The Tongue of Elrios
Header

1. What is Professions?

– Professions enable characters to choose between jobs ‘Treasure Hunter/Blacksmith/Alchemist” and master those jobs.

– Only one Profession can be selected.

– Can get various benefits per job.

2. When can you get Professions?

 

Profession

Recommended for these Adventurers

Treasure Hunter

Those who clears dungeons diligently!

Black Smith

Those who in frequently and stay in towns for long time!

Alchemist

Those who are interested in collecting materials and training in crafting!

– Professions are activated when a character reaches Lv.40

– When desired Profession is selected, the profession is acquired without any quests.

But, once selected, your profession cannot be changed.

 

3. Treasure Hunter

– Gains additional items from treasure chests in dungeons.

– Gains Treasure Hunter EXP by destroying Treasure Chests.

– Treasure Chests don’t appear in fields.

– Can gain from Treasure Chests: Ancient Silver/Gold Coin, Mithril, Elixer, Golden Accessory Cube.

Gained Item

Description

Ancient Gold/Silver Coins

Sell to NPC for ED

Mithril

Blacksmith’s specific material item(Gemstone/Shards/Crystals 3 levels exist)

Elixer

Alchemist specific material item(Low/Mid/High 3 levels exist.)

– Golden Accessory cubes contain accessories only obtainable by Treasure Hunters.

– Golden Accessories are obtained Unidentified and sealed.

 

4. Blacksmith

– Can enhance in town or rest-areas without having to go to Blacksmith NPCs.

– Can enhance/dismantle to gain Blacksmith EXPs.

– Can enhance +1 by certain chance.

(Example: No change→ +1 success)

– When enhancement is a success, There’s chance of equipment being enhanced up to maximum +3 levels.

(Only applied up to ~+7, items over +8 will be max enhanced only up to +10)

– But depending on rank of the Enhancement preformed, items ‘Mithril Gem/Shard/Crystal’ are consumed.

– Enhancement Fee is same as ones for NPCs.

– When dismantling items, Magic Amulets, Attribute Stone, Magic Stones can be obtained for certain chance.

 

– Can obtain gears using Mysterious El Anvil.

– Every 10 hits on the Anvil will turn Anvil red and in this state player will 100% acquire Unique Rank gear.


5. Alchemist

– Unique crafting and Advanced enchantments on magic stones becomes possible.

– Gain Alchemist EXP through unique crafting and Advanced enchantments on magic stones.

– Consumes ‘Low/Mid/High’ Elixers for crafting and enchantments

 

– Can craft various items depending on Alchemist level.

 

– Higher magic stone enchantment is possible for certain chance.

– “Great success” chance increased based on Alchemist’s level.

——————————-

Events:

 

 

Event 3:

x1.5 Profession EXP for 2014.6.12 ~ 2014.6.26

<Balance Changes>

Category

Details

Night Watcher

Command

ZXXX
– KD count error fixed

Special Active

Trapping Arrow – Fungus
– MP cost decreased
– Damage Increased

  Over Taker
/ Reckless Fist

Command

X X →X XMulti-hit X
– Moves forwards while pushing targets.

ZZXX
– Cancel timing adjusted

Special Active

Valkyrie’s Javelin
– 1pairs of Nasod Spears added in each end.
– Damage structure changed.
– Visual Effect changed.

Guardian Strike
– Visual Effect Changed

Nuclear
– Damage Increased
– Visual Effect changed
– Mini-black hole added.

X Crash
– Damage Increased
– Visual Effect Changed

Arch Enemy
– Damage Increased

Active

Hell Dive
– Damage Increased

Limit Crusher
– Visual Effect Changed

Passive

Exploding Nasod Hand
– Special effect added.

Eve

Eve

Fixed error of unintentionally moving in dash in certain situations.

Code:Empress

Command

Dash ZX
– Cancel timing adjusted.

Special Active

Sonic Wave
– Damage Increased

Electronic Field
– Damage error when awakened fixed.

