6/20 Character Reboot (Elsword/Rena/Eve)
[Shared]
Character Name | Skill/Trait Name | Reboot Details |
Elsword, Rena, Eve | Skill Slot Reset | Resets skill slot for affect skills |
Elsword, Rena, Eve | Trait Reset | Resets traits for affected skills |
Elsword, Rena, Eve | Commands | Some commands and hitboxes of characters changed |
Elsword, Rena, Eve | Stat | Base stats changed |
[Elsword]
Class Name | Skill/Trait Name | Reboot Details |
Elsword | Way of the Sword | Way of the Sword System revamped. Can switch between destruction/vitality using v key |
Elsword | Assault Slash | Skill Removed |
Elsword | Dodge Step | New [Flexibility] Rank Skill Added |
Sword Knight | Kick | KD Decrease 50 → 20 |
Sword Knight | Knight | New Passive Skill All Skill Damage Increase : 10% (lvl 4) MP gain when attacking Increase : 10% (lvl 4) Added feature to convert all magical attacks to physical attacks |
Sword Knight | Impact Smash | [Flexibility] → [Strength] rank. Skill type changed |
Sword Knight | Iron Body – Armor | New Passive Skill Damage reduction feature for ‘Iron Body’ skill is applied to the entire party |
Sword Knight | Auto Guard | Skill Removed |
Sword Knight | Vitality | Skill Removed |
Lord Knight | Shoulder Tackle | New [Tenacity] rank skill |
Lord Knight | Vertical Slicer | New [Strength] Rank skill |
Lord Knight | Awakened Will: Lord Knight | Added feature to increase Maximum MP → Max MP Increase rate : 100 Flame Geyser and Triple Geyser’s Physical attack convert feature removed |
Magic Knight | Thinking outside of the box | Magical Damage Increase 6% → 14% (lvl 4) Added effect to change all physical attacks to magical attacks |
Magic Knight | Sword Wave | Skill Removed |
Magic Knight | Cartwheel | New [Strength] rank skill added |
Rune Slayer | Enchant Dash | New [Tenacity] rank skill added |
Rune Slayer | Rune’s Territory | New [Strength] rank skill added |
Rune Slayer | Rune Mastery | Magical Damage Increase feature removed Added feature to increase the damage of a skill used after a rune skill. → Skill Damage Increase rate : 10% (lvl 4) |
Rune Slayer | Magical Resistance Training | Magical Projectile Reflection → Removed Added feature to increase critical chance whenever receiving damage Damage → Critical Chance Increase rate : 4% (Maximum 5stack) (lvl 4) |
Rune Slayer | Triple Saber | KD reduction feature removed |
Rune Slayer | Magic Coating | Max MP Increase amount changed → Max MP Increase rate : 150 → 100 |
Rune Master | Flow of Mana | Buff related to way of the sword removed Reboot skill added to list of Rune skills – Cartwheel |
Sheath Knight | Swordfall | Skill Feature Changed |
Sheath Knight | Cruel Slayer | Physical Damage Increase Buff activation condition changed. After 5 combo → after using a skill Added feature to convert all magical attacks to physical attack |
Sheath Knight | Fatal Slap | Skill Obtain level changed 30 → 35 |
Sheath Knight | Harsh Chaser | Skill obtain level changed 35 → 30 [Flexibility] → [Strength] Skill features changed |
Infinity Sword | Brutal Slayer | Changed so manaburn feature doesn’t activate for Hyper Actives |
Infinity Sword | Assault Dash | New [Tenacity] rank skill added |
Infinity Sword | Phantom Dancing | New [Strength] rank skill added |
Infinity Sword | Sharp Sword | Defense Ignore Debuff end condition changed get damaged 10 times → 5s Continuous |
Infinity Sword | Awakened Will : Infinity Sword | Damage increase buff changed to be applied when using special actives as well Flame Geyser, Triple Geyser physical attack convert feature removed |
Infinity Sword | Master of Infinity | Added feature to increase Maximum MP → Max MP Increase rate : 100 Infinite: Flurry related feature removed New effect added ——————————– Whenever using ‘Infinity Chaser’ ‘Infinity Strike‘ skills, [Master of Infinity] stack increases(Maximum 5stack), when the stack reaches maximum amount [Unlimited Power] buff activates [Unlimited Power] – (Dungeon) Next Special Active doesn’t consume MP or activate cooldown – (PvP) Next Special Active skill’s MP and Cooldown are halved ——————————— |
Immortal | Master of Combat | Reboot Skill added to target skill list Harsh Chaser, Assault Dash, Phantom Dancing |
Immortal | Memory of the Sword | Reboot Skill added to Conwell skill list Harsh Chaser, Assault Dash, Phantom Dancing |
