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Elsword | |||
Class Name |
Skill Name | Effect | Obtain level |
Lord Knight |
[Enhanced] Impact Smash | Damage increased by 1.2x | 86 |
[Enhanced] Armor Break | Damage increased by 1.2x | 87 | |
[Enhanced] Double Slash | Damage increased by 1.2x | 88 | |
[Enhanced] Armageddon Blade | Gives 10sec buff. Atk Spd +5%, Movement +10% | 89 | |
[Enhanced] Rolling Smash | Damage increased by 1.2x | 91 | |
Wind Slicer | Passive skill level increased | 92 | |
Auto Guard | Passive skill level increased | 93 | |
[Enhanced] Sand Storm | First hit activates as crit 100% | 94 | |
[Enhanced] Windmill | Damage increased by 1.2x | 96 | |
[Enhanced] Counter | Recover 15 MP upon successful counter | 96 | |
[Enhanced] Sonic Blade | MP Cost -20% | 98 | |
Warrior Physique | Passive skill level increased | 99 | |
Counter Patience | Passive skill level increased | 99 | |
Rune Slayer |
[Enhanced] Sword Wave | Damage increased by 1.2x | 86 |
[Enhanced] Critical Sword | Damage increased by 1.2x | 87 | |
[Enhanced] Storm Blade | +20% Maximize upon casting for a short time | 88 | |
[Enhanced] Phoenix Talon | Can give half powered phoenix buff to allies nearby | 89 | |
[Enhanced] Fire Rune | Damage increased by 1.2x | 91 | |
Sword Enchant | Passive skill level increased | 92 | |
Magic Chain | Passive skill level increased | 93 | |
[Enhanced] Sword Fire | Damage increased by 1.2x | 94 | |
[Enhanced] Luna Blade | Damage increased by 1.2x | 96 | |
[Enhanced] Magic Counter | MP Cost -50% | 96 | |
[Enhanced] Splash Explosion | Cooldown -20% | 98 | |
Rune Mastery | Passive skill level increased | 99 | |
Magic Resistance Mastery | Passive skill level increased | 99 | |
Infinity Sword |
[Enhanced] Fatal Slap | Damage increased by 1.2x | 86 |
[Enhanced] Mirage Sting | Damage increased by 1.2x | 87 | |
[Enhanced] Final Strike | Cast speed increased, last hit doesn’t launch targets away and gives large hitstun instead | 88 | |
[Enhanced] Phantom Sword | Crit damage +5% for 15sec upon casting | 89 | |
[Enhanced] Harsh Chaser | Damage increased by 1.2x | 91 | |
Cruel Slayer | Passive skill level increased | 92 | |
Sudden Strike | Passive skill level increased | 93 | |
[Enhanced] Rage Cutter | Damage increased by 1.2x | 94 | |
[Enhanced] Maelstrom Rage | knockdown -2 per hit | 96 | |
[Enhanced] Compact Counter | Damage increased by 1.2x | 96 | |
[Enhanced] Sword Blasting | Swords get fired forwards and pierces 2 times. | 98 | |
Sharp Sword | Passive skill level increased | 99 | |
Lightning Surge | Passive skill level increased | 99 | |
Aisha | |||
Class name | Skill Name | Effect | Obtain level |
Dimension Witch |
[Enhanced] Super Nova | MP Cost -50 | 86 |
[Enhanced] Guillotine Press | Damage increased by 1.2x | 87 | |
[Enhanced] Energy Drain | Skill range increased (700 -> 900) | 88 | |
[Enhanced] Wormhole | Skill Duration +20% | 89 | |
[Enhanced] Energy Spurt | Cooldown -4sec | 91 | |
Magic Staff | Passive skill level increased | 92 | |
[Enhanced] Heavy Press | Damage increased by 1.2x | 93 | |
[Enhanced] Space Distortion | Cooldown -3sec | 94 | |
[Enhanced] Screw Driver | Damage increased by 1.2x | 96 | |
[Enhanced] Energetic Body | Enhanced Buff – P.Atk 10% -> 12% – M.Def 25% -> 30% – MP recovery 20% -> 24% |
97 | |
[Enhanced] Impact Hammer | Cast speed x1.25 | 98 | |
Manaflow Overdrive | Passive skill level increased | 99 | |
Space Leap | Passive skill level increased | 99 | |
Void Princess | [Enhanced] Aging | Debuff Duration +5sec | 86 |
[Enhanced] Death Field | Damage increased by 1.2x | 87 | |
[Enhanced] Mana Intake | MP Absorb amount +5 | 88 | |
[Enhanced] Petite Angkor | Damage increased by 1.2x | 89 | |
[Enhanced] Plasma Cutter | Cooldown -4sec | 91 | |
Shadow’s Contract | Passive skill level increased | 92 | |
[Enhanced] Hell Stone | Damage increased by 1.2x | 93 | |
[Enhanced] Phantom Breathing | Cooldown -3sec | 94 | |
[Enhanced] Hell Drop | Target tracking speed +20% | 96 | |
[Enhanced] Shadow Body | Enhanced Buff – P.Atk 10% -> 12% – MP recovery 15% -> 18% |
97 | |
[Enhanced] Dark Burst | Last hit doesn’t push targets away | 98 | |
Deathly Shadow | Passive skill level increased | 99 | |
Energy Discharge | Passive skill level increased | 99 | |
Elemental Master |
[Enhanced] Meteor Shower | Damage increased by 1.2x | 86 |
[Enhanced] Blizzard Shower | Cooldown -2sec | 87 | |
[Enhanced] Meditation | Cooldown -5sec | 88 | |
[Enhanced] Circle Flame | MP cost -20% | 89 | |
[Enhanced] Blaze Step | Damage increased by 1.2x | 91 | |
Endless mana | Passive skill level increased | 92 | |
[Enhanced] Chain lightning | Cast speed x1.3 | 93 | |
[Enhanced] Cyclone | Knockdown -2 per hit | 94 | |
[Enhanced] Lightning Shower | Damage increased by 1.2x | 96 | |
[Enhanced] Elemental Body | MP absorption per projectile +1 | 97 | |
[Enhanced] Chain Burst | Last hit doesn’t push targets away | 98 | |
Elemental Affinity | Passive skill level increased | 99 | |
Elemental Research | Passive skill level increased | 99 | |
Rena | |||
Class name | Skill Name | Effect | Obtain level |
Night Watcher |
[Enhanced] Eldrasil’s Fury | Seed duration increased by 3sec | 86 |
[Enhanced] Briar Trap | More difficult to shake traps off | 87 | |
[Enhanced] Karma | Cooldown -5sec | 88 | |
[Enhanced] Evoke | Range x1.2% | 89 | |
[Enhanced] Delayed Fire | Stacked explosion damage increased by 1.2x | 91 | |
[Enhanced] Call of Ruin | Skill cast speed x1.2 | 92 | |
Calculated Strike | Upon successful hit recovers HP [Stack amount] x 1.7%
ZZZZ[Z] : Doesn’t knock down, knockdown -8.3 ZXX[X] : Damage increased [ 1 + ( [Stack amount] × 0.15 ) ] |
93 | |
[Enhanced] Trapping Arrow- Fungus | [Poison Mist] -5 mana burn added | 94 | |
[Enhanced] Gliding Stirke | Cooldown time -3sec | 96 | |
[Enhanced] Seed of Wrath | 20% chance of throwing additional seed | 97 | |
[Enhanced] Furious Engage | Last hit doesn’t launch | 98 | |
