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10/13 Patch level 86~99 [Enhanced] Skills

October 11th, 2016 | Posted by 2nafishisgood in Korean Elsword Updates | Patch Notes

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Elsword
Class Name
Skill Name Effect Obtain level
Lord Knight
[Enhanced] Impact Smash Damage increased by 1.2x 86
[Enhanced] Armor Break Damage increased by 1.2x 87
[Enhanced] Double Slash Damage increased by 1.2x 88
[Enhanced] Armageddon Blade Gives 10sec buff. Atk Spd +5%, Movement +10% 89
[Enhanced] Rolling Smash Damage increased by 1.2x 91
Wind Slicer Passive skill level increased 92
Auto Guard Passive skill level increased 93
[Enhanced] Sand Storm First hit activates as crit 100% 94
[Enhanced] Windmill Damage increased by 1.2x 96
[Enhanced] Counter Recover 15 MP upon successful counter 96
[Enhanced] Sonic Blade MP Cost -20% 98
Warrior Physique Passive skill level increased 99
Counter Patience Passive skill level increased 99
Rune Slayer
[Enhanced] Sword Wave Damage increased by 1.2x 86
[Enhanced] Critical Sword Damage increased by 1.2x 87
[Enhanced] Storm Blade +20% Maximize upon casting for a short time 88
[Enhanced] Phoenix Talon Can give half powered phoenix buff to allies nearby 89
[Enhanced] Fire Rune Damage increased by 1.2x 91
Sword Enchant Passive skill level increased 92
Magic Chain Passive skill level increased 93
[Enhanced] Sword Fire Damage increased by 1.2x 94
[Enhanced] Luna Blade Damage increased by 1.2x 96
[Enhanced] Magic Counter MP Cost -50% 96
[Enhanced] Splash Explosion Cooldown -20% 98
Rune Mastery Passive skill level increased 99
Magic Resistance Mastery Passive skill level increased 99
Infinity Sword
[Enhanced] Fatal Slap Damage increased by 1.2x 86
[Enhanced] Mirage Sting Damage increased by 1.2x 87
[Enhanced] Final Strike Cast speed increased, last hit doesn’t launch targets away and gives large hitstun instead 88
[Enhanced] Phantom Sword Crit damage +5% for 15sec upon casting 89
[Enhanced] Harsh Chaser Damage increased by 1.2x 91
Cruel Slayer Passive skill level increased 92
Sudden Strike Passive skill level increased 93
[Enhanced] Rage Cutter Damage increased by 1.2x 94
[Enhanced] Maelstrom Rage knockdown -2 per hit 96
[Enhanced] Compact Counter Damage increased by 1.2x 96
[Enhanced] Sword Blasting Swords get fired forwards and pierces 2 times. 98
Sharp Sword Passive skill level increased 99
Lightning Surge Passive skill level increased 99
Aisha
Class name Skill Name Effect Obtain level
Dimension Witch
[Enhanced] Super Nova MP Cost -50 86
[Enhanced] Guillotine Press Damage increased by 1.2x 87
[Enhanced] Energy Drain Skill range increased  (700 -> 900) 88
[Enhanced] Wormhole Skill Duration +20% 89
[Enhanced] Energy Spurt Cooldown -4sec 91
Magic Staff Passive skill level increased 92
[Enhanced] Heavy Press Damage increased by 1.2x 93
[Enhanced] Space Distortion Cooldown -3sec 94
[Enhanced] Screw Driver Damage increased by 1.2x 96
[Enhanced] Energetic Body Enhanced Buff
– P.Atk 10% -> 12%
– M.Def 25% -> 30%
– MP recovery 20% -> 24%
97
[Enhanced] Impact Hammer Cast speed x1.25 98
Manaflow Overdrive Passive skill level increased 99
Space Leap Passive skill level increased 99
Void Princess [Enhanced] Aging Debuff Duration +5sec 86
[Enhanced] Death Field Damage increased by 1.2x 87
[Enhanced] Mana Intake MP Absorb amount +5 88
[Enhanced] Petite Angkor Damage increased by 1.2x 89
[Enhanced] Plasma Cutter Cooldown -4sec 91
Shadow’s Contract Passive skill level increased 92
[Enhanced] Hell Stone Damage increased by 1.2x 93
[Enhanced] Phantom Breathing Cooldown -3sec 94
[Enhanced] Hell Drop Target tracking speed +20% 96
[Enhanced] Shadow Body Enhanced Buff
– P.Atk 10% -> 12%
– MP recovery  15% -> 18%
97
[Enhanced] Dark Burst Last hit doesn’t push targets away 98
Deathly Shadow Passive skill level increased 99
Energy Discharge Passive skill level increased 99
Elemental Master
[Enhanced] Meteor Shower Damage increased by 1.2x 86
[Enhanced] Blizzard Shower Cooldown -2sec 87
[Enhanced] Meditation Cooldown -5sec 88
[Enhanced] Circle Flame MP cost -20% 89
[Enhanced] Blaze Step Damage increased by 1.2x 91
Endless mana Passive skill level increased 92
[Enhanced] Chain lightning Cast speed x1.3 93
[Enhanced] Cyclone Knockdown -2 per hit 94
[Enhanced] Lightning Shower Damage increased by 1.2x 96
[Enhanced] Elemental Body MP absorption per projectile +1 97
[Enhanced] Chain Burst Last hit doesn’t push targets away 98
Elemental Affinity Passive skill level increased 99
Elemental Research Passive skill level increased 99
Rena
Class name Skill Name Effect Obtain level
Night Watcher
[Enhanced] Eldrasil’s Fury Seed duration increased by 3sec 86
[Enhanced] Briar Trap More difficult to shake traps off 87
[Enhanced] Karma Cooldown -5sec 88
[Enhanced] Evoke Range x1.2% 89
[Enhanced] Delayed Fire Stacked explosion damage increased by 1.2x 91
[Enhanced] Call of Ruin Skill cast speed x1.2 92
Calculated Strike Upon successful hit recovers HP [Stack amount] x 1.7%

ZZZZ[Z] : Doesn’t knock down, knockdown -8.3

ZXX[X] : Damage increased [ 1 + ( [Stack amount] × 0.15 ) ]

