Chung patch notes
[Character Balancing]
Character | Target | Change Details |
Shared | Resonance | Only 40% effective in PvP |
Shared | Weapon Attribute Enchant | [Frozen] – Per level duration changed 10, 13, 17, 20s ⇒ 10s – Per stack defense reduction 20%, 30%, 45% ⇒ 10%, 20%, 30% – Per stack speed reduction 20% 30%, 40% ⇒ 10%, 20%, 30% [Poison]
[Dark] |
Iron Paladin | Strong Will | – Per level Physical Damage Increase 4, 6, 8, 10% ⇒ 2, 4, 6, 8% |
Iron Paladin | Guard | – Heavy Stance Damage Decrease 89% ⇒ 60% |
Iron Paladin | Advanced Metabolic Boost | – Per level Command MP Recovery rate 5, 10, 15, 20% ⇒ 6, 9, 12, 15% – Per level Critical Resistance 15, 20, 25, 30% ⇒ 5, 10, 15, 20% |
Deadly Chaser | Liberated Will : Deadly Chaser | – Command Magical bullet MP cost Decrease 25% ⇒ 20% – Silver Shooter usage skill Damage Increase 20% ⇒ 10% |
Tactical Trooper | Tactical Field | – MP Recovery 5 ⇒ 3 |
[Skill Damage Changes]
Character | Skill Name | Before | After |
Chung | Scare Chase | [Dungeon] Bomb Hit(Physical) : 664% Explosion(Magical) : 1066%
[PvP] |
[Dungeon] Bomb Hit(Physical) : 830% Explosion(Magical) : 1332%
[PvP] |
Chung | Lunatic Blow | [Dungeon] Cannon Hit(Physical) : 298% ×Fire Amount (Last hit 595%) Explosion(Magical) : 495% ×3 (Last Shelling 886%) Additional Explosion(Magical) : 229% ×Fire Amount
[PvP] |
[Dungeon] Cannon Hit(Physical) : 372% ×Fire Amount (Last hit 743%) Explosion(Magical) : 619% ×3 (Last Shelling 1108%) Additional Explosion(Magical) : 286% ×Fire Amount
[PvP] |
Chung | Aceldama | [Dungeon] Bomb(Physical) : 760% Explosion(Magical) : 1107%
[PvP] |
[Dungeon] Bomb(Physical) : 950% Explosion(Magical) : 1383%
[PvP] |
Chung | Back Blast | [Dungeon] Explosion(Magical) : 332%
[PvP] |
[Dungeon] Explosion(Magical) : 415%
[PvP] |
Chung | Siege Shelling | [Dungeon] Cannon strike(Physical) : 524% Cannon Ball Explosion(Magical) : 353% (Last Cannon Ball 441%) Range Increase : 37% Cannon Ball Reload Chance : 30%
[PvP] |
[Dungeon] Cannon strike(Physical) : 655% Cannon Ball Explosion(Magical) : 441% (Last Cannon Ball 551%) Range Increase : 37% Cannon Ball Reload Chance : 30%
[PvP] |
Chung | Reload | [Dungeon] Cannon Hit(Physical) : 584% Cannon Ball Reload : 1
[PvP] |
[Dungeon] Cannon Hit(Physical) : 511% Cannon Ball Reload : 1
[PvP] |
Chung | Aiming | [Dungeon] Shelling(Magical) : 1186%
[PvP] |
[Dungeon] Shelling(Magical) : 1482%
[PvP] |
Fury Guardian | Burst Wolf | [Dungeon] Cannon Hit(Physical) : 333% Shockwave(Physical) : 1021% Debuff Transfer Amount : 4
[PvP] |
[Dungeon] Cannon Hit(Physical) : 416% Shockwave(Physical) : 1276% Debuff Transfer Amount : 4
[PvP] |
Fury Guardian | Pandemonium | [Dungeon] Shout(Physical) : 2354%[Fear State] – 20% added damage – Disable Skill – Duration : 4s
[PvP] |
[Dungeon] Shout(Physical) : 2943%[Fear State] – 20% added damage – Disable Skill – Duration : 4s
[PvP] |
Fury Guardian | Brutal Swing | [Dungeon] Shoulder Blow(Physical) : 167% Launch(Physical) : 1260%
[PvP] |
[Dungeon] Shoulder Blow(Physical) : 209% Launch(Physical) : 1575%
[PvP] |