Sharpened Arrows | Passive skill level increased | 99 | |
Vital Point Piercing | Passive skill level increased | 99 | |
Wind Sneaker | [Enhanced] Low Kick | Damage increased by 1.2x | 86 |
[Enhanced] Back Kick | Upon successful hit with Back Kick, can press skill key again to cast additional Low Kick. (MP cost 20) | 87 | |
[Enhanced] Dive Kick Bombing | Black Hole feature added when charging forward | 88 | |
[Enhanced] Assault Impact | Cooldown -1sec | 89 | |
[Enhanced] Nature Force | MP Recovery penalty -10% | 91 | |
[Enhanced] Violent Attack | [Downwards hit] -2 manaburn per hit | 92 | |
Nature’s Affinity | Max MP +125
Reduced damage +20% MP recovery +20% Attribute resistance +175 |
93 | |
[Enhanced] Airelinna | Range x1.2 | 94 | |
[Enhanced] Sharp Fall | [Shockwave] Damage increased depending on height of the fall (Max 50%) | 96 | |
[Enhanced] Reflect Kick | Super armor when casting | 97 | |
[Enhanced] Slide Double Kick | MP recovery for failed hit increased to 75% | 98 | |
Power Shot | Passive skill level increased | 99 | |
Flexible Movement | Passive skill level increased | 99 | |
Grand Archer |
[Enhanced] Hunter’s Steadiness | Super armor when casting | 86 |
[Enhanced] Shooting Magnum | -5 manaburn per hit | 87 | |
[Enhanced] Crazy Shot | Last hit doesn’t launch | 88 | |
[Enhanced] Rapid Shot | MP cost -10 | 89 | |
[Enhanced] Stigma Shot | Movement decrease +10% | 91 | |
[Enhanced] Gungnir | [Magic Spear] Damage increased by 1.2x | 92 | |
Arrow Mastery | Passive skill level increased | 93 | |
[Enhanced] Wind Blast | MP cost decreased by -30 | 94 | |
[Enhanced] Aero Strafe | Cooldown -3sec | 96 | |
[Enhanced] Invisible Trap | Duration +7sec | 97 | |
[Enhanced] Freezing Arrow | Explosion damage added upon hit | 98 | |
Vibe Shot | Passive skill level increased | 99 | |
Nature’s Sense | Passive skill level increased | 99 | |
Raven | |||
Class name | Skill Name | Effect | Obtain level |
Veteran Commander |
[Enhanced] Napalm Grenade | Mp cost -30% | 86 |
[Enhanced] Mental Crash | Damage increased by 1.2x | 87 | |
[Enhanced] Hellfire Gatling | Maximize increased for short time upon casting. | 88 | |
[Enhanced] Giga Prominence | Damage increased by 1.2x | 89 | |
[Enhanced] Breaking Fist | Explosion range x1.3 | 91 | |
Mercenary Behavior | Passive skill level increased | 92 | |
Veteran | Passive skill level increased | 93 | |
[Enhanced] Ignition Crow – Napalm | Cast speed increased | 94 | |
[Enhanced] Ignition Crow – Incinerator | Cast speed increased | 96 | |
[Enhanced] Ground Impact | Damage increased by 1.2x | 96 | |
[Enhanced] Deadly Raid | Damage increased by 1.2x | 98 | |
Mercenary Survival Strategy | Passive skill level increased | 99 | |
Overheat Mode Activated! | Passive skill level increased | 99 | |
Blade Master |
[Enhanced] Fatal Wound | Damage increased by 1.2x | 86 |
[Enhanced] Armor Crash | Damage increased by 1.2x | 87 | |
[Enhanced] Hypersonic Stab | Damage increased by 1.2x | 88 | |
[Enhanced] Bloody Accel | Damage increased by 1.2x | 89 | |
[Enhanced] Sonic Slash | MP burn per hit +1 | 91 | |
Fine Swordsmanship | Passive skill level increased | 92 | |
Victor’s Dignity | Passive skill level increased | 93 | |
[Enhanced] Giga Drive – Limiter | Damage increased by 1.2x | 94 | |
[Enhanced] Shockwave -Cutter | Maximize increased for short time upon casting | 96 | |
[Enhanced] Cut tendon | Damage increased by 1.2x | 96 | |
[Enhanced] Wolf Fang | Damage increased by 1.2x | 98 | |
Winning Strategy | Passive skill level increased | 99 | |
Evacuation! | Passive skill level increased | 99 | |
Reckless Fist | [Enhanced] Mega Drill Break | -2 manaburn per hit | 86 |
[Enhanced] Weapon Crash | Damage increased by 1.2x | 87 | |
[Enhanced] Guardian Strike | Damage increased by 1.2x | 88 | |
[Enhanced] Nuclear | Damage increased by 1.2x | 89 | |
[Enhanced] Limit Crusher | 100% stun chance when fully charged | 91 | |
Exploding Nasod Hand | Passive skill level increased | 92 | |
Victor’s Confidence | Passive skill level increased | 93 | |
[Enhanced] Arch Enemy | Additional Nasod spear and cast speed increased | 94 | |
[Enhanced] Wild Charge | Required time for full charge -30% | 96 | |
[Enhanced] Enchant Hand | Hitstun time increased and cast speed increased | 96 | |
[Enhanced] X Crash | Recovers 30% of spent MP when first hit misses | 98 | |
Refined Physique | Passive skill level increased | 99 | |
Subliminal Rage | Passive skill level increased | 99 |
Eve | |||
Class name | Skill Name | Effect | Obtain level |
Code Nemesis |
[Enhanced] Hornet Sting | Projectiles follows path | 86 |
[Enhanced] Atomic Blaster | Fires plasma particle bullets (100% command crit chance on targets that were hit) | 87 | |
[Enhanced] Generate Black Hole | Black Hole range and power x1.2 | 88 | |
[Enhanced] Tesla Shock : Short | Knockdown reduction rate +10 | 91 | |
[Enhanced] Junk Break | MP cost -10% | 92 | |
Enhance Nasod’s Weapon | Passive skill level increased | 93 | |
Concentration Aura | Passive skill level increased | 89 | |
[Enhanced] Assault Spear – Judgment | Generates black hole while spear is forming | 94 | |
[Enhanced] Iron Scraps | Range x1.2 | 96 | |
[Enhanced] Spear Burst | Damage range x2 | 97 | |
[Enhanced] Atomic Shield | Enemy movement -50% inside shield | 98 | |
Queen of Vengeance | Awk Charge +10% | 99 | |
Queen of Destruction | Passive skill level increased | 99 | |
Code Empress |
[Enhanced] Surface Cutting | [Piercing Slash] Cancels mana break | 86 |
[Enhanced] Oberon Guard | Barrier range x1.5 | 87 | |
[Enhanced] Heaven’s Fist – Sweeper | Removed damage penalty/time | 88 | |
[Enhanced] Tesla Shock: Swing | Knockdown reduction rate +10 | 91 | |
[Enhanced] Genocide Ripper | Gives 5sec ‘cannot dash’ debuff to hit targets | 92 | |
Queen’s Authority | Passive skill level increased | 93 | |
Electron Accelerator | Passive skill level increased | 89 | |
[Enhanced] Assault Spear – Buster | Can be used in air | 94 | |
