The Tongue of Elrios
Header

4/20 Patch list of skill hitbox,push and error fixes

April 21st, 2015 | Posted by 2nafishisgood in Korean Elsword Updates | Patch Notes

From 4/20 Patch Notes: 6. Fixed character skill hitboxes and errors

Details:

Hitbox related fixes

Elsword

Flame Geyser
Can’t hit bottom floor. Slightly Higher hitbox to match graphic effects

Sword Wave
Hitbox greatly increased to match graphic effects

Triple Geyser
Can’t hit bottom floor. Slightly higher hitbox to match grahpic effects

Mortal Blow
Can’t hit bottom floor

Spiral Blast
Can’t hit bottom floor. Wider hitbox

Sonic Blade
Left right range slightly reduced

Double Slash
Muti hit attack’s hitbox slightly reduced to match graphic effect. Location adjusted.

Sword Fire
Can’t hit bottom floor. Hitbox slightly higher to match graphic effect

Luna Blade
Changed to throwing object type. Continues to fall until Rune sword hits the ground

Harsh Chaser
Splash attack area slightly smaller to match graphic effect

Sword Blasting
Range slightly increased

Rage Cutter
Graphic effect slightly wider to match actual hitbox

Fatal Slap
Can’t hit top floor. Front hitbox becomes better

Aisha

Lightning Bolt
Hitbox changed to match graphic effects

Water Cannon
Hitbox changed to match graphic effects

Meteor Shower
Hitbox changed to match graphic effects.

Helldrop
Hitbox changed to match graphic effects

Phantom Breathing – Dark Hole
Attack was ending faster than the graphic effect so 1 more hit added.

Guillotine Press
Hitbox and graphics changed to match each other.

Screw Driver(Both)
Hitbox changed to match graphic effects

Heavy Press
Changed so it can’t hit bottom floor

Rena

Middle Kick/Low Kick/Assault Impact’s air blast
Hitbox increased to match graphic effects. Air blast follows path.

Back Kick/High Kick
Can’t hit bottom floor. Both skills changed to have same hitboxes.

Sharp Fall
Fixed problem of hitting too far into high or lower floors. hit area increased.

Crazy Shot
Hitbox changed to match graphic effects

Gungnir
Hitbox changed to match graphic effects

Wind Ward
Hitbox changed to match graphic effects.

Freezing Arrow – Drizzle
Hitbox changed to match graphic effects

Evoke
Hitbox changed to match graphic effects

Fatality
Can’t hit bottom floor

Entangle/Binding Seed
Lower hitbox to match graphic effect

Explosion Trap
Hitbox changed to match graphic effects

Thorn Trap
Can’t hit bottom floor

Delayed Fire
Hitbox changed to match graphic effects

Gliding Strike
Hitbox changed to match graphic effects

Seeds of Wrath
Spikes come out faster to match explosion effect

Eldrasil’s Fury
Larger. Front movement longer. Drops when moving away from line.

Raven

Earth Breaker
Doesn’t hit bottom floor

Power Assault
Hitbox changed to match graphic effects

Ground Impact
Hitbox changed to match graphic effects

Sonic Slash
Fixed error that made hits fail if first hit failed.

Arch Enemy (Skill Note)
Hitbox changed to match graphic effects

Valkyrie’s Javelin
Can’t hit bottom floor. Hitbox slightly increased to match graphic effects

Hell Dive
Hitbox changed to match graphic effects

Deadly Raid
Hitbox changed to match graphic effects

Eve

Photon Flash
Hitbox changed to match graphic effects

Metal Dust Aura
Hitbox changed to match graphic effects.

Generate Black Hole
Last Explosion’s Hitbox changed to match graphic effects

Hornet Sting – Explosion
Hitbox changed to match graphic effects

Junk Break
Hitbox changed to match graphic effects.