93
[Enhanced] Trapping Arrow- Fungus [Poison Mist] -5 mana burn added 94
[Enhanced] Gliding Stirke Cooldown time -3sec 96
[Enhanced] Seed of Wrath 20% chance of throwing additional seed 97
[Enhanced] Furious Engage Last hit doesn’t launch 98
Sharpened Arrows Passive skill level increased 99
Vital Point Piercing Passive skill level increased 99
Wind Sneaker [Enhanced] Low Kick Damage increased by 1.2x 86
[Enhanced] Back Kick Upon successful hit with Back Kick, can press skill key again to cast additional Low Kick. (MP cost 20) 87
[Enhanced] Dive Kick Bombing Black Hole feature added when charging forward 88
[Enhanced] Assault Impact Cooldown -1sec 89
[Enhanced] Nature Force MP Recovery penalty -10% 91
[Enhanced] Violent Attack [Downwards hit] -2 manaburn per hit 92
Nature’s Affinity Max MP +125

Reduced damage +20%

MP recovery +20%

Attribute resistance +175

93
[Enhanced] Airelinna Range x1.2 94
[Enhanced] Sharp Fall [Shockwave] Damage increased depending on height of the fall (Max 50%) 96
[Enhanced] Reflect Kick Super armor when casting 97
[Enhanced] Slide Double Kick MP recovery for failed hit increased to 75% 98
Power Shot Passive skill level increased 99
Flexible Movement Passive skill level increased 99
Grand Archer
[Enhanced] Hunter’s Steadiness Super armor when casting 86
[Enhanced] Shooting Magnum -5 manaburn per hit 87
[Enhanced] Crazy Shot Last hit doesn’t launch 88
[Enhanced] Rapid Shot MP cost -10 89
[Enhanced] Stigma Shot Movement decrease +10% 91
[Enhanced] Gungnir [Magic Spear] Damage increased by 1.2x 92
Arrow Mastery Passive skill level increased 93
[Enhanced] Wind Blast MP cost decreased by -30 94
[Enhanced] Aero Strafe Cooldown -3sec 96
[Enhanced] Invisible Trap Duration +7sec 97
[Enhanced] Freezing Arrow Explosion damage added upon hit 98
Vibe Shot Passive skill level increased 99
Nature’s Sense Passive skill level increased 99
Raven
Class name Skill Name Effect Obtain level
Veteran Commander
[Enhanced] Napalm Grenade Mp cost -30% 86
[Enhanced] Mental Crash Damage increased by 1.2x 87
[Enhanced] Hellfire Gatling Maximize increased for short time upon casting. 88
[Enhanced] Giga Prominence Damage increased by 1.2x 89
[Enhanced] Breaking Fist Explosion range x1.3 91
Mercenary Behavior Passive skill level increased 92
Veteran Passive skill level increased 93
[Enhanced] Ignition Crow – Napalm Cast speed increased 94
[Enhanced] Ignition Crow – Incinerator Cast speed increased 96
[Enhanced] Ground Impact Damage increased by 1.2x 96
[Enhanced] Deadly Raid Damage increased by 1.2x 98
Mercenary Survival Strategy Passive skill level increased 99
Overheat Mode Activated! Passive skill level increased 99
Blade Master
[Enhanced] Fatal Wound Damage increased by 1.2x 86
[Enhanced] Armor Crash Damage increased by 1.2x 87
[Enhanced] Hypersonic Stab Damage increased by 1.2x 88
[Enhanced] Bloody Accel Damage increased by 1.2x 89
[Enhanced] Sonic Slash MP burn per hit +1 91
Fine Swordsmanship Passive skill level increased 92
Victor’s Dignity Passive skill level increased 93
[Enhanced] Giga Drive – Limiter Damage increased by 1.2x 94
[Enhanced] Shockwave -Cutter Maximize increased for short time upon casting 96
[Enhanced] Cut tendon Damage increased by 1.2x 96
[Enhanced] Wolf Fang Damage increased by 1.2x 98
Winning Strategy Passive skill level increased 99
Evacuation! Passive skill level increased 99
Reckless Fist [Enhanced] Mega Drill Break -2 manaburn per hit 86
[Enhanced] Weapon Crash Damage increased by 1.2x 87
[Enhanced] Guardian Strike Damage increased by 1.2x 88
[Enhanced] Nuclear Damage increased by 1.2x 89
[Enhanced] Limit Crusher 100% stun chance when fully charged 91
Exploding Nasod Hand Passive skill level increased 92
Victor’s Confidence Passive skill level increased 93
[Enhanced] Arch Enemy Additional Nasod spear and cast speed increased 94
[Enhanced] Wild Charge Required time for full charge -30% 96
[Enhanced] Enchant Hand Hitstun time increased and cast speed increased 96
[Enhanced] X Crash Recovers 30% of spent MP when first hit misses 98
Refined Physique Passive skill level increased 99
Subliminal Rage Passive skill level increased 99
Eve
Class name Skill Name Effect Obtain level
Code Nemesis
[Enhanced] Hornet Sting Projectiles follows path 86
[Enhanced] Atomic Blaster Fires plasma particle bullets (100% command crit chance on targets that were hit) 87
[Enhanced] Generate Black Hole Black Hole range and power x1.2 88
[Enhanced] Tesla Shock : Short Knockdown reduction rate +10 91
[Enhanced] Junk Break MP cost -10% 92
Enhance Nasod’s Weapon Passive skill level increased 93
Concentration Aura Passive skill level increased 89
[Enhanced] Assault Spear – Judgment Generates black hole while spear is forming 94
[Enhanced] Iron Scraps Range x1.2 96
[Enhanced] Spear Burst Damage range x2 97
[Enhanced] Atomic Shield Enemy movement -50% inside shield 98
Queen of Vengeance Awk Charge +10% 99
Queen of Destruction Passive skill level increased 99
Code Empress
[Enhanced] Surface Cutting [Piercing Slash] Cancels mana break 86
[Enhanced] Oberon Guard Barrier range x1.5 87
[Enhanced] Heaven’s Fist – Sweeper Removed damage penalty/time 88
[Enhanced] Tesla Shock: Swing Knockdown reduction rate +10 91
[Enhanced] Genocide Ripper Gives 5sec ‘cannot dash’ debuff to hit targets 92
Queen’s Authority Passive skill level increased 93
Electron Accelerator Passive skill level increased 89
[Enhanced] Assault Spear – Buster Can be used in air 94
[Enhanced] Space Wrench First hit damage increased 96