Immortal | [Mod] Sword Fall | Skill Feature Changed |
[Rena]
Class Name | Skill/Trait | Reboot Details |
Rena | Rail Stinger | Skill removed |
Rena | Stinger | New [Flexibility] rank skill added |
Rena | Perfect Storm | Skill obtain level changed 5 → 1 |
Combat Ranger | Swift Kicks | KD reduction 20% → 10% (lvl 4) Added feature to convert all magical attacks to physical attack |
Combat Ranger | Rising Falcon | [Flexibility] → [Strength] Skill Feature Changed |
Combat Ranger | Low Kick | [Flexibility] → [Strength] Skill Feature Changed |
Combat Ranger | Back Kick | [Enhanced] effect changed After using Back Kick, input skill key again to cast Low Kick(before reboot) → additional Kick |
Combat Ranger | Dive Kick Bombing | Skill Feature Changed |
Wind Sneaker | Awakened Will : Wind Sneaker | Special Active Damage Increase 13% → 18% Phoenix Strike’s Physical attack conversion effect removed |
Wind Sneaker | Tenacious Will | Special Active Cooldown time Decrease effect’s reactivation cooldown time changed Reactivation Cooldown 10s → 5s |
Wind Sneaker | Airelinna | All damage 20%+ (PvP 10%) → Physical Attack 30% increase (PvP 15%) |
Wind Sneaker | Nature force | Reboot skill added to Kick Attacks list Rising Falcon, Low Kick, Dive Kick Bombing, Tempest |
Wind Sneaker | Tempest | Skill Feature Changed |
Anemos | Call of the Wind | Reboot skill added to Wind skills list Rising Falcon, Low Kick, Dive Kick Bombing, Tempest |
Sniping Ranger | Hawkeye | Added feature to convert all physical attacks to magical attack |
Sniping Ranger | Rapid Shot | [Flexibility] → [Strength] Skill Feature Changed |
Grand Archer | Awakened Will : Grand Archer | Special Active Damage Increase 13% → 18% |
Grand Archer | Visible Seed | Skill removed |
Grand Archer | Cluster Seed | New [Strength] rank skill added |
Grand Archer | Ace In the Hole | Skill Feature Changed |
Daybreaker | Remaining Stigma | [Evolved Stigma] reactivation cooldown changed Reactivation time 20s → 15s |
Daybreaker | Grand Arrow | Following skill removed from spirit arrow attack list – Ace In The Hole Following reboot skill added to spirit arrow attack list – Rapid Shot Cooldown time decrease rate for spirit arrow changed Cooldown time Decrease 10% → 15% |
Trapping Ranger | Hunter’s Ability | Reboot skill added to Eldrasil attack list Eldrasil’s Fury, Evoke, Eradication KD reduction rate 45% → 20% (lvl 4) Added feature to convert all magic attacks to physical attacks |
Trapping Ranger | Eldrasil’s Wrath | [Flexibility] → [Strength] Skill Feature Changed |
Trapping Ranger | Evoke | [Flexibility] → [Strength] Skill Feature Changed |
Night Watcher | Calculated Strike | Reboot skill added to Erendil skill list – Eradication When using Erendil skill, reactivation cooldown changed for Special Active Cooldown time Decrease effect Reactivation Cooldown 10s → 5s |
Night Watcher | Awakened Will : Nightwatcher | Special Active Damage increase 13% → 18% Phoenix Strike’s Physical attack conversion effect removed |
Night Watcher | Predator | When using Rage Fungus/Seed of Wrath : Icicle/Call of Ruin, certain chance of Critical Hit → When using Special Active skills, certain chance of doing 50% increased damage |
Night Watcher | Eradication | Skill Feature Changed |
Twilight | Soul Memory | Reboot skill added to Erendil enhanced skill list Eradication |
Twilight | Trap | Following skill removed from the Trap skill list Eldrasil’s Fury, Evoke Reboot skill added to critical danger skill list Eldrasil’s Fury, Evoke |
[Eve]
Class name | Skill/Trait Name | Reboot Detail |
Eve | Suppression | New [Flexibility] rank skill added |
Code : Exotic | Change Attack Type | All skill attack type obtained after 1st job changed to magical attacks |
Code : Exotic | Graceful footsteps | All physical skills -> magical skills |
Code : Exotic | Mega Electron Ball : Overpowered | Mega Electron Ball which was Eve’s shared skill changed to suit each class Skill features changed Skill Obtain level changed lvl 15 → lvl 25 |
Code : Exotic | Queen’s Decision | New [Strength] rank skill added |
Code : Exotic | Concentration Aura | Among the Seal effects, Critical Damage Increase changed to only affect the caster |
Code : Nemesis | Tesla Shock : Shot | [Enhanced] effect changed KD Decrease rate +10 → MP cost 20% Decreased |
