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Shared/Elsword/Aisha/Rena 7/27 Balance Revamp

July 25th, 2017 | Posted by 2nafishisgood in Korean Elsword Updates | Patch Notes

Shared/Elsword/Aisha/Rena 7/27 Balance Revamp

Character Target Change Details
Shared Transcendence Skill Slot Cooldown time Decrease Chance 25% → 100%
Activate every 20s when awakened
Reuse timer rest when awakening ends. (Except for Add’s awakening)

[Dungeon]

Skill Cooldown decrease 100%  → 14s

[PvP]

Skill Cooldown decrease 100%  → 7s

Shared Wakeup Hit Doesn’t Knock Down
Elsword Iron Body MP cost 60 → 75
Cooldown time 15 → 20s
Super Armor Duration 5 → 7s
Elsword Roll MP cost 15 → 30
Cooldown time 3 → 7s
Super Armor → Invincibility
Cannon use Roll during autoguard
HP cost removed
Wakeup hit feature removed 

[Dungeon]
착지 충격파(Physical) : 667%

[PvP]
착지 충격파(Physical) : 186%

Elsword Flame Geyser [Dungeon]
불기둥 Multi hit(Magical) : 650% Multi hit 

[PvP]
불기둥 Multi hit(Magical) : 182% Multi hit

Sword Knight Double Slash Vitality → Destruction

[Dungeon]
Strong Strike(Physical) : 188%
검기Storm(Physical) : 693% Multi hit

 

[PvP]
Strong Strike(Physical) : 75%
검기Storm(Physical) : 277% Multi hit

Sword Knight Auto Guard Enemies Nearby gets knocked down when passive activates

Cannot use Roll during Autoguard

Sword Knight Mortal Blow [Dungeon]
돌파편(Physical) : 1620% 

[PvP]
돌파편(Physical) : 453%

Sword Knight Impact Smash [Dungeon]
돌려치기(Physical) : 158% ×2
내려치기(Physical) : 1235%
Stun Chance : 50% Chance 2s 

[PvP]
돌려치기(Physical) : 37% ×2
내려치기(Physical) : 296%
Stun Chance : 50% Chance 2s

Lord Knight Sand Storm Storm Size Increased
Gigantic → Empowered
Lord Knight Armageddon Blade MP cost 250 → 300
Cooldown time 25 → 30s. [Enhanced] effect for 10s  → for duration of sword 

[Dungeon]
검기 뽑기(Physical) : 3203%
Duration : 30s
Damage Increase : 10%

 

[PvP]
검기 뽑기(Physical) : 768%
Duration : 15s
Damage Increase : 5%

Lord Knight Sonic Blade : Crescent [Dungeon]
종베기(Physical) : 1201% x2 

[PvP]
종베기(Physical) : 408% x2

Lord Knight Power Smash [Dungeon]
휘두르기(Physical) : 1544% 

[PvP]
휘두르기(Physical) : 419%

Lord Knight Imperial Crusher [Dungeon]
긁어내기(Physical) : 664% Multi hit 

[PvP]
긁어내기(Physical) : 225% Multi hit

Lord Knight Grand Cross [Dungeon]
충격파(Physical) : 351% Multi hit
폭발(Physical) : 405% Multi hit
대폭발(Physical) : 2108% 

[PvP]
충격파(Physical) : 119% Multi hit
폭발(Physical) : 137% Multi hit
대폭발(Physical) : 716%

Magic Knight Rising Slash changed to stacking hits

[Dungeon]
Magical검 타격(Magical) : 490% Multi hit

[PvP]
Magical검 타격(Magical) : 196% Multi hit

Magic Knight Storm Blade Mana Break impossible feature removed

[Dungeon]
칼날 Storm(Magical) : 188% Multi hit

[PvP]
칼날 Storm(Magical) : 75% Multi hit

Magic Knight Explosive Fist Pullback distance after casting skill decreased
Rune Slayer Luna Blade [Dungeon]
달의 검(Magical) : 3175%
Mana Burn : Target Max MP’s 15% 

[PvP]
달의 검(Magical) : 889%
Mana Burn : Target Max MP’s 15%

Rune Slayer Sword Fire [Dungeon]
균열(Magical) : 690%
화염(Magical) : 256% Multi hit 

[PvP]
균열(Magical) : 248%
화염(Magical) : 92% Multi hit

Rune Slayer Enchant Break 5s Element Resistance 0 → 150 Decrease

[Dungeon]
MagicalStrong Strike(Magical) : 1855%
마력붕괴
– Target’s Attribute Defense 5s 150 Decrease

 

[PvP]
MagicalStrong Strike(Magical) : 441%
마력붕괴
– Target’s Attribute Defense 5s 150 Decrease

Rune Slayer Triple Saber [Dungeon]
룬검(Magical) : 2681%
KD reduction : -30 

[PvP]
룬검(Magical) : 911%
KD reduction : -30

Rune Slayer Overs Geyser [Dungeon]
불기둥(Magical) : 469% Multi hit 

[PvP]
불기둥(Magical) : 159% Multi hit

Rune Slayer Extreme Rune Buster [Dungeon]
검기(Magical) : 122% Multi hit
충격파(Magical) : 440% Multi hit
룬 폭발(Magical) : 1068% 