[Enhanced] Space Wrench | First hit damage increased | 96 | |
[Enhanced] Spitfire | Range x1.3 | 97 | |
[Enhanced] Electronic Field | [Dispersing Bullets] Changed to homing projectiles for certain time | 98 | |
Queen’s Blessing | Critical chance of summons 100% when HP of caster is 25% or less | 99 | |
Nasod Recharge | Passive skill level increased | 99 | |
Code Battle Seraph |
[Enhanced] Kugel Blitz | Duration increased by 2sec | 86 |
[Enhanced] Particle Ray | Can be adjusted while skill key is pressed | 87 | |
[Enhanced] Giga Stream | Damage increased by 1.2x | 88 | |
[Enhanced] Tesla Shock : Spear | Knockdown reduction rate +10 | 91 | |
[Enhanced] Linear Divider | Damage increased by 1.2x | 92 | |
[Enhanced] Ultra Optical Investigation | Critical Chance +10% when using fields | 93 | |
Photon Booster | Passive skill level increased | 89 | |
[Enhanced] Energy Needles | Damage increased by 1.2x | 94 | |
[Enhanced] Thousand Star | When firing everything at once, projectiles pierces 1 time | 96 | |
[Enhanced] Taser Pilum | Full charge time reduced by 50% | 97 | |
[Enhanced] Energetic Heart | Boost movement command’s maximum amount limit removed. (Additional movement costs 8 MP) | 98 | |
High-Power Electronic Ciruit | Passive skill level increased | 99 | |
El Energy Reactor | Passive skill level increased | 99 | |
Chung | |||
Class name | Skill Name | Effect | Obtain level |
Iron Paladin |
[Enhanced] Brutal Swing | Damage increased by 1.2x | 86 |
[Enhanced] Sudden Buster | MP Cost -20% | 87 | |
[Enhanced] Lunatic Fury | Damage increased by 1.2x | 88 | |
[Enhanced] Pain of Caladbolg | Cooldown time -4sec | 89 | |
[Enhanced] Artillery Nova | Firing speed and range x1.5 | 91 | |
Strong Will | Passive skill level increased | 92 | |
Elemental Training | Passive skill level increased | 93 | |
[Enhanced] Iron Howling | Additional use MP cost -5 | 94 | |
[Enhanced] Land Demolisher – Earthquake | Damage increased by 1.2x | 96 | |
[Enhanced] Guard | MP consumption during guard -2 | 97 | |
[Enhanced] Wonder Wall | MP cost -15% | 98 | |
Veteran Technique | Passive skill level increased | 99 | |
Advanced Metabolic Boost | Passive skill level increased | 99 | |
Deadly Chaser |
[Enhanced] Deadly Shot | 50% chance of piercing once | 86 |
[Enhanced] Trick Shot | Debuff duration -2sec | 87 | |
[Enhanced] Artillery Strike – Quantum Ballista | Damage increased by 1.2x | 88 | |
[Enhanced] Shooting Star | Damage increased by 1.2x | 89 | |
[Enhanced] Rumble Shot | Knockdown per hit -2 | 91 | |
Intense Showtime | Passive skill level increased | 92 | |
Remodel Rifle | Passive skill level increased | 93 | |
[Enhanced] Heavy Railgun | Damage penalty/distance removed | 94 | |
[Enhanced] Comet Crasher | Cooldown -2sec | 96 | |
[Enhanced] Rapid Cannon | Cast Speed x1.3 | 97 | |
[Enhanced] Bullet Blitz | Damage increased by 1.2x | 98 | |
Tussle Technique | Passive skill level increased | 99 | |
Gas Piston System | Passive skill level increased | 99 | |
Tactical Trooper |
[Enhanced] Impact Detonation | Damage increased by 1.2x | 86 |
[Enhanced] Magnum Shot | Cannonball consumption -1 | 87 | |
[Enhanced] Chaos Cannon | Damage increased by 1.2x | 88 | |
[Enhanced] Commander’s Mark | Debuff duration +5sec | 89 | |
[Enhanced] Carpet Bombing | Damage increased by 1.2x | 91 | |
Mobile Shelling | Passive skill level increased | 92 | |
Reload Mastery | Passive skill level increased | 93 | |
[Enhanced] Tactical Field | Enhanced Buff – Damage 15% -> 20% – Damage Reduction 30% -> 35% |
94 | |
[Enhanced] Artillery Strike – Missile Shower | Damage increased by 1.2x | 96 | |
[Enhanced] Mortar | Cooldown -3sec | 97 | |
[Enhanced] Cannon Strike | Cast Speed x1.3 | 98 | |
Cannoneer’s Perserverance | Passive skill level increased | 99 | |
Reaction Gloves | Passive skill level increased | 99 | |
Ara | |||
Class name | Skill Name | Effect | Obtain level |
Sakra Devanam |
[Enhanced] Tiger Stance 1 : Tiger Claw | Damage increased by 1.2x | 86 |
[Enhanced] Fall | Cooldown -2sec | 87 | |
[Enhanced] Dragon Stance 4 : Moonlight Slash | Skill key input time -20% | 88 | |
[Enhanced] Suppression : Justice | All speed decrease amount +10% All defense decrease amount +10% |
89 | |
[Enhanced] Quick Thrust | Range x1.3 | 89 | |
[Enhanced] Tiger Stance 3 : Earth Axis | Damage increased by x1.2 | 91 | |
[Enhanced] Tiger Stance 4 : Raging Wave | Armor break chance 33% | 92 | |
Energy Activation | Passive skill level increased | 93 | |
Full Moon Slash | Passive skill level increased | 94 | |
[Enhanced] Flying Kite | Can be used in air | 96 | |
[Enhanced] Counter Switch | 3sec of +30% maximize upon successful counter | 97 | |
[Enhanced] Matchless Truth | Cooldown -4sec | 98 | |
Tiger’s Power | Passive skill level increased | 99 | |
Ultimate Spearmanship | Passive skill level increased | 99 | |
Yama Raja | [Enhanced] Rakshasa Stance 1 : Soul Reaping | Cooldown -1sec | 86 |
[Enhanced] Life Swap | Damage increased by 1.2x | 87 | |
[Enhanced] Mana Swap | Damage increased by 1.2x | 87 | |
[Enhanced] Rakshasa Stance 3 : Spear Prison | Damage increased by 1.2x | 88 | |
[Enhanced] Suppression : Energy | All speed decrease amount +10% All defense decrease amount +10% |
89 | |
[Enhanced] Force Spear | Cooldown -1sec | 89 | |
[Enhanced] High Speed | All Speed +10% upon using skills for 6 sec. (Max 3 Stack) | 91 | |
[Enhanced] Rakshasa Stance 2 : Energy Burst | Energy Cost -1 | 92 | |
Energy Enhancement | Passive skill level increased | 93 | |
Howling Wolf | Passive skill level increased | 94 | |
[Enhanced] Energy Void | Cooldown -5sec | 96 | |
[Enhanced] Repel | Energy Cost -1 | 97 | |
[Enhanced] Rakshasa Stance 4 : Soul Escape | Cooldown -2sec | 98 | |
Hell Gate | Passive skill level increased | 99 | |
Resurrection | Passive skill level increased | 99 | |
Asura | [Enhanced] Phantom Fox Stance 2 : Discordance | Damage increased by 1.2x | 86 |