All electron explosions
Fixed explosion sound cutting off in the middle

Spear Burst
Can’t hit bottom floor. Hitbox changed to match graphic effects

Assault Spear – Judgment
Can’t hit bottom floor. Hitbox smaller to match graphic effects

Spitfire – Flush
Hitbox changed to match graphic effects

Spitfire – Grenade
Hitbox changed to match graphic effects

Surface Cutting
Oberon’s attack Hitbox changed to match graphic effects

Electronic Field
Attack graphic larger to match hitbox. Ophelia’s attack Hitbox changed to match graphic effects

Sweep Rolling – Overcharge
Hitbox changed to match graphic effects

Giga Stream/Linear Divider
Hitbox changed to match graphic effects

Electra Dash ZZZ
Hitbox changed to match graphic effects

아 ㅅㅂ 뭔 캐릭터가 이렇게 많어

Chung

Lunatic Blow
Can’t hit bottom floor

Impact Detonation
Effect explosion range slightly increased to match graphics.

Siege Shelling
Hitbox changed to match graphic effects

All command shelling
/ detonation / guard
Front range decreased

Pain of Caladbolg
Hitbox changed to match graphic effects

Gigantic Impact
Can’t hit bottom floor. Hitbox slightly increased to match graphic effects

Land Demolisher (Both)
Can’t hit bottom floor

Land Demolisher – Earthquake
Chain explosion can’t hit bottom floor

Lunatic Fury
Can’t hit bottom floor

Burst Wolf
Hitbox changed to match graphic effects

Aiming Shot
Hitbox changed to match graphic effects

Sharpshooter Syndrome
Hitbox changed to match graphic effects

Magnum Shot
Range increased. changed so bullets fire in an arch shape.

Artillery Strike – Quantum Ballista
Hitbox higher to match graphic effects

Comet Crasher
Explosion size increased by 1.2x. Doesn’t hit bottom floor

Cannon Strike
First strike can’t hit bottom floor.

Bigbang stream
Hitbox changed to match graphic effects

Elastic Bomb – hand grenade H
hitbox changed to match graphic effects

Commander’s mark
First strike can’t hit bottom floor. Hitbox changed to match graphic effects

Mortar
Attack when installing can’t hit bottom floor. Hitbox slightly larger

Ara

Fall
Downward strike cannot hit bottom floor.

Matchless Truth
Hitbox moves forwards a bit.

Force Spear
Hitbox changed to match graphic effects

Falling Dragon
Can’t hit bottom floor. Hitbox changed to match graphic effects

Fierce Tiger Strike
Hitbox of forwards charge changed. Shock hitbox higher to match graphic effects

Flying Kite
Hitbox changed to match graphic effects

Wolf Claw
Shock cannot hit bottom floor

Prison Spear
Hitbox changed to match graphic effects

Darkness Sever
Can’t hit bottom floor

Fox Fire
Claw attack can’t hit bottom floor

Thunder
Can’t hit bottom floor. Hitbox changed to match graphic effects

Storm
Can’t hit bottom floor

Asura XXbottomXZ multi hit
Can’t hit bottom floor. Hitbox slightly smaller to match graphic effects

Little Specter Dash Jump zx / xxx~xz
Hitbox changed to match graphic effects

Asura Dash Jump zxx / Dash xx
Hitbox changed to match graphic effects

Rapid Raid
Raid attack Hitbox changed to match graphic effects. Last hit hitbox increased to match graphic effects

Fox’s meal
Hitbox changed to match graphic effects

Elesis

Power buster
Can’t hit bottom floor. Hitbox increased greatly to match graphic effects

Leap
Aerial hit doesn’t happen again after first kick

Saber – Extinction
Hitbox changed to match graphic effects

Provoke
Fixed error that plays counter/and ready voice together.

