The Tongue of Elrios
Header

LK,VP,BH Balance Patch 6/26

June 25th, 2014 | Posted by 2nafishisgood in Korean Elsword Updates

1. Elsword > Sword Knight(1st) > Lord Knight(2nd)

Category

Skill

Detail

Command

(Base) ZZZ

Cancel timing adjusted, becomes easier to cancel after ZZZ attack

(1st) DashZZX

Deleted.

(1st) DashZXX

New command: charge frontwards in super armor and push backwards.

(2nd) XXXX

Super armor added to XX[X], XXX[X]
Super armor is maintained starting from right before XX[X] attack happens and ends after XXX[X]
attack.

Active

(1st) Weapon Break

Debuff chance changed to 100%
Debuff effect changed so the effectiveness gradually increase.

* Also applied to Over Taker’s Weapon Crash

Special Active

(1st) Air Slash

Deleted.

(1st) Mortal Blow

Added.
Quick activated line attack skill.

(1st) Double Slash

First hit strikes the ground and stuns enemies in large area.
Sword aura size increases by 20%.

(2nd) Sonic Blade

Shockwave travels more sideways.
Shockwave doesn’t push enemies and slightly drags them in.

(2nd) Windmill

Base MP cost changed to 150.
Creates storm and pulls in enemies in larger area.

Jump is disabled and movement becomes slower.

Basic Duration becomes shorter but can be executed longer by holding the skill button and using extra MP.

(2nd) Sandstorm

Storm follows path and storm lasts 66% longer.
Total damage is increased but continuous hit damage is decreased. The first hit does large portion of the damage

Passive

(1st) Auto Guard

Gains 1 extra MP when auto guard is triggered.
% changed and more % is added depending on ‘Block’ skill’s level.

(2nd) Warrior Physique

Swapped location with Iron Physique
HP increase per level adjusted.

(2nd) Pain Suppression

Maximum HP increase feature added.

(2nd) Iron Physique

Deleted
* Not deleted for Rune Slayer.

(2nd) Wind cutter

Added in place of Iron Physique.
Create sword aura with certain chance and does extra hit.

Hyper Active

Gigantic Slash

timing where targets could escape is deleted.

2. Aisha > Dark Magician(1st) > Void Princess(2nd)

Category

Skill

Detail

Command

(Base) Z

flow into next ZZ command revamped.

(1st) DashZXX

Command changed so Last ZX[X] lifts enemy then moves backward and fires dark fire ball.

(1st) XXfrontX / ZZupZ

Magical hits changed into dark fireballs.

Dark Fireball

MP cost changed from 10 to 6
Maximum hit count increased and can hit up to 10 times on one target.
Hits become gradually slower and hitstun only occurs during first 6 hits.

(2nd) ZZZ, DashZZ, DashZX

Changed so they use Angkor Hammer.
Range slightly increased.

(2nd) ZZFrontZ

Angkor Hammer changed to Physical Damage.
Damage percentage doubled.

(2nd) ZZFrontZZ

Revamped part where Spinning Attack lifted too much that it couldn’t get the full hits in.

Active

(2nd) Shadow Body

Evasion Increase deleted.
Added MP gain increase when hit.

(2nd) Petite Angkor
Time Bomb / Heavy Doll

Added Magical defense decrease effect.
Heavy Doll’s jump decrease debuff count doubled.

Special Active

(1st) Hell Stone (Hack stone- *cough)

Hitbox changed so it pull targets in then lifts them.
Changed so the skill can be used up to 3 times quickly in succession with 1.5seconds of cooldown.

Cooldown time increased by 2 seconds.

(1st) Hell Drop

MP cost changed to 100

(1st) Aging

Base damage increased.
Decreased Additional damage stat debuff added.

(1st) Death Field

Base radius increased by 20%.(Also applied to skill note.)
Ring effect added so players can tell the radius.

(1st) Plasma Cutter

Pushing distance decreased.
When awakened, attack power of middle 3 beams are increased while outer 2 beams are decreased

(2nd) Phantom Breathing
Dark Fall / Dark Hole

Changed so hit target’s dark resistance is decreased.
Changed so dark resistance and element proc chance of allies are greatly increased within the area.

Dark Fall’s debuff duration is increased and range becomes wider.

Dark Hole’s blackhole area increased and hit counts double but the Damage is halved.

Skill Note

Hell Stone Skill Note

20% chance of creating Buffed Hell stone(Hack stone- *cough) that does 50% more damage.
Buffed Stone(aka Hack stone) pulls in targets within certain area.

3. Elesis > Pyro Knight > Blazing Heart

Category

Skill

Detail

Command

(2nd) XZZZ

Flame sword aura fired on X[Z], XZ[Z], XZZ[Z]  commands.
Each command consumes 2 MP.

Sword’s hitbox slightly changed.

(1st~2nd) DashZZZ,
DashZX, Dah
XXX,
Dash JumpXZZ

MP gain increased.

Active

(2nd) Fireplay

Thrown Flame’s damage increased.
Thrown Flame doesn’t split up but target gets burned for 5 seconds and ring of fire is created around the target to burn the area around the target for 5 seconds.

(2nd) Fire Rose

Damage increased and MP cost decreased by 5.
When hit/miss the attack animation ends faster.

Attack area slightly increased.

Special Active

(1st) Sword Eruption

Changed so 4 swords erupt.

(1st) Burst Wave

MP cost changed to 150, damage adjusted accordingly.

(1st) Infernal Blade

Damage Increased

(2nd) Scaldic Sword

Damage Increased
Distance that Flame sword aura moves forwards increased.

Targets hit by the first attack is hit by the next attack as critical hit.

(2nd) Fire Wall

Damage Increased
Fire Wall blocks projectiles.

Projectiles that pierces gets their pierce counts decreased.

(2nd) Blazing Dance

Continuous hit count increased by 2.
(PvP modifiers added accordingly
)
Teleport range increased.

(2nd) Blaze Wing

Homing AI revamped.

Passive

(2nd) Fire Stigma

Duration of 5 stack explosion debuff decreased. Critical disabled effect changed to skill use disabled effect.

(2nd) Invincible Fire

Duration Increased.
Damage per second increased.

Damage per second displayed.

 

You can follow any responses to this entry through the RSS 2.0 You can leave a response, or trackback.

5 Responses



Leave a Reply