1. Chung
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Category
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Detail
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Shared
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Shared
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Cannonball Damage
– Increased Cannonball damages for command attacks
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Cannonball using Skills
–Amount of skills that use cannonballs are increased -Skill tooltips for Cannonball using Skills are revamped
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Command
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Following commands changed to fire cannonballs(projectiles) – ZZZX
– XXX
– XXZX
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Special Active
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Lunatic Blow
– Cannonball cost changed – Damage Increased
– Skill note effect changed
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Scare Chase
– Damage Increased
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Detonation
– Cannonball cost changed – Damage Increased
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Active
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Impact Detonation
– Cannonball cost changed
– Damage Increased
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Siege Shelling
– Changed so Cannonballs are fired(Projectiles) – Range Increased – Damage Increased – Skill Note effect changed
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Aiming Shot
– MP recovery error fixed
– Damage Increased
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Skill Note
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몰아치기(Lunatic Blow)
– Skill damage increase effect is decreased – Cannonball Cost fixed to 3
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신속한 지원사격(Siege Shelling)
– Continuous firing rate and casting time increased
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Fury Guardian /
Iron Paladin
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Hyper Active
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Doom Strike
– First hit pulls targets more strongly – Motion Time between first and 2nd strike decreased – Damage Increased
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Special Active
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Steel Edge
– Last hit gives strong a hit-stun instead – Damage Increased
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Pandemonium-Fear
– MP cost decreased – Cooldown Time decreased – Debuff icon visual revamped
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Pandemonium – Chaos
– Chaos debuff is deleted and replaced with a new debuff – Cooldown time decreased – Damage Increased
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Lunatic Fury
– Damage Increased
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Pain of Caladbolg
– Damage Increased
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Burst Wolf
– Hitbox revamped
– Damage Increased
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Iron Howling
– MP cost decreased – Changed into a skill that can use additional MP to do more damage – Cooldown time decreased.
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Wonder Wall
– Shield durability count changed
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Land Demolisher – Earth Quake
– Damage Increased
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Active
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Leap Attack
– Small black hole is created upon hit
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Sudden Burster
– Explosion afterimage damage error fixed – Damage Increased
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Artillery Nova
– MP cost decreased
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Passive
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Metabolism Boost
– Passive effect increased
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Elemental Training – Fire Water Nature
– Passive effectiveness Increased
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Elemental Training – Wind Sun Moon
– Passive effectiveness increased
– Light resistance error fixed.
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Veteran Technique
– Passive effectiveness increased
– Attack speed increase effect added
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Strong Will
– Passive effectiveness increased
– Added effect to change cannonball explosion damage into physical damage
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Shooting Guardian/Deadly Chaser
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Command
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Following command changed to fire cannonballs(projectile) – XXX
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Special Active
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Heavy Railgun
– Damage Increased
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Shooting Star
– Damage Increased
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Artillery Strike – Quantum Ballista
– Damage Increased
– Cooldown time decreased
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Sharp Shooter Syndrome
– MP cost decreased – Cooldown time decreased
– Damage Increased
– Skill effect revamped
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Comet Crasher
– Afterimage hit error fixed
– Damage Increased
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Active
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Double Fire
– Cooldown time decreased
– Damage Increased
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Magnum Shot
– Damage Increased
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Leg Shot
– MP cost decreased – Skill effectiveness increased
– Cooldown time decreased
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Rapid Cannon
– Maximum firing amount decreased – Damage Increased
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Shelling Guardian/
Tactical Trooper
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Shared
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Red Cannonball
– Is consumed for Cannonball using Skills and takes priority when being consumed. Does additional damage. – Not applied to command attacks
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Command
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Changed to fire Cannonball(projectile) – XZX
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ZZX
– Execution speed increased
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DashZZX
– Execution speed increased
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DashXXX
– Execution speed increased
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Hyper Active
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Satellite Rain
– Effects and Hitboxes revamped
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Special Active
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Cannon Strike
– Reloads all Cannonballs – Damage Increased
– Skill Note effect changed
– Execution speed increased
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Chaos Cannon
– Changed to consume cannonballs – Damage Increased
– Fires additional cannons when consuming extra cannonballs
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Carpet Bombing
– Fixed so bombs go through all the way to the bottom floor. – More bombing if extra cannonballs are consumed.