Code : Nemesis | Spear Burst | [Flexibility] → [Tenacity] skill rank adjusted Skill Obtain level changed lvl 50 → lvl 40 Ruthless trait changed to critical trait |
Code : Nemesis | Atomic Blaster | [Tenacity] → [Bravery] skill rank adjusted Skill features changed Skill Obtain level changed lvl 30 → lvl 50 |
Code : Nemesis | Atomic Shield | Removed effect that increases damage to enemies |
Code : Nemesis | Queen of Vengence | Added feature to increase Maximum MP → Max MP Increase rate : 100 (lvl 4) Magical Damage Increase feature added → Magical Damage Increase : 8% (lvl 4) |
Code : Nemesis | Queen of Destruction | Added feature where when core activates, damage to enemies and bosses increase for certain time Damage to enemies Increase : 20% (PvP : 10%) Damage to bosses Increase : 10% Duration : 5s |
Code : Ultimate | [Mod] Spear Burst | [Flexibility] → [Tenacity] skill rank adjusted |
Code : Ultimate | Reinforced Nasod Weapons | Reboot skill added to Nasod spear skill list – Queen’s Decision |
Code : Architecture | Change Attack Type | All skill attack type obtained after 1st job changed to physical attacks |
Code : Architecture | Mega Electron Ball : Justice | Skill name changed Skill Obtain level changed lvl15 → lvl25 Skill damage changed. |
Code : Architecture | Queen’s Potential | Max MP Increase changed → Max MP Increase rate : 150 → 100 Physical Damage Increase feature added → Physical Damage Increase : 8% (lvl 4) Added feature to convert all magical attacks to physical attack |
Code : Architecture | Space Wrench | Skill Obtain level changed lvl 45 → lvl 30 Skill damage changed |
Code : Architecture | Sonic Wave | Long motion delay after skill casting fixed |
Code : Empress | Oberon Guard | Skill Obtain level changed lvl 30 → lvl 40 Skill damage changed |
Code : Empress | Tesla Shock : Swing | [Enhanced] effect changed KD Decrease rate +10 Increase → MP cost 20% Decrease |
Code : Empress | Spitfire | Flexibility → Strength skill rank adjusted Skill features changed Skill Obtain level changed lvl 50 → lvl 45 Changed to locked skill |
Code : Empress | Recall | New [Bravery] rank skill |
Code : Empress | Queen’s Blessing | Summon Duration Increase feature removed |
Code : Empress | Awakened Will : Code Empress | Summon Duration Increase amount changed 1.5x → 1.65x |
Code : Empress | Risen Pride | Electric wave attack applies Critical, Maximization Buff to allies Critical, Maximization : 10% Skill damage changed |
Code : Escencia | [Mod] Space Wrench | Skill damage changed |
Code : Escencia | [Mod] Spitfire | Flexibility → Strength skill rank adjusted Skill features changed |
Code : Escencia | Queen’s Dignity | Reboot skill added to Unity skill list – Recall |
Code : Electra | Change attack type | All skill attack type obtained after 1st job changed to magic attacks |
Code : Electra | Spectrum Dynamics | Added feature to convert all physical attack to magical attack |
Code : Electra | Mega Electron Ball : Flash | Mega Electron Ball which was Eve’s shared skill changed to suit each class Skill features changed Skill Obtain level changed lvl 15 → lvl 25 |
Code : Electra | Particle ray | [Tenacity] → [Strength] skill rank adjusted Skill features changed |
Code : Battle Seraph | Tesla Shock : Spear | [Enhanced] effect changed KD Decrease rate +10 Increase → MP cost 20% Decrease |
Code : Battle Seraph | Taser pilum | [Flexibility] → [Tenacity] skill rank adjusted Skill Obtain level changed lvl 50 → lvl 40 |
Code : Battle Seraph | Photon Tracker | New [Bravery] rank skill added |
Code : Battle Seraph | Energetic Heart | Cooldown time 30s → 15s Energetic Heart ends if El Crystal Spectrum is used |
Code : Battle Seraph | El Energy Reactor | Max MP Increase amount changed → Max MP Increase rate : 150 → 100 Magical Damage Increase feature added. → Magical Damage Increase : 8% (lvl 4) |
Code : Battle Seraph | Cheat Code : Electronic | Activation Chance changed for Additional MP Recovery Activation Chance → Dungeon 100% / PvP 50% |
Code: Sariel | [Mod] Particle Ray | [Tenacity] → [Strength] skill rank adjusted Skill features changed |
Code: Sariel | Overload | Reboot skill added to Overload skill list – Particle Ray Overload Skill Damage Increase effect changed to Strength, Bravery Skill Damage Increase effect |
