The Tongue of Elrios
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3/30 Balance Patch

March 28th, 2017 | Posted by 2nafishisgood in Korean Elsword Updates | Patch Notes

3/30 Balance Patch:

Character Changed
Detail
Invincibility – Not affected by black holes(pulls)
Title –

Descent to Shadow

– 10 second Element Resist decrease when hitting -20(10 stack)

⇒ 7 second Element Resist decrease when hitting -20(5 stack).

Defence Ignore Skills [Dungeon]

– 100% Defence Ignore

[PvP]

– 25% Defence Ignore

[Affected Skills list]

– [Aisha] Energy Spurt

– [Raven] Megadrill Break

– [Chung] Pain of Caladbolg, Land Demolisher – Earthquake

– [Ara] Killing Howl, Force Spear

– [Elesis] Juggernaut Buster, Wild Shock

– [Lu/Ciel] Ruinous Impact, Apollyon

– [Ain] Power : Creation Mode uppercut, Power: Creation mode El Explosion, Still Lenze

Manabreak – Some character’s command mana break cancel feature deleted.

[Elsword]

– Sword Knight: Dash ZXX

– Lord Knight : Dash XXX

[Raven]

– Weapon Taker : XXX Overheat

– Veteran Commander : Dash Jump X

– Veteran Commander : Dash ZZZ

[Ain]

– Jump Z

Raven Shadow Step – Cooldown 7s ⇒ 9s

– Attacking in middle of skill consumes 20MP

– Cooldown decreases starting from the point when skill finishes casting

Blade Master
Evacuation! – Shadowstep cooldown in the skill slot activates when passive is activated.
Reckless Fist
Enchant Hand – 2s mana break lock  ⇒ 1.5s
Veteran Commander
Mercenary Behaviour [Dungeon]

– lvl1 Overheat Damage Reduction  20% ⇒ 45%

– lvl2 Overheat Damage Reduction 30% ⇒ 50%

– lvl3 Overheat Damage Reduction 40% ⇒ 55%

– lvl4 Overheat Damage Reduction 50% ⇒ 60%

 

[PvP]

– lvl1 Overheat Damage Reduction 12.5% ⇒ 22.5%

– lvl2 Overheat Damage Reduction 15% ⇒ 25%

– lvl3 Overheat Damage Reduction 17.5% ⇒ 27.5%

– lvl4 Overheat Damage Reduction 20% ⇒ 30%

Eve Mana Conversion – PvP/Dungeon effects separated

[Dungeon]

– HP cost 15%

– MP gain 50

[PvP]

– HP Cost 15% ⇒ 5%

– MP Gain 50 ⇒ 17

Code Battle Seraph
Kugel Blitz – Gigantic Trait: 130% size increase ⇒ 110%
El Crystal Spectrum – [Enhanced] No MP cost  ⇒ MP cost -50%
Code: Recovery – Breaker – Skills passing through field ignore defence and guard for 10 seconds

⇒ Skills passing through field ignore defence and guard for 10 seconds(5s in pvp)

Iron Paladin
Rapid Guardian – Rapid Guardian skill changed to be not affected by [Rapid Guardian] buff’s MP gain rate increase.
Pandemonium – [Enhanced] MP cost -50 ⇒ Damage 1.2x
Ara Specialization B – Effectiveness decrease starts at 20% ⇒ 10%

– Amount of stats needed to raise Specialization B’s effectiveness increased

Valor and Devotion – Gain Energy when using Dragon Art

⇒ Gain Energy when hit successfully

Elesis Iron Body – Strong – Targets hit are immediately knocked down
Grand Master
Enhanced Agility – lvl2 attack speed increase +4% ⇒ +3%

– lvl3 attack speed increase +6% ⇒ +4%

– lvl4 attack speed increase +8% ⇒ +5%

[Spirit of Wind]

– Movement/Attack Speed 2% Increase(Max 10 stacks) ⇒ 1% Increase(Max 5 stacks)

Crimson Avenger
Assault Strike – 2s mana break lock  ⇒ 1.5s
Lu/Ciel Specialization A – Gain max 10MP per 1 combination point

⇒ Gain max 5MP per 1 combination point

Standby Character MP Recovery [PvP]

– 1.5MP per second ⇒ 1MP per second

Dreadlord Terror Absorption [PvP]

– MP Gain : 40 + Creeping Terror Stack x3(Max 5 stack)

⇒ 5 + Creeping Terror Stack x3(Max 5 stack)

Noblesse Communication- Restoration [Dungeon]

– lvl1 Natural MP recovery increase 0.5 ⇒ 1.4

– lvl2 Natural MP recovery increase 0.9 ⇒ 1.6

– lvl3 Natural MP recovery increase 1.3 ⇒ 1.8

– lvl4 Natural MP recovery increase 1.7 ⇒ 2.

