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Ara/Elesis/Add 7/27 Balance Revamp

July 25th, 2017 | Posted by 2nafishisgood in Korean Elsword Updates | Patch Notes

Ara/Elesis/Add 7/27 Balance Revamp

Character Target Change Details
Ara Energy Absorption [Dungeon]
Energy Absorption(Magical) : 802%

 

[PvP]
Energy Absorption(Magical) : 256%

Ara Wolf Stance 2: Wind Wedge [Dungeon]
연속 찌르기(Physical) : 423% ×3
깊게 찌르기(Physical) : 469%

 

[PvP]
연속 찌르기(Physical) : 135% ×3
깊게 찌르기(Physical) : 187%

Little Hsien Suppression : Justice [PvP]
Helpess State Duration 8s → 3s
Little Hsien Fire Lotus [Dungeon]
회전 창술 1, 2타(Physical) : 106%
회전 창술 3타(Physical) : 212%
Fire Lotus(Physical) : 455% Multi hit[Flower Explosion]
– 폭발(Physical) : 318%

 

[PvP]
회전 창술 1, 2타(Physical) : 42%
회전 창술 3타(Physical) : 84%
Fire Lotus(Physical) : 145% Multi hit[Flower Explosion]
– 폭발(Physical) : 127%

Sakra Devanam Valor and Devotion [Dragon Art] Upon Successful hit Energy 5 Recovery → 2 Recovery
Sakra Devanam Flying Kite Time required until skill motion cancel Increased

[Dungeon]
첫 타격 데미지(Physical) : 2224%
난타(Physical) : 475% × (Used Energy + 1)

 

[PvP]
첫 타격 데미지(Physical) : 622%
난타(Physical) : 133% × (Used Energy + 1)

Sakra Devanam Fire Lotus Strikes [Dungeon]
찌르기(Physical) : 483%
올려베기(Physical) : 346% x2
연무(Physical) : 189% Multi hit

 

[PvP]
찌르기(Physical) : 164%
올려베기(Physical) : 117% x2
연무(Physical) : 64% Multi hit

Sakra Devanam Charging Fury [Dungeon]
연격(Physical) : 293% ×5
찌르기(Physical) : 286%

 

[PvP]
연격(Physical) : 99% ×5
찌르기(Physical) : 97%

Sakra Devanam Tiger Stance – Fierce Spear Dance [Dungeon]
휘두르기(Physical) : 3703%
투척(Physical) : 2075%
투창 진격(Physical) : 246% Multi hit

 

[PvP]
휘두르기(Physical) : 1259%
투척(Physical) : 705%
투창 진격(Physical) : 83% Multi hit

Sakra Devanam Spiritual Dragon [Dungeon]
Spiritual Dragon(Physical) : 1586% Multi hit

 

[PvP]
Spiritual Dragon(Physical) : 539% Multi hit

Little Devil Suppression : Energy [PvP]
Helpess State Duration 8s → 3s
Yama Raja Bind: Energy [Dungeon]
창살 감옥(Magical) : 902% x3Bind
– Movement restriction : 3s

 

[PvP]
창살 감옥(Magical) : 245% x3Bind
– Movement restriction : 3s

Yama Raja Absorption Nova Range Decreased

[Dungeon]
흡수(Magical) : 2369%

 

[PvP]
흡수(Magical) : 644%

Yama Raja Vortex Energy [Dungeon]
Vortex Energy 생성(Magical) : 760% Multi hit
Vortex Energy 폭발(Magical) : 125% Multi hit

 

[PvP]
Vortex Energy 생성(Magical) : 258% Multi hit
Vortex Energy 폭발(Magical) : 42% Multi hit

Yama Raja Rakshasa Inferno [Dungeon]
휘두르기(Magical) : 1177%
기 방출(Magical) : 675% Multi hit
기 폭발(Magical) : 602% Multi hit
Burn Duration : 3s

 

[PvP]
휘두르기(Magical) : 400%
기 방출(Magical) : 206% Multi hit
기 폭발(Magical) : 204% Multi hit
Burn Duration : 3s

Little Specter Suppression : Specter Reversed → Gigantic.