Space Wrench
– Damage Increased

Active

Mana Conversion
– Gain and Invested SP amount changed.

Passive

Queen’s Protection
– ‘Dimension Link-Sentry’ is now affected also.
– Special effect added.

Skill Note

Bogus Contract
– Usage level error fixed.

Other

Sentry, Oberon, Ophelia
– Summoned minion HP increased.

Category

Details

Rena

Command

Basic Arrows
– Not broken
– Not countered

Trapping Ranger

/Night Watcher

Command

Explosion Arrow
– Explosion pierces through

ZXXX
– Motion becomes faster.
– X cancel point added in X command.

Hyper Active

Innocent
– Hits decreased
– Total damage increased.
– Hit-box adjusted.

Special Active

Evoke
– Damage Increased.

Fatality
– Amongst Fail/Base/Critical, failure is removed. Only Base/Critical

Call of Ruin
– Damage Increased
– Fixed last hit not doing damage.

Karma
– Damage Increased
– Changes so it activates instantly after skill usage.

Trapping Arrow – Fungus
– Skill Changed

Gliding Strike
– Area Increased

Active

Thorn Trap
– Skill Changed.

Briar Trap
– Bleeding damage decreased.

Passive

Vital Point Piercing
– Changed position with ‘Sharpened Arrow’
– SP cost increased
– base effects increased (Effects are still same when mastered)

Sharpened Arrow
– Changed position with ‘Vital Point Piercing’
– SP cost decreased
– Effects increased

Notes

Sharp Thorns I
– Debuff activation chance changed
– Area increased buffed

Sharp Thorns II
– Debuff activation chance changed.

Concentrated Holy Energy
– Changed to damage increase effect

Raven

Command

ZZZ
-Skill cancel point added

ZZZX
– Changed to multi hit command

Over Taker

/Reckless Fist

Command

XX↓X
– Doesn’t lift and more Nasod Spears pop up and hits through a path.

Dash Jump ZXX
– Shockwave added when landing.
– Last hit doesn’t lift.
– Nasod spear added to last hit.

Dash Jump XX
– MP cost decreased
– MP gain increased by the amount of MP cost decreased.
– Maximum hits increased.

XX→X→XX
– Changed to multi hit command. (X X →X X~X(Spam) X)
– Stopping point added during multi hit section.(↓X)
– Explosion effect added.

Hyper Active

Infernal Arms
– Pulls targets faster and stronger.

Special Active

Valkyrie’s Javelin
– Damage Increased
– Spear/Explosion damage ratio changed.

Charged Bolt – Bloody Thorns
– Base area increased

Guardian Strike
– Damage Increased
– MP gain rate increased

Nuclear
– Missile damage increased
– Missile drop speed increased
– Time between impact and explosion decreased
– Explosion’s structure changed

 – Explosion’s effect changed

Wild Charge
– Range Increased

Active

Hell Dive
– MP cost decreased
– Time between 1st and 2nd hit decreased.

Passive

Exploding Nasod Hand
– Effects buffed
– Fixed error that made it count as physical damage.
– Explosion effect buffed

Victor’s confidence
– Activation condition becomes better.
– Effects increased

Note

Sacred Explosion
– Area increase effect buffed

Eve

Command

Electron Ball
– MP cost decreased

Electronic Triangle

 – MP cost decreased

Dash Z

 – Bigger hit stun

Active

Tesla Shock
– Fixed error of hitbox staying after hit.
– Damage increased
– Initial KD counter decrease rate increased.
– Changed position with ‘Mana Conversion’
– SP cost increased.

Mana Conversion
– Changed position to level 25 select skill.
– Base HP consumption increased.
– Base MP recovery increased..
– SP cost decreased.

Code:Architecture

/Code:Empress

Command

ZZZ↓ZZ
– Changed to pass-through command. ( DashZX )

Special Active

Dimension Link – Sentry

 – AI buffed.