 

[PvP]

– lvl1 Natural MP recovery increase 0.2 ⇒ 0.2

– lvl2 Natural MP recovery increase 0.3 ⇒ 0.3

– lvl3 Natural MP recovery increase 0.5 ⇒ 0.4

– lvl4 Natural MP recovery increase 0.7 ⇒ 0.5

Noblesse Oblige [PvP]

– MP Increase 10 ⇒ 5

Freyja Battlefield Angel – After 3 aerial movements, consumes 5 mp per additional movements. (Count resets on landing)
Erbluhen Emotion
Blatt Blume [PvP]

– Recover 1% HP/MP per second⇒ Recover 0.5% HP/MP per second

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110 Responses

  • Anaksbksjsaja says:

    FINALLY, THE DEATH OF SCHWERT STOMP?!

  • eccnec says:

    i think this is a really nice nerf patch

  • Crag says:

    Yea thats cool now take away -40kd x drops.

  • Roy says:

    Perfect patch. Now I’m waiting for AS heal to get nerfed. 20k healing for a little skill cancel is bs asf.

  • dark says:

    i don´t remember lk >zx or >xx could cancel mb, it feed too much to use
    waiting for mp increase for elesis iron body T_T BUT hey now she can run out of hyper without the blackhole suck bothering her ¬¬
    no nerf for rose x all gun range <,<
    i like nerf to evacuation & chung spec b nerf

  • Ven Ventus says:

    Nice!! I actually fully support this nerf patch! Go KOG!!

  • OnePieceOfShiet says:

    i would rather have saber extintion ignoring defense than wild shock tbh

  • Akihira Baka says:

    So Ain’s ^z gets nerfed, that’s nice
    Rip Mana Conversion
    And that Freyja nerf >-> idk what to think of that, too soon to tell I guess

    • Shichino says:

      I think the mana convert one is a buff for me. I’ll be able to control my hp usage instead of losing a bunch at once.

      • Zygal says:

        oh yeah who can’t forget the many times i technicly kill my sell by accident with that, ah … bad times… how much i don’t miss them

      • bird says:

        The mana convert patch, in my opinion, is not a buff. First of all, in pve, one would use pots to clear a dungeon especially in heroic hell mode therefore once you can use mana convert to gain mp to use a skill, then use pots to heal hp,mp and use another skill. Now with the patch you would only get 17 for 5% hp in addition to the already established 30 sec cooldown of code recovery in PVP. Basically not very useful in pvp now, since you only gain 17 mp for 5% hp every 30 sec you use code recovery. Thats good for me since it makes CBS weaker by restricting the amount of skills with delays it can use like kugel or energitic heart through mp gain.

        • bird says:

          Oops, I messed up the the 2 skills mana conversion and code recovery cooldown xd. Correction, 5% hp for 17mp for with a 10 sec cooldown if you use the left trait while the right trait gives superarmor but 26 sec cooldown. Still not really buff in PVP since you gain 17mp for 5% hp every 10 sec with trait compared to the used to be 50mo for 15% hp with a 10 sec cooldown; the high risk high reward which if used right can let you delay after delay and win the match with CBS in particular. Overall its much safer but you lose the high reward opportunity which made it useful.I consider it a nerf because of the high risk high reward, but another might think its’ a buff because of how it takes only 5% hp for 17 mp. Its just more viable in my opinion to get a good amount of mp to use a skill quickly.I’ll know for sure when it comes to NA..

          • xXSwordTaker says:

            :O kewl

          • Zygal says:

            thats more like a plain balance, nerfing the amount of MP you gain, and making it safer to use so it can’t backfire as much, i don’t even see a real utility for it on PvE in general still tho, for me is like i don’t know, shiny body i guess, just a PvP skill in general

        • Xenoxeno says:

          Ofc that sounds good to u need i say when kog gave all classes more combo and cbs got jack shit they made cbs mana depended so were forced to use delayz or spam kgule to chatch AFFECTly i wish cbs got more combos to compensate for the loss of her mp gain and high mp skill usage

  • Guil says:

    No Add? yay!!!