Fury Guardian | Lunatic Fury | [Dungeon] Charge(Physical) : 931% Cannon Hit(Physical) : 1138% Continuous Shelling(Magical) : 375% ×Fire Amount (Final 2006%) Awakening Additional Explosion(Magical) : 145% Multi hit
[PvP] |
[Dungeon] Charge(Physical) : 1164% Cannon Hit(Physical) : 1423% Continuous Shelling(Magical) : 469% ×Fire Amount (Final 2507%) Awakening Additional Explosion(Magical) : 181% Multi hit
[PvP] |
Fury Guardian | Leap Attack | [Dungeon] Leap Impact(Physical) : 103% Landing Shock(Physical) : 376%
[PvP] |
[Dungeon] Leap Impact(Physical) : 128% Landing Shock(Physical) : 470%
[PvP] |
Fury Guardian | Sudden Burster | [Dungeon] Cannon Hit(Physical) : 603% Chain Explosion(Magical) : 443% ×3
[PvP] |
[Dungeon] Cannon Hit(Physical) : 754% Chain Explosion(Magical) : 554% ×3
[PvP] |
Iron Paladin | Land Demolisher – Earthquake | [Dungeon] Stomp(Physical) : 553% Explosion(Physical) : 2550% Chain explosion(Physical) : 51% Multi hit Buff added Hit(Physical) : 120% Buff Duration 30s Buff additional Hit’s Defense Ignore : 100%
[PvP] |
[Dungeon] Stomp(Physical) : 691% Explosion(Physical) : 3188% Chain explosion(Physical) : 64% Multi hit Buff added Hit(Physical) : 150% Buff Duration 30s Buff additional Hit’s Defense Ignore : 100%
[PvP] |
Iron Paladin | Iron Howling | [Dungeon] Shout(Physical) : 2382% (Additional Shout 80%) Stun Duration : 2s (Additional Shout 1s)
[PvP] |
[Dungeon] Shout(Physical) : 2978% (Additional Shout 100%) Stun Duration : 2s (Additional Shout 1s)
[PvP] |
Iron Paladin | Pain of Caladbolg | [Dungeon] Shout Damage(Physical) : 6124%[Painful Curse] – Explosion(Magical) : 2015%×Debuff Amount Defense Ignore : 100%
[PvP] |
[Dungeon] Shout Damage(Physical) : 4954%[Painful Curse] – Explosion(Magical) : 773%×Debuff Amount Defense Ignore : 100%
[PvP] |
Iron Paladin | Wonder Wall | [Dungeon] Cast Hit(Physical) : 1762% Damage Absorption : 70% (PvP 50%) Shield Durability : Maximum HP 0.99x Duration : 30s
[PvP] |
[Dungeon] Cast Hit(Physical) : 1311% Damage Absorption : 70% (PvP 50%) Shield Durability : Maximum HP 0.99x Duration : 30s
[PvP] |
Iron Paladin | Crack Crasher | [Dungeon] Cannon Hit(Physical) : 609% Cannon Ball Explosion(Magical) : 1869%
[PvP] |
[Dungeon] Cannon Hit(Physical) : 762% Cannon Ball Explosion(Magical) : 2337%
[PvP] |
Iron Paladin | Rage of Guardian | [Dungeon] Ground Strong Strike(Physical) : 4690%
[PvP] |
[Dungeon] Ground Strong Strike(Physical) : 5863%
[PvP] |
Iron Paladin | Rapid Guardian | [Dungeon] Shout(Physical) : 3807%[Rapid Guardian] Cooldown 2x Speed Up (Not Hyper Active/Wedding Skills) When hitting MP Recovery rate Increase : 200% Attack Speed Increase : 15% Duration : 5s
[PvP] |
[Dungeon] Shout(Physical) : 4759%[Rapid Guardian] Cooldown 2x Speed Up (Not Hyper Active/Wedding Skills) When hitting MP Recovery rate Increase : 200% Attack Speed Increase : 15% Duration : 5s
[PvP] |
Iron Paladin | Artillery Nova | [Dungeon] Explosion(Magical) : 1162% ~ 1627% Firing Range : 0 ~ 600 Charging Damage Increase : 1.4x
[PvP] |
[Dungeon] Explosion(Magical) : 1453% ~ 2034% Firing Range : 0 ~ 600 Charging Damage Increase : 1.4x