Juggernaut Buster
Hitbox changed to match graphic effects

Spiral Blast
Can’t hit bottom floor. Front range increased

Mega Buster
Can’t hit bottom floor. Left right range slightly decreased

Sword Eruption
Can’t hit bottom floor. Top bottom range slightly increased

Burst Rising
Can’t hit bottom floor. Top bottom range slightly increased

Eternal Fire
Can’t hit bottom floor. Top bottom Hitbox greatly increased to match graphic effects

Flame Rose
Front range increased

Sword Fire
Hitbox changed to match graphic effects

Blazing Dance
Hitbox changed to match graphic effects

Injection Stigma
Hitbox changed to match graphic effects

Burning Phantom
Hitbox changed to match graphic effects. Blackhole weaker

Brandish Breaker
Hitbox changed to match graphic effects

Shade scratch
Can’t hit bottom floor

Condemnation(Passive) Iron Body- Strong
Hitbox changed to match graphic effects

Crimson Break
Fixed weird hitbox at the front.

Shadow Edge
Hitbox changed to match graphic effects

Ejection Buster(1st stage)
Hitbox changed to match graphic effects

Ejection Buster(2nd stage)

Hitbox changed to match graphic effects

Ejection Buster(3rd stage)

Hitbox changed to match graphic effects

Crimson Avenger dash ZZ~
Fixed so projectiles doesn’t follow path. Fixed error that fires two projectiles at the end.

Crimson Avenger dash ZX~

KD added to hits. Hitstun decreased. Range largely decreased

Add

Conqueror
Unawakened projectile Hitbox changed to match graphic effects

Mind Break
Hitbox changed to match graphic effects

Reverse Reactor
Hitbox changed to match graphic effects

Psychic Storm
Hitbox changed to match graphic effects

Rushing Drone
Hitbox changed to match graphic effects

Pulse Gatling
Hitbox changed to match graphic effects

Shooting Chaser
Hitbox changed to match graphic effects

Fission Shot
Hitbox changed to match graphic effects

Ultimate Fury
Hitbox changed to match graphic effects

Psyonic Generator
Hitbox changed to match graphic effects

Panzer Buster
Initial hitbox smaller. Blast becomes narrower faster.

Starfall
Can’t hit bottom floor

Void Impact
Front back range slightly decreased

Space crack
Hitbox changed to match graphic effects

Reverse Circle
Hitbox changed to match graphic effects. Fixed error that stacks explosion damage.

Reverse Stigma
Hitbox changed to match graphic effects

Moonlight Rhapsody
Hitbox changed to match graphic effects

Stardust Shower
Hitbox changed to match graphic effects. Upper area ranger greatly increased.

Maximum Strike
Hitbox changed to match graphic effects

EMP shock
Fixed error that causes teleporation when using in the air

Lu/Ciel

Evil Claw
Upper range greatly increased

Dead Hands
Can’t hit bottom floor

Fear Absorption
Can’t hit top floor

Restraining Chains
Can’t hit bottom floor. Top bottom Hitbox increased to match graphic effects

Ruinous Impact
Can’t hit bottom floor. Front range slightly increased

Oblivion
Can’t hit bottom floor. Hitbox lower to match graphic effects

Nether Shredder
Can’t hit bottom floor

Soul Extortion
Hitbox lowered to match graphic effects

Soul Eruption

Hitbox changed to match graphic effects

Spectral Spear

Hitbox changed to match graphic effects

Shadow Bolt
Can’t hit bottom floor

———————————————————————————————

Push Related Fixes

All Classes
All character specific pushing cost deleted. All characters respond with same hitstun value for same attacks.

Elsword

Assault Slash
Pushes slightly more

Fatal Fury
Slight pull deleted

Kick
Pushes more

Dash Z
Pushes slightly more

Dash ZZ
Pushes more

Lord Knight Dash ZX
Pushes slightly more

Sword Knight dash ZZ
Pushes slightly more

Aisha

ZZ
Pushes slightly more

ZZZ
Pushes slightly more

ZZ↑Z
Pushes slightly more

DashZ
Pushes slightly more

Cyclone weapon hit
Pushes slightly more

Plasma Cutter
Pushes slightly more

Plasma Cutter(Awakened)
Pushes slightly more

Screw Driver- Driller
Stops pushing after middle

Dark magician ZZ↑ZZ
Middle hitbox changed so attack is easier.