  • Flare Kyn says:

    OH HEY, LOOK! EVERYTHING THAT AFFECTS ELESIS EXCLUSIVELY IN THIS BALANCE PATCH IS A NERF!

    Now Endgame can’t say that they’ve never nerfed her without giving an equal or greater buff to her!

  • JustAnotherGamer says:

    I’m actually pretty happy about this

    The defense ignore buff gives more PvE power to characters, the Shadow Step nerf will make it less spammable, and Eve’s mana conversion is not a high risk high reward skill anymore but still has some usage.

    I also like the Freyja change as it allows her to stay in the air until it’s safe to land…. but it could be a bit troublesome in PvP.

    Rest in peace X-1 Extruder… I’ll miss you

    • Flare Kyn says:

      I personally don’t even use Mana Conversion.

      Freyja’s extra aerial movements consume MP. Not a lot of MP, mind you, but it could still be the difference between using a skill and not using a skill when you land.

      • Zygal says:

        Mana convertion is almost basicly useless in most cases, and the MP cost on jet pack movements dosn’t really affects Freyja in PvE that much cos of Rose’s Muskets, high MP regen cos of its multihit, it could affect somewhat on bose fights but not much i think

  • Shiro Namikaze says:

    DE needs a buff in fields…
    R.I.P.

    • eccnec says:

      he doesnt deserve any buffs unless they remove his DP bar

      • Zygal says:

        you do know that in PvE his dmg is one of the lowest right?, even with OoR he usually always gets the lowest dmg on dungeons, he is basicly the suports suport, hes DP bar doesn’t even help him much cos his general attack power of his skill is low in dungeon, unless he has a +13 and no one else on the dungeon run had one, or he was the higher lvl on the dungeon run

  • Endgame says:

    Nerfs nerfs nerfs. Some well deserved. Some stupid as hell. (Hey KOG. Can you just fucking scrap Evacuation! already? It’s one of the dumbest passives in anything ever. And why did LK need more nerfs again?)

    …..So how about the classes that need buffs? Like Void Princess?

  • Markus says:

    Well, that was a nice patch, even so i dont agree with somethings, but what about armor break rate decrease? Is completely pointless defence ignore nerfs when some caracters can just break more than 50% of your amor.

  • KOGpls says:

    Still no VP buffs. heck even her dash z x is still retarded.

    • Zygal says:

      thats for all Aishas about the same dinamic of, the >>z part pushes the enemy away and the x part makes her go backwards a little, making it a miss hit like 80% of the time

      • Flare Kyn says:

        Eh? I remember the X hitting most of the time I used it.

        Though, I haven’t played Aisha in a while…

        • Zygal says:

          its about 80% of the time with somewhat low lag i would say and like above 55~60% with not too much lag, to be more precise

          • Zygal says:

            to be even more precise, with enemys hitboxes bigger than a player the miss hit rate is about 100%, with enemy’s hitboxes smaller than a player the hit miss rate is almost 0%, with player’s hitboxes is like 50% with no lag (tested with my brother so we both have the same latency), oh yeah and all of it is counter just by walking, and by people hiting the air in front of them (even if they are looking the other way, cos Aisha’s hitbox lands like in the midle of the attack hit box, and her attack hitbox lands after her body hitbox)

  • Deadsword says:

    Hit me up when you fix aisha’s terrible combos. Compared to other characters’ combo fluidity and effectiveness, aisha lacks severely. Wyd KOG. I wonder why VP is the least played class? Probably because she has no damn reliable combos.

  • KamiIkari says:

    WDF wheres the siege shelling buff

  • Aether-sama says:

    I dont really think kog is interested in fixing aisha melees anytime soon, considering the tiny KR community that doesnt have issues with lag sensitive zz^z, zzz and zz (DW) ,zz>z (VP), >>zz and >>zx but takes all decisions.
    However e can dream about it, as most do about a memorize revamp that makes it worth even using in 1v1.
    Still looking for Lightning Bolt to stun properly so enemies cant MB ad binding circle to have a decent cost for its dumb effect, or at least a debuff.
    I dont really give a fk if kog destroys aisha dmg but dam at least give her proper tools for this context.
    Overall happy about the nerf patch.