Genocide Ripper
– Cast time after initial attack effect decreased.
– Changed position with ‘Heaven’s Fist – Pressure’
– level acquired increased.

Heaven’s Fist – Pressure
– Changed position with ‘Genocide Ripper’
– level acquired decreased.

Surface Cutting
– Oberon is summoned after skill attack and helps in battle.

Electronic Field.
– Ophelia is summoned after skill attack and helps in battle.

Space Wrench
– Damage Increased
– Hit count increased and travels further when awakened.

Active

Spit Fire – Grenade
– Damage Increased
– If the large Nasod bomb doesn’t explode, it bounces frontwards once.

Passive

Electron ball Study
– Added effect of firing a giant electron ball.

Queen’s Pride
 – Changed so certain commands are affected by passive too.
(xxz, xx↓x, Dash zz, Dash zzz, Dash zx, Dash Jump zx, Dash Jump xz)

Electronball Mastery
– Skill changed to ‘Queen’s Pact’
– Changed so Passive effect works on every attacks effect gear attacks.

Charging Booster
– Changed position with ‘Tesla Shock’
– Cooldown time decrease effect buffed when mastered.
– Acquired level decreased.
– SP cost decreased.

Queen’s Protection
– New Passive in the position of Photon Booster.

– Before –

 

– After –

Spot the difference…

1st – Awakening (覺醒) 5.15
-All characters re-balance
-Changes to some character’s systems
-Some skill revamps

2nd – Ascend(飛上) 5.29
– Night Watcher rebalance
– Reckless Fist rebalance
– Code Empress rebalance

3rd – self-awareness(自覺) – coming soon

4th – Enlightenment(開化) – coming soon

 

<Balance Changes>

Category

Details

Knockdown counter

– Point where KD counter resets changed.

It is now reset when character is getting up after being knocked down due to full KD counter.
– Attacks that far-launch or knocks down decreases the KD counter.

lift-launching attacks are not changed.

– More gravity when KD counter is full.

Gravity modifier when using lift-launches repeatedly is removed.
– Added KD count to lifting Commands that didn’t have KD counts.

– KD count is decreased when using mid-air commands that far-launch or knocks down.

Unlike before when using aerial knockdown attack and catching, the KD counter is not reset but you can feel some KD counter decrease.

– Ara/Elesis/Add’s jump x attack hitbox changed.

Parry(Auto Block)

– Sword Knight(Auto Guard)/Raven(Core Parry)/Eve(Core Parry)/Ara(Flashy Wit)

Blocking motion is now affected by AtkSpd stat.

Install/Multi-Hit Skill

Changed so Initial hit does large damage and later hits don’t give hitstun.
(Target: Thorned Vine Trap , Dark Cloud, Kugel Blitz
)
– Hits don’t give hitstun but total damage increased.

(Target: Blaze Step, Install – Shooting Chaser, Instal – Ultimate Fury)

Mana Burn/Cooldown Skill

– Mana Burn count decreased.

(Target: Luna Blade, EMP Shock)
– Changed so Cooldown doesn’t exceed Skill’s reuse time.

(Target: EMP Shock)

Homing Projectile Skill

Changed so projectiles explode upon reaching targets that’s become invincible instead of spinning around the target.


(Target: Thousand Star Shock Balls, Scare Chase, Dread Chase, Shooting Star)

Defense Decrease Skill

– Changed so they decrease the defense 100%
(Target: Armor Break, Armor Crash
)
: Armor Break Note is changed so it increases the defense decrease amount.

– Following Skill’s defense reduction capabilities are decreased.

(Target: Armor Break, Armor Crash, Magic Chains, Tiger Art Stance 4 – Raging Wave, Ultimate Spearmanship, Both Suppressions)


– Following Skill get its defense reducing capabilities increased.

(Target: Install – Drone Activator. )

Damage/Attack Power Increase Skill

– Following Skills get their Damage increase counts reduced.