[PvP] |
Iron Paladin | Guard | [Dungeon] Heavy Stance Damage Decrease : 89% Cast (Magical) : 85%
[PvP] |
[Dungeon] Heavy Stance Damage Decrease : 60% Cast (Magical) : 106%
[PvP] Decrease : 60% |
Iron Paladin | Land Smash | [Dungeon] Stomp(Physical) : 1528%
[PvP] |
[Dungeon] Stomp(Physical) : 1908%
[PvP] |
Iron Paladin | Doom Strike | [Dungeon] First Hit(Physical) : 2369% Chain explosion(Physical) : 962% Multi hit
[PvP] |
[Dungeon] First Hit(Physical) : 2961% Chain explosion(Physical) : 1202% Multi hit
[PvP] |
Shooting Guardian | Dual Buster | [Dungeon] Magical Bullet(Magical) : 735% Pierce Amount : 1(Awakening Unlimited)
[PvP] |
[Dungeon] Magical Bullet(Magical) : 919% Pierce Amount : 1(Awakening Unlimited)
[PvP] |
Shooting Guardian | Sharpshooter Syndrome | [Dungeon] Energy Eruption(Magical) : 396% Multi hit Sharpshooter Sight – Critical/Additional damage stat Increase : 20% – Command Magical Bullet 15% Chance Headshot – Duration : 30s
[PvP] |
[Dungeon] Energy Eruption(Magical) : 497% Multi hit Sharpshooter Sight – Critical/Additional damage stat Increase : 20% – Command Magical Bullet 15% Chance Headshot – Duration : 30s
[PvP] |
Shooting Guardian | Deadly Shot | [Dungeon] Magical Bullet(Magical) : 1058~2621%
[PvP] |
[Dungeon] Magical Bullet(Magical) : 1323~3277%
[PvP] |
Shooting Guardian | Artillery Strike – Quantum Ballista | [Dungeon] Bomb Direct Hit(Physical) : 50% Explosion(Magical) : 3905%
[PvP] |
[Dungeon] Bomb Direct Hit(Physical) : 50% Explosion(Magical) : 5107%
[PvP] |
Shooting Guardian | Head shot | [Dungeon] Magical Bullet(Magical) : 472%
[PvP] |
[Dungeon] Magical Bullet(Magical) : 589%
[PvP] |
Shooting Guardian | Trick Shot | [Dungeon] Magical Bullet(Magical) : 387% Movement Speed Decrease : 40% Jump Decrease : 15% Duration : 7s
[PvP] |
[Dungeon] Magical Bullet(Magical) : 484% Movement Speed Decrease : 40% Jump Decrease : 15% Duration : 7s
[PvP] |
Shooting Guardian | Head shot – Sharp Shooting | [Dungeon] Magical Bullet(Magical) : 472%
[PvP] |
[Dungeon] Magical Bullet(Magical) : 589%
[PvP] |
Deadly Chaser | Shooting Star | [Dungeon] Chasing Shot Hit(Physical) : 50% ×12 (Awakening ×15) Chasing Shot Explosion(Magical) : 515% ×12 (Awakening ×15)
[PvP] |
[Dungeon] Chasing Shot Hit(Physical) : 16% ×12 (Awakening ×15) Chasing Shot Explosion(Magical) : 526% ×12 (Awakening ×15)
[PvP] |
Deadly Chaser | Heavy Railgun | [Dungeon] Bomb(Physical) : 1420% ~ 483% (Over time Damage Decrease) Explosion(Magical) : 2434%
[PvP] Bomb(Physical) : 710% ~ 241% |
[Dungeon] Bomb(Physical) : 1775% ~ 604% (Over time Damage Decrease) Explosion(Magical) : 3043%
[PvP] |
Deadly Chaser | Comet Crasher | [Dungeon] Cannon Ball Explosion(Magical) : 782% ×Fire Amount (Final 1564%)
[PvP] |
[Dungeon] Cannon Ball Explosion(Magical) : 583% ×Fire Amount (Final 1166%)
[PvP] |
Deadly Chaser | Bullet Blitz | [Dungeon] Magical Bullet(Magical) : 347% Multi hit
[PvP] |
[Dungeon] Magical Bullet(Magical) : 434% Multi hit
[PvP] |
Deadly Chaser | Shooting Star – Fury Mode | [Dungeon] Chasing Shot Hit(Physical) : 50% ×12 (Awakening ×18) Chasing Shot Explosion(Magical) : 515% ×12 (Awakening ×18)