    • Zygal says:

      i mean they took quite a long time to fix Rena’s NF hits canceling her launch attack, so yeah they might do it eventually, i mean they still need to fix passing commands that don’t pass as they should too, and the >>zx doesn’t work even without lag, remember the first hit pushes the enymy back while the second hit is done by Aisha actually moving a bit backward, well at least her dmg is good in PvE, unlike DiE by example that even with OoR anyone can pass him with about the same gear, yeah its gonna take them some time, most likely they’ll fix the grafic for Chain/Dark Burst that are such carbor copy of eachother that they share the same grafic bug

    • Flare Kyn says:

      To be fair, Aisha isn’t meant to be a melee character. She’s a magician, not a swordsman.

      • Aether-sama says:

        to be fair, her ranged attacks as a magician fall behind any other ranged character.
        and DW is officially a melee, a horribly designed melee.

        • Stacyson says:

          Boy, isn’t this the truth right here.

        • Flare Kyn says:

          Then why is her Magical Attack one stage higher than her Physical Attack? Plus, she still gains new combos that do Magical Damage.

          • zombiefoot6 says:

            She has more mag dmg because melee or not, Aisha is Aisha. And Aisha is a magic class.

          • Zygal says:

            yep its basicly cos all of her skills are magical dmg

          • Flare Kyn says:

            Okay, I feel like I’m playing both sides here.

            Actually, Dimension Witch is an odd class. I just checked, and all the DW-Exclusive skills, except for one, do Physical damage and not Magical, yet a lot of her new commands do Magical damage and not Physical.

          • Zygal says:

            well thats odd, even her magical attack power is higher than the physical one, but still she doesn’t use much magical attacks skills, it might be cos her Class skill set is not too powerfull in dungeons, so she needs to use base skill that are magical, so they made it so if she use them she has a better dmg with them than the normal base dmg with them if she uses them, that i think might of been the thought behind it

      • Zygal says:

        and even her magical attack backfire, or are useless cos they insta KD, and the general dmg of its sort of bad

        • Flare Kyn says:

          What are you talking about? Her Fireballs, Plasma Balls, and Starballs don’t insta-KD, only her Gravity Balls do, and even then, that’s not actually knockdown, it’s launching them into the air a bit. And as far as skills go, some of them knock enemies into the air, so nearby allies can catch them, and a number of them don’t even do that. Plus, she has Binding Circle, so if you choose to use it, you can lock enemies into place while you combo the heck out of them!

          What do you mean by backfire? Explain.

          Damage isn’t everything. Remember, this is a side-scrolling platforming beat-em-up RPG. If a skill’s lacking in damage, maybe it makes up for it in other ways.

          • Zygal says:

            her fire balls in general don’t, there is the XX>zx command that you know the whole knockback on first hit, and the next hit not landing cos of it even if against a wall it can happen cos Aisha move a bit backward on the x part, oh yeah and it being a teleport attack that doesn’t give you superarmor or does insta hitstun when it actualy conects, her general base dmg isn’t that bad but her base attack speed makes it more notorius mainly, oh yeah and binding circle is basicly only usefull for catching somewhat cos when you hit them once the binding its broken, and if its on the air where you bind them you might lost the catch cos they just KD like if it was a normal launch command and they where falling or the enemy will continue doing the last attacked command he/she were doing before getting binded, not gonna even talk about some stuff like EMs frost bite attack cos they basicly are useless cos it insta KDs so one of her only ice attack commans basiclly is unusable, so yeah sticking to fire and lightning for her i guess, skill dmg for her is usually about right in general so at least she has that, but her general advantages are overshadowed quite a lot by her disadvantages most of the time not DW tho she is usually 50/50 betwin her disadvantage (well her superarmor lower her defence, thing that i actually found balance, but unfair since other character get their defence increse by it rather than lower, well at least Luciel’s ones also gives them a disadvantage too, in general a superarmor skill should have something that makes it fair, cos it become too powerfull if it doesn’t have a disadvantage using it(other than MP cost)).