 

[PvP]
Helpess State Duration 8s → 3s

Little Specter Heavenly Strike [Dungeon]
찌르기/빼기(Physical) : 402% ×2

 

[PvP]
찌르기/빼기(Physical) : 144% ×2

Asura Spell : Spiritual Eye Defense Ignore Stat works on skills

Per level defense ignore 5, 10, 15, 20 -> 2.5, 5, 7.5, 10%

Asura Shadow Blast [Dungeon]
그림자 압박(Physical) : 2145%
그림자 폭발(Physical) : 174% Multi hit

 

[PvP]
그림자 압박(Physical) : 729%
그림자 폭발(Physical) : 59% Multi hit

Asura Fox Spirit [Dungeon]
Fox Spirit(Physical) : 545% x3
PhysicalDefense Decrease : 3%
Duration : 5s

 

[PvP]
Fox Spirit(Physical) : 166% x3
PhysicalDefense Decrease : 3%
Duration : 5s

Asura Spell : Ellipse of Blades [Dungeon]
칼날회전(Physical) : 606% Multi hit
칼날사출(Physical) : 204% Multi hit
(15% Damage Increase for energy used)

 

[PvP]
칼날회전(Physical) : 206% Multi hit
칼날사출(Physical) : 69% Multi hit
(15% Damage Increase for energy used)

Asura Fox Illusion [Dungeon]
할퀴기(Physical) : 602% Multi hit
기 폭발(Physical) : 581% Multi hit

 

[PvP]
할퀴기(Physical) : 204% Multi hit
기 폭발(Physical) : 197% Multi hit

Elesis Iron Body – Strong ‘2x Cooldown when used while being hit’ removed
Pushback feature removed
MP cost 120 → 75
Cooldown time 17 → 20s
Grand Master Sword of Victory Sword of Victory stage 2 removed.
Sword of Victory size IncreasedCooldown time 22s → 30s

 

[Dungeon]
Damage Increase 5 → 10%

 

[PvP]
Duration 30 → 15s
Her hit MP recovery rate 10 → 5%

Grand Master Skilled Knight Quick rise feature removed
Grand Master Cross Slash [Dungeon]
휘두르기(Physical) : 332% Multi hit

 

[PvP]
휘두르기(Physical) : 112% Multi hit

Grand Master Upper Slash [Dungeon]
올려베기(Physical) : 603% x2

 

[PvP]
올려베기(Physical) : 205% x2

Grand Master Divine Blade [Dungeon]
폭발(Physical) : 351% Multi hit

 

[PvP]
폭발(Physical) : 119% Multi hit

Grand Master Giga Blast [Dungeon]
검기(Physical) : 239% Multi hit
Last hit(Physical) : 2566%
Power Break effect on target
– Physical/MagicalDefense 20% Decrease
– Attribute resistance 50 Decrease
– Duration : 8s

 

[PvP]
검기(Physical) : 56% Multi hit
Last hit(Physical) : 872%
Power Break effect on target
– Physical/MagicalDefense 20% Decrease
– Attribute resistance 50 Decrease
– Duration : 8s

Pyro Knight Sword Fire [Dungeon]
화염 발사체/폭발(Magical) : 468% Multi hit

 

[PvP]
화염 발사체/폭발(Magical) : 149% Multi hit

Pyro Knight Fireplay [Dungeon]
불덩이(Magical) : 854%
불의 고리(Magical) : 5s Per second 70% Damage

 

[PvP]
불덩이(Magical) : 273%
불의 고리(Magical) : 5s Per second 25% Damage

Blazing Heart Rising Burst [Dungeon]
화염검(Magical) : 462% Multi hit

 

[PvP]
화염검(Magical) : 157% Multi hit

Blazing Heart Flame Protection [Dungeon]
화염폭발(Magical) : 1305%
화염방패 : Magical Damage, Magical Defense +5% (10s Continuous )

 

[PvP]
화염폭발(Magical) : 310%
화염방패 : Magical Damage, Magical Defense +5% (10s Continuous )

Blazing Heart Ignis Crusher [Dungeon]
불덩이 폭발(Magical) : 286% Multi hit

 

