From KR GM_megaphone Q&A
▣ What stat options can be obtained from Red/Blue/Orange Manastones?
- Stats obtainable from manastones:
Obtainable Stat Options |
|
Critical | Magical Defense Lv |
Attack Speed | Physical Defense % Increase |
All Element Resistance | Magical Defense % Increase |
Additional damage | Physical Defense Stat |
Awakening Charge | Magical Defense Stat |
Damage Reduction | Fire Element Resistance |
HP Increase | Water Element Resistance |
Movement Speed | Nature Element Resistance |
Jump | Wind Element Resistance |
Awakening Duration Increase | Light Element Resistance |
Attacking MP Recovery rate Increase | Dark Element Resistance |
Attacked MP Recovery rate Increase | Attribute Proc Chance Increase |
Maximization | When attacking Knocked down targets, Damage Increase |
Physical Damage Lv | Skill Cooldown Decrease |
Magical Damage Lv | Critical Damage |
All Skill Damage Increase | Max MP Increase |
Physical Damage % Increase | Attacking Target below 30% HP, Damage Increase |
Magical Damage % Increase | Boss Damage Increase |
Physical Damage Base Stat | EXP Increase |
Magical Damage Base Stat | Drop Rate Increase |
Physical Defense Lv | Double Attack Chance |
▣ Then what’s the difference between each colored manastones?
- All manastones have same pool of stats, but each color has specific stats that’s more effective
Check the following table for which stats each color specializes in
♫ Red Manastone ♫ | ♫ Blue Manastone ♫ | ♫ Orange Manastone ♫ | ||
HP Increase | All Element Resistance | Critical | ||
Physical Damage Lv | All 스킬 Damage Increase | Attack Speed | ||
Magical Damage Lv | Physical Damage % | Additional damage | ||
Physical Damage base stat | Magical Damage % | Awakening Charge | ||
Magical Damage base stat | Physical Defense % | Damage Reduction | ||
Physical Defense Lv | Magical Defense % | Movement Speed | ||
Magical Defense Lv | Fire Element Resistance | Jump | ||
Physical Defense stat | Water Element Resistance | Awakening Duration Increase | ||
Magical Defense stat | Nature Element Resistance | Attacking MP Recovery rate Increase | ||
Max MP량 Increase | Wind Element Resistance | Attacked MP Recovery rate Increase | ||
Light Element Resistance | Maximization | |||
Dark Element Resistance | Critical Damage | |||
Attribute Proc Chance Increase | Drop Rate Increase | |||
When attacking Knocked Down Target, Damage Increase | ||||
Skill Cooldown Decrease | ||||
When attacking Target below 30% HP Damage Increase |
||||
Boss Damage Increase | ||||
EXP Increase | ||||
Double Attack Chance |
▣ What is the slot that ‘Unlocks for specific weapons?’
A. The additional slot opens on unrevealed special weapon. Please wait for summer update
Seem good to remove useless stage from void like stage1~4,7,11,13
Useless?! And who’s to say these Mana Stones will have better stats than it?! Sure, each color has a specialization, but we still don’t even know what the values are!
Plus, they’re good stats! Higher critical chance, faster attacks, bringing the minimum damage closer to the maximum, increasing damage in general, more health, and resistance to EVERY element. The only one I’d arguably replace is 13, and only because I don’t like effects that only work in specific situations like that!
In pve the mana embed is better than a lot of stage
Lv att is better than 3% crit/maxi/att speed/add damage
% att is better than 5% red dam/awak charg/9% hp/2.5% proc élément
In pve crit damage is better than resist all element/chance of double attack
True, but if you have a class that actively knocks down (Devi), Void weapon has that 2.5x damage against knocked down enemies (not exceeding damage that they’d take if they weren’t knocked down, of course).
There’s a title that has 2x damage against knocked down enemies as well, but with a stage 10 void, I can free up that title slot.
well, that’s considering void doesn’t have preset values for everything…
void can use both the disks and mana stones, but if I’m right, it’s not gonna change it’s end result and it’ll have the same exact stuff you get from stages…
only difference would be that you can somewhat control when you want each part of it
As I said, we don’t know the values yet. They could end up having better stats, but they might also have worse stats. Also, correct me if I’m wrong, but doesn’t Add Damage ignore defense?
Also, it’s element resist, not element proc. But both are useful in PvE, because some enemies use elements, and elements affect enemies.
actually unique ones gives high value
”Please wait for summer update”
Oh boy , here we go
>The additional slot opens on unrevealed special weapon
Here we go again
Hahahahahahahahahah onether wep. To grind Like crazy and get it +13. You áre so greedy right kog?
Let me guess the new weapon is special for demon realm, and only drops there with the last boss. And of course you cant bank share it.. Probably it will have more RNG.
I mean we already have not shareable, RNG:
* Armor (Elrianode /hero)
* Accesories (again Elrianode)
* Skills (at least only with the minimal drop)
* Weapons (hero)
* Titles
Can be shareable(depends on equipment) but still RNG:
– Stats
– Slots (mana stone system)
– Sockets
– Identification
– Effects
Not exactly RNG.
> Costumes, pet, mount
> Character might be the next step.
On a side note i guess they will not “compensate” the characters that get nerfed with the Stack>All skill change.
Oh well, they still can buy the old tears with some billions.
Correction: Heroic weapons and armor ARE bank sharable.
void weapon too if it’s still in cube form…. they changed that already
and the raid weapons are shareable if you got them to legend….
Inb4 the new weapon is the same as void weapon base stats alone when compared at +0
How about the giant one?is it not stated there?or anyone here know about that?
if you can have direct control over what stones to toss in, then the old weapons can become so very broken…
imagine something like a metamorphy with a lot of phys damage increases in some form, and maybe a way to increase hyper damage… her already OP as hell transformation hyper might start doing enough damage to even one-shot bosses per Z hit…
not sure about void weapon though, cause from what i seen on the post about that, it seems like you can control which color to advance, but not what you get from them
So basically from the sounds of it it’s a weapon that can compete against void?
A weapon to surpass Void Gear.
In the amount of slots?
When the above reply didn’t get the reference.
But not as broken as Void was. In fact, this system makes Void just a little bit better, by the sheer fact that the Giant Mana Stone slot isn’t used up by Energy Fusion Disks.
Oh shit that is really good.
Now if someone is kind enough to share/show what stats Giant Mana Stone gives.
Giant mana stone had the same effects than the 3 other but give higter value
For example with a giant unique we can had lv att +6
that’s the only guaranteed boost it gives to void weapons…
if void weapons have preset mana stone effects, then that giant stone is the only real boost it can get over it’s original system
but if you can do something like fill it with atk lv and damage increases, then void will snap the game in half far more than it ever could
@MagicSpice So basically… Void’s still the end all be all.
yes, until the new weapon gets revealed
Alright cool but where is my new sculpture with boobs—I mean, new char.
‘A. The additional slot opens on unrevealed special weapon. Please wait for summer update’
WELP. Time to take a crap all over Void, eh guys?