(Target: Critical Sword, Stigma Snipe, Provoke, Repel, Element’s Friendly,Discouraging Aura

: Stoic-Strong skill gets its counts decreased, It also gets different stats depending on PvP/PvE.

Some character’s System

Sword of Destruction
: Skill/Command Damage Increase is halved in PvP.
– Nasod Core Attack(Raven/Eve
)
: Changed so Core’s attack doesn’t ignore defense in PvP.

Nasod Armor Combo
: Changed so it doesn’t activate on installation type actives or commands that aren’t last hits.


: 1st job’s combo damage increased by 1.5

: DP cost doubled.

: Nasod Barrier’s DP cost doubled.

: Changed so Nasod Armor combo doesn’t activate on Dash Jump zzz command.

Overheat
: Overheat’s buff duration doubled. Attack increase count halved.
– Mercenary Behavior

: Overheat injury damage reduction adjusted in PvP.
– Overheat Mode Activated
!
: Attack power for Overheat gets modifiers.

Stun Skill

Stun Duration for following skills adjusted to 2 seconds.
(Target: Heavy Press, Impact Hammer)

Hit-type Buff Skill

– Fixed problem of allies being able to mana-break/recover MP/charge Awakening using these skills.
(Target: Airelinna, Atomic Shield, Tactical Field)

Elsword

Impact Smasher
– Hit’s afterimage removed.

Sword Shield
Hitstun decreased, duration increased.

Cruel Slayer
Buff duration increased

Lighting Step
– Buff duration increased

Aisha

Lightning Bolt
Fixed problem of hits increasing when using Skill Note.

Lightning Shower
Damage Decreased.

Gust Screw
Damage Decreased.

Gust Storm / Ice Storm
Damage Increased

Water Cannon
Added certain chance to freeze.

Chain Fireball
– Last Fireball doesn’t knock down.

Energy Drain / Vital Drain
Range limit adjusted.

Space Leap
Buff duration increased

Rena

Airelinna
Changed so Attack Speed increase affects jump speed.

Supple Movement
Cooldown time increased.

Eve

Hornet Sting – Shaped Charge
Piercing and Range increased.

Atomic Blaster – Plasma Gun
KD counter decrease effect added.

Sweep Rolling – Tri Vulcan
MP cost while casting decreased by half.

Induction Mode
Total homing range adjusted(decreased).

Photon Flare
– Debuff Affected by Light resistance.

Chung

ZZZ
– Fixed ZZZZ not connecting when holding front key.

Comet Crasher
– Fixed area being larger than skill effect.

Artillery Support
Also marks up to 3 closest targets.

Guard
Changes so it starts with Cannonball fire.
(Fires cannonball once. if there is none, it guards automatically
)
– Cooldown time changed to 6 seconds. MP cost increased by 5

Intense Showtime
– MP reduction value decreased, cooldown time decrease value increased.

Guard Note
Cooldown time increased by 4. Changes so it works in PvP.
– Changes so Z/X counters doesn’t work when hit during guard.

Ara

Energy Void
Damage Increased

Resurrection
– HP Recovery adjusted(slight increase) cooldown time increased.

Elesis

First Strike
– Hitstun increase cost decreased.

Add

Jump X
Teleporting issue in certain terrains fixed.

EMPShock
– Fixed issue of hitbox size being different than debuff area size.

Quicksilver Accel
– Changed so dragged enemy goes through allies.

Mind Break
range limit adjusted.

ⅠPvP Season 3Ⅰ

  • 1. Season 2 Records are Reset

 – After Revamp, All PvP Wins, Ranks, and Rank points are reset.
–  You can get your new rank after 10 placement matches.
–  AP and Total Wins are not reset.

 ※ After Season3 Revamp, following Season 2 titles are awarded depending on your Season 2 Rank.
Titles are sent by mail after Maintenance.