[PvP]
불덩이 폭발(Magical) : 97% Multi hit

Blazing Heart Soul Ignition [Dungeon]
영혼을 불태우는 불꽃(Magical) : 3534%
추가 불꽃(Magical) : 325%
– Duration : 15s
Extreme Heat(Debuff)
– Fire Element Resistance Decrease : 250
– Duration : 15s

 

[PvP]
영혼을 불태우는 불꽃(Magical) : 841%
추가 불꽃(Magical) : 110%
– Duration : 15s
Extreme Heat(Debuff)
– Fire Element Resistance Decrease : 250
– Duration : 15s

Blazing Heart Eternal Fire [Dungeon]
불꽃 Multi hit(Magical) : 244% Multi hit

 

[PvP]
불꽃 Multi hit(Magical) : 68% Multi hit

Blazing Heart Flame Rose [Dungeon]
찌르기(Magical) : 323%
당기기(Magical) : 305%

 

[PvP]
찌르기(Magical) : 103%
당기기(Magical) : 97%

Blazing Heart Fire Wall [Dungeon]
화염(Magical) : Per second 310% Multi hit
열기(Magical, no hitstun) : Per second 78% ×3 Multi hit
불벽 Duration : 5s

 

[PvP]
화염(Magical) : Per second 86% Multi hit
열기(Magical, no hitstun) : Per second 21% ×3 Multi hit
불벽 Duration : 5s

Dark Knight Injection Stigma [Dungeon]
Demonic energy cast (Physical) : 86% Multi hit
Demonic energy(Physical) : 60%
– Duration : 11s

 

[PvP]
Demonic energy cast(Physical) : 34% Multi hit
Demonic energy(Physical) : 19%
– Duration : 11s

Crimson Avenger Brandish Breaker [Dungeon]
공간 가르기(Physical) : 848% Multi hit
HP추가 소모시 공간 폭발(Physical) : 271% Multi hit

 

[PvP]
공간 가르기(Physical) : 339% Multi hit
HP추가 소모시 공간 폭발(Physical) : 54% Multi hit

Crimson Avenger Chasing Sword [Dungeon]
밀어내기(Physical) : 239% x4
찌르기(Physical) : 1746%

 

[PvP]
밀어내기(Physical) : 81% x4
찌르기(Physical) : 593%

Crimson Avenger Blood Sting [Dungeon]
찌르기(Physical) : 885%
당겨내기(Physical) : 885%
Bleeding: 5s

 

[PvP]
찌르기(Physical) : 240%
당겨내기(Physical) : 240%
Bleeding: 5s

Crimson Avenger Shade [Dungeon]
DarknessStorm(Physical) : 423% Multi hit

 

[PvP]
DarknessStorm(Physical) : 143% Multi hit

Crimson Avenger Blood Falls [Dungeon]
운명을 가르는 검(Physical) : 4453%
피의 검기(Physical) : 419% Multi hit
Blood Curse
– HP Decrease Until certain time
– All Element Resistance 200 Decrease
– Duration : 1s

 

[PvP]
운명을 가르는 검(Physical) : 1059%
피의 검기(Physical) : 142% Multi hit
Blood Curse
– HP Decrease Until certain time
– All Element Resistance 200 Decrease
– Duration : 1s

Crimson Avenger Condemnation Duration 5s → 7s

 

[Dungeon]

Per level Damage Increase 15% → 7.5, 10, 12.5, 15%

 

[PvP]

Per level Damage Increase 5% → 3, 4.5, 6, 7.5%

Add Void Breaker [Dungeon]
블랙홀 Multi hit(Magical) : 59%
에너지 폭발(Magical) : 693% Multi hit

 

[PvP]
블랙홀 Multi hit(Magical) : 18%
에너지 폭발(Magical) : 277% Multi hit

Add Particle Accelerator [Dungeon]
충격파(Magical) : 6458%
Stun Duration : 4s

 

[PvP]
충격파(Magical) : 1549%
Stun Duration : 4s

Add Particle Prism [Dungeon]
장막전개(Magical) : 1535%
장막 Duration : 6.9s
Movement/Jump decrease : 69% ( When using Mutation Point : 81%)

 

[PvP]
장막전개(Magical) : 491%
장막 Duration : 6.9s
Movement/Jump decrease : 69% ( When using Mutation Point : 81%)

