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Chung/Ara Balance Patch Notes

July 8th, 2014 | Posted by 2nafishisgood in Korean Elsword Updates

1. Chung

Category

Detail

Shared

Shared

Cannonball Damage
 – Increased Cannonball damages for command attacks

Cannonball using Skills
 –Amount of skills that use cannonballs are increased
-Skill tooltips for Cannonball using Skills are revamped

Command

Following commands changed to fire cannonballs(projectiles)
– ZZZX
– XXX
– XXZX

Special Active

Lunatic Blow
Cannonball cost changed
– Damage Increased

– Skill note effect changed

Scare Chase
 – Damage Increased

Detonation
Cannonball cost changed
– Damage Increased

Active

Impact Detonation
Cannonball cost changed
– Damage Increased

Siege Shelling
Changed so Cannonballs are fired(Projectiles)
– Range Increased

– Damage Increased

– Skill Note effect changed

Aiming Shot
– MP recovery error fixed
– Damage Increased

Skill Note

몰아치기(Lunatic Blow)
Skill damage increase effect is decreased
– Cannonball Cost fixed to 3

신속한 지원사격(Siege Shelling)
 – Continuous firing rate and casting time increased

Fury Guardian /
Iron Paladin

Hyper Active

Doom Strike
First hit pulls targets more strongly
– Motion Time between first and 2nd strike decreased

– Damage Increased

Special Active

Steel Edge
Last hit gives strong a hit-stun instead
– Damage Increased

Pandemonium-Fear
MP cost decreased
– Cooldown Time decreased

– Debuff icon visual revamped

Pandemonium – Chaos
– Chaos debuff is deleted and replaced with a new debuff
– Cooldown time decreased

– Damage Increased

Lunatic Fury
 – Damage Increased

Pain of Caladbolg
 – Damage Increased

Burst Wolf
Hitbox revamped
– Damage Increased

Iron Howling
MP cost decreased
– Changed into a skill that can use additional MP to do more damage

– Cooldown time decreased.

Wonder Wall
 – Shield durability count changed

Land Demolisher – Earth Quake
 – Damage Increased

Active

Leap Attack
 – Small black hole is created upon hit

Sudden Burster
Explosion afterimage damage error fixed
– Damage Increased

Artillery Nova
 – MP cost decreased

Passive

Metabolism Boost
 – Passive effect increased

Elemental Training – Fire Water Nature
Passive effectiveness Increased

Elemental Training – Wind Sun Moon
Passive effectiveness increased
– Light resistance error fixed.

Veteran Technique
Passive effectiveness increased
– Attack speed increase effect added

Strong Will
Passive effectiveness increased
– Added effect to change cannonball explosion damage into physical damage

Shooting Guardian/Deadly Chaser

Command

Following command changed to fire cannonballs(projectile)
XXX

Special Active

Heavy Railgun
 – Damage Increased

Shooting Star
 – Damage Increased

Artillery Strike – Quantum Ballista
Damage Increased
– Cooldown time decreased

Sharp Shooter Syndrome
MP cost decreased
– Cooldown time decreased

– Damage Increased

– Skill effect revamped

Comet Crasher
– Afterimage hit error fixed
– Damage Increased

Active

Double Fire
 – Cooldown time decreased
 – Damage Increased

Magnum Shot
 – Damage Increased

Leg Shot
MP cost decreased
– Skill effectiveness increased

– Cooldown time decreased

Rapid Cannon
Maximum firing amount decreased
– Damage Increased

Shelling Guardian/
Tactical Trooper

Shared

Red Cannonball
– Is consumed for Cannonball using Skills and takes priority when being consumed. Does additional damage.
– Not applied to command attacks

Command

Changed to fire Cannonball(projectile)
XZX

ZZX
– Execution speed increased

DashZZX
– Execution speed increased

DashXXX
– Execution speed increased

Hyper Active

Satellite Rain
 – Effects and Hitboxes revamped

Special Active

Cannon Strike
Reloads all Cannonballs
– Damage Increased

– Skill Note effect changed

– Execution speed increased

Chaos Cannon
Changed to consume cannonballs
– Damage Increased

– Fires additional cannons when consuming extra cannonballs

Carpet Bombing
Fixed so bombs go through all the way to the bottom floor.
– More bombing if extra cannonballs are consumed.