Title

Effect

Awarded to

Elrios Competitor (Season 2)

Crit 1 %

Accuracy 2 %

S2 Ranks

(A ~ E)

Fierce Competitor (Season 2)

Crit 2 %

Accuracy 2 %

S2 Rank S

Best Competitor (Season 2)

Crit 3 %

Accuracy 2 %

S2 Rank SS

Legendary Competitor (Season 2)

Crit 4 %

Accuracy 2 %

S2 Rank SSS

  • 2. Star Rank System Added

– Star Rank which is higher than the current highest SSS rank is added.
– Star Rank is awarded to top 1% players amongst SSS ranks.
– Star Rank is redistributed weekly every Thursday at 06:00

– When players become Star Rank, they are awarded with a timed ‘Battle Master’ Title.

Title

Effect

Condition

Battle Master

AtkSpd 2 %

Cirt 2 %

AddDmg 2 %

RedDmg 2.5 %

AwkChr 2.5 %

Acc 3 %

Achieve Weekly Star Rank

 ※ Rank Points remain the same when going up from SSS -> Star or when going down from Star -> SSS. 

  • 3. Added Interface with a gauge displaying how much left until next Rank

– You can now check how much is left until you advance to next rank.

– Gauge can be seen above the ‘Start Match’ Button after clicking on it.

  • 4. PvP Accessories Added

 – Added Unique Accessories that changes its additional effect stats according to player’s ranks.
– Stats go up higher the player’s rank.
– Accessories can be purchased from NPC Camila after reaching certain ranks.

[Gladiator’s Accessory Set]

Name

Part

Purchase Rank

ED

AP

Gladiator’s Wingtz

Accessory(Bottom)

E

10000

1600

Gladiator’s Mask

Accessory Face(Top)

E

10000

2400

Gladiator’s Ear ring

Accessory Face(Bottom)

E

10000

1200

Gladiator’s Cape

Accessory(Top)

SSS

10000

32000

  • 5. New PvP Sparring Set

– New Sparring set’s stat options change upon leveling up. There is no need to exchange for 2nd job versions.

– You can exchange old Season 2 Sparring sets to new ones from NPC Camila

  • 6. Increased veto for unwanted maps

– Increased to 3 maps.

※ It decreases the chance of that map being picked. It’s not a complete 0% so watch out.

  • 7. Chat Block Feature added

– Feature to block chat from specific characters during PvP is added.
– In PvP room, press Tab to display PvP information and then click on the Block button to the left of character’s name. This blocks that character’s Chat, Chat Bubble and Whispers.
※ Chat block is reset after the PvP match is over so it needs to be set every match!

  • 8. EXP gain increased

 – EXP gain for winning and losing is increased compared to season 2.

Elsword
Unlimited Blade: (끝없는 참격)
Cooldown becomes 0 when used during Vitality
Block: (담금질)
100% Defense rate and recovers +20MP per hit blocked within 0.5 second of casting
Sword Wave: (신속한 웨이브
Faster Casting, +20% Range
Roll: (개똥밭에 굴러도 이승이 좋다)
Doesn’t consume HP when HP is lower than 40%
Mega Slash: (참는 이유는 추진력을 위함이다)
Can charge up, x1.5 damage when charging up for more than 1 second. (Super Armor during charging)
Triple Geyser: (화산 폭발 II)
Leaves Fire that does damage and burn for 5 seconds.

Aisha:
Gust Screw: (불기운의 재활용)
When used 2 times in a row, 2nd Gust Screw Damage +20%
Gust Storm: (점화의 불길)
Can move while using skill
Ice Storm: (설산의 눈보라)
Consumes 100MP, Duration decreased by 33%. Can Hold Skill button to do more damage while consuming MP.
Icicle/Fire Road: (얼음 블록/화염 블록)
+10% damage, Icicle/Fire doesn’t pierce and explodes on impact.

