over 3k dmg and they give her a move buff wtf kog
    bm look the best raven to pve 2 shockwaves with like 5k dmg very fast and with good range , can heal, tank, bleed e.e

    • Anonymous says:

      Giving VP the move speed buff skill is confusing indeed. VP specializes in dark magic, not space/time magic.

      • UNub says:

        It’s just to give the characters buffs to represent playstyle. VP has always been the anti-approach Aisha that is very difficult to handle if she knows how to position correctly. I think it is more correct to say that speed doesn’t equate to time/space either.

        Regardless, Void Princess needs to stay the hell down. I do not like fighting her, and these changes only make fighting her as a melee even harder. They didn’t nerf her usual Hell Stone gameplay and even made Aging usable in any situation again. Whereas I expect Dimension Witch’s Magical Staff passive to get toned down, Void Princess will likely not change much.

      • Endgame says:

        Well, VP HAS had a Movement Speed passive since day one.

        …..It was always kind of out of place. But at least there’s a precedent of VP having better Movement Speed.

        • MagicSpice says:

          well, that move speed passive is gone now, along with VP’s crit passive

          they also gutted spirit accel for DW.

          but from what i can tell, VP honestly got more nerfs than DW. dark cloud is litterally now “dark” meaning she lost the poison (and possibly noted) effect. she lost 2 great passives and the possible chance to up magic attack (yes that one is gone too). it also looks like the damage formula for a few moves like hell stone and plasma cutter got changed too, but i’m not sure if that’s good or bad (they both seem to do more damage per hit, but less hits overall)

          now, looking closer at DW, makeup has a duration cut (unless you took the left skill effect) but now has 150% additional MP gain which can hit over 190% with the right effect (so it was not nerfed, but buffed). she now has two air to ground combos, one added to her magic circle and the other to her starball (both having decent range). losing spirit accel sucks, but you can increase the phys buff duration (but why would you when the other effect makes it a +32% phys buff). Magic staff does indeed trigger more. guillotine and heavy press both stun on all hits. from what i see, the only nerfs DW got is losing the speed buff and the distort change (though it does last like 5 times longer now)

          looking at things closely and with the help of elwiki and vids…. i’d say that in order of most buffed to least its EM, DW, VP

          oh, did i mention that a lv70 DW is also doing 3k staff hits in PvP now, double that if magic staff activates….

          so yeah, let players think “DW got nerfed”… she’s far from it from what i see (typical, cause majority of players underestimated her to begin with)

          • Endgame says:

            Oh no. No one was underestimating post-ST Revamp DW. She really was on the same tier as LK, BM, and CN. Even in PVE, when most people tried to argue she was as good as her sisters, they had to resort to bringing up MP generation and Miho. So her only use is as a pet battery? Great.

            Back in the day when Ran was the final boss and he lasted 2-5 minutes as opposed to getting nuked down in seconds, she was good at sustained damage over time instead of burst damage. So the longer a boss battle lasted, the more damage she would do. Like a WoW Affliction Warlock. (Or at least last I played during Wrath of the Lich King. God knows what’s happened since then. Although I’ve heard about Legion’s Artifact system and that sounds pretty neat.)

            Of course, also back then, Energy Spurt had godly range and one shot just about damn near anything that didn’t get a “WARNING” screen introducing it. But since the ST Revamp nerfed its damage and its range…..

            As for PVP….. trust me. A GM could take out 40-60% of my HP in a single combo but I could only take out 20-30%. And I had fucking Reaper, 61% Crit, full Darkened Wyvern set, and a +8 Transcendant staff. DW was WEAK. Her basic combo got a huge buff, yes. But I seriously doubt they’re going to leave that alone. They really have it out for Aisha as of the ST Revamp.

            Granted, back in the old days, Aisha WAS the best character in the game and the game mechanics favored her. (Remember when she had 80% damage reduction Mana Shield? Good times.) However, for the most part, it was VP who was the best in PVP and she had such a high skill ceiling that her being the best didn’t really mean anything since very few played her properly. However, this is hardly warranted when Elesis now is much more broken and easier to abuse than Aisha ever was. (Bugs aside. lolMedidelay.)

          • Lol says:

            What I read is that they’ll balance from the one’s favored the most. And so far, GA is a killer. But I like the rest.