[Enhanced] Spitfire Range x1.3 97
[Enhanced] Electronic Field [Dispersing Bullets] Changed to homing projectiles for certain time 98
Queen’s Blessing Critical chance of summons 100% when HP of caster is 25% or less 99
Nasod Recharge Passive skill level increased 99
Code Battle Seraph
[Enhanced] Kugel Blitz Duration increased by 2sec 86
[Enhanced] Particle Ray Can be adjusted while skill key is pressed 87
[Enhanced] Giga Stream Damage increased by 1.2x 88
[Enhanced] Tesla Shock : Spear Knockdown reduction rate +10 91
[Enhanced] Linear Divider Damage increased by 1.2x 92
[Enhanced] Ultra Optical Investigation Critical Chance +10% when using fields 93
Photon Booster Passive skill level increased 89
[Enhanced] Energy Needles Damage increased by 1.2x 94
[Enhanced] Thousand Star When firing everything at once, projectiles pierces 1 time 96
[Enhanced] Taser Pilum Full charge time reduced by 50% 97
[Enhanced] Energetic Heart Boost movement command’s maximum amount limit removed. (Additional movement costs 8 MP) 98
High-Power Electronic Ciruit Passive skill level increased 99
El Energy Reactor Passive skill level increased 99
Chung
Class name Skill Name Effect Obtain level
Iron Paladin
[Enhanced] Brutal Swing Damage increased by 1.2x 86
[Enhanced] Sudden Buster MP Cost -20% 87
[Enhanced] Lunatic Fury Damage increased by 1.2x 88
[Enhanced] Pain of Caladbolg Cooldown time -4sec 89
[Enhanced] Artillery Nova Firing speed and range x1.5 91
Strong Will Passive skill level increased 92
Elemental Training Passive skill level increased 93
[Enhanced] Iron Howling Additional use MP cost -5 94
[Enhanced] Land Demolisher – Earthquake Damage increased by 1.2x 96
[Enhanced] Guard MP consumption during guard -2 97
[Enhanced] Wonder Wall MP cost -15% 98
Veteran Technique Passive skill level increased 99
Advanced Metabolic Boost Passive skill level increased 99
Deadly Chaser
[Enhanced] Deadly Shot 50% chance of piercing once 86
[Enhanced] Trick Shot Debuff duration -2sec 87
[Enhanced] Artillery Strike – Quantum Ballista Damage increased by 1.2x 88
[Enhanced] Shooting Star Damage increased by 1.2x 89
[Enhanced] Rumble Shot Knockdown per hit -2 91
Intense Showtime Passive skill level increased 92
Remodel Rifle Passive skill level increased 93
[Enhanced] Heavy Railgun Damage penalty/distance removed 94
[Enhanced] Comet Crasher Cooldown -2sec 96
[Enhanced] Rapid Cannon Cast Speed x1.3 97
[Enhanced] Bullet Blitz Damage increased by 1.2x 98
Tussle Technique Passive skill level increased 99
Gas Piston System Passive skill level increased 99
Tactical Trooper
[Enhanced] Impact Detonation Damage increased by 1.2x 86
[Enhanced] Magnum Shot Cannonball consumption -1 87
[Enhanced] Chaos Cannon Damage increased by 1.2x 88
[Enhanced] Commander’s Mark Debuff duration +5sec 89
[Enhanced] Carpet Bombing Damage increased by 1.2x 91
Mobile Shelling Passive skill level increased 92
Reload Mastery Passive skill level increased 93
[Enhanced] Tactical Field Enhanced Buff
– Damage 15% -> 20%
– Damage Reduction 30% -> 35%
94
[Enhanced] Artillery Strike – Missile Shower Damage increased by 1.2x 96
[Enhanced] Mortar Cooldown -3sec 97
[Enhanced] Cannon Strike Cast Speed x1.3 98
Cannoneer’s Perserverance Passive skill level increased 99
Reaction Gloves Passive skill level increased 99
Ara
Class name Skill Name Effect Obtain level
Sakra Devanam
[Enhanced] Tiger Stance 1 : Tiger Claw Damage increased by 1.2x 86
[Enhanced] Fall Cooldown -2sec 87
[Enhanced] Dragon Stance 4 : Moonlight Slash Skill key input time -20% 88
[Enhanced] Suppression : Justice All speed decrease amount +10%
All defense decrease amount +10%
89
[Enhanced] Quick Thrust Range x1.3 89
[Enhanced] Tiger Stance 3 : Earth Axis Damage increased by x1.2 91
[Enhanced] Tiger Stance 4 : Raging Wave Armor break chance 33% 92
Energy Activation Passive skill level increased 93
Full Moon Slash Passive skill level increased 94
[Enhanced] Flying Kite Can be used in air 96
[Enhanced] Counter Switch 3sec of +30% maximize upon successful counter 97
[Enhanced] Matchless Truth Cooldown -4sec 98
Tiger’s Power Passive skill level increased 99
Ultimate Spearmanship Passive skill level increased 99
Yama Raja [Enhanced] Rakshasa Stance 1 : Soul Reaping Cooldown -1sec 86
[Enhanced] Life Swap Damage increased by 1.2x 87
[Enhanced] Mana Swap Damage increased by 1.2x 87
[Enhanced] Rakshasa Stance 3 : Spear Prison Damage increased by 1.2x 88
[Enhanced] Suppression : Energy All speed decrease amount +10%
All defense decrease amount +10%
89
[Enhanced] Force Spear Cooldown -1sec 89
[Enhanced] High Speed All Speed +10% upon using skills for 6 sec. (Max 3 Stack) 91
[Enhanced] Rakshasa Stance 2 : Energy Burst Energy Cost -1 92
Energy Enhancement Passive skill level increased 93
Howling Wolf Passive skill level increased 94
[Enhanced] Energy Void Cooldown -5sec 96
[Enhanced] Repel Energy Cost -1 97
[Enhanced] Rakshasa Stance 4 : Soul Escape Cooldown -2sec 98
Hell Gate Passive skill level increased 99
Resurrection Passive skill level increased 99
Asura [Enhanced] Phantom Fox Stance 2 : Discordance Damage increased by 1.2x 86
[Enhanced] Mana Drain Can absorb from up to maximum 3 targets 87
[Enhanced] Exorcism Stance 4 : Darkness Sever MP cost -10
Cooldown -1sec
88
[Enhanced] Suppression : Specter All speed decrease amount +10%
All defense decrease amount +10%
89
[Enhanced] Heavenly Strike Bleeding duration +1sec 89
[Enhanced] Phantom Fox Stance 3 : Rapid Raid Range +20% 91