[Enhanced] Mana Drain | Can absorb from up to maximum 3 targets | 87 | |
[Enhanced] Exorcism Stance 4 : Darkness Sever | MP cost -10 Cooldown -1sec |
88 | |
[Enhanced] Suppression : Specter | All speed decrease amount +10% All defense decrease amount +10% |
89 | |
[Enhanced] Heavenly Strike | Bleeding duration +1sec | 89 | |
[Enhanced] Phantom Fox Stance 3 : Rapid Raid | Range +20% | 91 | |
[Enhanced] Phantom Fox Stance 4 : Fox’s Meal | Damage increased by 1.2x | 92 | |
Specter Power Release | Passive skill level increased | 93 | |
Repose of Souls | Passive skill level increased | 94 | |
[Enhanced] Fox Fire | Debuff duration +33% | 96 | |
[Enhanced] Specter Walk | Cooldown -3sec | 97 | |
[Enhanced] Spell : Necromancy | Critical,AddDmg +10% | 98 | |
Fox’s Laugh | Passive skill level increased | 99 | |
Spell : Spiritual Eye | Passive skill level increased | 99 | |
Elesis | |||
Class name | Skill Name | Effect | Obtain level |
Grand Master |
[Enhanced] Power Break | Damage increased by x1.2 | 86 |
[Enhanced] Leap | Shockwave range x1.2 | 87 | |
[Enhanced] Sword of Judgment | Max Damage Charge time -50% (Max 2sec charge -> Max Damage when charged for 1sec) Max Charge time doesn’t change |
88 | |
[Enhanced] Sword of Victory | Damage increased by 1.2x | 89 | |
[Enhanced] Provoke | Debuff duration x1.5 | 91 | |
Initiate | Passive skill level increased | 92 | |
Enhanced Agility | Passive skill level increased | 93 | |
[Enhanced] War Prelude | Damage increased by 1.2x | 94 | |
[Enhanced] Juggernaut Buster | Damage increased by 1.2x | 96 | |
[Enhanced] Juggernaut Buster – Tempest | Damage increased by 1.2x | 96 | |
[Enhanced] Drastic Charge | MP consumption while charging -5sec | 97 | |
[Enhanced] Sonic Blade | Damage increased by 1.2x | 98 | |
Waltz of the Sword | Passive skill level increased | 99 | |
Skilled Knight | Passive skill level increased | 99 | |
Blazing Heart |
[Enhanced] Avatar of Fire | Damage and effect range x1.2 | 86 |
[Enhanced] Fireplay | Damage increased by 1.2x | 87 | |
[Enhanced] Infernal Blade | Last hit doesn’t launch | 88 | |
[Enhanced] Eternal Fire | Damage increased by 1.2x | 89 | |
[Enhanced] Red Lotus Sword | Damage increased by 1.2x | 91 | |
Blooming Flame | Passive skill level increased | 92 | |
Enhanced Concentration | Passive skill level increased | 93 | |
[Enhanced] Blazing Dance | Skill range x1.2 | 94 | |
[Enhanced] Blazing Dance – Blazing Dance | Skill range x1.2 | 94 | |
[Enhanced] Blazing Wing | Projectile speed x1.5 | 96 | |
[Enhanced] Flame Rose | Recover half of used MP when attack fails | 97 | |
[Enhanced] Fire Wall | Damage increased by 1.2x | 98 | |
Fire Stigma | Passive skill level increased | 99 | |
Invincible Fire | Passive skill level increased | 99 | |
Crimson Avenger | [Enhanced] Injection Stigma | Consumes 45% HP for P.Atk | 86 |
[Enhanced] Shade Scratch | Damage increased by 1.2x | 87 | |
[Enhanced] Burning Phantom | Black Hole range and power x1.5 | 88 | |
[Enhanced] Brandish Breaker | Damage increased by 1.2x | 89 | |
[Enhanced] Shadow Edge | Duration +4sec | 91 | |
Judgement | Passive skill level increased | 92 | |
Revenge of Blood | Passive skill level increased | 93 | |
[Enhanced] Blood Cutter | Damage increased by 1.2x | 94 | |
[Enhanced] Shade the Illusion | Buff Duration +10sec | 96 | |
[Enhanced] Assault Strike | Damage increased by 1.2x | 97 | |
[Enhanced] Dread Weapon | Skill MP cost -20% | 98 | |
Condemnation | Passive skill level increased | 99 | |
Overflowing Blood | Passive skill level increased | 99 |
Add | |||
Class name | Skill Name | Effect | Obtain level |
Lunatic Psyker |
[Enhanced] Dynamo Config – Pylon | Narrower hit intervals | 86 |
[Enhanced] Dynamo Config – Magnetron | 100% chance of 1 extra Magnetron(Max 4) | 87 | |
[Enhanced] Stasis Field | Energy gather time increased from 15 to 20 sec | 88 | |
[Enhanced] Twirl Rush | Damage increased by 1.2x | 89 | |
[Enhanced] Conqueror | Cooldown -33% | 91 | |
Body of Transcendence | Passive skill level increased | 92 | |
Particle Storm | Passive skill level increased | 93 | |
[Enhanced] Psychic Storm | Effect for using 1 MtP increased to x1.05 (x1.15 when using 3) | 94 | |
[Enhanced] EMP Shock | Damage increased by 1.2x | 96 | |
[Enhanced] Psyonic Beat | Damage increased by 1.2x | 97 | |
[Enhanced] Quicksilver Accel | Doesn’t use MtP when awakened | 98 | |
Output Exchange | Passive skill level increased | 99 | |
Fantasy Tracer | Passive skill level increased | 99 | |
Mastermind | [Enhanced] Dynamo Config – Pylon | Narrower hit intervals | 86 |
[Enhanced] Dynamo Config – Fission Shot | Cooldown -2sec | 87 | |
[Enhanced] Psyonic Generator | Time between skill cast and explosion reduced | 88 | |
[Enhanced] Dynamo Config – Flick Disk | Cooldown -1sec | 89 | |
[Enhanced] Phantom Seeker | Cooldown -5sec | 91 | |
Dynamo Factory – Transform Reinforcement | Passive skill level increased | 92 | |
Hidden Records | Passive skill level increased | 93 | |
[Enhanced] Install – Starfall | When awakened, uses 1 MtP to create 1 additional starfall with 100% duration | 94 | |
[Enhanced] Install – Ultimate Furry | MP cost -20 | 96 | |
[Enhanced] Dynamo Config – Delayed Explosion | Projectile homing range +50% | 97 | |
[Enhanced] Install – Shooting Chaser | Cooldown -2sec | 98 | |
New Update! | Passive skill level increased | 99 | |
Transform Offense Mode | Passive skill level increased | 99 | |
Diabolic Esper |
[Enhanced] Dynamo Config – Pylon | Narrower hit intervals | 86 |
[Enhanced] Seal of Time | Reuse Debuff cooldown reduced to 60sec | 87 | |
[Enhanced] Stardust Shower | 50% chance of 100% critical hit, ignores guard | 88 | |
[Enhanced] Mind Break | M.Atk decrease effect x.1.3 | 89 | |
[Enhanced] Maximum Strike | Damage increased by 1.2x | 91 | |
Mind Control | Passive skill level increased | 92 | |
Time Control | Passive skill level increased | 93 | |
[Enhanced] Void Field | Cooldown -4sec | 94 | |
[Enhanced] Moonlight Rhapsody | Cooldown -3sec | 96 | |