          • UNub says:

            I mean if you’d like to remove a staple of PvE (pets) as an element of advantageous play, then you might as well discount Crimson Avenger and Veteran Commander abusing the encourage aura. It’s pure semantics to say “oh but if she didn’t have Miho” when she can make any pet spam attacks. Miho is primarily strong in Henir which is why the pet is so relevant, but she can destroy SDs with literally any other pet in the game. The Freeze is not 100% necessary. Getting MP quickly to spam special actives is also as relevant as those pets spamming, even moreso due to the fact THAT’S WHERE HER DAMAGE COMES FROM. Reading that almost gave me an aneurysm, like damn.

            Dimension Witch was always burst. Since most of her damage came from special actives, it’s considered burst. One could argue that it’s sustained burst with Magical Makeup, but the primary function of her special actives is to burst.

            Spurt was effective only in PvP even back then because we had smaller HP pools (we didn’t have HP/Crit sockets for a long time either). The bosses in PvE were a much different story. My parties have had +8 users as a norm so Ran never lasted long that long at all. You’d have needed scrub gear for Ran to not blow up into pieces, or be doing Henir where he had a larger HP pool (for the record, he still died fast there too). Spurt was heavily outclassed by any scaling damage due to Spurt being the only “base damage” skill in the game.

            Add damage matters more than crit in PvP. 61% crit means nothing if you don’t have around 5-6k add damage to back it up. We have characters that prevent mana breaks and can gut people without any form of response, so complaining about Elesis at this point is like crying wolf. Crimson Avenger hasn’t been nerfed in NA server yet, which is what makes her the only relevant Elesis left.
            What your “combos” did aren’t really relevant either since DW has no X drop KD reduction unlike most melee characters. She just builds for Magical Makeup then ignores mana costs as long as she still is combo’ing.

            I’d “trust” you more if you legitimately played the game at the SSS ranks consistently. But that’s not visibly the case, thus you have all these misconceptions because you don’t have any updated information whatsoever. It’s like being given news from 10 years ago and expecting those events to still be relevant. If you really have been playing at all and looking into anything you’ve fought, you’d realize how mind numbing some of your blasted comments are.

            P.S. You’re referring to two very different times with “Aisha being best character,” due to VP being ignorable in S1 from EM’s sheer strength, and EM was then hyper gutted in S2 while VP rose up to fill the supposed gap for forumers’ “which Aisha is best char in the game now” question. Out of those, only EM was truly the best due to unfair mana gain tactics that led into oneshot bursts that happened almost every match that she was allowed to charge.

          • MagicSpice says:

            not to mention that there’s major things overlooked about DW now that people tend to forget

            one being that she’s decent at zoning since it takes quite a bit to approach her if you’re not long range or have that in attacks (and even then she can use distort which LASTS LONGER)

            two is that she’s made to do burst and bossing as was said. does this really need to get explained for the millionth time?

            three is that spurt also increases in power based on your level as well. In NA, my DW is doing 960k spurts in PvE and 55k in PvP when it crits. this is mainly due to being lv80 and having additional levels in spurt. Plus with mobs being KDed left and right in parties along with increased defenses (and it’s a LOT in secret dungeons), spurt is even more useful seeing that it IGNORES DEFENSE. Only the drag set’s shield and raven/eve’s core can block it, NOTHING ELSE CAN! why KOG nerfed this is beyond me, but they’d better nerf conqueror and artillery strike as well since they can do 2-3 times the spurt damage ALL THE TIME (and yet no one wants to complain about this….)

            fourth thing i gotta point out is that makeup’s nerf is a flat out lie. My DW has lv28 makeup (from like 3 skill boost methods) and she gets 128% additional MP gain plus whatever the note gives (not sure if it’s a flat out 10% added to the total or 10% of 128% tossed in). Either way, it’s not reaching the 150% you get after the revamp. This can also get boosted to 198% if you wish. And combine energetic with that and you’re getting at least 35 mp a hit. THIS CLEARLY DOESN’T NEED MORE EXPLANATION TO THIS, YOU SHOULD KNOW WHAT POTENTIAL THIS HOLDS.
            In fact, if KOG never nerfs this later on, then this has as much (if not more) resource for skills than both EM’s meditate and DE’s passive letting him have virtually 700 MP. And since NA also has the Mysterious El Lord items (I’ve got the crown and chronicle myself), that holds even more weight in PvE