[PvP]
검기(Magical) : 41% Multi hit
충격파(Magical) : 149% Multi hit
룬 폭발(Magical) : 290%

Rune Slayer Fire Rune [Dungeon]
룬 새기기(Magical) : 736%
룬 Continuous 공격(Magical) : 30%
룬 Duration : 7s 

[PvP]
룬 새기기(Magical) : 294%
룬 Continuous 공격(Magical) : 9%
룬 Duration : 7s

Sheath Knight Sword Fall [Dungeon]
낙하검 1체(Physical) : 424% 

[PvP]
낙하검 1체(Physical) : 169%

Sheath Knight Sword Shield [Dungeon]
회전하는 소검(Physical) : 1개 당 107% ×3회
Duration : 12.5s 

[PvP]
회전하는 소검(Physical) : 1개 당 34% ×3회
Duration : 12.5s

Sheath Knight Final Strike [Dungeon]
블랙홀(Physical) : 375% Multi hit
최종일격(Physical) : 1907% 

[PvP]
블랙홀(Physical) : 120% Multi hit
최종일격(Physical) : 762%

Infinity Sword Phantom Sword Vitality → Destruction

MP cost 250 → 300
Cooldown time 18 → 30s

[Enhanced] Skill Effect 15s Critical Damage 5% Increase
→ During Duration Critical Damage 10% Increase

[Dungeon]
소환 타격(Physical) : 2777%
유령검 소환
– Critical Stat Increase : 20%
– Duration : 30s

 

[PvP]
소환 타격(Physical) : 666%
유령검 소환
– Critical Stat Increase : 10%
– Duration : 15s

Infinity Sword Infinity Chaser No hitstun after certain time

[Dungeon]
검타격(Physical) : 74% Multi hit

 

[PvP]
검타격(Physical) : 25% Multi hit

Infinity Sword Infinite: Flurry [Dungeon]
Strong Strike(Physical) : 776% x2
분쇄 추가타격(Physical) : 186% x2 

[PvP]
Strong Strike(Physical) : 263% x2
분쇄 추가타격(Physical) : 63% x2

Infinity Sword Blade Circle [Dungeon]
검날(Physical) : 328% Multi hit
검풍(Physical) : 2458% 

[PvP]
검날(Physical) : 111% Multi hit
검풍(Physical) : 835%

Infinity Sword Infinity Strike [Dungeon]
검의 Storm(Physical) : 140% Multi hit
충격파(Physical) : 864% 

[PvP]
검의 Storm(Physical) : 47% Multi hit
충격파(Physical) : 293%

Aisha Teleport [PvP]
Continuous use penalty 5s → 4s
Aisha Chain Fire Ball [Dungeon]
작은 파이어볼(Magical) : 576% ×2
큰 파이어볼(Magical) : 581% 

[PvP]
작은 파이어볼(Magical) : 230% ×2
큰 파이어볼(Magical) : 162%

Aisha Gust Storm [Dungeon]
바깥 불기둥(Magical) : 461% Multi hit
중앙 불기둥(Magical) : 416% Multi hit 

[PvP]
바깥 불기둥(Magical) : 129% Multi hit
중앙 불기둥(Magical) : 116% Multi hit

Aisha Lightning Bolt [Dungeon]
전격 방출(Magical) : 324% Multi hit (Awakening : 414% Multi hit) 

[PvP]
전격 방출(Magical) : 97% Multi hit (Awakening : 124% Multi hit)

High Magician Meditation [Dungeon]
Movement Speed Decrease feature removed
High Magician Fire Road [Dungeon]
화염체(Magical) : 1107% 

[PvP]
화염체(Magical) : 398%

High Magician Meteor Shower [Dungeon]
운석(Magical) : 72%
폭발(Magical) : 270% 

[PvP]
운석(Magical) : 28%
폭발(Magical) : 86%

High Magician Blizzard Shower [Dungeon]
얼음 덩어리(Magical) : 62% (Awakening : 80%)
얼음 폭발(Magical) : 1102% (Awakening : 1408%) 

[PvP]
얼음 덩어리(Magical) : 24% (Awakening : 32%)
얼음 폭발(Magical) : 286% (Awakening : 366%)

Elemental Master Icicle Spear Reversed → Gigantic

[Dungeon]
얼음 창 발사(Magical) : 3742%
얼음 창 폭발(Magical) : 4778%

 

[PvP]
얼음 창 발사(Magical) : 1272%
얼음 창 폭발(Magical) : 1624%

Elemental Master Elemental Circle [Dungeon]
전격(Magical) : 374%, Stun State 2s
화염(Magical) : 249%, Burn State 2s
얼음(Magical) : 237%, Freezing State 2s 