[Enhanced] Force Finger | Cooldown -1sec | 97 | |
[Enhanced] Reverse Stigma | Target lock duration +2sec | 98 | |
Mind Circle | Passive skill level increased | 99 | |
ESP | Passive skill level increased | 99 | |
LuCiel | |||
Class name | Skill Name | Effect | Obtain level |
Dreadlord | [Enhanced] Dark Crescent | Damage increased by 1.2x | 86 |
[Enhanced] Power of Oriax | Command/Active back attack damage +20% | 87 | |
[Enhanced] Apollyon | Damage increased by 1.2x | 88 | |
[Enhanced] Ambush Attack | 100% crit on successful Back Attack | 89 | |
Communication – Amplification | Passive skill level increased | 91 | |
[Enhanced] Terror Absorption | Damage increased by 1.2x | 92 | |
[Enhanced] Supreme Punishment | Can be used in air | 93 | |
Lord of Terror | Passive skill level increased | 94 | |
[Enhanced] Summon Darkness | Same stats as caster -> 150% stats of caster( 55% in PvP) | 96 | |
[Enhanced] Oblivion | Damage increased by 1.2x | 97 | |
[Enhanced] Shackling Chain | shacking range x1.2 | 98 | |
[Enhanced] Phantom Blade | Damage increased by 1.2x | 98 | |
[Enhanced] Dancing Blade | Damage increased by 1.2x | 98 | |
Force of Fear | Passive skill level increased | 99 | |
Threat of Terror | Passive skill level increased | 99 | |
Noblesse | [Enhanced] Demonic Breath | press skill key repeatedly to enhance skill by 10 stage (10 MP per stage -> 5 MP per stage) |
86 |
[Enhanced] Fantasy Impromptu – 1st Movement | Damage increased by 1.2x | 87 | |
[Enhanced] Eschaton | Damage increased by 1.2x | 88 | |
[Enhanced] Shadow | Damage increased by 1.2x | 89 | |
Communication – Restoration | Passive skill level increased | 91 | |
[Enhanced] Soul Sigil | Damage increased by 1.2x | 92 | |
[Enhanced] Shadow | Damage increased by 1.2x | 93 | |
Spiritual Enhancement | Passive skill level increased | 94 | |
[Enhanced] Twilight Judgment | +1 ammo | 96 | |
[Enhanced] Fantasy Impromptu – 2nd Movement | Damage increased by 1.2x | 97 | |
[Enhanced] Swift Smash | Can obtain ‘gathered soul’ when using skill | 98 | |
[Enhanced] Spectral Spear | +2 Homing souls | 98 | |
Tribute | Passive skill level increased | 99 | |
Nobility | Passive skill level increased | 99 | |
Demonio | [Enhanced] Bloodlust | +5% chance of double attack | 86 |
[Enhanced] Nightmare | Damage increased by 1.2x | 87 | |
[Enhanced] Altar of Evil | Damage increased by 1.2x | 88 | |
[Enhanced] Phantom Circle | Cooldown -5sec | 89 | |
Communication – Absorption | Passive skill level increased | 91 | |
[Enhanced] Rapid Impact | Can be used in air | 92 | |
[Enhanced] Desperado | Activate when 5 entities are restrained -> changed to when 3 are restrained | 93 | |
Invasion of Demonic Energy | Passive skill level increased | 94 | |
[Enhanced] Sinister Mind | Skill MP cost -10% | 96 | |
[Enhanced] Transcendence | Damage increased by 1.2x | 97 | |
[Enhanced] Punisher | Damage increased by 1.2x | 98 | |
[Enhanced] Garden of Haures | Summoned NPC duration (HP starts decreasing 15sec -> 20sec) |
98 | |
Manic Demon Form – Thirst | Passive skill level increased | 99 | |
Manic Demon Form – Destruction | Passive skill level increased | 99 | |
Rose | |||
Class name | Skill Name | Effect | Obtain level |
Storm Trooper |
[Enhanced] FM-31 Grenade Launcher | Damage increased by 1.2x | 86 |
[Enhanced] Laser Rifle | MP Cost -10% | 87 | |
[Enhanced] Quantum Bomb | MP Cost -10% | 88 | |
[Enhanced] Miracle Vision | ECP Cost +5, Decreases all skill cooldown by 10% | 89 | |
[Enhanced] PT-15 Prototype | Damage increased by 1.2x | 91 | |
[Enhanced] Operation Raze | Cooldown -5sec | 92 | |
Shear Plate <Passive> | Passive skill level increased | 93 | |
[Enhanced] FM-92 MK2 Lancer SW | Damage increased by 1.3x | 94 | |
[Enhanced] Pampero Booster | Damage increased by 1.2x | 96 | |
[Enhanced] X-1 Extruder | Skill cast speed, projectile speed 1.2x | 97 | |
[Enhanced] Booster Cannon | Damage increased by 1.2x | 97 | |
[Enhanced] Plasma Shock | Damage increased by 1.2x | 98 | |
Heavy Weapon Mastery | Passive skill level increased | 99 | |
Eagle’s Radar | Passive skill level increased | 99 | |
Crimson Rose |
[Enhanced] Sonic Spike | additional -2 Manaburn per hit | 86 |
[Enhanced] Moving Shot | Movement increased by 2% for 10 sec for additional shots | 87 | |
[Enhanced] Gun Dance | Damage increased by 1.2x | 88 | |
[Enhanced] Chain Powder | Normal gun damage +10% | 89 | |
[Enhanced] Western Fire | When back hit is activated, cooldown decreased to 1.5x | 91 | |
[Enhanced] Bloody Carnival | Attack range 1.2x | 92 | |
Bloody Action | Passive skill level increased | 93 | |
[Enhanced] Bloody Spike | Damage increased by 1.2x | 94 | |
[Enhanced] Multi-Headshot | Mag fire amount decreased by 50%, damage per hit 2x | 96 | |
[Enhanced] Bloody Chain | Damage increased by 1.2x | 97 | |
[Enhanced] Kill Point | Hit targets get 35% defense reduction for 2 sec (1.5sec -> 2sec) | 97 | |
[Enhanced] Gun Guard | 100% chance of [Topspin] activating when hit from the back while using skill | 98 | |
Saw Blade | Passive skill level increased | 99 | |
Death by Revolver | Passive skill level increased | 99 | |
Freyja | [Enhanced] Freezing Bullet | Freeze debuff 1.3x | 86 |
[Enhanced] G-18C Freezing Grenade | Damage increased by 1.2x | 87 | |
[Enhanced] EMP Storm | Cooldown -5sec | 88 | |
[Enhanced] Servo Nitro | MP recovery +15% when hitting or getting hit in air | 89 | |
[Enhanced] Spiral Shot | Skill cast speed x1.2 | 91 | |
[Enhanced] Neil Sniping | Recovery 37 MP per unused bullets when skill is force cancelled | 92 | |
Arsenal Reinforcement | Passive skill level increased | 93 | |
[Enhanced] C4 Remote Control | Bomb load amount reduced to 3 Damage per bomb x1.5 |
94 | |
[Enhanced] Photon Bomb | Damage increased by 1.2x | 96 | |
[Enhanced] Phantom Chaser | Cooldown -3sec Cast speed x1.2 |
97 | |
[Enhanced] G-96 Pressure Grenade | Damage increased by 1.2x | 97 | |