Tactical Field – Endurance
Duration increased
– Range Increased

– Effect increased

– Execution speed increased

Tactical Field – Raid
Duration increased
Range Increased
– Execution speed increased

Wonder Wall
 – Shield durability count changed.

Dread Chase
 – Damage Increased

Artillery Strike  – Missile Shower
Faster Execution at the start/end of the skill
– Changed so bomb falls if reticule reaches maximum distance

– Missiles Pierces all the way to bottom floor

– Cannonball cost increased

– Damage Increased

Active

Elastic Bomb – Hand Grenade
Cooldown time decreased
– Damage Increased

Elastic Bomb – Grenade Launcher
– Cooldown time decreased
– Damage Increased

Commander’s Mark
Ignore Defense effect added
Execution speed increased
– MP cost decreased

Mortar
Maximum amount of unit available for placement increased in PvP
– Changed so it cannot be destroyed in dungeons

– Damage Increased

Artillery Support
When reticule appears, it gives hit stun
Damage Increased
– Faster execution at the start/end of skill

Passive

Modified Warhead
 – Effectiveness increased

Mobile Shelling
Changed so it fires cannonball(projectile)
– Range, Damage Increased

 

 

 

2. Ara

 

 

Category

Detail

Shared

shared

Spirit Energy
Damages modifiers per spirit orb used increased
– Damages of Skill that uses Spirit are increased

Spirit Gauge
 – At Max 10 Gauge starting from Lv.1

Celestial Fox Mode
 – ‘Kill Enemy’ effect now also activates after hitting enemy 9 times.(These Effects can Stack)
– Revamped Additional Stat effects

Skills that don’t use Spirit
 – MP gain increased

Special Active

Tempest Dance
 – Damage Increased

Dragon Art 2nd Stance : Pulling Thrust
 – Damage increased

Exorcism Art 3rd Stance : Shadoweave
 – Spirit cost for the skill note decreased

Shadow Blossom
Can now use in Air
– Skill Location changed

Falling Dragon
Damage Increased
– Skill Note’s effect duration decreased

– Minimum Spirit required to use increased

Active

Quick Thrust
Damage Increased
– When cancelled into, It consumes less Spirit

Body of Steel
Damage Increased
– 100% Stun chance when hit

– Skill note’s effectiveness is increased

– When cancelled into, It consumes less Spirit

Heavenly Strike
– Costs changed
– When cancelled into, It consumes less Spirit

Force Spear
Damage Increased
When cancelled into, It consumes less Spirit
– Skill location changed

Passive

Self Defense Spirit
 – Skill effect increased

Skill Note

흔들 흔들(Falling Dragon)
 – Stun duration decreased

두 번째가 진짜!(Body of Steel)
– Debuff effectiveness increased

비전 그림자 창술(Shadoweave)
 – Spirit usage decreased

Little Hsien / Sakra Devanam

Secret Art

Dragon Secret Art : Blast
– Damage Increased, damage modifier adjusted in PvP
– Now also chains from normal Crescent Moon slash

Tiger Secret Art : Fierce Tiger
 – Damage Increased, damage modifier adjusted in PvP.

Special Active

Dragon Art 3rd Stance : Triagram Palm
 – Hit effects adjusted

Dragon Art 4th Stance : Moonlight Slash
 – Crescent Moon Slash’s area increased

Fierce Tiger Strike
 – Area Increased

Matchless Truth
 – Damage Increased

Suppression : Bond
Damage Increased
– Removes Seal type buffs

Swallow Assault
 – Changed skill structure to do additional damage on the first strike.
– Damage Increased

Passive

Filled Power
 – Effect Adjusted

Quick Stand
Effectiveness increased
– Jump Speed and Accuracy stat added.