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Tactical Field – Endurance
– Duration increased
– Range Increased
– Effect increased
– Execution speed increased
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Tactical Field – Raid
– Duration increased
– Range Increased
– Execution speed increased
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Wonder Wall
– Shield durability count changed.
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Dread Chase
– Damage Increased
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Artillery Strike – Missile Shower
– Faster Execution at the start/end of the skill – Changed so bomb falls if reticule reaches maximum distance – Missiles Pierces all the way to bottom floor – Cannonball cost increased – Damage Increased
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Active
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Elastic Bomb – Hand Grenade
– Cooldown time decreased
– Damage Increased
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Elastic Bomb – Grenade Launcher
– Cooldown time decreased
– Damage Increased
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Commander’s Mark
– Ignore Defense effect added
– Execution speed increased
– MP cost decreased
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Mortar
– Maximum amount of unit available for placement increased in PvP – Changed so it cannot be destroyed in dungeons – Damage Increased
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Artillery Support
– When reticule appears, it gives hit stun – Damage Increased
– Faster execution at the start/end of skill
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Passive
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Modified Warhead
– Effectiveness increased
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Mobile Shelling
– Changed so it fires cannonball(projectile) – Range, Damage Increased
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2. Ara
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Category
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Detail
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Shared
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shared
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Spirit Energy
– Damages modifiers per spirit orb used increased – Damages of Skill that uses Spirit are increased
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Spirit Gauge
– At Max 10 Gauge starting from Lv.1
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Celestial Fox Mode
– ‘Kill Enemy’ effect now also activates after hitting enemy 9 times.(These Effects can Stack)
– Revamped Additional Stat effects
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Skills that don’t use Spirit
– MP gain increased
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Special Active
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Tempest Dance
– Damage Increased
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Dragon Art 2nd Stance : Pulling Thrust
– Damage increased
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Exorcism Art 3rd Stance : Shadoweave
– Spirit cost for the skill note decreased
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Shadow Blossom
– Can now use in Air – Skill Location changed
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Falling Dragon
– Damage Increased
– Skill Note’s effect duration decreased – Minimum Spirit required to use increased
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Active
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Quick Thrust
– Damage Increased
– When cancelled into, It consumes less Spirit
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Body of Steel
– Damage Increased
– 100% Stun chance when hit – Skill note’s effectiveness is increased – When cancelled into, It consumes less Spirit
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Heavenly Strike
– Costs changed – When cancelled into, It consumes less Spirit
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Force Spear
– Damage Increased
– When cancelled into, It consumes less Spirit
– Skill location changed
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Passive
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Self Defense Spirit
– Skill effect increased
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Skill Note
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흔들 흔들(Falling Dragon)
– Stun duration decreased
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두 번째가 진짜!(Body of Steel)
– Debuff effectiveness increased
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비전 그림자 창술(Shadoweave)
– Spirit usage decreased
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Little Hsien / Sakra Devanam
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Secret Art
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Dragon Secret Art : Blast
– Damage Increased, damage modifier adjusted in PvP – Now also chains from normal Crescent Moon slash
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Tiger Secret Art : Fierce Tiger
– Damage Increased, damage modifier adjusted in PvP.
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Special Active
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Dragon Art 3rd Stance : Triagram Palm
– Hit effects adjusted
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Dragon Art 4th Stance : Moonlight Slash
– Crescent Moon Slash’s area increased
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Fierce Tiger Strike
– Area Increased
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Matchless Truth
– Damage Increased
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Suppression : Bond
– Damage Increased
– Removes Seal type buffs
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Swallow Assault
– Changed skill structure to do additional damage on the first strike. – Damage Increased
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Passive
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Filled Power
– Effect Adjusted
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Quick Stand
– Effectiveness increased
– Jump Speed and Accuracy stat added.