[Enhanced] Blazing Bullet | Chain explosion damage decreases gradually 100%, 66%, 33% | 98 | |
Key of Proof | Passive skill level increased | 99 | |
Quarter Master | Passive skill level increased | 99 | |
Optimus | [Enhanced] Ex-S Viper | Viper fire speed x1.2 | 86 |
[Enhanced] Sparrow Factory | Damage increased by 1.2x | 87 | |
[Enhanced] Mecha Drop | Damage increased by 1.2x | 88 | |
[Enhanced] Limit Over | All Skill damage +5% | 89 | |
[Enhanced] Magnetic Guarder | Defense, Damage reduction, M.Atk additional +5% | 91 | |
[Enhanced] G-0 Battleroid | Damage increased by 1.2x | 92 | |
G-Extention | Passive skill level increased | 93 | |
[Enhanced] G-1 Corona | MP cost -20 | 94 | |
[Enhanced] G-4 Frisbee | Damage increased by 1.2x | 96 | |
[Enhanced] G-3 Raptor | Damage increased by 1.2x | 97 | |
[Enhanced] G-2 Rolling Thunder | Rolling Thunder duration +5sec | 97 | |
[Enhanced] Magnetism Field | Magnetic Field duration 1.5x | 98 | |
Mecha Generator | Passive skill level increased | 99 | |
G-Mastery | Passive skill level increased | 99 |
a
More attack speed for LK *-*
Only for 10 seconds
I guess its only useful in pvp after initial stab other wise I don’t see any use.
Hope this patch fixes Asura’s bugged Necro buff (only gives 1%).
No significant buff for CBS :/ was expecting kugel to get extra dmg (after shock dmg increase) *depressed*…
[Enhanced] Phoenix Talon : Can give half powered phoenix buff to allies nearby
and me as GA will be
shit shit shit shit shit .. .. ..
User “We want more damage cus +12 is not enough”
KOG “Here you go”
Honestly…. but after this they will complain that the game is too easy -_-. At this point KOG should go full retarded and do whatever the fuck they want to do, users complain for every single thing but don’t really care about the game. Last KOGs meetings are the proof of this.
[Enhanced] Energy Drain Skill range increased (700 -> 900)
Magic Staff Passive skill level increased
[Enhanced] Meditation Cooldown -5sec
Endless mana Passive skill level increased
[Enhanced] Lightning Shower Damage increased by 1.2x
Elemental Research Passive skill level increased
Who’s ready to get fucked~?
“Damage increased by 1.2x” for IS skills (except sword blasting/final strike and the damn true for phantom sword)… meh… -.-‘
I love how every BH’s skills have only a ‘x1.2 increased damage’. Thanks for that, I guess.
It’s literally 90% skill damage x 1.2
Why did it take so long to come up with that…
Which skill?
Rune Slayer
[Enhanced] Phoenix Talon Can give half powered phoenix buff to allies nearby
Void Princess
[Enhanced] Hell Drop Target tracking speed +20%
Night Watcher
[Enhanced] Briar Trap More difficult to shake traps off
Calculated Strike Upon successful hit recovers HP [Stack amount] x 1.7%
ZZZZ[Z] : Doesn’t knock down, knockdown -8.3
ZXX[X] : Damage increased [ 1 + ( [Stack amount] × 0.15 ) ]
Wind Sneaker
[Enhanced] Back Kick Upon successful hit with Back Kick, can press skill key again to cast additional Low Kick. (MP cost 20)
[Enhanced] Dive Kick Bombing Black Hole feature added when charging forward
[Enhanced] Reflect Kick Super armor when casting
Grand Archer
[Enhanced] Wind Blast MP cost decreased by -30
[Enhanced] Freezing Arrow Explosion damage added upon hit
Veteran Commander
[Enhanced] Ignition Crow – Napalm Cast speed increased
[Enhanced] Ignition Crow – Incinerator Cast speed increased
Reckless Fist
[Enhanced] Arch Enemy Additional Nasod spear and cast speed increased
[Enhanced] Enchant Hand Hitstun time increased and cast speed increased
[Enhanced] X Crash Recovers 30% of spent MP when first hit misses
Code Nemesis
[Enhanced] Hornet Sting Projectiles follows path
[Enhanced] Generate Black Hole Black Hole range and power x1.2
Enhanced] Assault Spear – Judgment Generates black hole while spear is forming
[Enhanced] Atomic Shield Enemy movement -50% inside shield
[Enhanced] Spear Burst Damage range x2
[Enhanced] Iron Scraps Range x1.2
Code Empress
[Enhanced] Genocide Ripper Gives 5sec ‘cannot dash’ debuff to hit targets
[Enhanced] Assault Spear – Buster Can be used in air
Code Battle Seraph
[Enhanced] Energetic Heart Boost movement command’s maximum amount limit removed. (Additional movement costs 8 MP)
Iron Paladin
[Enhanced] Wonder Wall MP cost -15%
Sakra Devanam
[Enhanced] Flying Kite Can be used in air
Yama Raja
[Enhanced] High Speed All Speed +10% upon using skills for 6 sec. (Max 3 Stack)
Blazing Heart
[Enhanced] Avatar of Fire Damage and effect range x1.2
[Enhanced] Infernal Blade Last hit doesn’t launch
Crimson Avenger
[Enhanced] Injection Stigma Consumes 45% HP for P.Atk (?)
[Enhanced] Burning Phantom Black Hole range and power x1.5
[Enhanced] Brandish Breaker Damage increased by 1.2x
[Enhanced] Shade the Illusion Buff Duration +10sec
[Enhanced] Dread Weapon Skill MP cost -20%
Mind Master
[Enhanced] Install – Starfall When awakened, uses 1 MtP to create 1 additional starfall with 100% duration
[Enhanced] Install – Ultimate Fury MP cost -20
Dread Lord
[Enhanced] Supreme Punishment Can be used in air
Demonio
[Enhanced] Nightmare Damage increased by 1.2x
[Enhanced] Rapid Impact Can be used in air
Storm Trooper
[Enhanced] X-1 Extruder Skill cast speed, projectile speed 1.2x
Crimson Rose
[Enhanced] Chain Powder Normal gun damage +10%
[Enhanced] Western Fire When back hit is activated, cooldown decreased to 50%
[Enhanced] Kill Point Hit targets get 35% defense reduction for 2 sec (1.5sec -> 2sec)
[Enhanced] Gun Guard 100% chance of [Topspin] activating when hit from the back while using skill
How are they expecting to balance any of this in PvP? These are immense buffs like WOWIE. Nightmare already hits hard, Burning Phantom okizeme will now return, CN and WS megabuffed, NW more annoying, Crimson Rose got more options…like wth. Flying Kites in the air? Why? I mean I wanted it for PvE but rip. Hell Drop with the Dark Burst thing will actually function now making VP’s damage be revealed for once.