Rena

DashZ
Pushes slightly more

Combat Ranger Dash Z
Pushes slightly more

Combat ranger dash ZZ
Pushes slightly more

Low kick
Pushes more

Middle Kick
Pushes more

Assault Impact
Pushes slightly more

Violent attack (multi lift)
Lifts less

Evoke
Pushes more

Eldrasil’s fury, sword attack
2nd hit pushes more

Raven

X
Pushes more

XX
Pushes slightly more

Seven Burst
Changed so target doesn’t move backwards

Flying Impact
Lifts less

Sonic Slash
Pulls slightly less

Dash Z
Pushes slightly more

Sword Taker Dash ZZ
Pushes more

Sword Taker XXZZ Multi hit
Pushes slightly more

Eve

Dimension Link: Blader sword attack
Sword changed to light hitstun so laser hits easier

Dimension Link: Blader Laser
Changed to light hitstun and pushes less

Illusion Stinger explosion
Lifts less

Illusion Stinger explosion (Skill note)
Pushes less, lifts less

Explosion Impact Whip (Skill Note)
Pushes more

Explosion Impact Explosion
Changed so it pulls targets. Lifts less

Sweep Rolling – Tri vulcan
Pushes slightly less

You can follow any responses to this entry through the RSS 2.0 You can leave a response, or trackback.

23 Responses

  • Regnier says:

    da fuq, how can KOG do this, more push to hits with no hitstun , and i dont see the changes to add about pushes, why not pull with no hitstun hits like aisha’s fire balls attacks and staff attack, and elsword LK and other classes, but chung, and add with the highest hitstun seem intacts, well maybe it’s not translated yet but, c’mon maybe not in KR server, but in others server like NA EU the lagg is ussually and you can not do combos for that reason, it’s guess the balance will be based on the skills most used and the less used but it seems they dont have idea what are doing, plz more hitstun to eve and other classes -w- principally that, the game is about combos, and if you can’t do combos u are fucked up

    • Aztra says:

      I dont know if your read correctly or only the things that you want but it says that he will make the hitstun for all characters the same. The zz and zzz for aisha maybe wont affect the DW because they are different forms of the zz, zzz and this talks about the base job. The only thing you have to worry is the >>z, others things have been correctly balance. And we are talking about a hitstun balance, no skills or something else and know, go complain other place please -w-.

  • Zero says:

    oh so they really nerf CrA :O

  • dark says:

    i don´t get the pùshing thing?? all character with same hitstun *O* no more chung & add crap?
    a toast for CrA death =D
    DiE you are next =O

    • Mystio says:

      No, I’m pretty sure it’s more for Elesis. You know how Elesis has an insane knockback when you hit her? I believe they revamped all characters to have the same hitbox instead of some odd ones out.

  • Endgame says:

    I like how most of the things are just a vague “Hitbox changed to match graphic effects”. But the one with the most blatant “range increased” skills is Elesis…..

    And no people, this is NOT the Crimson Avenger nerf that will end her.

    http://elwiki.net/w/Condemnation

    THIS is the true source of her ****ing ridiculousness. (On top of the competent players just adjusting to the new hitboxes and continuing to destroy you anyway. Just like everyone made a big deal out of her ^X hitbox nerf only for the actual Elesis players to not be affected by it at all.) It’s not just that she kills you when she catches you. It’s that she kills you even when you catch her. (If they time it right, they can even get multiple hits on you since Elesis will keep on shouting through multihit attacks. Shit’s real broken.)

    Oh, but Add and his rice paper condom defenses is who everyone is scared of…..

