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7/4 Balance Changes

July 3rd, 2013 | Posted by 2nafishisgood in Korean Elsword Updates

 

<Shared>

Counter Chance(Passive)
– SP required for the skill increased and SP required for leveling decreased.
– Required level for enhancing and effects were modified
2/3 stage tier Special Active Skill
– Total cooldown time decreased.
– Some enhanced ability type skills, buff type skills are exempted.
Skill Tree Open Requirements
– Is only affected by level now
– Requirements where you had to acquire previous skills is deleted.
Sound Effect Changes

Fixed problem where you heard special active sound effects when using Seal type skills.

<Elsword>

 

Skill

Details

Rune Mastery

– Magic Attack increase option added.

Storm Blade

– You cannot mana break from this skill anymore.

Sword Shield

– After 2 seconds after after activation, fixed so elements do not proc.

Sword Wave

– Range Decreased

Flawless Counter

Cooldown time ignore bug fixed(5 seconds)
– SP required for the skill increased and SP required for leveling decreased.
– Changed so it doesn’t launch but gives hit stun.

Impact Smash

– MP Consumption Increased (30 > 50)
– Changed tool tip error.

Iron Body Skill Note

– Fixed Error where received damage increased.

Auto Guard

Changed problem where the reduced damage wasn’t applied when passive was activated.

Phantom Sword

– Duration Increase

<Aisha>

 

Skill

Details

Freezing Point Research

– Fixed error where smaller Ice Balls had high damage.
– Fixed error where chance for critical hit was included in the Ice Balls.
– SP required for the skill increased and SP required for leveling decreased.

Shining Body

– Duration Reduced
– MP absorb amount error fixed.(+10 per absorb)

Binding Circle

– Changed so leveling doesn’t decrease the MP consumption.

Icicle Wave

– Changed so it gives similar damage to Fire Road.

Ice Storm

– Changed so it gives similar damage to Gust Storm

Gust Storm

– Burn Effect Added

Mana Shield

– Effectiveness decreased

Lightning Shower

– Changed hitbox in places where there’s platforms.
– Inital firing amount increased.

Meteor Shower

– Projectile/Explosion’s damage is same now.
– Projectile/Explosion’s damage decreased

Shadow Body

– Added Super Armor

Meditation
Mana Intake
Energy Drain
Vital Drain

– Cool down time increased

Dash ZX

– Fixed error where it wasn’t working correctly.

Battle Magicain
Dimension Witch
Skill Tree Changes

Following level requirements are changed.

– Magical Make Up : 40 > 25
– Energy Spurt : 30 > 40
– Spirit Acceleration : 25 > 30
– Manaflow overdrive : 55 > 30
– Guillotine Press : 30 > 15
– Seal of Acceleration : 15 > 50

Energetic Body

Attack Speed option changed to additional damage option.
– Additional damage rate increased

Wormhole

Pulling speed decreased.
– Range decreased

<Rena>

 

Skill

Details

Rena base job
Dash jump Z

– Changed so it doesn’t knock down.
– Changed so it doesn’t push targets but give hit stun.

Low Kick Skill Note

– Changed to Middle Kick Skill note

Low Kick / Middle Kick

Strong hit effect is added and area of effect becomes larger frontwards

High Kick / Back Kick

Wind Pressure effect is added and a large shock damages in larger area frontwards after the hit confirm.
– MP consumption/damage increases and a short super armor after activation.

Reflect Kick

– Changes so it doesn’t launch and it fires wind projectile frontwards.
– Reflect effect is kept.
(Reflect effect isn’t applied to the wind projectile)

Assault Impact

– shock wave effect frontwards if knee kick is succesful.
– Slide damage decreased but shock wave effect damage is increased.

Violent Attack

– Pulling effect added to Last tornado attack.
– Tornado stays on character until landing.
– Fires tornado attack when landing.

Slowing Seed

– Poison damage added.

Eldrasil’s Rage

– Changed to front firing projectile so it can be used during combos.
– Firing effect and maintaining effect changed. Trap activation remains the same.
– Explosion range increased

Nature Force

– MP gain penalty is decreased

Siege Mode

– Fixed error where damage wasn’t increased even when leveling.

Vibe Shot

– additional MP recovery effect is added.
– But the rate is lower than ‘Nature affinity’

Airelinna

– Added +damage effect to Nymph
– Added +damage effect to Sylph but lower than ‘Nymph’
– Sylph’s duration increased x4.