The biggest issue out of everything even here is Wind Blast. Rena’s Specialize already makes that skill cost less, then combine with El resonance, and she essentially has a cost efficient guaranteed okizeme. Ridiculous that they would buff a skill like that in that specific manner.
To answer your unasked question implied by your (?) on Injection Stigma;
Injection Stigma has no MP cost and instead drains 50% of your patk from your HP as a casting cost.
This is a buff because now it will drain 45% for the activation cost. It’s also somewhat of a nerf if you like burning your HP through your own skill activations to get some of her low HP passives to activate, but since the purpose of that skill is to regenerate your HP, not to burn it,
WS is a terrible character in PvP and this is hardly even a megabuff. You cannot socket enough spec A to where it actually matters without dropping a serious amount of another stat.
How. In. Any. Way. Is. Wind. Sneaker. Terrible. In. PvP?
Are you dumb. Just because she can’t zombie as well don’t mean she’s terrible. Like wdf are you even saying. Now if you said PvE… Ok I’ll let that pass but PvP? Gtfo of here.
Atrocious neutral, special actives that do subpar damage, a worthless Airelinna, lack of utility in any of her skills. She can’t be anything but terrible.
You’re playing her incorrectly if you’re focusing on her special active damage. She’s an active-based character, not a special active. Her normal combos are only bad if you don’t have enough attack speed. You don’t even need specialization at all, just high max, high crit, and attack speed. Lack of utility? Back kick debuffs the opponent’s magical and physical attacks, Low Kick prevents them from running, Reflect Kick is an excellent combo starter since you can block attacks with it and go directly into a combo from there, on top of it granting increased move and jump speed with her transcendent passive. She’s a devastating force if played correctly in pvp.
Also, see what I said elsewhere on the page about the new Back Kick –> Low Kick –> Low Kick chain that’s possible. That deals ABSURD damage. She doesn’t NEED to special active you; a properly set-up WS will kill you before that ever becomes an issue.
She has arguably the most lackluster kit in the game; no wake-up pressure anymore since Sharp Fall’s hitbox got neutered, can’t stuff awakenings anymore with Back Kick, can’t tank, broken hitboxes, etc. Obviously any character with high stats can charge in and face roll by mashing buttons but Wind Sneaker pretty much bends over in every matchup except maybe against VP.
You can exert it with Rising Falcon if you time it properly and bait a wakeup attack. or reflect said wakeup attack with Reflect Kick. Alternatively if the enemy always rolls, a perfectly timed >>Z can catch as soon as they regain movement if they don’t instantly super armor or special active. I use that a lot of the time after blocking their ability to run with Low Kick to keep close and not give them a window of opportunity to disengage easily.
I don’t know how things are over in NA, but having been a long time WS player who consistently ranks high in KR(Rank SSS second season, rank SS third season[I took a hiatus during third season], and Rank SSS fourth season) she’s fine in most matchups if you know what you’re doing. She’s just not as easy to faceroll with as some of the meta characters like YR but overall I wouldn’t say “she bends over in most matchups”. If you’re playing her charging in mashing buttons then of course anyone competent is going to murder you. Her main catches are ^^X, >>Z, Reflect Kick, and in certain situations, Rising Falcon, and rarely ^^ZZ (the windup leaves you exposed for quite a bit.
I tend to use Reflect Kick the most and just wait for the opponent to attack, then immediately block with RK and begin a combo. Against characters like Asura, Elsword, and RF who have an overcommitment on their wide range aerial approaching catches, Rising Falcon offers a safe counterattack, though the huge ending vulnerability on it means it must be used wisely. It should be used after they’ve committed and are moving/warping toward you. Reflect Kick before this patch could be beaten by some of them due to after effects and RK itself not being super armored despite its deflection capabilities, though with its update it’s a lot more viable to use it as a counter, though Rising Falcon’s long invincibility window is still quite useful at the right place and time.
Oh, and one more thing. The instant you said “socketing for specialization A” something was wrong. All it does is give you a chance for extra NF when you earn some. WS does not blow NF at a rate such that you need specialization A: In fact, your rate of accrual will generally exceed the amount you spend, since only combo finishers and random triggers from your Liberated Will passive will actually deplete it. If you’re going to say “but special actives”, again, you should not be spamming special actives, nor can you do so freely in pvp. If you are, then of course you’ll think she’s not even decent, because her optimal output is not generated by spamming special actives. Unless you are spamming siege mode, natural NF consumption has never been an issue ever since they removed the ability of actives to 100% trigger an NFP consume. In fact, WS doesn’t need either specialization. She’s perfectly fine whittling down the opponent with a combo or two before going for a special active finish, or just comboing them to death.
I get the distinct impression that you play another character and don’t actually play WS with any sort of long-term commitment. Is this a correct assumption?
Gyro Kick wouldn’t have been nerfed if WS was dealing no damage. She has critical on plenty skills and destroys in PvP. You’re on some nice drugs Joseph. Probably never made it past SS rank on WS.
I would ask if you played WS 4 years ago and came back recently, but I’m going to politely assume that’s not the case. Couple of the more puzzling things you’ve said were that “WS sucks at pvp” and “can’t tank”. If you’re a WS player, or even an Elsword player who’ve been around the game for quite a bit now, you would know that WS legit couldn’t do anything OTHER THAN PVP. In her previous years of turmoil she WAS indeed one of the more lackluster character but her only saving grace was that she did fairly well in PVP, as opposed to GA. After July of 2015’s Renewal patch, everyone agreed that WS is much more viable now, and much more dangerous. KoG was able to shed their accusations of “Elf Hater” after buffing Rena’s and WS with that Renewal patch. I agree, she might not be the “omg most OP CHAR EVER” but the dark days of her agony is behind her, and with the arrival of Transcendence, she’s much more stronger than before.
The only time Wind Sneaker was ever NOT godly in PVP is when she was called “Combat Ranger” instead.
Mmm i would like to known how much is the increase in elemental resistance in the Iron Paladin
Should be +125 all elements at levell 4.
i wonder what do u mean by work when hell drop doesnt mana break anymore .-. people will skip it like any other sht VP can do.
all of these buffs on VP were clearly not what she needed :c
Hold on there. The additional mana intake is something…. However, lowering its cost to 0 like pre-renewal is probably better.
Hey, LK getting some love! Arma Blade now buffs some stats when Enhanced!
Now Endgame (or as I like to call him, Cancergame) can’t say that Sword of Victory better just because it increases a few stats!
That’s right. A 10 second buff is totally comparable to a 30 second one. :/
Stop embarrassing yourself Retard Kyn.