[Enhanced] Phantom Fox Stance 4 : Fox’s Meal Damage increased by 1.2x 92
Specter Power Release Passive skill level increased 93
Repose of Souls Passive skill level increased 94
[Enhanced] Fox Fire Debuff duration +33% 96
[Enhanced] Specter Walk Cooldown -3sec 97
[Enhanced] Spell : Necromancy Critical,AddDmg +10% 98
Fox’s Laugh Passive skill level increased 99
Spell : Spiritual Eye Passive skill level increased 99
Elesis
Class name Skill Name Effect Obtain level
Grand Master
[Enhanced] Power Break Damage increased by x1.2 86
[Enhanced] Leap Shockwave range x1.2 87
[Enhanced] Sword of Judgment Max Damage Charge time -50%
(Max 2sec charge -> Max Damage when charged for 1sec) Max Charge time doesn’t change
88
[Enhanced] Sword of Victory Damage increased by 1.2x 89
[Enhanced] Provoke Debuff duration x1.5 91
Initiate Passive skill level increased 92
Enhanced Agility Passive skill level increased 93
[Enhanced] War Prelude Damage increased by 1.2x 94
[Enhanced] Juggernaut Buster Damage increased by 1.2x 96
[Enhanced] Juggernaut Buster – Tempest Damage increased by 1.2x 96
[Enhanced] Drastic Charge MP consumption while charging -5sec 97
[Enhanced] Sonic Blade Damage increased by 1.2x 98
Waltz of the Sword Passive skill level increased 99
Skilled Knight Passive skill level increased 99
Blazing Heart
[Enhanced] Avatar of Fire Damage and effect range x1.2 86
[Enhanced] Fireplay Damage increased by 1.2x 87
[Enhanced] Infernal Blade Last hit doesn’t launch 88
[Enhanced] Eternal Fire Damage increased by 1.2x 89
[Enhanced] Red Lotus Sword Damage increased by 1.2x 91
Blooming Flame Passive skill level increased 92
Enhanced Concentration Passive skill level increased 93
[Enhanced] Blazing Dance Skill range x1.2 94
[Enhanced] Blazing Dance – Blazing Dance Skill range x1.2 94
[Enhanced] Blazing Wing Projectile speed x1.5 96
[Enhanced] Flame Rose Recover half of used MP when attack fails 97
[Enhanced] Fire Wall Damage increased by 1.2x 98
Fire Stigma Passive skill level increased 99
Invincible Fire Passive skill level increased 99
Crimson Avenger [Enhanced] Injection Stigma Consumes 45% HP for P.Atk 86
[Enhanced] Shade Scratch Damage increased by 1.2x 87
[Enhanced] Burning Phantom Black Hole range and power x1.5 88
[Enhanced] Brandish Breaker Damage increased by 1.2x 89
[Enhanced] Shadow Edge Duration +4sec 91
Judgement Passive skill level increased 92
Revenge of Blood Passive skill level increased 93
[Enhanced] Blood Cutter Damage increased by 1.2x 94
[Enhanced] Shade the Illusion Buff Duration +10sec 96
[Enhanced] Assault Strike Damage increased by 1.2x 97
[Enhanced] Dread Weapon Skill MP cost -20% 98
Condemnation Passive skill level increased 99
Overflowing Blood Passive skill level increased 99
Add
Class name Skill Name Effect Obtain level
Lunatic Psyker
[Enhanced] Dynamo Config – Pylon Narrower hit intervals 86
[Enhanced] Dynamo Config – Magnetron 100% chance of 1 extra Magnetron(Max 4) 87
[Enhanced] Stasis Field Energy gather time increased from 15 to 20 sec 88
[Enhanced] Twirl Rush Damage increased by 1.2x 89
[Enhanced] Conqueror Cooldown -33% 91
Body of Transcendence Passive skill level increased 92
Particle Storm Passive skill level increased 93
[Enhanced] Psychic Storm Effect for using 1 MtP increased to x1.05 (x1.15 when using 3) 94
[Enhanced] EMP Shock Damage increased by 1.2x 96
[Enhanced] Psyonic Beat Damage increased by 1.2x 97
[Enhanced] Quicksilver Accel Doesn’t use MtP when awakened 98
Output Exchange Passive skill level increased 99
Fantasy Tracer Passive skill level increased 99
Mastermind [Enhanced] Dynamo Config – Pylon Narrower hit intervals 86
[Enhanced] Dynamo Config – Fission Shot Cooldown -2sec 87
[Enhanced] Psyonic Generator Time between skill cast and explosion reduced 88
[Enhanced] Dynamo Config – Flick Disk Cooldown -1sec 89
[Enhanced] Phantom Seeker Cooldown -5sec 91
Dynamo Factory – Transform Reinforcement Passive skill level increased 92
Hidden Records Passive skill level increased 93
[Enhanced] Install – Starfall When awakened, uses 1 MtP to create 1 additional starfall with 100% duration 94
[Enhanced] Install – Ultimate Furry MP cost -20 96
[Enhanced] Dynamo Config – Delayed Explosion Projectile homing range +50% 97
[Enhanced] Install – Shooting Chaser Cooldown -2sec 98
New Update! Passive skill level increased 99
Transform Offense Mode Passive skill level increased 99
Diabolic Esper
[Enhanced] Dynamo Config – Pylon Narrower hit intervals 86
[Enhanced] Seal of Time Reuse Debuff cooldown reduced to 60sec 87
[Enhanced] Stardust Shower 50% chance of 100% critical hit, ignores guard 88
[Enhanced] Mind Break M.Atk decrease effect x.1.3 89
[Enhanced] Maximum Strike Damage increased by 1.2x 91
Mind Control Passive skill level increased 92
Time Control Passive skill level increased 93
[Enhanced] Void Field Cooldown -4sec 94
[Enhanced] Moonlight Rhapsody Cooldown -3sec 96
[Enhanced] Force Finger Cooldown -1sec 97
[Enhanced] Reverse Stigma Target lock duration +2sec 98
Mind Circle Passive skill level increased 99
ESP Passive skill level increased 99
LuCiel
Class name Skill Name Effect Obtain level
Dreadlord [Enhanced] Dark Crescent Damage increased by 1.2x 86
[Enhanced] Power of Oriax Command/Active back attack damage +20% 87
[Enhanced] Apollyon Damage increased by 1.2x 88
[Enhanced] Ambush Attack 100% crit on successful Back Attack 89
Communication – Amplification Passive skill level increased 91
[Enhanced] Terror Absorption Damage increased by 1.2x 92