            For Aisha is basicly her command in general that need a fix, and its a bit too many of her commands that need the fix, i mean othe character have command that kind of don’t work as they should, but its usually just one for thoes characters, or they don’t have any command that doesn’t work, in conclusion is a general oh yeah a bit too many of her commands are kind of useless or don’t work as intended plus her base attack speed its kind of too low so thoes command not working get more notorius, and “anoying” you could say, so yeah i hope that answers you what i was meaning

          • Zygal says:

            well i think my coment got a cut at the begining btw, i was refering to the xx>zx commands for each class that sufer cos the base hit not working, try reading it from the zx part at the start of the coment, don’t know why it got cut out of no where

          • Zygal says:

            no it justs simply cuts it cos i typed xx < x, the sytem is picking up on it as a triple x censor i guess

    • LimeGreen says:

      I totally agree. Like, when you watch KR videos and you see Aishas doing wand combos and then you try it but not even >>zz launches. Her >>zx is HORRIBLE. The only command that is worst than this would be RS’s >>zzz before renewal. Overall, she just needs better commands and hit confirm. zz^z is a cool combo that nobody uses bc of the lag sensitivity, and wtf is xx>x even???

  • MagicSpice says:

    i honestly think a lot of these changes were justified… but i still think PvP is total shit….

    but that 100% defense ignore in dungeons…. even if it’s only to those skills listed, THANK GOD they fixed it to some extent!

  • Big Eggs. says:

    Can we just bring back the old shadow step with no super armor frames, but make it invisible like Valaks? that way it can be a lot more tactical with some sort of draw back. lol

  • Dragovoid says:

    When I saw that shadow step finally got nerfed I couldn’t help but let a tear of joy.

  • Dragovoid says:

    Also why don’t they just remove the healing from Blatt Blume in pvp already? from 2% to 1% to 0.5%

  • zombiefoot6 says:

    *Looks at darkness demon Apollyon and spec b nerfs*

    Whelp. Time to switch to NB. Because DL is officially dead in pvp.

  • awsed says:

    I still dont get why kog doesn’t simply just removes invinciframes from shadow step and gives it pure superarmor making it into purely catching skill like the ones that ara has and changing evacuation into another passive, like reducing 10% damage (5% pvp) or something

    • Flare Kyn says:

      I-frames? What I-Frames? Last I checked, Shadow Step gave SUPER ARMOR, which still causes her to take damage.

      • awsed says:

        shadow step gives you iframes; shadow piercing, the attacking portion of the skill, gives you super armor; the grenade launch portion gives you none; in fact, under laggy situations, the skill can be canceled if you get hit in the moment where it goes from i-frames to superarmor

        can you please get your facts straight or get lost? thank you

        • Flare Kyn says:

          I got mixed up, that’s all it is! For some reason I was thinking of Shadow Body, which is an Aisha skill, not Raven’s “get-out-of-dodge” skill!

          • Flare Kyn says:

            Though now that I got my mind straight, I think the I-Frames are actually justified, ’cause Shadow Step itself is simply an escape skill that does no damage. And even when you have the passive that allows you to attack out of it, you lose your I-Frames when you do said attack, so you become vulnerable at that moment.

          • Flare Kyn says:

            Also, you should have realized I got mixed up when I said “her” instead of “him”.

  • TheClinkingMan says:

    I find it funny how DL’s terror absorbtion only returns 20 mp in pvp now (on a single target) even though the skill costs 20 mana xD one less skill worth using.

  • Latus says:

    Still no removal of TT”s TF super armor, is one of the thing i am looking foward to nerf patch.

  • LimeGreen says:

    I see no huge changes concerning Rena or Aisha. Srsly who even uses spurt anymore. Wormhole is way more practical as a free catch. They still haven’t fixed GA’s arc shot (enemy recovery is way too fast). WS’s sharp fall still has that bug. WS’s zz>zz is still lag sensitive.
    I know Ain is “popular” but srsly though I hate that character. Pls delete him. Come on. I can’t stand his movement and awk commands and fking animations and the sound.
    Also I heard something about a Demonio bug where they can abuse their specailizations and spam skills limitlessly? I hope that is fixed

  • Falken says:

    ok some nerfs… i wonder if KOG will fix GX ancient buster hitbox someday ???

  • ForeseenVictory says:

    LF….a small pve buff for LK?!? ;-;

  • John says:

    LF> LK pve buff ;-; lul…at least a small one.-.