My point was that Cancergame couldn’t use the fact that Sword of Victory giving a buff cannot be an excuse for it being better anymore. Also, the lower duration can be partially excused by it costing less MP to cast. And I know Light Sword of Victory exists, but at the same time, if you choose Light, you’re giving up Killing Blow (1), which Arma Blade also has, and Arma Blade also has regenerating, which, while I know doesn’t restore MP every time, still gives back more MP than the MP Cost Reduction on Victory. Also, Retard Kyn? You have yet to prove that I’m a “retard”.
Wow, that first sentence was worded wrong. I meant to say that he can’t use that as an excuse to claim that SoV was better than Arma Blade anymore.
Oh my god that Back Kick buff and Reflect Kick buff. I freaked out so hard when I read that. Oh my god I’m so excited now >_<
Actually I then questioned whether or not the back kick chain into low kick is always available or only if Low Kick is off CD. If it’s always available then I’ll be ecstatic.
It’s probably gonna be like Ara’s Secret Arts, where it depends on if the skill is equipped or not. If it is, it’ll only be available when it’s not on cooldown, but if not, it’ll always be available.
I actually play Asura as well so I understand what you mean. I hope it’s not like that. Low Kick is life.
I AM IN TEARS AS I WRITE THIS BUT THE ADDITIONAL LOW KICK IS COOLDOWN INDEPENDENT! I CAN BACK>LOW>LOW or LOW>BACK>LOW now! IT DOESN”T AFFECT LOW KICK’S CD AND IS ALWAYS AVAILABLE AS LONG AS YOU HAVE THE MP -sobs emotionally- oh god this is so wonderful…
Eternal Fire is a pretty useless skill. Increasing the damage of it every patch won’t make people use it. Make it so the skill doesn’t launch and inconvenience people. You can’t even get the full hits of the skill in because it launches everything away from you before the skill ends. When you use Eternal Fire on mobs/bosses in PVE they launch in every direction possible as well, inconveniencing your teammates.
CN
[Enhanced] Atomic Blaster
Fires plasma particle bullets (100% command crit chance on targets that were hit) ~ HOLY SHIT. I WAS IMAGINING THIS, I NEVER THOUGHT THEY WOULD DO IT.
CEM
[Enhanced] Electronic Field
[Dispersing Bullets] Changed to homing projectiles for certain time ~ LOL
CBS
[Enhanced] Particle Ray
Can be adjusted while skill key is pressed ~ Like up or down or…..
[Enhanced] Thousand Star
When firing everything at once, projectiles pierces 1 time ~ LMAO RIP
SD
[Enhanced] Flying Kite
Can be used in air ~ PVP WHINE
Asura
[Enhanced] Mana Drain
Can absorb from up to maximum 3 targets ~ MP GODDESS
Storm Trooper
[Enhanced] Miracle Vision
ECP Cost +5, Decreases all skill cooldown by 10% ~ RIGHT, AS IF SHE NEED IT.
[Enhanced] Operation Raze
Cooldown -5sec ~ LMAO
Freyja
[Enhanced] Blazing Bullet
Chain explosion damage decreases gradually 100%, 66%, 33% ~ THANKS KOG
IM FUCKING DEAD. I CANT. AND I DON’T EVEN PLAY PVP.
>AS IF SHE NEED IT.
Yeah actually she does need it. Her cooldowns have always been a massive hit to her PvE capabilities.
[Enhanced] Install – Ultimate Furry was the only thing I noticed..
-Artillery Nova Firing speed and range x1.5
-Heavy Railgun Damage penalty/distance removed
-Tactical Field – Damage 15% -> 20% – Damage Reduction 30% -> 35%
-CB, ASMS, ASQB, CC, LD Earthquake damage increase
-Intense Showtime Passive skill level increased
Cool
People saying “this and that”, meanwhile i’m like: Wtf Kog buffed broken passives that shouldn’t exist in first place again? Hoje one Day they look at BM and Cr and discover that their passives are not overpower but broken, and need to be remake.
You do realize that all passives do have a “level 4”. I mean this is an [Enhanced] patch, it isn’t like they aren’t gonna go up one level.
These are the same people that thought Condemnation was a good idea in the first place, and then decided to “nerf” it by making deal significant amounts of damage to compensate for the MP cost reduction being removed. (80 MP mana breaks. That deal damage. It was a thing.)
…..They’re never fixing that fucking thing. (Unless you count the everyone dies in one combo before they can mana break metagame as a fix for Condemnation.)
Iron Body – Strong has had its MP cost increased to 120 MP, even with light it still costs 102 MP. So no, not an 80 MP break anymore.
I said it WAS a thing. As in, past tense. Upon initial release of CR Condemnation at the at the time highest level reduced Iron Body – Strong’s MP cost by 20%.
However, El Resonance is a thing now. So actually it has returned if you grind out the 100 levels for it.
Without a trait, it only reduces it to 90, which I will admit is still lower than the 100 MP you need, but only by 10 and not 20. The Light trait will get it *slightly* under 80, but you’re also sacrificing the Haste trait. That said, even with the max MP reduction from El Resonance AND Light, Elboy’s Iron Body still costs less *without* any El Resonance.
So they finally fixed psionic generator.
“Crimson Avenger: [Enhanced] Shade the Illusion Buff Duration +10sec”
THANNKKKK YOUUUUUUU
see that wasn’t that hard, was it kog? BPhantom still sucks shet, but at least I can boss more efficiently now
wait a second….
Nature’s Affinity (WS)
Max MP +125
Reduced damage +20%
MP recovery +20%
Attribute resistance +175
-~~-~_(*
is this passive still a “activate on chance” or is it a full time passive now?
~~~
[Enhanced] Iron Scraps Range x1.2 . Welcome to CN heaven x 2.
~~~~
[Enhanced] Super Nova MP Cost -50 *GASP*
It’s still activate on chance. However, see what I said about the back kick above. The back kick–>low kick cancel combo is a godsend..this is incredible..it’s just what I wanted, quite literally…
Case in point, I decided to make a video without pet bonuses and just me in the training room, with no Resonance bonuses doing the active chains. https://youtu.be/CTMWQvHvaBI
I practiced a bit more since making the video since I just did it to have something to show and I found a chain that’s more stable in terms of output while still not relying on any additional MP sources aside from kicks.I did what I did in the video without restoring MP as well but I found a better chain that would do more damage in the same amount of time for a bit more MP, while overall keeping the reserve amount lower to show the practicality of the chain; it earns enough to do what it needs to do then spends it right away for a higher payout over time instead of keeping a large amount in reserve, as in the video. I’ll have to practice a bit more then upload one where the maximum MP held at once is less than 80
I love how they just gave BM Damage increased by 1.2x on most of his skill lol
Wolf fang seems to not recover mana anymore…
DID THEY JUST SAVE BURNING PHANTOM???
Make BP gr8 again
Supreme Punishment:
-Usable in Midair
welp
as a second-hand DL main even I find this a bit much
I wouldve settled for buffing the fire field damage
yey! theyre enhancing Blazing Wing for BH
can some1 tell me how much BM fine swordmanship attack speed increase ?
how come Dive kick bombing is called bombing when there’s no bomb flames?
plz make it like Rider Ryuki kick
https://www.youtube.com/watch?v=Prcnfw5RWOU