            fifth thing i have to mention (again) is that she’s got 2 new ways to boost her damage output. not sure if energetic is being used often in KR (you should since it’s a phys attack/defense boost and mp gain increase), but there’s no avoiding the new fitness passive change. I haven’t found out how much phys it gives her, but if a LV70 is easily doing 3-5K a staff hit in PvP (and magic staff can even double this), imagine how it’d be on someone at lv80 with a +9 or above. you can even push this point further by the fact that that player in the vid didn’t have energetic nor the phys buff… and believe me, this is most likely getting nerfed later since DW now has potential to stack whack you for 10K or more, no actives needed

            so once again, SHE’S BEING UNDERESTIMATED! A smart player would abuse all this and it’d quickly spell trouble for their opponent (and possibly future nerfs). Not to mention that you can’t Mana Break from a stun unless you hit the MP point you can do so when getting stunned. so good luck MBing out guillotine and heavy press now… as if impact hammer wasn’t enough….

          • Anonymous says:

            Since I play DW without using Magical Makeup or Energetic Body, I can say that she’s still powerful without them. I know it takes longer to build up her MP, but each starball can get multiple hits onto the same enemy, and she has methods to group enemies together as well as preventing knockdown on her XXvXX combo (unless the knockdown counter has already hit full). Super Nova is also more amazing as more entities are inside her blue sphere. And like pretty much anyone else, having a B-Slot can make her even more unpredictable (granted I don’t have one on either of my Dimension Witches yet but I am going to eventually). I even only charge my MP when there aren’t any enemies left, and I still get to use Super Nova multiple times in a single run.

            I may build MP slower than most Dimension Witches, but I ultimately have no major problems playing PvE as her. As for PvP… it’s been too long so I can’t say.

            And for those of you wondering, my main issue with Makeup is that it overwrites my costume and I don’t like it. I’d only learn it for the energy spike effect it gives. But if it didn’t overwrite my costume, I’d probably use it. As for Energetic Body… I just don’t like it.

          • Endgame says:

            You are the one overlooking things about DW here, MagicSpice. Or rather, you’re trying to downplay her weaknesses.

            -Burst? BURST?! Don’t make me laugh. DW was never about burst even when she was good in PVE. (No, pets do not count.) Nor is she even good at bossing because she lacks burst damage. Or….. damage in general. Both EM and VP can burst bosses down before she even gets to do anything thanks to the power creep that DW didn’t see any of.

            Energy Spurt’s defense ignore means nothing when plenty of other classes’ core skills can do higher than that WITHOUT ignoring defense. And have higher AoE as well.

            -MP generation? Yes, she has that. You know what else she has? Weaker skills and lengthy cooldowns. On NA she already spends more time with a full MP bar than she does actually using her skills. They’ve done nothing to address that. (DW’s supposed to control time. Why not have other skills’ cooldowns reduced after she uses a skill? 1 second for every 100 MP?)

            -Her skills lack range. She has no field clearing skills. And PVE is, at this point, ENTIRELY about field clearing. Anyone with a +10 can destroy a boss. (Not that it means much since Lanox bosses are such utter jokes. Whoever decided the easiest boss in the history of the game should be the final boss of the area AND the demon invasion storyline needs to be fired.) But obviously, if a DW or CN can clear a stage in 5 minutes, the non-gimped Aisha and Eve classes can clear it in 3. Energy Spurt one shots things close to her. Meteor Shower takes out the entire screen. Plasma Cutter takes out the entire area. (Or at least it did. Still not sure how the newer version performs.)

            …..Also, EM and VP have higher boss damage to boot.

            Yes, DW DID just get a huge damage boost….. to her combos. But this is PVE. PVE is special active oriented. PVP is combo oriented. (Hence, how characters can be godly in PVP but subpar in PVE and vice versa.) It helps her in PVP. Not so much PVE where everyone chugs MP potions until their kidneys fail and unload skill after skill, one shotting most trash and making combos pointless.

          • Anonymous says:

            Dimension Witch IS a Burster, though. And this is coming from someone WHO ACTUALLY USES HER!

            Starballs, in PvP, is a ZONING attack, AND they do multiple hits. Sure they had lower percentage, but I saw no weakness in them.

            Not only that, but she now gains Physical Attack by a percentage of her Magical Attack. And guess what: MOST OF THE BATTLE MAGICIAN AND DIMENTION WITCH EXCLUSIVE SKILLS ARE PHYSICAL! MEANING THEY ALSO GOT STRONGER! So yes, she also got a PvE boost. And yes, Mana Potions can help, but are they required? **** NO!