Add Neutron Bomb [Dungeon]
심도 폭발(Magical) : 1048%+185% Multi hit
광역 폭발(Magical) : 185% Multi hit

 

[PvP]
심도 폭발(Magical) : 335%+59% Multi hit
광역 폭발(Magical) : 59% Multi hit

Psychic Tracer Stasis Field Cannot be used while being hit

 

[Dungeon]
Cast 충격(Magical) : 447%
전자기 방출
– More hits and being hit makes it stronger
– Damage(Magical) : 4641%~9283%
– Size : ~150%
– MP Absorb : If doesn’t activate within 15s, MP  recovery(50 ~ Maximum 150)

 

[PvP]
Cast 충격(Magical) : 178%
전자기 방출
– More hits and being hit makes it stronger
– Damage(Magical) : 1670%~3341%
– Size : ~150%
– MP Absorb : If doesn’t activate within 15s, MP  recovery(50 ~ Maximum 150)

Psychic Tracer Dynamo Configuration – Pylon [Dungeon]
– MP recovery rate Increase : 10%
설치 시 타격(Magical) : 320%
입자 빔(Magical) : 45% Multi hit
Pylon Duration : 20s

 

[PvP]
– MP recovery rate Increase : 10%
설치 시 타격(Magical) : 128%
입자 빔(Magical) : 16% Multi hit
Pylon Duration : 20s

Lunatic Psyker Conqueror [Dungeon]
충격(Magical) : 545% ×12 (When Dynamo Configuration(Awakening), 25% Multi hit then 6471% Strong Strike)

 

[PvP]
충격(Magical) : 152% ×12 (When Dynamo Configuration(Awakening), 9% Multi hit then 2329% Strong Strike)

Lunatic Psyker Supersonic Current HP’s 5 → 4%.
Lunatic Psyker Psion Rush [Dungeon]
에너지 폭발 펀치(Magical) : 931% Multi hit
에너지 폭발 킥(Magical) : 3007%

 

[PvP]
에너지 폭발 펀치(Magical) : 316% Multi hit
에너지 폭발 킥(Magical) : 1022%

Lunatic Psyker Dynamo Configuration – Sphere [Dungeon]
Magnetic Guard(Magical) : 1835%

 

[PvP]
Magnetic Guard(Magical) : 623%

Lunatic Psyker Quicksilver Strike [Dungeon]
Magnetic Guard 방출(Magical) : 2481%
Nasod Armor Combo Multi hit(Magical) : 123%
Nasod Armor Combo 폭발(Magical) : 266%
충격파(Magical) : 1711%

 

[PvP]
Magnetic Guard 방출(Magical) : 843%
Nasod Armor Combo Multi hit(Magical) : 41%
Nasod Armor Combo 폭발(Magical) : 90%
충격파(Magical) : 581%

Mastermind Install – Ultimate Fury [Dungeon]
입자분해(Physical) : 101% Multi hit ×3
Duration : 6s
Maximum hit time : around 4.5s

 

[PvP]
입자분해(Physical) : 28% Multi hit ×3
Duration : 6s
Maximum hit time : around 4.5s

Mastermind Install – Charged Impluser [Dungeon]
폭발 데미지(Physical) : 573% x Duration of Summoned Drone
Explosion Range:  Increase per summoned drone duration

 

[PvP]
폭발 데미지(Physical) : 175% x Duration of Summoned Drone
Explosion Range:  Increase per summoned drone duration

Mastermind Dynamo Configuration – Aiming Nova [Dungeon]
다이너모 전개(Physical) : 1726%

 

[PvP]
다이너모 전개(Physical) : 586%

Mastermind Force Field [Dungeon]
다이너모 더미 방출(Physical) : 3104%
Force Field
– Physical Damage, Magical Damage Increase : 10%
– Hit and being hit MP recovery : 30%
– Awakening Charge(DP Gain) : 30%
– Dynamo Configuration skill MP and cooldown decrease : 50%
– Force Field duration : 10s
– Force Field effect Duration : 60s

 

[PvP]
다이너모 더미 방출(Physical) : 738%
Force Field
– Physical Damage, Magical Damage Increase : 10%
– Hit and being hit MP recovery : 30%
– Awakening Charge(DP Gain) : 30%
– Dynamo Configuration skill MP and cooldown decrease : 50%
– Force Field duration : 10s
– Force Field effect Duration : 60s

Mastermind Extreme Chaser [Dungeon]
분해 광선(Physical) : 295% ~ 591% (Multi hit)
When attacking same target for over 1s damage increase up to Maximum 2x
Duration : 5s

 

[PvP]
분해 광선(Physical) : 90% ~ 180% (Multi hit)
When attacking same target for over 1s damage increase up to Maximum 2x
Duration : 5s

Diabolic Esper Maximum Strike Delay time Decreased.