[PvP] |
[Dungeon] Chasing Shot Hit(Physical) : 16% ×12 (Awakening ×18) Chasing Shot Explosion(Magical) : 526% ×12 (Awakening ×18)
[PvP] |
Deadly Chaser | Shooting Bind | [Dungeon] Magical Bullet(Magical) : 300% Multi hit
[PvP] |
[Dungeon] Magical Bullet(Magical) : 374% Multi hit
[PvP] |
Deadly Chaser | Exciting Crash | [Dungeon] Cannon Ball Explosion(Magical) : 3594%[Silver Shooter’s Mark] Awakening Charge Increase : 225% Duration : 10s
[PvP] |
[Dungeon] Cannon Ball Explosion(Magical) : 4493%[Silver Shooter’s Mark] Awakening Charge Increase : 225% Duration : 10s
[PvP] |
Deadly Chaser | Burning Punisher | [Dungeon] Magical Bullet(Magical) : 617% Multi hit
[PvP] |
[Dungeon] Magical Bullet(Magical) : 771% Multi hit
[PvP] |
Deadly Chaser | Rumble Shot | [Dungeon] Chain Explosion(Magical) : 208% Multi hit
[PvP] |
[Dungeon] Chain Explosion(Magical) : 261% Multi hit
[PvP] |
Deadly Chaser | Rapid Cannon | [Dungeon] Explosion(Magical) : 386% ×Fire Amount
[PvP] |
[Dungeon] Explosion(Magical) : 483% ×Fire Amount
[PvP] |
Deadly Chaser | Rapid Cannon – Sub Magazine | [Dungeon] Explosion(Magical) : 386% ×Fire Amount
[PvP] |
[Dungeon] Explosion(Magical) : 483% ×Fire Amount
[PvP] |
Deadly Chaser | Stun Shot | [Dungeon] Magical Bullet(Magical) : 745%, Stun State 2s
[PvP] |
[Dungeon] Magical Bullet(Magical) : 931%, Stun State 2s
[PvP] |
Deadly Chaser | Outrage Strike | [Dungeon] Chain explosion(Magical) : 923% Multi hit
[PvP] |
[Dungeon] Chain explosion(Magical) : 1154% Multi hit
[PvP] |
Shelling Guardian | Big Bag Stream | [Dungeon] Cast Explosion(Magical) : 329% Additional Bounce Shot Explosion(Magical) : 216% Duration : 30s
[PvP] |
[Dungeon] Cast Explosion(Magical) : 412% Additional Bounce Shot Explosion(Magical) : 270% Duration : 30s
[PvP] |
Shelling Guardian | Dread Chase | [Dungeon] Bomb attack(Physical) : 173% ×Fire Amount (When dividing Per hit 66% ×Fire Amount) Explosion attack(Magical) : 461% ×Fire Amount (When dividing Per hit 174% ×Fire Amount)
[PvP] |
[Dungeon] Bomb attack(Physical) : 216% ×Fire Amount (When dividing Per hit 82% ×Fire Amount) Explosion attack(Magical) : 576% ×Fire Amount (When dividing Per hit 217% ×Fire Amount)
[PvP] |
Shelling Guardian | Impact Detonation | [Dungeon] Continuous Shelling(Magical) : 297% ×3 (Final 371%) Additional Shelling(Magical) : 214% ×Fire Amount
[PvP] |
[Dungeon] Continuous Shelling(Magical) : 371% ×3 (Final 463%) Additional Shelling(Magical) : 268% ×Fire Amount
[PvP] |
Shelling Guardian | Chaos Cannon | [Dungeon] Bomb(Physical) : 183% Explosion(Magical) : 1824% Duration : 10s
[PvP] |
[Dungeon] Bomb(Physical) : 229% Explosion(Magical) : 2280% Duration : 10s
[PvP] |
Shelling Guardian | Elastic Bomb – HandGrenade | [Dungeon] Explosion(Magical) : 262% Duration : 8.9s
[PvP] |
[Dungeon] Explosion(Magical) : 327% Duration : 8.9s
[PvP] |
Shelling Guardian | Magnum Shot | [Dungeon] Explosion(Magical) : 386% ×7
[PvP] |
[Dungeon] Explosion(Magical) : 483% ×7
[PvP] |
Tactical Trooper | Carpet Bombing | [Dungeon] Explosion(Magical) : 1886% (Divides to three 723%)