[PvP]
전격(Magical) : 95%, Stun State 2s
화염(Magical) : 76%, Burn State 2s
얼음(Magical) : 72%, Freezing State 2s

Elemental Master Fire Ring [Dungeon]
화염(Magical) : 2108%, Burn State 2s 

[PvP]
화염(Magical) : 645%, Burn State 2s

Elemental Master Frost Edge [Dungeon]
얼음 덩어리(Magical) : 370% Multi hit 

[PvP]
얼음 덩어리(Magical) : 113% Multi hit

Elemental Master Lightning Shower [Dungeon]
낙뢰(Magical) : 1131% 

[PvP]
낙뢰(Magical) : 294%

Elemental Master Chain Burst [Dungeon]
파이어볼(Magical) : 351% Multi hit 

[PvP]
파이어볼(Magical) : 112% Multi hit

Dark Magician Mana Intake MP absorb range Decreased

MP cost 20 → 30
MP Absorption Rate 30 → 25

Dark Magician Dark Road [Dungeon]
어둠(Magical) : 1107% 

[PvP]
어둠(Magical) : 398%

Dark Magician Aging [Dungeon]
Curse 구체(Magical) : 79% (Awakening : 101%)
폭발(Magical) : 426% Multi hit (Awakening : 545% Multi hit) 

[Aging]
– Attack Speed/Movement Speed Decrease : 20%
– Damage Decrease : 15%
– Additional Damage Decrease : 80%

 

[PvP]
Curse 구체(Magical) : 22% (Awakening : 28%)
폭발(Magical) : 119% Multi hit (Awakening : 152% Multi hit)

[Aging]
– Attack Speed/Movement Speed Decrease : 20%
– Damage Decrease : 15%
– Additional Damage Decrease : 80%

Void Princess Petit Angkor – Millions [Evil] Trait
burn 3MP → 1MP. Only first projectile gives hitstun
PvP homing range Decreased
Delay time Decreased 

[Dungeon]
앙고르 폭발(Magical) : 283%
앙고르 들러붙기(Magical) : 45% Multi hit

 

[PvP]
앙고르 폭발(Magical) : 86%
앙고르 들러붙기(Magical) : 15% Multi hit

Void Princess Dark Ring [Dungeon]
어둠(Magical) : 1898%, Curse State 2s (Per second MP Decrease : 5) 

[PvP]
어둠(Magical) : 580%, Curse State 2s (Per second MP Decrease : 5)

Void Princess Ruin [Dungeon]
블랙홀(Magical) : 615% Multi hit
폭발(Magical) : 3431%
블랙홀 Duration : 2s
Maximum Additional Time : 3s
Per second MP cost : 20 

[PvP]
블랙홀(Magical) : 167% Multi hit
폭발(Magical) : 933%
블랙홀 Duration : 2s
Maximum Additional Time : 3s
Per second MP cost : 20

Void Princess Abyss Field [Dungeon]
앙고르 충돌(Magical) : 1291% Multi hit 

[PvP]
앙고르 충돌(Magical) : 438% Multi hit

Void Princess Petit Angkor [Dungeon]
앙고르 폭발(Magical) : 330%
앙고르 들러붙기(Magical) : 159% Multi hit 

[PvP]
앙고르 폭발(Magical) : 132%
앙고르 들러붙기(Magical) : 50% Multi hit

Void Princess Phantom Breathing [Dungeon]
암흑의 기운(Magical) : 278% Multi hit[Curse of Darkness]
– Per second MP Decrease : -9 (8s)
– All Element Resistance Decrease : -125 

[Dark Aura]
– All Element Resistance Increase : 125
– All Attribute Activation Chance Increase : 5%

 

[PvP]
암흑의 기운(Magical) : 77% Multi hit[Curse of Darkness]
– Per second MP Decrease : -9 (8s)
– All Element Resistance Decrease : -125

 

[Dark Aura]
– All Element Resistance Increase : 125
– All Attribute Activation Chance Increase : 5%

Void Princess Dark Burst [Dungeon]
다크볼(Magical) : 351% Multi hit 

[PvP]
다크볼(Magical) : 112% Multi hit

Battle Magician Super Nova [Dungeon]
마나 돌풍(Physical) : 372% ~ 558% Multi hit
마력 폭발(Physical) : 2771% ~ 4156% 

[PvP]
마나 돌풍(Physical) : 119% ~ 178% Multi hit
마력 폭발(Physical) : 886% ~ 1329%

Battle Magician Energy Road [Dungeon]
에너지체(Physical) : 1107% 

[PvP]
에너지체(Physical) : 398%

Battle Magician Guillotine Press [Dungeon]
1st 충격(Physical) : 738%
2nd 충격(Physical) : 3405% 

[PvP]
1st 충격(Physical) : 295%
2nd 충격(Physical) : 885%

Dimension Witch Air Stunner [Dungeon]
내려치기(Physical) : 2740%
Stun Duration : 2s 

[PvP]
내려치기(Physical) : 698%
Stun Duration : 2s

Dimension Witch Energy Ring [Dungeon]
에너지(Physical) : 2108%, Slow State 2s (Movement/Jump Speed Decrease : 15%) 