[Enhanced] Supreme Punishment Can be used in air 93
Lord of Terror Passive skill level increased 94
[Enhanced] Summon Darkness Same stats as caster -> 150% stats of caster( 55% in PvP) 96
[Enhanced] Oblivion Damage increased by 1.2x 97
[Enhanced] Shackling Chain shacking range x1.2 98
[Enhanced] Phantom Blade Damage increased by 1.2x 98
[Enhanced] Dancing Blade Damage increased by 1.2x 98
Force of Fear Passive skill level increased 99
Threat of Terror Passive skill level increased 99
Noblesse [Enhanced] Demonic Breath press skill key repeatedly to enhance skill by 10 stage
(10 MP per stage -> 5 MP per stage)
86
[Enhanced] Fantasy Impromptu – 1st Movement Damage increased by 1.2x 87
[Enhanced] Eschaton Damage increased by 1.2x 88
[Enhanced] Shadow Damage increased by 1.2x 89
Communication – Restoration Passive skill level increased 91
[Enhanced] Soul Sigil Damage increased by 1.2x 92
[Enhanced] Shadow Damage increased by 1.2x 93
Spiritual Enhancement Passive skill level increased 94
[Enhanced] Twilight Judgment +1 ammo 96
[Enhanced] Fantasy Impromptu – 2nd Movement Damage increased by 1.2x 97
[Enhanced] Swift Smash Can obtain ‘gathered soul’ when using skill 98
[Enhanced] Spectral Spear +2 Homing souls 98
Tribute Passive skill level increased 99
Nobility Passive skill level increased 99
Demonio [Enhanced] Bloodlust +5% chance of double attack 86
[Enhanced] Nightmare Damage increased by 1.2x 87
[Enhanced] Altar of Evil Damage increased by 1.2x 88
[Enhanced] Phantom Circle Cooldown -5sec 89
Communication – Absorption Passive skill level increased 91
[Enhanced] Rapid Impact Can be used in air 92
[Enhanced] Desperado Activate when 5 entities are restrained -> changed to when 3 are restrained 93
Invasion of Demonic Energy Passive skill level increased 94
[Enhanced] Sinister Mind Skill MP cost -10% 96
[Enhanced] Transcendence Damage increased by 1.2x 97
[Enhanced] Punisher Damage increased by 1.2x 98
[Enhanced] Garden of Haures Summoned NPC duration
(HP starts decreasing 15sec -> 20sec)
98
Manic Demon Form – Thirst Passive skill level increased 99
Manic Demon Form – Destruction Passive skill level increased 99
Rose
Class name Skill Name Effect Obtain level
Storm Trooper
[Enhanced] FM-31 Grenade Launcher Damage increased by 1.2x 86
[Enhanced] Laser Rifle MP Cost -10% 87
[Enhanced] Quantum Bomb MP Cost -10% 88
[Enhanced] Miracle Vision ECP Cost +5, Decreases all skill cooldown by 10% 89
[Enhanced] PT-15 Prototype Damage increased by 1.2x 91
[Enhanced] Operation Raze Cooldown -5sec 92
Shear Plate <Passive> Passive skill level increased 93
[Enhanced] FM-92 MK2 Lancer SW Damage increased by 1.3x 94
[Enhanced] Pampero Booster Damage increased by 1.2x 96
[Enhanced] X-1 Extruder Skill cast speed, projectile speed 1.2x 97
[Enhanced] Booster Cannon Damage increased by 1.2x 97
[Enhanced] Plasma Shock Damage increased by 1.2x 98
Heavy Weapon Mastery Passive skill level increased 99
Eagle’s Radar Passive skill level increased 99
Crimson Rose
[Enhanced] Sonic Spike additional -2 Manaburn per hit 86
[Enhanced] Moving Shot Movement increased by 2% for 10 sec for additional shots 87
[Enhanced] Gun Dance Damage increased by 1.2x 88
[Enhanced] Chain Powder Normal gun damage +10% 89
[Enhanced] Western Fire When back hit is activated, cooldown decreased to 1.5x 91
[Enhanced] Bloody Carnival Attack range 1.2x 92
Bloody Action Passive skill level increased 93
[Enhanced] Bloody Spike Damage increased by 1.2x 94
[Enhanced] Multi-Headshot Mag fire amount decreased by 50%, damage per hit 2x 96
[Enhanced] Bloody Chain Damage increased by 1.2x 97
[Enhanced] Kill Point Hit targets get 35% defense reduction for 2 sec (1.5sec -> 2sec) 97
[Enhanced] Gun Guard 100% chance of [Topspin] activating when hit from the back while using skill 98
Saw Blade Passive skill level increased 99
Death by Revolver Passive skill level increased 99
Freyja [Enhanced] Freezing Bullet Freeze debuff 1.3x 86
[Enhanced] G-18C Freezing Grenade Damage increased by 1.2x 87
[Enhanced] EMP Storm Cooldown -5sec 88
[Enhanced] Servo Nitro MP recovery +15% when hitting or getting hit in air 89
[Enhanced] Spiral Shot Skill cast speed x1.2 91
[Enhanced] Neil Sniping Recovery 37 MP per unused bullets when skill is force cancelled 92
Arsenal Reinforcement Passive skill level increased 93
[Enhanced] C4 Remote Control Bomb load amount reduced to 3
Damage per bomb x1.5
94
[Enhanced] Photon Bomb Damage increased by 1.2x 96
[Enhanced] Phantom Chaser Cooldown -3sec
Cast speed x1.2
97
[Enhanced] G-96 Pressure Grenade Damage increased by 1.2x 97
[Enhanced] Blazing Bullet Chain explosion damage decreases gradually 100%, 66%, 33% 98
Key of Proof Passive skill level increased 99
Quarter Master Passive skill level increased 99
Optimus [Enhanced] Ex-S Viper Viper fire speed x1.2 86
[Enhanced] Sparrow Factory Damage increased by 1.2x 87
[Enhanced] Mecha Drop Damage increased by 1.2x 88
[Enhanced] Limit Over All Skill damage +5% 89
[Enhanced] Magnetic Guarder Defense, Damage reduction, M.Atk additional +5% 91
[Enhanced] G-0 Battleroid Damage increased by 1.2x 92
G-Extention Passive skill level increased 93
[Enhanced] G-1 Corona MP cost -20 94
[Enhanced] G-4 Frisbee Damage increased by 1.2x 96
[Enhanced] G-3 Raptor Damage increased by 1.2x 97
[Enhanced] G-2 Rolling Thunder Rolling Thunder duration +5sec 97
[Enhanced] Magnetism Field Magnetic Field duration 1.5x 98
Mecha Generator Passive skill level increased 99
G-Mastery Passive skill level increased 99