[PvP] |
[Dungeon] Explosion(Magical) : 2358% (Divides to three 903%)
[PvP] |
Tactical Trooper | Tactical Field | [Dungeon] Area Open(Magical) : 2351% Ally Super Armor Damage Increase 15% Damage Decrease : 20% MP Recovery : Per second 5 Duration : 10s
[PvP] |
[Dungeon] Area Open(Magical) : 1306% Ally Super Armor Damage Increase 15% Damage Decrease : 20% MP Recovery : Per second 3 Duration : 10s
[PvP] |
Tactical Trooper | Artillery Strike – Missile Shower | [Dungeon] Explosion(Magical) : 750% ×15
[PvP] |
[Dungeon] Explosion(Magical) : 678% ×15
[PvP] |
Tactical Trooper | Cannon Strike | [Dungeon] Cannon attack(Physical) : 824% ×2
[PvP] |
[Dungeon] Cannon attack(Physical) : 703% ×2
[PvP] |
Tactical Trooper | Cannon Prison | [Dungeon] Continuous Damage(Magical) : 235% Multi hit
[PvP] |
[Dungeon] Continuous Damage(Magical) : 294% Multi hit
[PvP] |
Tactical Trooper | Bombing Artillery | [Dungeon] Explosion(Magical) : 1361% Multi hit
[PvP] |
[Dungeon] Explosion(Magical) : 1093% Multi hit
[PvP] |
Tactical Trooper | Heavy Field | [Dungeon] Area Open(Magical) : 4770%[Heavy Field] Cannot Dash/Jump Movement Speed Decrease : 50% Attack Speed Decrease : 20% Damage Increase : 30% Duration : 10s
[PvP] |
[Dungeon] Area Open(Magical) : 5963%[Heavy Field] Cannot Dash/Jump Movement Speed Decrease : 50% Attack Speed Decrease : 20% Damage Increase : 30% Duration : 10s
[PvP] |
Tactical Trooper | Commander’s Mark | [Dungeon] Stomp(Physical) : 413% Support Shelling(Magical) : 30% of activated attack Duration : 15s
[PvP] |
[Dungeon] Stomp(Physical) : 516% Support Shelling(Magical) : 38% of activated attack Duration : 15s
[PvP] |
Tactical Trooper | Mortar | [Dungeon] Mortar Install(Magical) : 350% Bomb(Magical): 525% Fire Amount: 4(Dungeon 2x)
[PvP] |
[Dungeon] Mortar Install(Magical) : 173% Bomb(Magical): 310% Fire Amount: 4(Dungeon 2x)
[PvP] |
Tactical Trooper | Fatal Cannon | [Dungeon] Cannon Ball Explosion(Magical) : 1486% MagicalDefense Decrease : 10% (Duration 5s)
[PvP] |
[Dungeon] Cannon Ball Explosion(Magical) : 1858% MagicalDefense Decrease : 10% (Duration 5s)
[PvP] |
Tactical Trooper | Mobile Shelling | [Dungeon] Enhance Cannon Ball Explosion(Magical) : 775% Range Increase : 30%
[PvP] |
[Dungeon] Enhance Cannon Ball Explosion(Magical) : 775% Range Increase : 30%
[PvP] |
Tactical Trooper | Cannoneer’s Perseverance | [Dungeon] Shockwave(Physical) : 139% Cannonball Reload Amount: 1 Stance Chance : 50%
[PvP] |
[Dungeon] Shockwave(Physical) : 139% Cannonball Reload Amount: 1 Stance Chance : 50%
[PvP] |
Tactical Trooper | Satellite Rain | [Dungeon] Shot Explosion(Magical) : 406% Bomb(Magical) : 695% Enhance Bomb(Magical) : 840% Quantum Ballista(Magical) : 7189%
[PvP] |
[Dungeon] Shot Explosion(Magical) : 508% Bomb(Magical) : 870% Enhance Bomb(Magical) : 1049% Quantum Ballista(Magical) : 8986%
[PvP] |
My Caladbolg Q-Q
The damage reduction from guard tho..
Ikr…unreasonable.
what i’m wondering is if it affects command heavy stance or not
It does….Guard is the only reason on why Heavystance could help Iron Paladin tank hits.