            PvE is entirely about field clearing? Don’t make me laugh. I’ve seen cases where Area clearing like, say, SUPER NOVA, is better than Rena’s Phoenix. And no, I’m not just talking about bosses and minibosses. Plus, let’s not forget that Super Nova gets bigger AND stronger when more Allies AND enemies are inside her blue sphere. So with all three allies and maybe a couple of enemies THE ENTIRE SCREEN CAN BE OBLITERATED! And if range was a problem, IS would be pretty dang bad at PvE, but oh, guess what, HE’S ONE OF THE FEW CHARACTERS I CAN SURVIVE SECRET DUNGEONS WITH! Granted I haven’t tried doing SDs with every 2nd job, but still, it’s easier for me to SD with IS than with VP (granted I don’t have her Hyper yet but still)

            Endgame, learn to ****ing play the game before you gripe.

          • MagicSpice says:

            there’s literally no more point to endgame’s arguments. i’ve seen so much that endgame has called out lately getting clearly disproved…

            but let’s once again go over them, SINCE THERE’S A LACK OF LOGIC AND COMMON SENSE THAT ISN’T COMMING FROM KOG FOR ONCE:

            DW’s combo got more power behind them? check. she’s got space leap (add dam), stronger phys buff, better version of energetic and fitness (phys attack), AND MAGIC STAFF CAN DOUBLE STAFF HITS INCLUDING THE ONE FROM ENERGY ROAD (and from what i see, it adds little to nothing to her KD)

            DW’s skills got more power? check. same reasons mentioned above. spurt does look nerfed but if the damage formula is the same, this hits harder too cause part of it is boosted by your phys attack

            DW has no field clear, WRONG. have you forgotten about SUPER NOVA? wormhole also helps grouping and… YOU SHOULD DO THAT REGARDLESS OF JOB CLASS ANYWAY.

            DW has no bossing/burst, WRONG. she’s got increased MP gain for crying out loud. energetic, fitness, and makeup all increase this. GET MORE SPECIAL ACTIVES IF COOLDOWN IS AN ISSUE. and btw, MOST OF HER SPECIAL ACTIVES FOCUS ON FEW TO ONE ENEMY. THOSE ARE BOSSING MOVES DUMBASS. YOU CAN EVEN SPAM THESE 2-4 TIMES EVERY 10 SECONDS WHEN DONE RIGHT.

            DW has no zoning, WRONG. starballs linger in a small space (seems longer post revamp on some), wormhole pulls you towards it (though it’s not fully reliable), energy road covers some distance (and fucking does the leg shot debuff for crying out loud, nerfing speed and jump height even though it’s seconds long), DISTORT STILL WORKS AS A COUNTER ATTACK (yes it’s half the average mp bar but it’s LONGER LASTING) and it does MORE DAMAGE NOW (i shit you not, it hit for 250k in a vid in PvE. easily 20K+ in PvP)

            and once again, SHE GOT THREE SKILLS THAT STUN EVERY HIT NOW. DOES NO ONE REALIZE THAT STUN TROLLS MANA BREAK EASILY? LOOK AT FUCKING IRON HOWLING FOR CRYING OUT LOUD AND TRY TO TELL THAT’S NOT OP.

            and to add to the zoning bit, >>^ZXX and >>^XZZ also prove that further given that they’re also air to ground combos with good range.

            so yeah, does anyone realise how broken all this is in the hands of a good pilot? if you’ve mained ANY CLASS for over a year, you should be able to see SOMETHING you can agree with.

            and given that i’ve played this game for 2 years and counting without quitting it ever (all the while maining DW since S2 PvP started), I’M GONNA ABUSE THE FUCK OUT OF THESE NEW TOOLS, especially since i got a +10 (which is practically the meta in even NA due to the recent events shelling out +10 and higher like candy. even if quite a few are P2W, there still was the luciel and class point events)

          • UNub says:

            Yo, chill out. It’s better to forgive him for not being a part of the game anymore and talking crap. Madmen are crazy for a reason.

            I’m also pretty sure Endgame doesn’t check NA rankings where you’ve made it into the top rankings for Henir. If he wants to go ahead and be a casual saying casual things, then he can go ahead for balancing stuff like this. I feel as though it’s wasted time to just continue on after the point has been made.