Ultimate Spearmanship
 – Effectiveness Increased

Tiger’s Power
 – Effect to increase Secret Art damage added

Full Moon slash
– Effect to increase Secret Art damage added

Little Devil / Yama Raja

Secret Art

Wolf Secret Art : Killing Howl
Damage Increased, damage modifier adjusted in PvP
– Cannot be mana-broken

Rakshasa Secret Art : Purgatory
Damage Increased, damage modifier adjusted in PvP
– Cannot be mana-broken

Special Active

Rakshasa Art 1st Stance : Soul Reaping
 – Damage Increased

Wolf Art 4th Stance : Wolf Fang
 – Damage Increased

Infernal Circle
 – Damage Increased

Rakshasa Art 3rd Stance : Prison Spear
Damage Increased
– Spirit cost removed

– MP cost increased

– Spirit recovery decreased

Energy Wave
Changed into charge up Skill
– PvP modifier removed

Rakshasa Art 2nd Stance : Energy Blast
Damage Increased
– Spirit cost increased

– MP cost removed

– Spirit recovery increased

Rakshasa Art 4th Stance : Soul Escape
 – Damage Increased

Suppression : Energy
MP cost decreased
– Damage Increased

– Problem where targets would be knocked down during the skill is fixed

– Removes Seal type buffs

Energy Void
Damage Increased
– Maximum Spirit consumption decreased.

Active

High Speed
 – Damage Increased

Passive

Howling Wolf
 – Strong Wolf summon chance increased.

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44 Responses

  • Bubbly says:

    This OP…all of it, better not be taken away QQ

  • Doomstick says:

    … ara’s damage increased

    Across the board. This is abhorrent. This should not be. Ara had no damage issues at all! Why was it all increased??? This is ridiculous and COMPLETELY UNNEEDED!

    And PvP modifiers REMOVED?? What the hell?? Suppression removes seals.. and damage of skills that use spirit orbs has been increased further? Why? Why would any of this be thought as needed? What the hell??

    This has single-handedly re-broken Ara to idiotic tier levels. All of these buffs are ridiculously unneeded. Each one. She didn’t need a damage buff, an effectiveness buff, a tool to /remove buffs from the enemy…/ NONE of that.

    Also chung cannonballs now projectiles? GG, global nerf. Great. Now siege is probably useless. R.I.P Tactical Trooper.

    • Jim says:

      All of this is not unnecessary, it change for the better. Yes ara needed buff, her power was kinda low compare to others because she doesn’t have much skill to spam (save mp for secret art). And no siege shelling is not useless if had seem the video of the revamp, the projectile are very fast and has a little homing affect with longer range and power.

  • Bear says:

    O-oh my… Chung looking fine na0.

  • Zabieru says:

    Dread Chase Damage Increased… OH SH*T D:

  • Hails says:

    YR confirmed easy mode.

    TT confirmed new CBS.

  • badakungu says:

    Ara is already powerful, yet they decide to upgrade her…

    Isn’t it just like make a shark able to breath in land and able to fly ?

  • Sirloin Fun says:

    “Siege Damage Increase”

    …….the dream…it’s happening!…..

  • Kashi Lee says:

    Good god, now all the characters are becoming gods…why?

  • Jim says:

    Kinda disappointed in Ara’s revamp, unlike Chung he got many new affect added to his skills and command while Ara has a boost in her skills

  • KuroUsagi says:

    @Badakungu : KoG just wants us Dead, that`s all

  • Ryan says:

    Wholly sheeeeeeeeeet SATELLIETE RAIN IS ACTUALLY USUABLE IN PVP NOW!!!!!!!!!!

  • zetgeist says:

    personally, I think chung’s skill distribution needs to be reworked. artillery nova, for example, doesn’t really fit the theme of IP. and why does the SHELLING guardian have all this hand grenade fluff? that’s hardly SHELLING.

    but this is a rant for another time/place.

  • Chris says:

    Chung needed a revamp, man is dead tier in every region :c Iron Howling bout to be OP Tho

  • anon says:

    “Aiming Shot: damage increased”
    here we go

  • Naivety says:

    Just reminding you that what they’re buffing is KR Ara, not NA Ara. KR Ara wasn’t op at all before this buff, and SD, in fact, was considered just average in PvP due to how heavily they nerfed her.

    (Though I’m scared of Swallow Assault having turned into a OHKO in PvP again…)

    All I disliked were the buffs to Aiming Shot (KOG PLEASE NO) and YR’s Killing Howl being unmanabreakable now… YR might be the new PvP queen in KR now, lol, maybe even at the same level as KR NW, Elesis and CBS O_O

  • Lily says:

    lets see as far i know all chung jobs i good one ,even after nerf”and people said TT was useless after several nerf but i find he kinda good “for me”

    well this things make me want play chung again…….”and here we go dread chase realm back again at PVP”

    Ara being revamp and that YR …oh cmon seriously KOG…i know its just for balance some battle in PVP but please
    revamp another char that stills not goood on PVP such GA”Grand archer”…for me still hard standing on PVP nowdays”dunno other opinion”

    • Jim says:

      GA are already strong and there is no need for revamp, for example the nature spirit system boost her add and red damage very if you stack it, them use a strong skill like freezing arrow which it mp cost has been reduce greatly for an 100 – 120 mp skill it pretty powerful

  • shaquele says:

    damn CN needed this most of all and they’d rather go with everyone else. I guess she’s now officially dead forever.