But this nerf literally hinders his tanking ability as a whole. Welp, time to move onto the more tanky Reckless Fist _-
I’m used to main a +10 legend perki chung, but I quitted him about 2-3 months ago. He is so weak right now. I hate when people just hate him because of his commands. Like seriously, what was that strong? Ains, Eves, Aras were broken.
Exactly, IP is probably the weakest class at this point.
>Comet Crasher loses damage
>Tactical Field loses a tiny amount of MP gain
>Cannon Prison pve damage buff
why tho
>Shooting Bind gets a pve damage buff
OHOHOHOHOHO regenerating trait when?
>Dread Chase gets some pve damage back
Maybe if you buff it five more times it’ll get out of “godawful” tier qwq
>Bombing Artillery damage nerf
IT ALREADY SUCKS WHATS THE POINT
>Carpet Bombing and Chaos Cannon pve buffs
:^)
>Commander’s Mark damage increase
oh god pls yes
>ASMS damage nerf
>Mortar damage nerf
awh :c
not too hung about it but awh
TT/DC deserves some of these nerfs, they are and probably still will be stupid as heck. It’s IP who has been suffering the most here.
IP rant incoming:
I get why they nerfed POC in pvp, but why the hell would they nerf it in pve? Its supposed to be a dungeon skill in the first place for the damage and raw AOE it has. Now it does less than Guardian’s Rage.
Its also like they dont want IP to tank anything at all, they nerfed WW to the ground, this time the damage to make it almost insignificant, Guard block from 89% to 60%, critical resistance from 30% to 20%.
Im all for nerfing the mp gain since that isnt really a problem with my IP playstyle, but still some of these nerfs look like they weren’t even thought out.
Pandemonium does the same damage it used to now before the damage nerf which is good, and Iron howling now does the same damage as pandemonium (cool i guess? not really going to use it though)
Burst wolf also is back to where it was before the dumb damage nerf, but KOG seriously just doesnt want IP to be good in pve at all
-Ahh… when your IP is only created for defence this type of nerf really hurt…
-Mmm nerf in calabolg well… atleast they buffed lunatic fury maybe i can use it instead one the trans slots
You didn’t need Guard to have 90% damage reduction. He’s just less resistant to critical hits.
Am I missing something, cause the only thing Wonder Wall got was a casting damage nerf. The actually buff is completely unchanged both in PvE and PvP.
They still nerfed his defense capabilities, his Heavystance is so weak at blocking out damage to the point of no return.
Also, keep in mind: Almost *EVERY* class can ignore his guard reduction…meaning they can just break WW in about 5 or 4 hits.
And it was 89%, not 90%. Yes, IP *DOES* need a guard buff once more.
Yeah you kind of did alls IP had going for him eas tanking and x dropping and they chip at that with every so called balance patch critical resistance couldnt of been more useless since OoR and Dragonic came out and nearly every noob either has that or the guild passive all which completely overrides IPs crit passive greatly reducing his tankiness and wonder wall used to reduce dmg by 70% then it got pvp modified in order to even remotely be tanky again u need to cast wonderwall and block and wonderwall gets shredded oh so easily so trying to sustain it is practically pointless especially with his mp gain nerfs
Exactly. If that isn’t all, they nerf his critical resistance AGAIN, even though it is useless against most people now.
They SHOULD make it apply to the titles as well as dragonic and guild passives.
Most of these nerfs aren’t even actually thought out for IP, that’s why.
I don’t understand the Guard block heavy stance reduction *AT ALL*. Hell, heavystance X counter is literally a *chance catch now*. It’s just as you said: they don’t want IP to play the role he is *MEANT* to play as in S1-S3.
This is outright ridiculous, both to PVP AND PVE.
Magnum shot: 386% –> 483%
Ah and if it wasn’t already really strong already
AS-QB and Deadly Shot are back on good grounds. Not crazy powerful tier like before but they’re at least viable now.
Little sad that Comet Crasher took a hit but I can deal.
Other than the nerfs to his Awakened Will passive and Comet Crasher, DC got it pretty good this patch.
DC always “had it good” it seems during this season. Way too good.
RIP DC Shooting Star pvp 1-Trick Ponies lol.
Definitely, but I still think TF needs MP increase cost.
also: IP needs a buff *IMMEDIATELY* from, this nasty patch.