 

[Dungeon]
시공의 파문(Magical) : 126%
시공체 발사
– 시공체 관통(Magical) : 469% ×6
– 시공체 폭발(Magical) : 514%

 

[PvP]
시공의 파문(Magical) : 50%
시공체 발사
– 시공체 관통(Magical) : 187% ×6
– 시공체 폭발(Magical) : 205%

Diabolic Esper Moonlight Rhapsody [Dungeon]
에스퍼 방출(Magical) : 1333%
랩소디
– stack 1(Magical) : 649%
– stack 2(Magical) : 907%
– stack 3(Magical) : 1185%
– Duration : 24s

 

[PvP]
에스퍼 방출(Magical) : 373%
랩소디
– stack 1(Magical) : 181%
– stack 2(Magical) : 253%
– stack 3(Magical) : 331%
– Duration : 24s

Diabolic Esper Void Impact [Dungeon]
아공간(Magical) : 749% ×5

 

[PvP]
아공간(Magical) : 254% ×5

Diabolic Esper Dynamo Configuration – Reverse Field [Dungeon]
중력장(Magical) : 267%
중력역장(Magical) : 267% Multi hit

 

[PvP]
중력장(Magical) : 90%
중력역장(Magical) : 90% Multi hit

Diabolic Esper Moonlight Breaker [Dungeon]
충격파(Magical) : 2250%
공간 파괴(Magical) : 966% Multi hit

 

[PvP]
충격파(Magical) : 765%
공간 파괴(Magical) : 328% Multi hit

Diabolic Esper Dimension Breaker [Dungeon]
블랙홀 가동(Magical) : 372% Multi hit
공간 폭발(Magical) : 4393%
Chaos Duration : 5s

 

[PvP]
블랙홀 가동(Magical) : 101% Multi hit
공간 폭발(Magical) : 1045%
Chaos Duration : 5s

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83 Responses

  • Yolala says:

    Why they not buff DiE PvE yet ?

    • Tomward says:

      I AGREE WITH THIS PLEASE BUFF HIM HE IS THE BEST ADD I DONT WANNA MAIN LP OR MM THEY ARE GOOD BUT DIE IS JUST PERFECT AAAA

      • Kazermist says:

        lol I agree. I hate playing MM in PvE. I liked MM more when he had Gatling lol. DiE I’ve enjoyed since I first had him and hate how his PvE capability keeps going down.

        • Flare Kyn says:

          Really? I can solo Diceon Mines with DiE.

          • Flare Kyn says:

            Wish SS rank, I should add.

          • Tomward says:

            you mean diceon mines heroic right,,
            if its just normal then uhh anyone can do that

          • Roy says:

            di you make that statement intentionally stupid

          • Roy says:

            *Did you
            was directed at Flare Kyn

          • Flare Kyn says:

            No, it’s just that I still have the mindset of Elysion being hard.

            Actually, Maya and Red Dekal are still pains in the butt, even when I’m using a level 99 char with full 4D set, and even in Henir, so that’s probably why.

          • Flare Kyn says:

            Also, my idea of “intentionally stupid” was acting like everything KoG did was stupid while using incorrect spellings of every word I used, just so it was clearly obvious that I wasn’t actually serious.

            … But I keep forgetting to do that, so… yeah.

  • dark says:

    WTF with iron body strong 75 mp?-25% resonance-10 trait iron body for mere 50-55 mp half of a min mb kong please stop the cancer

  • Phikage says:

    Man Sword of Victory got wrecked….. I don’t even know if it can be considered viable in PVE anymore. In PVP it’s not even a question. 30 seconds duration on SoV with no Stage 2….. That’s brutal.