Night Watcher
Skill Tree changes

– ‘Delayed Fire’ skill and ‘Gliding Strike’ skill’s location swapped.

Friendship with Nature

Fixed error where received damage was increased.

Seed of Rage

– Damage decrease

<Raven>

 

Skill

Detail

Limit Crusher

– Changed to charging type skill.
– If activated immediately, you can continue combo.
– Counter effect is added and if attacked during charge animation, counters with 2 types of attack.
– MP consumption and damage increased.

X Crash

– Changes so explosions do not lift but give hitstun.

Charged Bolt
– Bloody Thorns

– Doesn’t knock down.

Ignition Crow – incineration

– Fixed error where flames didn’t follow the road correctly.
– Changed so fire damage isn’t affected by fire resistance.
– Fire damage’s additional burn damage is affected by fire resistance.

Giga Drive
– Seismic Tremor

– Continuous explosion’s damage is decreased.

Mega Drill Break
Sonic Slash

– Increased Pulling power

Over Taker
Reckless Fist
Skill Tree changes

– Arch Enemy/X crash skills are moved to 2nd job 55 level selection line.
– Valkyrie’s javelin moved to level 25, Wild Charge moved to level 50.

Flying Impact Note

– Hit count modified

Victory technique of mercenary

– Fixed error where additional overheat wasn’t applied.

<Eve>

 

Skill

Detail

Sweep Rolling
Tri Vulcan

– Baisc MP consumption decreases to 150.
– Base projectile count changed from 10 to 15.
– Additional projectiles cost 10MP per shot and additional 10 shots are possible. (Base 15 shots)
– Fixed problem where it increased hit counts unnaturally when it passed through certain modes.
– Changed some damage display errors.

Thousand Star

– SP consumption error fixed.(3 > 4)

Energy Needles

– SP consumption error fixed. (5 > 4)

Tesla Shock

– Knock down rate reduction decreased.

Linear Divider

– Range increased greatly

KugelBlitz

– Firing speed changed.
– Duration increased.
– Size increased and cannot be reflected.

Assault Spear
– Judgement

– Changed to magic attack skill.
– Damage fixed in accordance with its change to magic attack skill.
– Damage increased

Energetic Heart

– Cooldown time increased.

Spear Burst

– MP consumption error fixed (70 > 30)

Amplified El Energy Reactor

Fixed El-crystal spectrum duration increase not being applied.

<Chung>

 

Skill

Details

Siege Shelling

– % Where it doesn’t consume ammo effect added.

Rapid Cannon

– Changed so it only fires when key is being held.
– Fires minimum 3 shots

Artillery Nova

– Changed so it charges up while holding the key.
– Fires when key is let go and attack power and range increased depending on amount of time charged.
– Base damage decreased. (Max Charge is same as current damage)

Artillery Strike
– Missile Shower

– Hitbox in platform terrains changed.

Intense Showtime

-MP and cooldown decrease rate becomes smaller.

Gas Piston System

– Critical Stat increase effect added.

Mobile Armored mode

Fixed unnatural range
– Range description added

Big Bang Stream

Fixed problem where location didn’t work properly in air.
– Fixed error where skill ends suddenly

Elastic Bomb
– Grenade Launcher

– Firing physics altered.
– Cool down time and MP consumption increased.
– Explosion Range and damage increased.

<Ara>

 

Skill

Details

Falling

– Fixed error where it didn’t recover 1 spirit orb.
– Lifting height decreased.
– Changed so it can be spirt converted. (Converting gives 2 spirit orb)

SteelBody/Quickly

– Consume 3 orbs, damage increase.

FallingDragon/Suppression

– Damage Increase

WhiteTiger

– Buff Duration Increase

Full Moon Slash

– Additonal 10% damage increase option for Moonlight slash option added.
– SP required for the skill increased and SP required for leveling decreased.

Tiger4: Turbulent Wave

– Added option where it breaks target’s armor with low chance.

Tempest

– Changed problem where tooltip’s spirit/MP consumption was wrong
– Changed so it uses 90mp and use 3 orbs.
– No orb gain on activation, gains 3 when using conversion.

Little Hsien Skill Tree change

– ‘Quick Stand’ and ‘Filled Power’ location swapped

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