[PvP]
에너지(Physical) : 645%, Slow State 2s (Movement/Jump Speed Decrease : 15%)

Dimension Witch Crazy Worm [Dungeon]
블랙홀(Physical) : 398% Multi hit
폭발(Physical) : 720% Multi hit 

[PvP]
블랙홀(Physical) : 108% Multi hit
폭발(Physical) : 195% Multi hit

Dimension Witch Impact Zone [Dungeon]
공간 충돌(Physical) : 1162% Multi hit[Twisted Space]
Movement/Jump Block
Duration : 10s 

[PvP]
공간 충돌(Physical) : 276% Multi hit[Twisted Space]
Movement/Jump Block
Duration : 10s

Dimension Witch Wormhole [Dungeon]
뒤틀린 공간(Physical) : 275% Multi hit 

[PvP]
뒤틀린 공간(Physical) : 88% Multi hit

Dimension Witch Energy Spurt [Dungeon]
에너지 분출(Physical) : 4462%
Defense Ignore : 100% 

[PvP]
에너지 분출(Physical) : 1517%
Defense Ignore : 25%

Dimension Witch Impact Hammer [Dungeon]
내려찍기(Physical) : 1917% 

[PvP]
내려찍기(Physical) : 498%

Rena Siege Mode Empowered → Persistent
Rena Phoenix Strike Heavy → Gigantic.

[Dungeon]
피닉스(Magical) : 4670% ~ 2335%

 

[PvP]
피닉스(Magical) : 1681% ~ 840%

Rena Perfect Storm [PvP]
HP/MP 2 -> 0.5% Recovery.
Combat Ranger Low Kick [Dungeon]
Kick(Physical) : 726% 

[PvP]
Kick(Physical) : 203%

Wind Sneaker Airelinna Cooldown time 20 → 30s

 

[PvP]
Duration 15s
Damage Increase 20 → 10%
All Speed Increase 20 → 10%

Wind Sneaker Spinning Crescent [Dungeon]
바람(Physical) : 263% 

[PvP]
바람(Physical) : 89%

Wind Sneaker Maximum Pain [Dungeon]
Kick(Physical) : 1771% 

[PvP]
Kick(Physical) : 602%

Wind Sneaker Gyro Kick [Dungeon]
관통(Physical) : 5775% 

[PvP]
관통(Physical) : 1963%

Wind Sneaker Tempest [Dungeon]
Storm질주(Physical) : 161% ×Multi hit
Kick(Physical) : 1648% ×2
내려찍기(Physical) : 2951% 

[PvP]
Storm질주(Physical) : 54% ×Multi hit
Kick(Physical) : 560% ×2
내려찍기(Physical) : 1003%

Wind Sneaker Sharp Fall [Dungeon]
내려찍기(Physical) : 120%
충격파(Physical) : 3170% 

[PvP]
내려찍기(Physical) : 36%
충격파(Physical) : 951%

Sniping Ranger Hunter’s Steadiness [Arrow Enhancement]
MP recovery rate Increase feature removed. 

[Weakened Close Range]
MP recovery rate Decrease feature removed

Sniping Ranger Guide Arrow AI revamped
Grand Archer Wind Blast Absorbing → Empowered
Persistent Knockdown decrease 10 → 30

Changed to Single Hit Skill

[Dungeon]
Bind 화살(Magical) : 2663%
폭발(Magical) : 504%

 

[PvP]
Bind 화살(Magical) : 1011%
폭발(Magical) : 181%

Grand Archer Gungnir [Dungeon]
마창(Magical) : 140% Multi hit (Awakening : 179% Multi hit)
돌풍(Magical) : 94% Multi hit (Awakening : 120% Multi hit) 

[PvP]
마창(Magical) : 56% Multi hit (Awakening : 71% Multi hit)
돌풍(Magical) : 37% Multi hit (Awakening : 48% Multi hit)

Grand Archer Blast Arrow [Dungeon]
Storm(Magical) : 69%
화살(Magical) : 491% 

[PvP]
Storm(Magical) : 23%
화살(Magical) : 166%

Grand Archer Point Fire [Dungeon]
불꽃매(Magical) : 428% 

[PvP]
불꽃매(Magical) : 138%

Grand Archer Cutlass Wind [Dungeon]
회오리(Magical) : 283% 

[PvP]
회오리(Magical) : 96%

Grand Archer Ace In The Hole [Dungeon]
화살(Magical) : 1476% ×2
집중화살(Magical) : 5337%
집중화살 폭발(Magical) : 669%
Duration : 15s 

[PvP]
화살(Magical) : 501% ×2
집중화살(Magical) : 1814%
집중화살 폭발(Magical) : 227%
Duration : 15s

Grand Archer Invisible Trap [Dungeon]
폭발(Magical) : 875% 

[PvP]
폭발(Magical) : 245%

Grand Archer Freezing Arrow [Dungeon]
냉기 화살(Magical) : 1756% (Awakening : 2244%) 