Rena:
Rising Falcon: (사냥하는 매의 발톱)
Tumbling amount -1. Tumbling Damage +2.27
Assault Kick: (날아차기)
Lowers KD count
Aero Tornado: (폭풍의 눈)
More Pull during wind bomb. Fires extra Arrow, Arrows home-in, pierces 2 times.
Perfect Storm: (생명의 기운)
Leaves trail of nature and creates an area that recovers 2% HP and MP 3 times.

Raven:
Breaking Fist: (질주 본능II)
Distance, Size, Damage +10%
Ground Impact: (긍지의 일격)
Creates dust that causes -accuracy debuff for 4 seconds.
Mega Drill Break: (기가드릴 브레이크)
Ignores Defense, 100% Crit.
Maximum Cannon: (가속 드라이브)
Burns 2 MP per hit. Causes 3 second burn.
Seven Burst: (퍼펙트 버스트)
Fires one Flame that explodes 7 times.

Eve:
Photon Flash: (잡힐 듯 말듯)
Evasion +50% for 2 seconds after casting
Illusion Ray: (약식 코어 기동)
100% crit when used during awakening.
Illusion Strike: (깜짝 폭탄 정렬!)
Now Fires gears frontwards. 20% chance of firing King Gear that does twice the damage.
Dimension Link Guardian: (섬세한 에너지 조절)
Follows Path. Traveling Fire damage 1/3. Initial Fire hit damage x13
Dimension Link Blader: (에너지 집중)
Sword damage 1/3. Beam Damage x3. Beam Size +10%

Chung:
Siege Shelling: (신속한 지원사격)
Cast Speed,Fire Speed +15%
Impact Detonation: (철갑탄)
Does not explode on first impact and pierces 2 times. Explosion Changed to Physical damage
Acceldama: (효율적인 에너지 분산)
Less damage, More hits
Gigantic Impact: (지형파괴)
Uses 3 Cannonballs to increase shockwave damage by x2. Causes Movement, Jump speed debuff
Lunatic Blow: (몰아치기)
Halves Cannonball consumption, damage increased by 1.75

Ara:
Quick Thrust: (신속한 연계)
All skills Cooldown time -1second when used. Decreases extra 1 second when used during dashing.
Steel Body: (두 번째가 진짜!)
Takes -50% Initial Damage and does larger shockwave attack frontwards. (First target gets hit by both attacks)
Heavenly Strike: (고래 잡이)
MP cost +5. Pulls targets in front in.
Shadow Press: (그림자 묶기)
Shadow Debuff(Speed reduction) duration changed to 7 seconds.
Falling Dragon: (흔들 흔들)
X% Chance of causing Stun. (Stun chance depends on orbs used. 1 orb = +10% chance)
Tempest Dance: (바람같은 속도)
No Cooldown when canceled

Elesis:
Rushing Sword: (질주 본능)
Slash +1 times
Unlimited Blade: (무한 공격)
MP Cost, Damage -30%, MP Gain +30%, Cooldown time becomes 0 once(30 second cooldown)
Dodge and Slash: (치고 빠지기)
Can press skill button+ back button during dash to dodge backwards. Or press a skill button during slash to dodge backwards. Needs to have remaining dash count to dodge backwards.
Power Buster: (솟구치는 불기둥)
Height, Size +25%. Causes -500 Fire resist debuff.
Sonic Assault – Sting: (샤프 슈팅)
Can hold skill key to charge up, At maximum charge MP cost, Damage, Range +50%
Sonic Assault – Step: (생명 절삭)
Can hold skill key to charge up, At maximum charge, 100% chance of crit and slightly lifts target.
Mega Slash: (뒤흔들기)
MP cost -10. Causes confusion.
Leap: (강한 도약)
+10% Damage, Range, Hitbox when used while dashing.
Mega Buster:(화산폭발)
Size +25%, leaves fire that does extra damage and burns for 5 seconds
Wild Shock(강력한 충격)
Ignores Defense when used during Annihilation.