  • Endgame says:

    Elesis Iron Body – Strong ‘2x Cooldown when used while being hit’ removed
    Pushback feature removed
    MP cost 120 → 75
    Cooldown time 17 → 20s

    WHAT THE FUCK?!

    FUCK KOG! FUCK THEM WITH A FUCKING SPIKED PHALLUS!

    They completely undid the best change they’ve made in recent memory and made the skill more broken than ever before!

    And we thought they were killing Elesis….. boy we were wrong.

    • . says:

      im pretty sure it means elesis’s stoic is just like elboy’s now

      • Endgame says:

        It doesn’t say anything along the lines of being unable to use the skill while being hit. Just that you no longer get double cooldown for it.

        • Roy says:

          I means you get a 75mp mana break (without mp cost investment in ERP)

        • CrissZx says:

          i hope that it cannot be used it while being hit anymore (cause that’l make it MORE than broken)

          • Cursed says:

            It has always been able to use it while you are being hit, and that’s what made it better than Elsword’s Iron Body, or at least more abuseable

          • Endgame says:

            Yeah. It’s the main feature of Iron Body – Strong. So if they’re taking it out, I really think even someone as incompetent as KOG would mention it in the patch notes.

            I wouldn’t expect them to blatantly state they’re turning it into Elbrat’s Iron Body if that is what they’re doing as some suggest, but I WOULD expect them to mention you can no longer use it while getting hit. I do believe they brought that up for Mana Shield before they made that nerf. (Before removing the skill altogether…..)

    • Flare Kyn says:

      It also doesn’t push back anymore, so… I think it’s only slightly better than Elboy’s now.

      But if we take traits into account, Elboy’s traits are better than Elesis’, making them equal again.

    • Flare Kyn says:

      Oh, btw, Sword of Victory has been nerfed. And in turn, Arma Blade has been buffed. They’re now both 300MP skills with 30s cooldown that increase damage by 10%, and SoV no longer has Stage 2. Additionally, Arma Blade’s Enhanced Effect now has the same duration as the skill itself.

      Only important differences between the two now are that Arma Blade boosts speeds and SoV boosts MP gain when attacking (assuming they synchronize their Killing Blow 1 traits to be even with each other (their Regenerating 1 traits are exactly the same as each other, though)).

    • Sura says:

      It’s a good change; since I use it for PvE very often.

  • CakeTaker says:

    Iron Body- Strong is literally the same as Elboy’s now…WTF so nerfing it so much wasn’t enough and now we lost another identity skill that made Elesis unique…at least give her Dodge & Slash ACTUAL dodging!
    Raven and Elboy got their invincible frames for their Shadow Step and Roll…

    • Endgame says:

      Wait….. what? Are you sure?

      • Endgame says:

        I mean, the notes don’t mention that the ability to use it as a mana break is being removed. Just that you no longer get a double cooldown for it. Which leads me to believe yes, you can still use it like that.

        • Flare Kyn says:

          Elboy’s Destruction Aura was basically Iron Body – Strong, but without the option to use it: you had no choice.

          Point is, Elboy’s and Elesis’ red auras are NOT the same as the skills.

        • Potato says:

          There is no damn way they are buffing Iron Body even beyond the cancer it was before if they nerfed it so much till now. I’m pretty sure they are just gunna demote it to the same as Elboy’s so ppl will stop complaining about 34 sec manabreak skill thats still useless in PVE

          • Zygal says:

            it has a use extra dmg and a stoic to avoid taking dmg while you are not in the Red bar

          • Flare Kyn says:

            You still take damage, though. Iron Body – Strong only reduces it by 10% (unless you have Crimson Avenger’s Berserk passive, which reduces damage reduction from Iron Body – Strong by 20%… actually, does that mean it makes you take MORE damage in Iron Body – Strong?!)

          • Flare Kyn says:

            That being said, Iron Body – Strong’s Super Armor only lasts 5 seconds.

            Also, their Iron Bodies are not what their red bars trigger. Elboy’s red bar knocks enemies away, but his actual Iron Body skill didn’t do that. Additionally, the elwiki page for Chivalry (Elesis’ system) does not mention gaining the effects of Iron Body – Strong, just Super Armor. The changes to the Iron Body skills will not affect Way of the Sword or Chivalry, as those are their SYSTEMS, not skills.