[PvP]
냉기 화살(Magical) : 456% (Awakening : 583%)

Trapping Ranger Karma Range Increased
Trapping Ranger Briar Trap Damage Changed, Bleeding Damage Decreased

[Dungeon]
가시타격(Physical) : 963% Multi hit

 

[PvP]
가시타격(Physical) : 269% Multi hit

Night Watcher Seed of Wrath : Icicle [Dungeon]
Seed of Wrath(Physical) : 462%
Icicle 폭발(Physical) : 344% 

[PvP]
Seed of Wrath(Physical) : 157%
Icicle 폭발(Physical) : 116%

Night Watcher Butterfly [Dungeon]
찌르기(Physical) : 1586% 

[PvP]
찌르기(Physical) : 539%

Night Watcher Rage Fungus [Dungeon]
맹독(Physical) : 854% (Additional Damage Damage Increase : 30%)
Bind Duration : 3s 

[PvP]
맹독(Physical) : 261% (Additional Damage Increase : 30%)
Bind Duration : 3s

Night Watcher Eradication [Dungeon]
에렌딜에 서린 기운(Physical) : 354% Multi hit
일격(Physical) : 2124%
엘드랏실의 기운 폭발(Physical) : 1063% 

[PvP]
에렌딜에 서린 기운(Physical) : 108% Multi hit
일격(Physical) : 722%
엘드랏실의 기운 폭발(Physical) : 361%

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86 Responses

  • UNub says:

    Wind Blast and Angkor Millions nerfed? LK and Rune Slayer fixed?

    https://www.youtube.com/watch?v=trELKmUPoyU

    I legit think I jizzed my pants. Someone at KOG deserves $500 which I have in my pocket right now. God. We need more changes like this, not necessarily nerfing IS more, but damn this is the best patch I’ve seen in over 4 years.

    • NoctisCae1um says:

      The nerf to Sword Fall was kind of needed. The thing was waaaay to good for 150 MP with critical trait. Phantom Sword is still gonna be as good as it always is and 300 MP in destruction mode and instead of 15 seconds(18 seconds with Killing Blow (1) for 5% critical damage, and yes it does affect how long it lasts which a lot of people don’t know) 10% critical damage for the whole duration? 32.5 with killing blow (1)? On top of that IS’s MP gain is really good so getting 300 MP is going to be no issue cause it’ll put you in vitality.

      • Unknown says:

        Nonono. IS gives mp million times more than he gains, plus he’s a dps (combo) character. He does the most damage using actives and with his high KD only letting you do about 4 zzz loops, your going to get at least 150 mp. That’s way too little. And phantom sword being destruction is honestly not needed unless the sword itself does destruction damage cause 2 hits of sea isn’t at all useful. At the very least, if they were going to make it 300 mp, they should keep it vitality so we don’t waste our mp because there are characters who can run like he’ll and we’d have absolutely no way to catch with less than 50 mp

        • Flare Kyn says:

          The sword is basically a second hitbox. While the activation is locked to a specific color, the hits it does from commands are the same color as the command itself, meaning both gain and usage are increased while it’s active.

          • Flare Kyn says:

            WAIT THEY CHANGED IT TO DESTRUCTION?! NO!!! NOW I CAN’T HAVE BOTH PHANTOM SWORD AND FINAL STRIKE IN MY SKILL BUILDS!

            … That also means… Unlimited Blade is the only Vitality Bravery Skill that IS has access to…

          • Flare Kyn says:

            Well, at least Arma Blade’s Enhanced effect now lasts for the duration of the skill and not just 10 seconds.

          • NoctisCae1um says:

            @Flare Kyn No it is still likely to run both. As for IS’s phantom sword’s enhanced effect also lasts for the whole duration on top of that giving 10% critical damage and the enhanced effect is affected by KB(1) so now that it’s 30(Previously 25) seconds you can have it last 39.5(130% if my math is correct). So when the cooldown is finished you still have 9 seconds to recast it again which is A LOT of time compared to 2 seconds

          • Flare Kyn says:

            @NoctisCae1um Not with how I have my skills, ’cause I don’t like having two Special Actives that are both the same type (Tenacity, Strength, or Bravery) and the same color when using Elboy or Elesis.

        • NoctisCae1um says:

          @Unknown I had to reread your comment to understand but you’re talking about for PvP which I do not care for nor play it anymore, since every balance patch I only look at the dungeon stats. PvP yes it’s not as good as before but in PvE it is quite the buff cause 300 MP from From Destruction to Vitality is very easy to obtain again for IS especially cause MP burning passives and at the same time burning MP adds to his own MP pool.

    • LmaoDeadGame says:

      LMAO IKR? :D

    • Shadow S.R. says:

      My mom told me to calm down when I got excited because LK got fixed.