Add:
Phase Shift: (이공간 중첩)
Super Armor during swap with dummy.
Pulse Bullet: (감마 입자탄)
Range +10%, 33% Chance of piercing once
Void Breaker: (스마트 공간 유도)
Follows Path, Doesn’t go through wall
Mind Break: (완전 멘탈 붕괴)
33% Chance of maximum 30% magic attack decrease, duration +1sec
Neutron Bomb: (광역 중력장)
Uses 1 Mutation Point , Pulling power and range +40%
Particle Accelerator: (하이퍼 엑셀)
Cast time -10%, repeatedly tap skill key to use one more Mutation Point(Max 4).
Energy Boom: (파워 붐)
Uses maximum 2 Mutation Point, Range +50% when using points
Particle Prism: (공간 역전)
Does not break from hits.

During dungeon runs, a random mission might appear to players:

When clearing these missions, certain amount of additional EXP will be given. Players can get up to 5x EXP plus a special buff that lasts 30 minutes.

[Missions]

-Can carry out only one mission per dungeon and missions do not appear in Ruben/Elder dungeons, Henir, Ereda Island and Gate of Darkness.
-Normally, Mission clear check only works individually.
-Missions requiring Hyper Actives only show up in dungeons with minimum level of 65

[Rewards]

-Maximum level characters (Lv.70) will not get extra EXP bonus, but instead will have higher chance for a better buff.
-Mission clear rewards can only be gotten after completely clearing the dungeon. (Will got acquire when exiting)

[Buff]
-Buff Effects can stack up to 3 times. (EX, Attack power increase 5% + Attack power increase 5% + Attack power increase 5% = Attack power increase 15%)
-Buff duration is not stacked however and the buff timer is reset to max. (It is not reset during Max 3 stacks)
-Buff timer is consumed even when logged off
-Buffs do not work in PvP

Types of Missions:

[30번] 연속으로 적을 공격하라!
[50번] 연속으로 적을 공격하라!
[100번] 연속으로 적을 공격하라!
[xx Times] Continuously attack enemy!

[보스몬스터] 에게 [10%] 데미지를 입혀라!
[보스몬스터] 에게 [20%] 데미지를 입혀라!
[보스몬스터] 에게 [30%] 데미지를 입혀라!
Deal [xx %] Damage to the boss monster!

던전 클리어까지 [적에게20번이상] 맞지마라!
던전 클리어까지 [적에게10번이상] 맞지마라!
던전 클리어까지 [적에게5번이상] 맞지마라!
Don’t get hit [xx times] until dungeon clear!

[8분]이내로 던전을 클리어하라!
[5분]이내로 던전을 클리어하라!
[3분]이내로 던전을 클리어하라!
Clear the dungeon within [x minutes] !

[60초] 이내로 [다음서브스테이지] 를 클리어하라!
[40초] 이내로 [다음서브스테이지] 를 클리어하라!
[20초] 이내로 [다음서브스테이지] 를 클리어하라!
Clear the next sub-stage within [xx seconds]!

던전 클리어까지 [퀵슬롯아이템을5회] 사용하라!
던전 클리어까지 [퀵슬롯아이템을7회] 사용하라!
던전 클리어까지 [퀵슬롯아이템을10회] 사용하라!
Use quick-slot item [xx times] until dungeon clear!

파티원을(자신포함) [1번] 부활시켜라!
파티원을(자신포함) [3번] 부활시켜라!
파티원을(자신포함) [5번] 부활시켜라!
Resurrect Party members (including self) [x times]!

[2분] 안에[50번 연속]으로 적을 공격하라!
[1분] 안에[30번 연속]으로 적을 공격하라!
Within [x minutes] continuously attack enemy [xx times]!

던전 클리어까지 [MP를 1500]만큼 사용하라!
던전 클리어까지 [MP를 2100]만큼 사용하라!
던전 클리어까지 [MP를 3000]만큼 사용하라!
Use [xxxx MP] until dungeon clear!