    • UNub says:

      In Ereda her Stoic-Strong tends to not have much of an effect. I slam your super armor butt that is slowed down due to SA frame change with my multi-hit burst.

      1v1 has always been a mess except for Season 2 before Ara was introduced, so I see no point in referencing that. Yama Raja in NA is currently on a much higher playing field in that people like Azami can oneshot you with no ability to respond. Crimson Avenger is not better than Diabolic Esper in multiplayer battles, and simply put, the Elesis has to be tankier than her opponent’s burst potential. Meaning, if the opponent can’t kill her quickly, then that person will lose. It’s completely conditional compared to Diabolic Esper.

  • UNub says:

    Some things I’m noticing here:

    Flying Kites now matches graphic effect, which I suppose is a range nerf (need to test). Same with Blazing Dance.

    All hitstun is now “balanced.” Chung might need an attack speed buff.

    Reverse Circle damage nerf.

    WS buff to Middle/Low Kick hitboxes (I’m hoping that this isn’t true).

    IP’s leap still not fixed.

    Elesis’ Leap won’t auto catch you, and CrA’s combos are now more tolerable.

    Mind Break matches graphic effect? Wtf? What graphic effect? Is this a buff or nerf?

    Asura combos won’t cheese as much from what I’m reading. She’ll still be straight cheesing, this won’t change that. Sucks for her PvE though, you need to actually be in range to hit things.

    Sonic Slash buffed so that it won’t derp, but nerfed in that it won’t auto-catch. Ok.

    Can’t tell if CEm was buffed or nerfed. Eve in general looks to be less wonky.

    Raven is technically nerfed by most of the changes, except hitstun which is godly and some “better” push. “Push” is basically what decides if you can use a skill after the move, i.e. you can’t XX Ground Impact, but you can XX One Flash with this change.

    Pain of Saladbolg can’t cheese you unless you’re in the graphics. Good.

    Another Panzer Buster nerf. Er, might be going a little far here KOG.

    Siege Shelling got more range/hit confirm, but it’s less punishing to dodge it from a distance from what I can see (might be wrong).

    Can’t tell what’s Dimension Witch and what isn’t aside from what’s obvious. She technically got more nerfs from everything I’m seeing, except her drill push which is more stable (but less pierce unless you’re using Tornado). GP with note basically got a range buff, but vertical range went poof (won’t hit above you).

    Force Spear has less range. Woohoo!

    Sword Blasting and Fatal Slap buffed.

    Elesis’ Condemnation basically can cheese you less. Slightly from what I’m seeing. Destruction Aura for Elsword seems unaffected, same for Elesis’ counterpart.

    All skills that could hit from below when they look like they wouldn’t have been fixed basically. Much fewer on the side of things hitting above their actual hitbox, but meh. We’ll need to see how homing skills have been affected. Overall though I’m impressed. How did you miss Leap what the fudge

  • zetgeist says:

    fatality losing it’s tendancy to nail things under you is on one hand logical, but on the other hand, unfortunate as it reduces it’s utility and potential as a n00b catcher.

    making all hitstun identical is probably a mix of being too lazy to keep remembering to keep things logically seperated (like. being slapped in the face with chung’s cannon SHOULD have more stun than say, erendil. the sheer mass of the thing, after all.) and a really pathetic attempt at “balancing” by way of reducing effort.

    “trying” to balance things by removing the need to try to balance them, in that regard. which I suppose is the most one can expect from kog` beyond blatantly flipping their customers off.

    • UNub says:

      Actually from observing it again, I think it means that hitstun hasn’t changed, but the “push value” is now the same for everyone.

      I’m not sure how this affects Night Watcher’s dash attack, but basically everyone’s Z’s will push a person back so that if there’s a graze you will not go into point-blank Z war (and actually be able to chain more things like Blade Master with One Flash’s wonky hitbox). Aisha’s was changed cause hers actually doesn’t push people at all unless you’re REALLY smacking them. It ends up being that the enemy pushes on the second Z making your first Z miss.