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Ultimate Spearmanship
– Effectiveness Increased
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Tiger’s Power
– Effect to increase Secret Art damage added
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Full Moon slash
– Effect to increase Secret Art damage added
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Little Devil / Yama Raja
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Secret Art
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Wolf Secret Art : Killing Howl
– Damage Increased, damage modifier adjusted in PvP
– Cannot be mana-broken
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Rakshasa Secret Art : Purgatory
– Damage Increased, damage modifier adjusted in PvP
– Cannot be mana-broken
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Special Active
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Rakshasa Art 1st Stance : Soul Reaping
– Damage Increased
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Wolf Art 4th Stance : Wolf Fang
– Damage Increased
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Infernal Circle
– Damage Increased
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Rakshasa Art 3rd Stance : Prison Spear
– Damage Increased
– Spirit cost removed – MP cost increased – Spirit recovery decreased
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Energy Wave
– Changed into charge up Skill
– PvP modifier removed
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Rakshasa Art 2nd Stance : Energy Blast
– Damage Increased
– Spirit cost increased
– MP cost removed
– Spirit recovery increased
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Rakshasa Art 4th Stance : Soul Escape
– Damage Increased
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Suppression : Energy
– MP cost decreased
– Damage Increased
– Problem where targets would be knocked down during the skill is fixed – Removes Seal type buffs
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Energy Void
– Damage Increased
– Maximum Spirit consumption decreased.
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Active
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High Speed
– Damage Increased
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Passive
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Howling Wolf
– Strong Wolf summon chance increased.
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This OP…all of it, better not be taken away QQ
… ara’s damage increased
Across the board. This is abhorrent. This should not be. Ara had no damage issues at all! Why was it all increased??? This is ridiculous and COMPLETELY UNNEEDED!
And PvP modifiers REMOVED?? What the hell?? Suppression removes seals.. and damage of skills that use spirit orbs has been increased further? Why? Why would any of this be thought as needed? What the hell??
This has single-handedly re-broken Ara to idiotic tier levels. All of these buffs are ridiculously unneeded. Each one. She didn’t need a damage buff, an effectiveness buff, a tool to /remove buffs from the enemy…/ NONE of that.
Also chung cannonballs now projectiles? GG, global nerf. Great. Now siege is probably useless. R.I.P Tactical Trooper.
All of this is not unnecessary, it change for the better. Yes ara needed buff, her power was kinda low compare to others because she doesn’t have much skill to spam (save mp for secret art). And no siege shelling is not useless if had seem the video of the revamp, the projectile are very fast and has a little homing affect with longer range and power.
O-oh my… Chung looking fine na0.
Dread Chase Damage Increased… OH SH*T D:
Ara OP.
YR confirmed easy mode.
TT confirmed new CBS.
Ara is already powerful, yet they decide to upgrade her…
Isn’t it just like make a shark able to breath in land and able to fly ?
I don’t know where you ge tthe idea “Ara is powerful”. She’s fast, but can be easily mana broken. Maybe you want to change it to “SD is powerful”, then I would understand.
They buffed YR, she needed that buff.
sharknado
“Siege Damage Increase”
…….the dream…it’s happening!…..
we can rock on roll now
Good god, now all the characters are becoming gods…why?
because sucking ain’t fun? dohohohohoho
It’s because the dungeons after Sander(I hope) are becoming even more Demonic and Powerful.
but how
Kinda disappointed in Ara’s revamp, unlike Chung he got many new affect added to his skills and command while Ara has a boost in her skills
@Badakungu : KoG just wants us Dead, that`s all
Wholly sheeeeeeeeeet SATELLIETE RAIN IS ACTUALLY USUABLE IN PVP NOW!!!!!!!!!!
personally, I think chung’s skill distribution needs to be reworked. artillery nova, for example, doesn’t really fit the theme of IP. and why does the SHELLING guardian have all this hand grenade fluff? that’s hardly SHELLING.
but this is a rant for another time/place.
…..also, which move was [shadow blossom]? nothing in the wiki by that name.
i think they’re talking about shadow press/rising
Chung needed a revamp, man is dead tier in every region :c Iron Howling bout to be OP Tho
“Aiming Shot: damage increased”
here we go
last hit those spammers
last hit those runners
Just reminding you that what they’re buffing is KR Ara, not NA Ara. KR Ara wasn’t op at all before this buff, and SD, in fact, was considered just average in PvP due to how heavily they nerfed her.