  • xLunatix says:

    Love how most people here are so biased. Seeing all the hate Ain getting “OH PLZ REMOVE HIM HE’S JUST PURE CANCER” might I add every single character at some point was cancer. People even want to remove the pure intent of skills such as TT’s TF which is for the super armor. That’s just an example of one. People even want to remove a class’s specialization such as CrA and her heals. You people want KoG to make this better? No you just want things better for yourselves. Now for my final comment, saw someone said to remove DE’s DP bar. I’m starting to wonder if these people are very ill educated about els. Seriously it’s his awakening but yeah remove it! Balance because it’ll help me have an edge over everyone else!!!! Elsword really need less people like those and people who actually support and help, not for the sake of their selfishness.

    • Zygal says:

      thats mainly cos people will always complain about stuff in general, they sort of forget to see and try how to counter new character, i mean when i saw that Ain’s skill where he locks you to a chain i was like this seams a bit broken, and then i reallise you could break it, i was like nah its not broken really, well it shold always be clouse to the neares floor tho or at least not drag you up if its on the air and you’re right under it, i can see melee character having problems if the thing gets placed on the air.
      People are bad at thinking of balances cos they’re in general bias, i would say that tactical field shold have less duration on PvP, or had some sort of durability, one has to remember that oh yeah the skill lastest 10 sec on which they skill cooldown could of reset cos of trans so yeah, but they can’t remove the point of the skill from the skill, in terms of CrA i would say lower her projectile reflect chance on PvP cos its like 100% as long as she is on her blue bar at the moment

      • xLunatix says:

        Exactly, more of a logical and fair take on this but nope, the community is so biased it’s sad.

        • Flare Kyn says:

          No shit, there’s bias! I’m biased, he’s biased, she’s biased, you’re biased, EVERYONE’S BIASED!

          THERE’S NO FUCKING EXCAPING IT, MAN!

          • Zygal says:

            bias will always be a thing sadly, the ones that like not to be bias just try to be the least bias posible cos thats as much as its physicaly posible (even saying they’re not bias, would be bias toward them self, ah the swet irony), yeah we just have to try and be the least bias posible, and have some more logical thinking, rather than letting only our emotions guide us (we’re not Emo Space Lord Siths to be acting like that)

      • xLunatix says:

        Exactly as the comment below me states, people victimize theirselves wanting only what’s better for them. Everyone is biased, but some are damn ridiculous.Ironically it’s the new players mostly, who haven’t witnessed the handicap play style from the older seasons. Nowadays people want, all the way down to the combos, given to them easily. They don’t want balance; they want things to be easier for them so they can be above everyone else. Sad really.

    • Shan says:

      Agreed. Most of Elsword players are not worried if the game is really “balanced” (something I do consider impossible to happen for this game). They’re worried if the game is going to become easier for them. Since I started playing, when there were only 5 playable characters, it’s been like that. Bunch of hypocrites, since when their characters are the ones who got nerfed, the only thing they do is to complain. There’s always a bigger picture and Elsword ain’t willing to see it.

    • UndyingEnd says:

      I expected nothing less: because they can’t figure out a way to counter that character/class: they get mad and demand nerfs that some I and many other deems being very unnecessary.

  • Shan says:

    Can’t really understand why KoG’s nerfed DL’s Terror Absorption for PVP if it’s useless for PVE; so.. Is that their will of killing DL more than he already is?

    I lost faith.

  • UndyingEnd says:

    Anybody else wonder why BM’s can still armor break *83% OF YOUR PHYSICAL DEFENSE?!*

    • Zygal says:

      that sound like they didn’t notice, its the Physical defence stat only, sure its too high and kind of broken, but at least its not the reduction damage stat, if it gets nerf its gonna get nerf PvP only i’m guessing(and i hope they actually notice)

  • Xenoxeno says:

    Cbs ignore butten does no dmg anyways now the time fram shorter but bm grm lk ignore skill still last long and do more dmg ofc ppl would be happy About that just plain stupid

    • xLunatix says:

      CBS does quite some damage though. If you want her to have damage like, per say… an RF. With those multi hits would be very broken don’t you think.

  • Really says:

    Nerf EVE? GOD SHE’S ALREADY SUFFERING! NERF ARA OR RAVEN INSTEAD!
    God RIP Mana Conversion and ECS….

  • Steve was known for his long winded posts. In fact on rec.norm and later, the oldtools list, when someone posted a very long explanation it was usually prefaced with a warning that a “Lamanthian” post was to follow.



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