          • Flare Kyn says:

            Actually, this quote from the Way of the Sword page further proves that.

            “Unlike his Iron Body skill, the Super Armor state obtained from Aura of Destruction does not reduce damage of received attacks, except for negating the first hit.”

            Doesn’t reduce damage, meaning it’s DEFINITELY not Iron Body!

  • What!? says:

    As a Elesis main , i am wondering with KoGs decisions…Seriosly wtf is that Iron Body buff? you trying to make my Elesis more cancer/the main cancer again in this game? Srsly wtf?

  • xenosamus says:

    nurf cbs to oblivon but give back super armor to elesis wow best buff yet please give every class stoic charge so we can all quit this game

  • Unwanted says:

    They should bring back and Dodge and slash invincible frame- Because they gave back raven and elbois invincible frame lol.
    Just make elesis stoic like s2 imo

    • Unwanted says:

      But well, if they gave us a good stoic, then making dodge and slash like elbois and when hit is not that bad. But if your gonna make it like elboi and we lost our uniqueness. Just give us back our invincible frames

  • Annyeonghaseo ! says:

    Summary of the above for skill:
    Ara:
    energy absorption nerfed pvp/pve
    wolf stance 2 wind wedge nerfed pvp/pve
    little hsien:
    fire lotus buffed pvp/pve
    Sakra Devanam:
    Flying Kite buffed pvp/pve
    Fire Lotus strikes nerfed pvp only
    Charging Fury buffed pvp only
    Tiger Stance-Fierce spear buffed pvp/pve
    Spiritual Dragon buffed in pve, nerfed in pvp
    Yama raja:
    Bind energy buffed pvp/pve
    Absorption Nova buffed pvp/pve
    Vortex Energy nerfed pvp only
    Rakshasa inferno buffed in pve, nerfed in pvp
    Little Specter:
    Heavenly Strike buffed pvp/pve
    Asura:
    Shadow blast nerfed pvp only
    Fox spirit nerfed pvp only
    Spell Ellipse of blades nerfed pvp only
    Fox illusion nerfed pvp only

    Elesis hoe:
    Grand Master:
    Sword of victory dmg inc in pve, nerfed duration+mp rec pvp
    Cross slash nerfed in pvp only
    Upper slash nerfed in pvp only
    Divine bLade nerfed in pvp only
    giga blast nerfed in pvp only
    Pyro knight:
    Sword fire buffed pvp/pve
    Fireplay buffed pvp/pve
    Blazing heart:
    Rising burst nerfed pvp only
    Flame protection nerfed pvp only
    Ignis Crusher nerfed in pvp only
    Soul ignition nerfed in pvp only
    Eternal Fire nerfed pvp/pve
    Flame rose buffed pvp/pve
    Fire wall nerfedddddd FINALLYY
    Dark knight:
    Injection Stigma not much of anything?
    Crimson Avenger:
    Brandish Breaker nerfed pvp/pve
    Chasing sword nerfed pvp only
    blood sting buff in pve, nerfed in pvp
    shade nerfed in pvp only
    Blood falls buffed in pve, not much of anything buff? pvp

    Add master race:
    Void breaker nerfed pvp/pve
    Particle Accelerator buffed pvp/pve
    Particle Prism nerfed pvp/pve
    Neutron bomb buffed pvp/pve
    psychic tracer:
    Stasis Field buffed in pve, nerfed in pvp
    pylon slight buff pvp/pve
    Conq slight nerf pvp only
    Supersonic 5%->4% EH could be worse
    psion rush nerfed pvp only
    dynamo config sphere nerfed pvp only
    quicksilver strike nerfed pvp only
    Mastermind:
    Ultimate fury nerfed pvp/pve :(
    Charge impulser buffed in pve, nerfed in pvp
    Dynamo config aiming buffed in pvp only
    ForceField nerfed in pvp only
    Extreme Chaser nerfed in pvp only
    Diabolic Esper:
    Maximum Strike overall nerfed pvp/pve :(
    Moonlight rhap intial dmg took a nosed dive but stack dmg incs pvp/pve
    Void impact nerfed pvp only
    Reverse Field nerfed pvp only
    Moonlight breaker nerfed pvp only
    Dimension breaker buffed in pve, nerfed in pvp

  • Endgame says:

    Ah. I just remembered something super important regarding Iron Body – Strong.

    http://elwiki.net/w/Condemnation

    It has an entire passive linked to it. Yet no changes to it are mentioned in the patch notes.