(Though I’m scared of Swallow Assault having turned into a OHKO in PvP again…)
All I disliked were the buffs to Aiming Shot (KOG PLEASE NO) and YR’s Killing Howl being unmanabreakable now… YR might be the new PvP queen in KR now, lol, maybe even at the same level as KR NW, Elesis and CBS O_O
lets see as far i know all chung jobs i good one ,even after nerf”and people said TT was useless after several nerf but i find he kinda good “for me”
well this things make me want play chung again…….”and here we go dread chase realm back again at PVP”
Ara being revamp and that YR …oh cmon seriously KOG…i know its just for balance some battle in PVP but please
revamp another char that stills not goood on PVP such GA”Grand archer”…for me still hard standing on PVP nowdays”dunno other opinion”
GA are already strong and there is no need for revamp, for example the nature spirit system boost her add and red damage very if you stack it, them use a strong skill like freezing arrow which it mp cost has been reduce greatly for an 100 – 120 mp skill it pretty powerful
damn CN needed this most of all and they’d rather go with everyone else. I guess she’s now officially dead forever.
agreed
KoG why you no buff CN what did she do for you to torture her like this
Lol have you even try the queen’s core (core unlease) yet and your talking about eve being dead.
Right Queen’s core if you can awaken before you die!!!! Remember CN is Melee unlike CBS and CE she may deal a lot of damage but what good does it do if you cant even touch the opponent?
Eve CN doesnt have super armor to counter range fighters like Rena, Aisha or Chung, Her attack animation frames are the slowest in the game, shes lag sensitive, shes between range and melee but not quite one of them, she doesnt have the movements add has, not the mana regeneration she actually deserves, the mana shield, wonderwall or anything to reduce her squishyness….no K O G gave it to aisha and rena and chung. CN doesnt have the melee range that ara has, she cant blink like add, actually SHE IS THE MOST UNDERRATED CHARACTER IN ELSWORD….how many CN have you seen ranking in the board? ill bet you not much its usually the other characters plus if it was an eve it would be a CBS or CE.
EVE is already hard enough to control why do you have to make it harder for her every damn patch?!!!!
I got a hunch. The next village and its dungeon would be even harder than Sander.(Heck, I did a lot of times in 7-2 a lot of times due to the troll cyclone skill and I don’t have enough mana to mana break.) Now imagine just how hard is the next village gonna be. In the end, the characters needed this revamp.
Ara. has. been. buffed..
Kog Please notice:
Due to Ara`s Fast movements, she can easily spam and get mana, She`s also able to spam any special actives faster than any class.
Some of her skills dont even need Mana. (Falling dragon, Flying kite, A few others i think) It depends on how much Spirit energy she has that causes massive damage
She`s also the only character to chain skills into a secret art which causes more damage.
But KoG decided to add MORE damage and OP stuff to her skills.
Add that together with the things i said,
Some secret dungeon gear, a +9 weapon, a III Attribute,
Well… just when you thought PvP couldn`t get more hell-ish
SERIOUSLY. ARA DIDN`T NEED A BUFF
No YR damage wasn’t high at all so it wasn’t that unnecessary. And for secret arts, do know how much mp you for those ( except wolf because that is only135 mp but many people don’t use it ), if you ever play an ara you would understand.
Well KOG… I can finally say “Good Job” and “I’m proud of you”, you’ve finally realized that Chungs aren’t as OP as people thought so you finally gave us our buff. My fellow Iron Princesses, DC’s and Chungdams we can now say that our blood she’d has been recognized and we finally get a buff that we have needed for a while… Now KOG if you could kindly port the Chung buffs to NA as soon as possible, that would be great. No but in all seriousness TT needs this buff although you could have kept it simpler and just gave us a passive that would boost our mana gain from Command, Active, Special Active and Hyper Active along with that hit box fix. >_<
What the hell are you talking about chung doesnt actually need more buffs than this?!! most chungs only wait to gain 300 mp from getting hit or attacking and then use a one hit KO skill to end the pvp?
Most chungs just run and use aiming shot i mean what kind of bullshit maneuver is that?
this all was good specially chung hes getting a bit underrated. this is what he truly deserve
I felt like they really needed this boost. Chung is definitely one of the harder characters to play with. (Especially after 12 f*cking rounds of Altera Core to do DC 3/5.)
If only he just drop the cannon completely, and stay with the SIlver Shooters, tho.
Very nice revamp on ara, now we can use her more proficiently