          • MagicSpice says:

            sometimes you just gotta spell it out so there is no comeback. if there’s anymore debate then it’s purely opinion (but it’s not unbiased), or stupidity since it’s gonna lack common sense given that i’ve stated facts with every point.

            also surprised that some know about my henir records on here. i doubt i’d pull top 10 again w/o +11 at this point (or tracker’s madness) given all the +10 roaming around. granted most are event weapons and henir can be hard to solo, but the game is still P2W and i refuse to pay for enhancements due to low success rates (got my +10 ammy for free so screw KOG’s greedy ass)

  • SomeCollegeGuy says:

    BM :After watching some videos my nub input for Raven is that BM got way better tools for PvE now, but PvP will still be a struggle for people who cant pilot well but imo they made him easier with those WONDERFUL! new combos!
    RF: Great because he is like how he was during his release…god tier. Not as flashy as BM imo. Hes the same.
    VC: Nothing with this guy really changed imo. I feel like he was god clearing now in PvE, but nothing flashy and no idea still what his new active does. But he seems boring.
    Saw some Aisha play and EM got it great..and VP is still ok
    DW..no idea what happened to her

  • Qij says:

    So, speaking only for DW, I looked up the videos of her revamp in action.

    Delicious Starballs. Everywhere. Everytime. Is boontifuls.

    Also, just gotta say, not seeing what the complaints are about. Especially the ones that were made before anyone had even seen her in action. Those are particularly overblown and obnoxious.

    It’s like, “oh these are what they say the changes are WELL I ALREADY KNOW THEY SUCK AND I DON”T NEED TO SEE IT IN GAME,” because the stuff in the text is totally everything that we need to know and that they aren’t just the very basic effects. What it stuff does in game is pretty much always something people need to actually see before hitting that “reply” button.

    And even if these “”nerfs” were that bad, then y’all got a few good options:

    git gud and git betr

    or

    suck and whine like a baby

    OR,

    leave. Please and thank you and come again.

  • RIP_BM says:

    R.I.P BM for PVP

  • RIP_BM says:

    WTH:
    BM got nerfed (AGAIN):
    1. Can’t use ground impact anymore
    2. Can’t fart anymore using burning rush
    3. Refined physique is no longer exist (WTF)

  • Lol says:

    I don’t even see why people are so mad. It won’t kill the BM population or the Raven population lol. Like they said, they’ll balance all characters depending on how much each others are played. I hope they continue going on with what they said.

  • Anko says:

    Bruh, it goes like this.

    DW got a huge buff, which is what she needed. I played her in KR PvP and her zzz loop now actually HITS, and does tons of damage, she doesn’t even need skills…

    VP got visual updates and intense lag added to her skills. Bye Fart cloud.

    EM… One thing, Meteor shower.

  • ??? says:

    Ok, since some of you guys are clearly clueless, I’m gonna give you a rundown of my experience with DW’s changes.

    Like with every other revamped character, her basic command multipliers are all buffed. Some have not changed due to having generally already being high.

    Mana shield is gone. There’s no use crying over this, in the current revamp meta, you take so much damage, this is just a waste of mp and you’re better off just mana breaking. Pretty much every revamp character could break mana shield within 3 seconds without trying.

    Fireballs have all become starballs. This seems like a mixed nerf/buff if you think about it. DW can no longer ^x spam for good damage without feeding mp and it no longer works as an anti air mob in PvE. This isn’t very relative due to the fact that all her hits hurt now. ^z is a suitable replacement at a whopping 600% multiplier so ^^z spam (AKA knocking) is now viable again. Even more so due to her magical staff passive tossing on another 300% damage at a 75% proc rate. I expect this to get nerfed due to its overall absurdity though.

    Remember, starballs are augmented in Magical Make Up which means all her projectile commands now get a boost. Fireballs which turned into starballs did not receive this damage boost before. Her mp regen was also buffed considerably and combined with her Energetic Body will produce insane amounts of MP in mere seconds. If you don’t have 300 mp at least 80% of the time during MMU, you’re very likely doing something very very wrong. While the base duration of MMU was nerfed, she has 2 Sure Kill options which either buff the mp gain she gets or the duration. Either one is viable as with the mp gain, she can generate 300 mp back from Gust Storm on even a single target. The duration extension is more viable as the downtime goes from 30 seconds to 11 seconds which overall increases her insane damage output. Without MMU, starball spam with xx is still better for mp regen while zzz loop is better for damage. ^x and >>^x mp regen has not increased for some reason and so they are not good to loop for mp.