      Basically you can now push an Iron Paladin or Sakra Devanam even though they had extreme push values that made moving them away from certain places with your combo harder. It’s really a slight change that should’ve been done years ago.

    • Meseki says:

      What was changed with hitstun was that no character gets pushed more or less or receives more or less hitstun than other characters.
      For instance, Elesis’ pushback on being hit is so high that CN’s >>ZZZ wouldn’t even knock her down when away from a wall, allowing you to loop the combo on her until you reach a wall.
      I’ve also heard that Elsword has/had less hitstun than most characters (at least when hit from the back), and Chung has/had more hitstun than most characters. I have not personally tested that though.

      I wonder if they’ll do something to tumbling, Raven and Eve’s launch hitboxes, Chung’s lowered launch height, and Ara’s increased launch height (if they didn’t do something to those in this patch).

      • Endgame says:

        I really hated Elesis’ knockback. (No, KOG didn’t give her blatant favorism!)

        “Magical Makeup! ^X! XX to make sure you stay locked long enough for- HEY! GET BACK HERE!”

        • L says:

          While we worry about the skill tree revamp/new system; I’m going to wait for the character revamps and s3. Endgame, have you seen the SP skills for Fifi? Evie got new stuff too.

          • Endgame says:

            Not sure how I feel about those lengthy animations. A coordinated group could stunlock a boss and give everyone minutes to pound on a boss.

            But then again, it’s only Fiona and Karok that have them so far, and they were falling behind.

  • Mephistopholes says:

    …well time for chung players to pack up their shit or get some free attack speed because they have gotten the WORST possible deal here…was even going to pick mine back up but now?…HAH plz **** that ****

    Just let people walk out of combos because of inherently low exctution speed why dont you? Aisha’s fireballs anyone? gg KOG

  • Blushinanime says:

    And Dimension Witch gets Nerfed again, yet once again… only ScrewDriver gets adjusted, g33g33 Elsword, g33g33.

    • Meseki says:

      I see only six things that apply to DW, two of which aren’t stated whether they’re buffs or nerfs, one of which is irrelevant (I actually used Heavy Press and didn’t know it hit the platform below you, because it’s so rare to have a use for it), two of which might be a problem in lag (one of those is for a combo that doesn’t work in lag anyway), and one that makes a skill much easier to use in PvP.

      Half of these changes are only fair, since they affect most everyone else similarly. The changes to Aisha’s ZZ and ZZZ shouldn’t affect DW, since she has a different set of those. The only thing I find potentially worrying is >>Z getting additional push, because >>ZZ was sometimes useful in lag when ZZZ failed.

  • MagicSpice says:

    i don’t get what this whole knockback thing is about… yeah it nerfs combos a bit, but wall rape fixes that…

    as for chung, the hitstun nerf did basically nerf him to the ground now…. they’ll need like 30% attack speed or will probably be screwed

  • Aizenhart says:

    Void Impact
    Front back range slightly decreased
    ^What does this mean at all? o_o

    I could understand if it was “Front bottom range”

  • Siege says:

    AHAHA by by broken ass CrA! Asura needs to be nerfed a bit more! Now DiE you are next!!! Best part! GrM remains untouched! I love how they call her “lower class and not good” but, I kill people so quickly! GL with your nerfs! I love when my classes I play do not get nerfed!

    • Endgame says:

      There is no greater example of the ignorance of the Elsword PVP community than the severe underestimation of GM, the TRUE one class to rule them all.

      Ah, but I’d rather everyone keep thinking Add is that broken and no one learns to actually play the damn game to rise above the class that caters to the braindead than everyone learn how abusing RoF with GM is a damn near instant win. (IS an instant win with a +10 or 11 weapon.)



Leave a Reply