1. Elsword > Sword Knight(1st) > Lord Knight(2nd) |
||
Category |
Skill |
Detail |
Command |
(Base) ZZZ |
Cancel timing adjusted, becomes easier to cancel after ZZZ attack |
(1st) DashZZX |
Deleted. |
|
(1st) DashZXX |
New command: charge frontwards in super armor and push backwards. |
|
(2nd) XXXX |
Super armor added to XX[X], XXX[X] |
|
Active |
(1st) Weapon Break |
Debuff chance changed to 100% |
Special Active |
(1st) Air Slash |
Deleted. |
(1st) Mortal Blow |
Added. |
|
(1st) Double Slash |
First hit strikes the ground and stuns enemies in large area. |
|
(2nd) Sonic Blade |
Shockwave travels more sideways. |
|
(2nd) Windmill |
Base MP cost changed to 150. |
|
(2nd) Sandstorm |
Storm follows path and storm lasts 66% longer. |
|
Passive |
(1st) Auto Guard |
Gains 1 extra MP when auto guard is triggered. |
(2nd) Warrior Physique |
Swapped location with Iron Physique |
|
(2nd) Pain Suppression |
Maximum HP increase feature added. |
|
(2nd) Iron Physique |
Deleted |
|
(2nd) Wind cutter |
Added in place of Iron Physique. |
|
Hyper Active |
Gigantic Slash |
timing where targets could escape is deleted. |
2. Aisha > Dark Magician(1st) > Void Princess(2nd) |
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Category |
Skill |
Detail |
Command |
(Base) Z |
flow into next ZZ command revamped. |
(1st) DashZXX |
Command changed so Last ZX[X] lifts enemy then moves backward and fires dark fire ball. |
|
(1st) XXfrontX / ZZupZ |
Magical hits changed into dark fireballs. |
|
Dark Fireball |
MP cost changed from 10 to 6 |
|
(2nd) ZZZ, DashZZ, DashZX |
Changed so they use Angkor Hammer. |
|
(2nd) ZZFrontZ |
Angkor Hammer changed to Physical Damage. |
|
(2nd) ZZFrontZZ |
Revamped part where Spinning Attack lifted too much that it couldn’t get the full hits in. |
|
Active |
(2nd) Shadow Body |
Evasion Increase deleted. |
(2nd) Petite Angkor |
Added Magical defense decrease effect. |
|
Special Active |
(1st) Hell Stone (Hack stone- *cough) |
Hitbox changed so it pull targets in then lifts them. |
(1st) Hell Drop |
MP cost changed to 100 |
|
(1st) Aging |
Base damage increased. |
|
(1st) Death Field |
Base radius increased by 20%.(Also applied to skill note.) |
|
(1st) Plasma Cutter |
Pushing distance decreased. |
|
(2nd) Phantom Breathing |
Changed so hit target’s dark resistance is decreased. |
|
Skill Note |
Hell Stone Skill Note |
20% chance of creating Buffed Hell stone(Hack stone- *cough) that does 50% more damage. |
3. Elesis > Pyro Knight > Blazing Heart |
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Category |
Skill |
Detail |
Command |
(2nd) XZZZ |
Flame sword aura fired on X[Z], XZ[Z], XZZ[Z] commands. |
(1st~2nd) DashZZZ, |
MP gain increased. |
|
Active |
(2nd) Fireplay |
Thrown Flame’s damage increased. |
(2nd) Fire Rose |
Damage increased and MP cost decreased by 5. |
|
Special Active |
(1st) Sword Eruption |
Changed so 4 swords erupt. |
(1st) Burst Wave |
MP cost changed to 150, damage adjusted accordingly. |
|
(1st) Infernal Blade |
Damage Increased |
|
(2nd) Scaldic Sword |
Damage Increased |
|
(2nd) Fire Wall |
Damage Increased |
|
(2nd) Blazing Dance |
Continuous hit count increased by 2. |
|
(2nd) Blaze Wing |
Homing AI revamped. |
|
Passive |
(2nd) Fire Stigma |
Duration of 5 stack explosion debuff decreased. Critical disabled effect changed to skill use disabled effect. |
(2nd) Invincible Fire |
Duration Increased. Damage per second displayed. |
BH got buffed. No words. 10/10, will abuse.
>make hellstone not demand a wall to be of any use
>it gets called “hack”
yawn.
KOG, What have you done?! VP has Risen!
What is the purpose por Sword Knight’s new DashZXX? With the old DashZZX you could continue a combo by launching the enemy into the air, but now it simply knocks down.
Dat VP Buff <3