    Her sparkles like >>xx and her new extensions on >>^z and >>^x generate very good burst mp and is similar to the amount Asura gains on >>^zx. They also burn 2 mp on one large hit but that’s slightly irrelevant due to it hitting so much. One hit on the sparkles also does a very good amount of damage. Around 300-500% or so with the rest doing 100% multiplier hits.

    Energetic Body combined with power accel will explosively increase DW’s physical damage and it is very possible to thrash people in PvP with just zzz loop with very little resistance. PvP is unbalanced for revamped characters at the moment, but this is the biggest threat since LK could hit 50k per z due to a bug with his passives.

    Energy spurt is undeniably her weakest move. What was once a glorious skill which caused all to tremble in fear has now become a move which does absolutely nothing for the current DW. The damage isn’t even close to her 100 mp skill damage and for the cost and CD, you’re better off taking even chain fireball. Remember, buffs don’t affect this move so it does not scale with energetic body or power accel despite part of it’s damage not being fixed at all.

    Distortion is now very very good. While it costs 150 mp, it’s duration is very good and the best part is it can absorb more projectiles than it could before. But the best part is that it can repeatedly block hits. This means it easily thwarts LK’s armageddon blade since if he randomly hits it, he’ll end up dropping his combo. It also works nicely in the same way with Type H.

    Guillotine Press is now very strong with the heavy option being comparable with old 300 mp tier damage. Both hits stun and the multi hits while falling from the first stomp have been removed. The range isn’t as good as before, but it hits very hard and generates decent mp even without any buffs.

    Nothing much has changed with screw driver. Both the options are fairly useless so I won’t bother going over them.

    Supernova has been buffed immensely. With the option to increase it’s hits and slightly do less damage, it’s overall damage has skyrocketted even without any buffs. The increased hits also mean that it gets more mp than before and it can easily regen anywhere from 100 to 300 mp depending on the number of targets. To give you an idea of how powerful this skill is, it hits as much as her hyper active.

    Heavy Press and Impact Hammer now both have the option to ignore guards. This is useful for those characters with auto block or Chung’s heavy stance. They also do fairly good damage and it is much better than energy spurt. They hit roughly twice as hard as Energy Spurt I’d say. Heavy Press is much better now due to all hits stunning and can prevent mana breaking in PvP as it has a power stun. Impact hammer has a second option which increases it’s range making it very scary as you can just run into a sharpfall like ranged hitbox.

    DW’s new move speed passive is a blessing and a curse. While the increased movement speed while at low MP absolutely puts even Phoenix Talon to shame, at high MP, you generally end up having negative movement speed. This isn’t very detrimental as you can once again spam teleport without a ridiculous cost like before and you generally move as fast as RSs with Phoenix Talon. Precise platforming can become a problem however like in Ereda Island so mastery of your spacing will be very important unless they fix this.

    The loss of her speed accel aura isn’t very important. While the attack speed buff definitely helps, there is now the existence of 4-x and 7-x sets which grant a passive attack speed bonus when attacking and DW can easily trigger either of them effortlessly. People wouldn’t be able to take this buff anymore anyway due to power accel being much better at augmenting DPS combined with the new energetic body. Power Accel and Energetic body combined are essentially at the level of an adrenaline but you can always have it up. If you played in the days where andrenaline buffs were a thing, you know just how broken this is. Also, with DW’s mp regen, it is very detrimental to not be carrying as many special actives as possible. While you can easily just spam xx for damage, wasting all that mp is just a shame. I’ve played with 7 special actives and MMU, and I can personally say, I still have too much MP to the point where all my skills are almost always on CD.

    If there are any questions, ask them and I’ll try to answer. If they’re in any way sarcastic or from Endgame, I will not answer them as I don’t need to waste my time. The reason I will not answer anything from Endgame is due to his lack of adaptability. Time and time again he has shown an utter lack of understanding of acceptance of meta changing patches which have clearly shifted the balance of power. I can confidently say he probably still thinks LK is underpowered as he has claimed so all the way back since 2011. If you honestly think DW is weaker than EM or VP, bring me any clear argument proving she is just as good if not better than them.

  • Malle says:

    A while ago I commented on the advancedment of lwvel 12 enhancements…i stated “This is just the calm before the storm”. Now the Elsword/Rena renewal was the rain before the thunder….this Aisha/Raven renewal is officially the Thunder before the lightning……dear God i hope we don’t get lightning.



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