[120초]이내로 [MP 1500]만큼 사용하라!
[90초]이내로 [MP 1500]만큼 사용하라!
[90초]이내로 [MP 2000]만큼 사용하라!
Within [xxx seconds] use [xxxx MP]!

던전 클리어까지 [엑티브스킬]을 [10회] 사용하라!
Use [Active Skill] [10 times] until dungeon clear!

[45초] 이내로 [엑티브] 스킬을 [3회] 사용하라!
[30초] 이내로 [엑티브] 스킬을 [3회] 사용하라!
Within [xx seconds] use [ActiveSkill] [x times]!

던전 클리어까지 [스페셜 엑티브] 스킬을 [5회] 사용하라!
Use [Special Active] skill [5 times] until dungeon clear!

[1분]이내로 [스페셜 엑티브] 스킬을 [3회] 사용하라!
[45초]이내로 [스페셜 엑티브] 스킬을 [3회] 사용하라!
Within [xx min/sec] use [Special Active] Skill [3 times]!

던전 클리어까지 [하이퍼 엑티브] 스킬을 [2회] 사용하라!
Use [Hyper Active] Skill 2 times until dungeon clear!

Types of Buffs:
물리/마법 공격력 증가
Phys/Mag Attack increase
물리/마법 방어력 증가
Phys/Mag Defense increase
동작속도/이동력/점프력 증가
Atkspd/Movement/Jumpspeed increase
명중/회피 증가
Accuracy/Evasion increase
타격시 MP 회수율 증가
MP gain increase when hitting
피격시 MP 회수율 증가
MP gain increase when being hit
불 속성 방어력 증가
물 속성 방어력 증가
자연 속성 방어력 증가
바람 속성 방어력 증가
빛 속성 방어력 증가
어둠 속성 방어력 증가
Elemental Resistance Increase (Fire,Water,Nature,Wind,Light,Dark in order)
더블 어택 확률 증가
Double Attack chance increase
자연회복량 증가
Natural recovery increase.

1st Job ‘Shield Knight’ Description:

During her travels to find clues about the demons that attacked her and Elsword, Elesis comes across many dangerous situations. While Elesis’s overwhelming skills were good enough to allow her to survive any encounter, there were some cases where people that she fought together with were critically injured.

“While, it is important to hone my individual skills, in the future there might be enemies that I absolutely cannot defeat alone. Battles are not won by having one or two skilled fighters, it is won when more of your team survives and combines their strength.”

To better protect everyone she fights with, Elesis decides to pick up a shield. With the help of the Elder village blacksmith Lenphad, she manages to obtain a durable shield that she could use.

“I’m going protect everyone. So that everyone can fight their hardest!”

With her new shield in one hand and her claymore in another, Elesis claims the title ‘Shield Knight’.

Elesis continues her journey, protecting everyone that’s important to her.

2nd Job ‘Infernal Sentinel’ Description:

Continuing her journey as the Shield Knight, Elesis runs into a problem. The shield she used until now has started to burn out due to her continuously increasing power to control the fire. Then in the Altera village, the village chief Adell tells her about the legendary shield named Svalinn that can withstand any type fire and allows the user to amplify and control the fire that the shield comes in contact with.

“That King Nasod uses the shield to control the direction his immense laser pong.” Elesis obtains the Svalinn after defeating the King Nasod. However, while it did not burn up like the other shields, the shield refused to allow Elesis to utilize its full power.

Continuing her journey and reaching Feita’s battlefield, the Knight Lento recognizes Elesis’s shield and gives her an advice. “Sometimes weapons that have existed for long time can develop a consciousness. They will not let the user utilize its full power until it has recognized the wielder’s strength.”

Following Lento’s advice, Elesis defeats many powerful demons in the battlefield of Feita in order to have Svalinn to recognize her as its master. Then finally, Elesis became able to use Svalinn to its full potential.

Using her new power, she helps to drive off the demons from Feita, becoming the ‘Infernal Sentinel’ that protects everyone that fights along with her.

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