Goddamnit, my TT…
They buffed dread chase, which is always a must by now (every tike there’s a patch it gets buffed but it always sucks, no matter eaht you do). If they do it 3 or 5 more times it may become a useful skill.
They Destroyed (lol, the pun, get it?) Bombing artillery… It already sucked outside of titanic boss battles, why do this?
Nerf Tactical field? DAMN IT, KOG!
By any other means, i like they buffed chaos cannon, carpet bombing and other skills like Siege Shelling, but there are some things i don’t quite understand…
They could have improved the explosion radius of Bombing artillery in PVE and reduce its damage, making it a useful skill… I don’t know,
ASMS and mortar nerf…. Y just y….
This is stupid: you made this class to be a *TANK*, yet you continouisly nerf his defenses to the ground of no return? *HELL*, even RF can tank more than Iron Paladin now. Iron Paladin is possibly the weakest class in the game at this point.
Happy now? You *FINALLY*broke Iron Paladin in a bad way.
It only took them two years to buff dread chase’s damage.
Tactical field nerf is trivial for me as one should only should be using it for the offensive and defensive buffs. The MP recovery was a small bonus.
Bombing artillery is worthless skill anyways, who cares.
The ASMS nerf is really the only thing I’m mad about but the chaos cannon, carpet bombing, and siege buff should make up for it at least.
RIP IP.
The Iron Paladin is not so nerf ….
With Wonder wall + Guard the damage reduction in PvE is 159% and in PvP it would be … 130%, not so bad
It is. You see: IP is heavily reliant on Heavystance in order to *Tank* attacks. Nerfing his main defense tool is nerfing the tank as a whole. Keep in mind, when not level 99 with no ERP or spec A, Wonder Wall cost 140 Mp for the IP to use(which I still believe is a BS nerf since *ANY* class can break that shield in ONE hit or even nine or six hits.) I’m not saying make IP into a hard-hitting class, I’m only saying his defense should be increased and a little bit of his damage for PVP or PVE. Here is *MY* take on IP and what they should do.
1. Veteran Technique *SHOULD NOT* be a gambling chance for a IP’s X counter. It should be a *DIRECT* catch. I should NOT lose a combo just because my X blast blew my opponent away instead of making them stay in front of me. Also, Max HP increase should *go back to +15%* if they are nerfing Guard’s overall Heavystance reduction to make up for it. Attack speed increase is fine where it is. X counter blast should go back to 98%, I should *not* have to gamble rather or not it blasts someone away (50% chance now which is BS.) here is proof.
http://elwiki.net/w/Veteran_Technique
2. Wonder Wall didn’t need a defense nerf nor a increase to MP (50% even though most people broke it in under 10 hits….even when it was 70%). People should not be able to break it so fast, Hell it takes them a mere five hits or one special active and poof: gone. Along with that they increased the MP cost, *FORCING* IP’s to use Spec A in order to decrease it back to manageable levels, while DC gets away scott-free doing his 13k per bullet shots and able to use 300 MP skills for a mere 200 or even 150 MP. If they increased the cost, Wonder Wall *THEN* should get back 70% or 75% to compensate.
3. Guard didn’t need that nerf, it should be 96% damage reduction or back to 98% in order for IP to actually do his job once more.
4. POC needs a damage buff, it should not be doing lower damage than my Rage of Guardian now.
http://elwiki.net/w/Pain_of_Caladbolg
5. Artilery Nova= damage increase in PVP.
6. Land Demolisher was a burst damage punisher, PVP damage increase for buff the explosion and damage should be increased,
http://elwiki.net/w/Land_Demolisher_-_Earthquake
7. Pandemoniuom needs it’s MP cost decreased again. I should not use more MP in PVE or PVP in order to debuff enemies or *OPPONENTS*.
http://elwiki.net/w/Pandemonium
8. Elemental Resistance needs to be back to 150. Did not need that unnecessary nerf.
http://elwiki.net/w/Elemental_Training
9. Base Damage needs to be increased along with his ZZX a small amount.
10. IP should *NOT* start with 0 ammo. He has the most worst time with the opponents when his ammo is 0.
These are my ideas on IP
Also let me add on to the fact that they LOWERED WonderWall’s damage for zero reason for both PVE and PVP.
KoG buffs hp and nerfs dmg one week…. two weeks later they nerf the tanks def
Usual KoG is KoG
Ikr.