a

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62 Responses

  • Shadow S.R. says:

    More attack speed for LK *-*

  • Deso says:

    Hope this patch fixes Asura’s bugged Necro buff (only gives 1%).

  • Shichino says:

    No significant buff for CBS :/ was expecting kugel to get extra dmg (after shock dmg increase) *depressed*…

  • Laffargan says:

    [Enhanced] Phoenix Talon : Can give half powered phoenix buff to allies nearby
    and me as GA will be
    shit shit shit shit shit .. .. ..

  • NoDeadGame says:

    User “We want more damage cus +12 is not enough”

    KOG “Here you go”

    Honestly…. but after this they will complain that the game is too easy -_-. At this point KOG should go full retarded and do whatever the fuck they want to do, users complain for every single thing but don’t really care about the game. Last KOGs meetings are the proof of this.

  • Endgame says:

    [Enhanced] Energy Drain Skill range increased (700 -> 900)

    Magic Staff Passive skill level increased

    [Enhanced] Meditation Cooldown -5sec

    Endless mana Passive skill level increased

    [Enhanced] Lightning Shower Damage increased by 1.2x

    Elemental Research Passive skill level increased

    Who’s ready to get fucked~?

  • Shiro Namikaze says:

    “Damage increased by 1.2x” for IS skills (except sword blasting/final strike and the damn true for phantom sword)… meh… -.-‘

  • Nito says:

    I love how every BH’s skills have only a ‘x1.2 increased damage’. Thanks for that, I guess.

  • Laternchen says:

    It’s literally 90% skill damage x 1.2
    Why did it take so long to come up with that…

  • UNub says:

    Rune Slayer
    [Enhanced] Phoenix Talon Can give half powered phoenix buff to allies nearby

    Void Princess
    [Enhanced] Hell Drop Target tracking speed +20%

    Night Watcher
    [Enhanced] Briar Trap More difficult to shake traps off

    Calculated Strike Upon successful hit recovers HP [Stack amount] x 1.7%

    ZZZZ[Z] : Doesn’t knock down, knockdown -8.3

    ZXX[X] : Damage increased [ 1 + ( [Stack amount] × 0.15 ) ]

    Wind Sneaker
    [Enhanced] Back Kick Upon successful hit with Back Kick, can press skill key again to cast additional Low Kick. (MP cost 20)

    [Enhanced] Dive Kick Bombing Black Hole feature added when charging forward

    [Enhanced] Reflect Kick Super armor when casting

    Grand Archer
    [Enhanced] Wind Blast MP cost decreased by -30

    [Enhanced] Freezing Arrow Explosion damage added upon hit

    Veteran Commander
    [Enhanced] Ignition Crow – Napalm Cast speed increased

    [Enhanced] Ignition Crow – Incinerator Cast speed increased

    Reckless Fist
    [Enhanced] Arch Enemy Additional Nasod spear and cast speed increased

    [Enhanced] Enchant Hand Hitstun time increased and cast speed increased

    [Enhanced] X Crash Recovers 30% of spent MP when first hit misses

    Code Nemesis
    [Enhanced] Hornet Sting Projectiles follows path

    [Enhanced] Generate Black Hole Black Hole range and power x1.2

    Enhanced] Assault Spear – Judgment Generates black hole while spear is forming

    [Enhanced] Atomic Shield Enemy movement -50% inside shield

    [Enhanced] Spear Burst Damage range x2

    [Enhanced] Iron Scraps Range x1.2

    Code Empress
    [Enhanced] Genocide Ripper Gives 5sec ‘cannot dash’ debuff to hit targets

    [Enhanced] Assault Spear – Buster Can be used in air

    Code Battle Seraph
    [Enhanced] Energetic Heart Boost movement command’s maximum amount limit removed. (Additional movement costs 8 MP)

    Iron Paladin
    [Enhanced] Wonder Wall MP cost -15%

    Sakra Devanam
    [Enhanced] Flying Kite Can be used in air

    Yama Raja
    [Enhanced] High Speed All Speed +10% upon using skills for 6 sec. (Max 3 Stack)

    Blazing Heart
    [Enhanced] Avatar of Fire Damage and effect range x1.2

    [Enhanced] Infernal Blade Last hit doesn’t launch

    Crimson Avenger
    [Enhanced] Injection Stigma Consumes 45% HP for P.Atk (?)

    [Enhanced] Burning Phantom Black Hole range and power x1.5

    [Enhanced] Brandish Breaker Damage increased by 1.2x

    [Enhanced] Shade the Illusion Buff Duration +10sec

    [Enhanced] Dread Weapon Skill MP cost -20%

    Mind Master
    [Enhanced] Install – Starfall When awakened, uses 1 MtP to create 1 additional starfall with 100% duration

    [Enhanced] Install – Ultimate Fury MP cost -20

    Dread Lord
    [Enhanced] Supreme Punishment Can be used in air

    Demonio
    [Enhanced] Nightmare Damage increased by 1.2x

    [Enhanced] Rapid Impact Can be used in air

    Storm Trooper
    [Enhanced] X-1 Extruder Skill cast speed, projectile speed 1.2x

    Crimson Rose
    [Enhanced] Chain Powder Normal gun damage +10%

    [Enhanced] Western Fire When back hit is activated, cooldown decreased to 50%

    [Enhanced] Kill Point Hit targets get 35% defense reduction for 2 sec (1.5sec -> 2sec)

    [Enhanced] Gun Guard 100% chance of [Topspin] activating when hit from the back while using skill

    How are they expecting to balance any of this in PvP? These are immense buffs like WOWIE. Nightmare already hits hard, Burning Phantom okizeme will now return, CN and WS megabuffed, NW more annoying, Crimson Rose got more options…like wth. Flying Kites in the air? Why? I mean I wanted it for PvE but rip. Hell Drop with the Dark Burst thing will actually function now making VP’s damage be revealed for once.

    The biggest issue out of everything even here is Wind Blast. Rena’s Specialize already makes that skill cost less, then combine with El resonance, and she essentially has a cost efficient guaranteed okizeme. Ridiculous that they would buff a skill like that in that specific manner.

    • Dreamslayer says:

      To answer your unasked question implied by your (?) on Injection Stigma;

      Injection Stigma has no MP cost and instead drains 50% of your patk from your HP as a casting cost.
      This is a buff because now it will drain 45% for the activation cost. It’s also somewhat of a nerf if you like burning your HP through your own skill activations to get some of her low HP passives to activate, but since the purpose of that skill is to regenerate your HP, not to burn it,

    • Joseph says:

      WS is a terrible character in PvP and this is hardly even a megabuff. You cannot socket enough spec A to where it actually matters without dropping a serious amount of another stat.

      • Malle says:

        How. In. Any. Way. Is. Wind. Sneaker. Terrible. In. PvP?

        Are you dumb. Just because she can’t zombie as well don’t mean she’s terrible. Like wdf are you even saying. Now if you said PvE… Ok I’ll let that pass but PvP? Gtfo of here.

        • Joseph says:

          Atrocious neutral, special actives that do subpar damage, a worthless Airelinna, lack of utility in any of her skills. She can’t be anything but terrible.

          • Dreamslayer says:

            You’re playing her incorrectly if you’re focusing on her special active damage. She’s an active-based character, not a special active. Her normal combos are only bad if you don’t have enough attack speed. You don’t even need specialization at all, just high max, high crit, and attack speed. Lack of utility? Back kick debuffs the opponent’s magical and physical attacks, Low Kick prevents them from running, Reflect Kick is an excellent combo starter since you can block attacks with it and go directly into a combo from there, on top of it granting increased move and jump speed with her transcendent passive. She’s a devastating force if played correctly in pvp.