  • Ekkoo says:

    OK wdf
    Mana intake nerf
    MP absorb range Decreased
    MP cost 20 → 30
    MP Absorption Rate 30 → 25
    20 MP is not enough nerf for a skill that doesn’t do damage, small MP gain and pushes enemy away,
    now it’s 30mp with smaller MP gain, still no damage and smaller range, wdf?? srsly? we’re just wasting MP just to push the enemy a bit.
    or am I wrong?
    y dafaq is that even called mana “Intake” when we’re just wasting mana instead of gaining them.

    • Nigga says:

      i don’t even play vp, but that nerf sounds stupid as fuck…..

    • Ly says:

      mana Intake , became totally useless, u pay 30mp to take 20mp and still pushes the enemy…

      • Ekkoo says:

        and Asura’s still does damage, doesn’t push away, 0mp cost(uses orbs) and still 30mp gain

        • Phikage says:

          Actually the purpose for it is for multiple targets, they’re basically solidifying VP’s death in PVP and posing her purely as a PVE class (As if it wasn’t obvious already.) The skill is trash now but it’s still worth it in PVE if you can’t drop a pot every 10 seconds.

          • Lawynchar says:

            Yeah, and it’s without “true” and all. With true, you’ll spend 30 MP and recharge 30 MP. But that’s still sad…

          • Kinya says:

            dude, nobody brings that skill anymore in dungeons. even i would take 100% pot than wasting my time on that skill.

          • Ekkoo says:

            Mana intake is just a waste of skill slot in PvE now, just keep chugging dem mana pots and forget mana intake even existed.

          • Flare Kyn says:

            I use Mana Steal…

            RIP

      • MagicSpice says:

        at least DW’s refunds her MP and steals a fuck ton of HP…

        but a way to help is to get MP cost reduction, there’s quite a few sources to get that

        also, it steals from up to 3 enemies so you use 30 MP to steal a potential 60

    • Kinya says:

      normally, she would gain 95mp from 3 enemies (if she’s tc and mana intake’s enchanced). after the first nerf, she would only gain 75mp. after this one nerf, she would only gain at most 60mp 3 enemies. her first tc passive, which allows the mp consume to decrease if there’s no enemy nearby, won’t effective anymore now that her range is also nerfed.

      gg kog.

  • dark says:

    LK auto guard & VP mana intake become totally useless in pvp & pve only remove it already kong ¬¬
    No nerf to mp gain in GA arrows

  • Varcy says:

    Goodbye airelina

  • Ly says:

    R.I.P. Mana Intake

  • Ryderr3 says:

    lmao they nerfed Airelinna.

    kog pls

  • Ehskdhaosj says:

    Guess my GA will be even more useless in henir now

    • UNub says:

      GA players need to learn optimal builds, Siege was already one of the best dps skills in the game. If you think her PvE has ever been weak post-renewal, you’re completely nuts.

      • Zygal says:

        can’t agree with you more UNub, as a GA main (a pre revamp GA main) is kind of sad to see them not using sige and using wind blast or guiede arrow on PvE, and to pour more salt into the wund, seeing that the only Renas that i see using sige aren’t a GA

  • Szion says:

    karma range yesssss fffs

  • Pat says:

    gungnir half dmg lost? im done with this

    • Laternchen says:

      Gungir’s damage was way too high and if you think otherwise you’re just delusional.

    • Gayasfuck says:

      Gugnir did over 40000%, dumbfuck, it was twice as strong as a hyperactive

      • Luc says:

        more dumb with enchant +10 and more that only mass maller can afford. they 1 hit everthing in the way. why not nerf enchant instead. Btw it dealth full damage only if enemy is large and not fly, if it small the damage also small. are you even try use GA before ? higher than hyper ? not at all, try it yourself in free training because i already try myself. gungnir 5 giant monkey 27m while hyper 43m. if boss human size it’s not worth at all to use gungnir. this nerf more like force bravery type to siege type. i more like nerf siege instead because i use bravery type. Siege for Rena non GA while GA can focus in gungnir.

        • Zygal says:

          Luc GA’s sige is the strongest and main part of her dmg

          • Zygal says:

            specially since she can use it without even needing to have the skill on bar cos its a command for her (if you’re saying have you played a GA before you should at least know that, its like knowing her guideds are all crap in PvE), like with TT’s sige commands

      • Zygal says:

        you says as if CeM didn’t have a skill that uses a 100MP and deals a 31K% dmg consistently, with no need for it to be a fucking massive target.

        as a side note gungnir did about 14K% to 20K% in most bosses, just with extreamly big bosses it did over a hyper dmg, well not over VC’s hyper cos his is the strongest in the game

  • Eradico says:

    This is some good stuff :ok hand:

  • Endgame says:

    Wait wait wait….. did they just….. BUFF Teleport?!

    Sure, it came at the same time as more godawful Aisha nerfs. (RIP Mana Steal.) But….. not something I would have expected.

  • Jenova says:

    RIP Mana intake. Phoenix and karma range increase? Didn’t they just nerf the range? Make up your mind KoG.