    If they were to turn IBS into Elbrat’s Iron Body, they would have to completely revamp or replace Condemnation. And do take note that the original incarnation of the skill reduced IBS’ MP cost, so there is a precedent of KOG giving favorite child Elesis a sub100 MP mana break.

    So basically, from the information given to us, yes Elesis gets a 75 MP mana break and it still hurts you. But at least she won’t knock you down anymore. Man, that’s totally a nerf…..

    FUCK KOG! FUCK THEM WITH A FUCKING SPIKED PHALLUS!

    • Potato says:

      Condemnation is a Crimson Avenger exclusive passive and its not like she is high tier anymore for the passive to even show much significance with Iron Body as it is.
      Meh, guess we’ll have to wait to see it in actual gameplay to see what KOG has done to it

    • Gameboy224 says:

      Has it ever occurred to you or anybody that the “2x Cooldown when used while being hit” means she can’t use it while being hit anymore therefor the skill can no longer be used as a manabreak.

      The above meaning the skill can only be used beforehand. You use it for the attack buff and if you get hit you’ll trigger super armor. You have to use the skill purely for the attack buff or with the foresight that you might get hit.

      Seriously people. Has this possibly never occurred to anybody!

      • Flare Kyn says:

        All that tells us is that there’s no longer increased cooldown when she uses it when being hit.

        If they actually removed the ability to use it when she’s being it, IT WOULD CLEARLY SAY SO!

        • Gameboy224 says:

          I mean the fact that both Ain’s skills which did the same thing got their’s removed might be a sign. Only skill that seems to somewhat keep its ability to be used when hit is Western Fire. But the fact that they removed the 2x cooldown and decreased the MP cost significantly seems to a sign.

          The skill has had its MP cost increase multiple times for a reason in the past. It seems uncharacteristic for them to decrease the MP cost without a catch. Not having a knockdown hit isn’t a good catch.

          • Flare Kyn says:

            Except on Ain, it CLEARLY states that they can’t be used while being hit anymore. With Iron Body – Strong, it just says t5hat the x2 cooldown was removed.

      • Endgame says:

        No, it hasn’t occurred to me that “2x Cooldown when used while being hit” being removed means “can no longer be used when getting hit” because it does not match the meaning of the words.

        If anything, the fact that they mention that aspect of the skill (One they added last time they touched it and nerfed it.) but say nothing about removing about the ability to use it while getting hit its self says to me you CAN still use it while getting hit.

        And then there’s KOG’s track record when it comes to Elesis which….. does absolutely nothing to rule out the possibility that they’d buff her like this. If anything, nerfing IBS in the first place was the surprise.

        • Flare Kyn says:

          Okay, dunno why I thought IBS got nerfed, realize now it was buffed…

          but tbh, I think it was actually a well needed buff, ’cause IBS just wasn’t that practical, all things considered. The fact it knocks down instantly meant there was no way to use it to catch your enemy, making it more of a “get off me” skill that didn’t even do much. And yeah, it increases attack power, but what good is that if you can’t catch your opponent in 5 seconds? Well.. almost 5 seconds, anyway.

    • Flare Kyn says:

      Except Condemnation triggers when the skill is ACTIVATED! There’s no need to rework it!

  • lelelelel says:

    No one complain about ara?? xD

  • Endgame says:

    Alright, the update’s been live for hours now.

    What exactly did they do to Iron Body – Strong?

  • xenosamus says:

    and asura can now ignore def on all skills by 10% so broken please delete cbs please

  • Endgame says:

    Two days later. Can no one confirm whether IBS is now a 75 MP mana break or reduced to a copy of Elbrat’s Iron Body?

  • Lelelelel says:

    Ok…. Btw calm down xD just asking since she’s strong in terms of pvp and pve

  • Sykez says:

    I dont wanna play this game anymore. Too much nerf and buff.



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