          • Dreamslayer says:

            Also, see what I said elsewhere on the page about the new Back Kick –> Low Kick –> Low Kick chain that’s possible. That deals ABSURD damage. She doesn’t NEED to special active you; a properly set-up WS will kill you before that ever becomes an issue.

          • Joseph says:

            She has arguably the most lackluster kit in the game; no wake-up pressure anymore since Sharp Fall’s hitbox got neutered, can’t stuff awakenings anymore with Back Kick, can’t tank, broken hitboxes, etc. Obviously any character with high stats can charge in and face roll by mashing buttons but Wind Sneaker pretty much bends over in every matchup except maybe against VP.

          • Dreamslayer says:

            You can exert it with Rising Falcon if you time it properly and bait a wakeup attack. or reflect said wakeup attack with Reflect Kick. Alternatively if the enemy always rolls, a perfectly timed >>Z can catch as soon as they regain movement if they don’t instantly super armor or special active. I use that a lot of the time after blocking their ability to run with Low Kick to keep close and not give them a window of opportunity to disengage easily.

            I don’t know how things are over in NA, but having been a long time WS player who consistently ranks high in KR(Rank SSS second season, rank SS third season[I took a hiatus during third season], and Rank SSS fourth season) she’s fine in most matchups if you know what you’re doing. She’s just not as easy to faceroll with as some of the meta characters like YR but overall I wouldn’t say “she bends over in most matchups”. If you’re playing her charging in mashing buttons then of course anyone competent is going to murder you. Her main catches are ^^X, >>Z, Reflect Kick, and in certain situations, Rising Falcon, and rarely ^^ZZ (the windup leaves you exposed for quite a bit.

            I tend to use Reflect Kick the most and just wait for the opponent to attack, then immediately block with RK and begin a combo. Against characters like Asura, Elsword, and RF who have an overcommitment on their wide range aerial approaching catches, Rising Falcon offers a safe counterattack, though the huge ending vulnerability on it means it must be used wisely. It should be used after they’ve committed and are moving/warping toward you. Reflect Kick before this patch could be beaten by some of them due to after effects and RK itself not being super armored despite its deflection capabilities, though with its update it’s a lot more viable to use it as a counter, though Rising Falcon’s long invincibility window is still quite useful at the right place and time.

          • Dreamslayer says:

            Oh, and one more thing. The instant you said “socketing for specialization A” something was wrong. All it does is give you a chance for extra NF when you earn some. WS does not blow NF at a rate such that you need specialization A: In fact, your rate of accrual will generally exceed the amount you spend, since only combo finishers and random triggers from your Liberated Will passive will actually deplete it. If you’re going to say “but special actives”, again, you should not be spamming special actives, nor can you do so freely in pvp. If you are, then of course you’ll think she’s not even decent, because her optimal output is not generated by spamming special actives. Unless you are spamming siege mode, natural NF consumption has never been an issue ever since they removed the ability of actives to 100% trigger an NFP consume. In fact, WS doesn’t need either specialization. She’s perfectly fine whittling down the opponent with a combo or two before going for a special active finish, or just comboing them to death.

          • Dreamslayer says:

            I get the distinct impression that you play another character and don’t actually play WS with any sort of long-term commitment. Is this a correct assumption?

          • UNub says:

            Gyro Kick wouldn’t have been nerfed if WS was dealing no damage. She has critical on plenty skills and destroys in PvP. You’re on some nice drugs Joseph. Probably never made it past SS rank on WS.

      • Sema Avalith says:

        I would ask if you played WS 4 years ago and came back recently, but I’m going to politely assume that’s not the case. Couple of the more puzzling things you’ve said were that “WS sucks at pvp” and “can’t tank”. If you’re a WS player, or even an Elsword player who’ve been around the game for quite a bit now, you would know that WS legit couldn’t do anything OTHER THAN PVP. In her previous years of turmoil she WAS indeed one of the more lackluster character but her only saving grace was that she did fairly well in PVP, as opposed to GA. After July of 2015’s Renewal patch, everyone agreed that WS is much more viable now, and much more dangerous. KoG was able to shed their accusations of “Elf Hater” after buffing Rena’s and WS with that Renewal patch. I agree, she might not be the “omg most OP CHAR EVER” but the dark days of her agony is behind her, and with the arrival of Transcendence, she’s much more stronger than before.

  • Chungo... says:

    Mmm i would like to known how much is the increase in elemental resistance in the Iron Paladin

  • Aether-sama says:

    i wonder what do u mean by work when hell drop doesnt mana break anymore .-. people will skip it like any other sht VP can do.
    all of these buffs on VP were clearly not what she needed :c

  • Flare Kyn says:

    Hey, LK getting some love! Arma Blade now buffs some stats when Enhanced!

    Now Endgame (or as I like to call him, Cancergame) can’t say that Sword of Victory better just because it increases a few stats!

    • LuckyDucky says:

      That’s right. A 10 second buff is totally comparable to a 30 second one. :/

      Stop embarrassing yourself Retard Kyn.

      • Flare Kyn says:

        My point was that Cancergame couldn’t use the fact that Sword of Victory giving a buff cannot be an excuse for it being better anymore. Also, the lower duration can be partially excused by it costing less MP to cast. And I know Light Sword of Victory exists, but at the same time, if you choose Light, you’re giving up Killing Blow (1), which Arma Blade also has, and Arma Blade also has regenerating, which, while I know doesn’t restore MP every time, still gives back more MP than the MP Cost Reduction on Victory. Also, Retard Kyn? You have yet to prove that I’m a “retard”.

        • Flare Kyn says:

          Wow, that first sentence was worded wrong. I meant to say that he can’t use that as an excuse to claim that SoV was better than Arma Blade anymore.

  • Dreamslayer says:

    Oh my god that Back Kick buff and Reflect Kick buff. I freaked out so hard when I read that. Oh my god I’m so excited now >_<

    • Dreamslayer says:

      Actually I then questioned whether or not the back kick chain into low kick is always available or only if Low Kick is off CD. If it’s always available then I’ll be ecstatic.

      • Flare Kyn says:

        It’s probably gonna be like Ara’s Secret Arts, where it depends on if the skill is equipped or not. If it is, it’ll only be available when it’s not on cooldown, but if not, it’ll always be available.

        • Dreamslayer says:

          I actually play Asura as well so I understand what you mean. I hope it’s not like that. Low Kick is life.