    • Ludwig says:

      KoG why you no buff CN what did she do for you to torture her like this

    • Jim says:

      Lol have you even try the queen’s core (core unlease) yet and your talking about eve being dead.

      • Ludwig says:

        Right Queen’s core if you can awaken before you die!!!! Remember CN is Melee unlike CBS and CE she may deal a lot of damage but what good does it do if you cant even touch the opponent?

      • Ludwig says:

        Eve CN doesnt have super armor to counter range fighters like Rena, Aisha or Chung, Her attack animation frames are the slowest in the game, shes lag sensitive, shes between range and melee but not quite one of them, she doesnt have the movements add has, not the mana regeneration she actually deserves, the mana shield, wonderwall or anything to reduce her squishyness….no K O G gave it to aisha and rena and chung. CN doesnt have the melee range that ara has, she cant blink like add, actually SHE IS THE MOST UNDERRATED CHARACTER IN ELSWORD….how many CN have you seen ranking in the board? ill bet you not much its usually the other characters plus if it was an eve it would be a CBS or CE.

        EVE is already hard enough to control why do you have to make it harder for her every damn patch?!!!!

  • Albert Rojas says:

    I got a hunch. The next village and its dungeon would be even harder than Sander.(Heck, I did a lot of times in 7-2 a lot of times due to the troll cyclone skill and I don’t have enough mana to mana break.) Now imagine just how hard is the next village gonna be. In the end, the characters needed this revamp.

  • Jen says:

    Ara. has. been. buffed..
    Kog Please notice:
    Due to Ara`s Fast movements, she can easily spam and get mana, She`s also able to spam any special actives faster than any class.
    Some of her skills dont even need Mana. (Falling dragon, Flying kite, A few others i think) It depends on how much Spirit energy she has that causes massive damage
    She`s also the only character to chain skills into a secret art which causes more damage.
    But KoG decided to add MORE damage and OP stuff to her skills.
    Add that together with the things i said,
    Some secret dungeon gear, a +9 weapon, a III Attribute,
    Well… just when you thought PvP couldn`t get more hell-ish
    SERIOUSLY. ARA DIDN`T NEED A BUFF

    • Jim says:

      No YR damage wasn’t high at all so it wasn’t that unnecessary. And for secret arts, do know how much mp you for those ( except wolf because that is only135 mp but many people don’t use it ), if you ever play an ara you would understand.

  • RedMist says:

    Well KOG… I can finally say “Good Job” and “I’m proud of you”, you’ve finally realized that Chungs aren’t as OP as people thought so you finally gave us our buff. My fellow Iron Princesses, DC’s and Chungdams we can now say that our blood she’d has been recognized and we finally get a buff that we have needed for a while… Now KOG if you could kindly port the Chung buffs to NA as soon as possible, that would be great. No but in all seriousness TT needs this buff although you could have kept it simpler and just gave us a passive that would boost our mana gain from Command, Active, Special Active and Hyper Active along with that hit box fix. >_<

    • Ludwig says:

      What the hell are you talking about chung doesnt actually need more buffs than this?!! most chungs only wait to gain 300 mp from getting hit or attacking and then use a one hit KO skill to end the pvp?

    • Ludwig says:

      Most chungs just run and use aiming shot i mean what kind of bullshit maneuver is that?

  • pau says:

    this all was good specially chung hes getting a bit underrated. this is what he truly deserve

  • Kenny says:

    I felt like they really needed this boost. Chung is definitely one of the harder characters to play with. (Especially after 12 f*cking rounds of Altera Core to do DC 3/5.)

    If only he just drop the cannon completely, and stay with the SIlver Shooters, tho.

  • NekoTheCat says:

    Very nice revamp on ara, now we can use her more proficiently



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