  • Rolling Troll says:

    They should just delete VP if they can’t even separate Pvp and Pve.
    Make her a Void Prinny instead.
    People are like: “OMG YAS NERFED VP! SHE WAS 2 OP IN PVP WE NEAD MaorE NERFS LieE disH Su AYE cun WIN.!!!11

  • Kinya says:

    they should’ve just delete vp. i cant see her suffer anymore.

  • Meh says:

    Kinda wanna ask, is all the skills already the final form of enhanced or not?

  • Meh says:

    Is all this skill already in enhanced form or nor?

  • xenosamus says:

    Wind blast finley got the nurf now ga will HONESTLY have to try in pvp but the buffs to elsword and elesis stoic please kog just give ever class a destrouction aura so the game can die

  • LmaoDeadGame says:

    nice wind blast :nerf :D

  • Annyeonghaseo ! says:

    Summary of the above for skills:
    Elsword:
    Flame geyser nerfed pvp/pve
    Sword knight:
    Double slash nerfed pvp/pve
    Mortal blow buffed pvp/pve
    Impact smash buffed pvp/pve
    Armageddon blade over buffed pvp/pve
    Sonic blade crescent nerfed pvp only
    power smash nerfed pvp only
    imperial crusher buffed pvp only
    Grand cross nerfed pvp only
    Magic knight:
    Rising slash nerfed in pve,buffed in pvp
    Storm blade buffed pvp/pve
    Luna blade nerfed pvp/pve
    sword fire nerfed pvp/pve
    enchant break nerfed pvp only
    triple saber nerfed pvp only
    Over geyser nerfed pvp only
    Extreme rune buster buff in pve slight nerf in pvp
    Fire rune nerfed pvp/pve
    Sheath knight:
    sword fall nerfed pvp/pve
    sword shield buffed pvp/pve
    final strike buffed pvp/pve
    phantom sword buffed pvp/pve
    infinity chaser nerfed pvp only
    infinite flurry nerfed pvp only
    blade circle buffed pvp only
    infinity strike nerfed pvp only

    Aisha:
    Chain fire ball overall nerfed in pve, overall buff in pvp
    Gust storm buffed pvp/pve
    Lightning Bolt buffed pvp/pve
    High magician:
    Fire road buffed pvp/pve
    Meteor shower nerfed pvp/pve
    Blizzard shower buffed pvp/pve
    Elemental Master:
    Icicle Spear nerfed pvp only
    Elemental Circle buffed pve,slight buff pvp
    Fire ring buffed pvp/pve
    Frost edge buffed pve, nerfed pvp
    Lightning shower nerfed pvp/pve
    Chain Burst buffed pvp/pve
    Dark magician:
    Dark road buffed pvp/pve
    Aging buffed pvp/pve
    Void princess:
    Petit Angkor-millions nerfed pvp only
    Dark ring nerfed pvp only
    Ruin nerfed pvp only
    Abyss Field nerfed pvp only
    Petit Angkor nerfed pvp/pve
    Phantom Breathing buffed pvp/pve
    Dark burst buffed pvp/pve
    Battle magician:
    super nova buffed in pve, slight buff in pvp
    Energy Road buffed pvp/pve
    Guillotine press overall buffed pvp/pve
    Dimension witch:
    Air stunner buffed pve, nerfed pvp
    Energy ring buffed pvp/pve
    Crazy worm nerfed pvp only
    Impact zone buffed pvp/pve
    Wormhole nerfed pvp/pve
    Energy Spurt buffed pvp/pve
    Impact hammer buffed pvp/pve

    Rena:
    Phoenix Strike nerfed pvp/pve
    Perfect Storm HP/MP 2-> 0.5%
    Combat ranger:
    low kick buffed pvp/pve
    Wind sneaker:
    airelinna nerfed by half everything, CD -> 30
    spinning Crescent buffed pvp only
    Maximum Pain buffed pvp/pve
    Gyro kick buffed pvp only
    Tempest nerfed pvp only
    Sharp fall ????
    Grand Archer:
    Wind blast huge dmg buff pvp/pve but single hit now
    Gungnir nerfed pvp/pve
    Blast arrow nerfed pvp only
    point fire buffed pvp only
    cutlass wind nerfed pvp only
    Ace in the hole buffed pvp only
    Invisible trap buffed pvp/pve
    Freezing Arrow buffed pvp/pve
    trapping ranger:
    Briar Trap nerfed pvp/pve
    Night watcher:
    Seed of wrath icicle nerfed pvp only
    Butterfly nerfed pvp only
    Rage fungus buffed pvp/pve???
    Eradication buffed in pve, nerfed in pvp

  • CrissZx says:

    Sword Fall….. TwT

  • Lord D'Ressu says:

    Hahahahahaha good work KoG make my Phantom Sword destruction only make my ore powerful >:)

    • Flare Kyn says:

      Problem is, it kinda messes up some of our builds.

      I specifically wanted to have both Phantom Sword and Final Strike, but I don’t like having two Bravery skills of the same color, so Final Strike is now off my IS builds as I personally find Phantom Sword to be better, but it still hurts me that I can’t have Final Strike anymore.