          • Dreamslayer says:

            I AM IN TEARS AS I WRITE THIS BUT THE ADDITIONAL LOW KICK IS COOLDOWN INDEPENDENT! I CAN BACK>LOW>LOW or LOW>BACK>LOW now! IT DOESN”T AFFECT LOW KICK’S CD AND IS ALWAYS AVAILABLE AS LONG AS YOU HAVE THE MP -sobs emotionally- oh god this is so wonderful…

  • You guys don't get it says:

    Eternal Fire is a pretty useless skill. Increasing the damage of it every patch won’t make people use it. Make it so the skill doesn’t launch and inconvenience people. You can’t even get the full hits of the skill in because it launches everything away from you before the skill ends. When you use Eternal Fire on mobs/bosses in PVE they launch in every direction possible as well, inconveniencing your teammates.

  • Jenova says:

    CN

    [Enhanced] Atomic Blaster

    Fires plasma particle bullets (100% command crit chance on targets that were hit) ~ HOLY SHIT. I WAS IMAGINING THIS, I NEVER THOUGHT THEY WOULD DO IT.

    CEM

    [Enhanced] Electronic Field

    [Dispersing Bullets] Changed to homing projectiles for certain time ~ LOL

    CBS

    [Enhanced] Particle Ray

    Can be adjusted while skill key is pressed ~ Like up or down or…..

    [Enhanced] Thousand Star

    When firing everything at once, projectiles pierces 1 time ~ LMAO RIP

    SD

    [Enhanced] Flying Kite

    Can be used in air ~ PVP WHINE

    Asura

    [Enhanced] Mana Drain

    Can absorb from up to maximum 3 targets ~ MP GODDESS

    Storm Trooper

    [Enhanced] Miracle Vision

    ECP Cost +5, Decreases all skill cooldown by 10% ~ RIGHT, AS IF SHE NEED IT.

    [Enhanced] Operation Raze

    Cooldown -5sec ~ LMAO

    Freyja

    [Enhanced] Blazing Bullet

    Chain explosion damage decreases gradually 100%, 66%, 33% ~ THANKS KOG

    IM FUCKING DEAD. I CANT. AND I DON’T EVEN PLAY PVP.

  • fsujdhfjsdnfso says:

    [Enhanced] Install – Ultimate Furry was the only thing I noticed..

  • Flow says:

    -Artillery Nova Firing speed and range x1.5
    -Heavy Railgun Damage penalty/distance removed
    -Tactical Field – Damage 15% -> 20% – Damage Reduction 30% -> 35%
    -CB, ASMS, ASQB, CC, LD Earthquake damage increase
    -Intense Showtime Passive skill level increased

    Cool

  • Horiu says:

    People saying “this and that”, meanwhile i’m like: Wtf Kog buffed broken passives that shouldn’t exist in first place again? Hoje one Day they look at BM and Cr and discover that their passives are not overpower but broken, and need to be remake.

    • Gameboy224 says:

      You do realize that all passives do have a “level 4”. I mean this is an [Enhanced] patch, it isn’t like they aren’t gonna go up one level.

    • Endgame says:

      These are the same people that thought Condemnation was a good idea in the first place, and then decided to “nerf” it by making deal significant amounts of damage to compensate for the MP cost reduction being removed. (80 MP mana breaks. That deal damage. It was a thing.)

      …..They’re never fixing that fucking thing. (Unless you count the everyone dies in one combo before they can mana break metagame as a fix for Condemnation.)

      • Gameboy224 says:

        Iron Body – Strong has had its MP cost increased to 120 MP, even with light it still costs 102 MP. So no, not an 80 MP break anymore.

        • Endgame says:

          I said it WAS a thing. As in, past tense. Upon initial release of CR Condemnation at the at the time highest level reduced Iron Body – Strong’s MP cost by 20%.

          However, El Resonance is a thing now. So actually it has returned if you grind out the 100 levels for it.

          • Flare Kyn says:

            Without a trait, it only reduces it to 90, which I will admit is still lower than the 100 MP you need, but only by 10 and not 20. The Light trait will get it *slightly* under 80, but you’re also sacrificing the Haste trait. That said, even with the max MP reduction from El Resonance AND Light, Elboy’s Iron Body still costs less *without* any El Resonance.

  • Oh says:

    So they finally fixed psionic generator.

  • Croire says:

    “Crimson Avenger: [Enhanced] Shade the Illusion Buff Duration +10sec”
    THANNKKKK YOUUUUUUU
    see that wasn’t that hard, was it kog? BPhantom still sucks shet, but at least I can boss more efficiently now

    • Croire says:

      wait a second….
      Nature’s Affinity (WS)
      Max MP +125
      Reduced damage +20%
      MP recovery +20%
      Attribute resistance +175
      -~~-~_(*
      is this passive still a “activate on chance” or is it a full time passive now?
      ~~~
      [Enhanced] Iron Scraps Range x1.2 . Welcome to CN heaven x 2.
      ~~~~
      [Enhanced] Super Nova MP Cost -50 *GASP*

      • Dreamslayer says:

        It’s still activate on chance. However, see what I said about the back kick above. The back kick–>low kick cancel combo is a godsend..this is incredible..it’s just what I wanted, quite literally…

        • Dreamslayer says:

          Case in point, I decided to make a video without pet bonuses and just me in the training room, with no Resonance bonuses doing the active chains. https://youtu.be/CTMWQvHvaBI

        • Dreamslayer says:

          I practiced a bit more since making the video since I just did it to have something to show and I found a chain that’s more stable in terms of output while still not relying on any additional MP sources aside from kicks.I did what I did in the video without restoring MP as well but I found a better chain that would do more damage in the same amount of time for a bit more MP, while overall keeping the reserve amount lower to show the practicality of the chain; it earns enough to do what it needs to do then spends it right away for a higher payout over time instead of keeping a large amount in reserve, as in the video. I’ll have to practice a bit more then upload one where the maximum MP held at once is less than 80

  • Snorplush says:

    I love how they just gave BM Damage increased by 1.2x on most of his skill lol

  • Argly902 says:

    DID THEY JUST SAVE BURNING PHANTOM???

    Make BP gr8 again

  • alane says:

    Supreme Punishment:
    -Usable in Midair
    welp
    as a second-hand DL main even I find this a bit much
    I wouldve settled for buffing the fire field damage

  • YAY says:

    yey! theyre enhancing Blazing Wing for BH

  • qscc says:

    can some1 tell me how much BM fine swordmanship attack speed increase ?

  • Xeven says:

    how come Dive kick bombing is called bombing when there’s no bomb flames?

    plz make it like Rider Ryuki kick
    https://www.youtube.com/watch?v=Prcnfw5RWOU



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