      • Gayasfuck says:

        dude just fucking use final strike lmfao why the fuck do you even care

        • XiaoyuLing says:

          He’s complicated. That’s all you need to know.

        • Flare Kyn says:

          Because I don’t like using two Special Actives that are both the same type and color.

          • Flare Kyn says:

            More specifically, I want my skill builds to have as close to an even amount of red and blue skills as possible. Because of that, I hope IS’s Third Job has a Vitality Bravery skill.

            I also want LK’s Third Job to have a Vitality Strength skill so I can replace Windmill (I found that I don’t use it much).

  • Dundershock says:

    Roll:
    “Super Armor → Invincibility
    Cannot use Roll during autoguard
    HP cost removed
    Wakeup hit feature removed’

    so uh…. can we just remove auto guard now since it’s pretty much useless :T

    • Dundershock says:

      Mana Intake:
      “MP absorb range Decreased
      MP cost 20 → 30
      MP Absorption Rate 30 → 25”
      Hunter’s Steadiness:
      “[Arrow Enhancement]
      MP recovery rate Increase feature removed.
      [Weakened Close Range]
      MP recovery rate Decrease feature removed’

      okay they really seem to be focusing on nerfing the MP gainz

    • Cursed says:

      Maybe if Auto Guard worked the same as IP’s Strong Will. The long cooldown was to avoid spaming Roll, but now it you just cant use it they should reduce the CD or delete it, so maybe now LK can really be a pseudo tank class.

    • NoctisCae1um says:

      Right? I see no reason for Auto Guard to even exist, they should remove it for something else.

  • Zygal says:

    does anyone knows if this ones are with the enhance skill or not

  • Reinz says:

    Goodbye OP GA in pvp

  • bypasser says:

    +1 delete auto guard :v

  • DickLover says:

    KOG Delete VP from Elsword, Seriosuly your a punch of Assholes, instead of balance Skills in PvP, they nerf this shit also in PvE.

  • Lord Aurora says:

    I swear they’re throwing GA down the same road they’re throwing VP ;-;”
    qq y u guys do this ;o; she’s already pretty bad compared to a lot of classes ;-;”

  • MaTT says:

    No complains?

  • MagicSpice says:

    Oh my lord, they buffed Impact Zone’s damage…. lemme just clarify this….

    Currently in NA, it does about 800% and can hit up to 32 times when it wall rapes something in PvE… so that’s over 25,600% potential damage. But then add on heavy trait and it’s over all damage is 1.4 times higher so it’d be over 35,840% potential damage…

    but now it’s gonna be 1162% for a potential 37,184% damage, and heavy trait increases that to 52,057.6% (just say 52,058%) potential damage….

    It’s bad enough her hyper does over 40,000% damage, now her 300 MP trans skill can be the game’s best wall rape move (and highest potential damage in the game i think)…. and this is on top of a 10 second sand blast effect (which is rather good in PvE due to her mob control with pushing/pulling skills)…

    i think KOG just lost it, cause this is easily the most OP buff I’ve ever seen….

  • zetgeist says:

    >SR/GA’s “play the ranged class as a ranged class” skill no longer encourages doing so
    for what purpose. besides reminding everyone kog` has no clue what they’re doing, I mean.

    oh wait. I forgot, silly me. they don’t buff and nerf based on performance, they do so based on popularity. guess people liked GA for a change. fucking incompetant devs…

  • Luc says:

    I’am quit if this happened to NA/Int server. i just like GA because even not mass maller damage can close or same like the other maller. except they nerf +10 to +13 not increasing insane amount of attack.

  • Croire says:

    So, to sum up, they split the damaage modifiers for pvp and pve? havent checked news in a while.

  • Klick says:

    The only absurd nerf here is VP’s mana intake, while the rest are good as balanced (3rd job is coming which means new plethora of skills, discard that old meta build and create a new build for both PvE and PvP) tbh i am quite happy about GA’s hunter’s steadiness mp gain remove since the new IB sets give absurd amounts of mp gain and nerfing Gungnir is the right choice since it can literally overpower (only 240 mp) her HA and yes i disagree on VP’s mana intake nerf, KoG please if u are nerfing mp gain skills THEN F-ING NERF ASURA’S MANA STEAL, IT DEALS DAMAGE, CONSUMES EASY ACQUIRED ENERGY AND RESTORES 100+ MANA (w/ trait)

    • Zygal says:

      gungnir only did more dmg than her HA to stupidly big bosses, it usually did to 14K~20K% to most stuff, not even gonna say how much it did to anything player size

  • Klick says:

    and srsly? Blast arrow deals more dmg than Cutlass wind?

  • ThundrThigh says:

    ARE U KIDDING ME HUNTER’S STEADINESS MP INCREASE REMOVED OMLTHATS SOME BULL

  • Croire says:

    More of a balance patch than revamp.
    Also no combo revamps is a bummer, especially for WS and CrA users, basically two of the least used classes now



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