Code: Sariel | Evolution | Doesn’t reactivate for 15 seconds |
Nothing special tbh, I expected more
What do you expect from a rush patch that’s used for swap players’ rage -> attention
The thing is that KoGs, most likely, have their patches with a margin. So, I suggest, that “reboot” was ready somewhen after Laby release, they just thought, that they need to concentrate on developing monetizations in Kurtzpel, so they decided to announce “reboot” in Elsword (which they made long ago with low effort) to keep players expectations and interest in game. KoGs tryed to stretch their “reboot” on whole year, thats why they were feeding players with fillers for so long. So I wouldn’t say that “reboot” was rushed and unfinished. Scandals just pushed KoGs to release long ago ready patch a bit early than they hoped.
:crab: AutoGuard is gone :crab:
Also the core for Nemesis is nice too.
Its no different since everyone has andromeda anyways
Big difference. Auto Guard was bad, and screwed with the user, like Evactuation!. It’s a skill the user of the skill wanted gone.
So Evacuation could be gone too. Finally.
So many times auto guard decided to nope me in drabaki though
I know that part but most people treating it as its a god send that its gone for pvp when theres a manual key for that coming up
a jail free card in pvp for everyone is stupid, i hope andromeda is gone too, if not then laby might have 2 jail free cards and that would be hell
I assume laby gets nothing since she already has her get out of jail card
I’m hype for them to remove evacuation
As I thought, overhyped and bloated, thanks for the fast translation 2na
it’s not that it’s baaad but i would’ve done better than that
Gimme the combo changes. The real update.
Gotta wait for people to upload videos of them, looks like
They nerfed the most important part of Atomic shield, im ready to commit a hate crime
They moved it over to a new passive that activates on Core procs for no mp cost, you fool
please give everyone decent hitsun so lag isnt frustating to deal with, Kog
welp, barely a revamp… so far dissapointed
You gotta wait till people upload a video
RISE WELL, IMMORTAL!!
I see still combo will be meaningless in PvE and Potion chugging meta will be the same.
Disappointed.
I wish that KoG die slowly suffering…
What about die now
New skills, skills completely changed, removed skills, new passives, and adjusted passives
In this comment section:
“It sucks”
Come on people. We haven’t even seen any of the skill changes in action. Unless you expect Low Kick to still be a small forward kick when it goes from Active to Strength, there’s a lot of changes here.
What do you even expect?
It’s just people being ridiculous and like to bitch about everything.
honestly though all everyone ever does with this game is shit on it for no reason at all, like KoG has been trying to improve the game time and time again and all these ungrateful bastards do is bitch, and moan.
yes and no, iv time n time again just left this game cuz nothiin interesting happens, same few characters are dominating everything. and they havent released anything interesting since lu/ciel so i mean any change is good for this game at this point, people are mostly gunna be upset when they see nerfs to a specific they like, i would rather a complete change than any nerfs tho.
Is late to comment here but I want a good change in Elsword who make’s you playing with a combination of Z, X and skills. The metagame is all the time skillclean and that makes the game Boring in PvE (MVP get’s the best drop all the time).
tbh, the way KoG put the idea of “re:boot”, I expected, at least, job paths gaining their own additional systems.
the way KoG does those balances is like they don’t know what are the issues they should be concerned about in each of the game’s classes and i’m gonna give you an example.
Code: Sariel.
she’s been struggling since last revamp (what? 3 years ago?) with poor MP regen and focused in bravery skills to do dmg. then, KoG chooses NOT TO change anything about that and went further by eating 50MP from a job class that claims and craves for MP, completely pot-based.
well, i do understand ppl getting happy about the new features of some skills and i’m not telling i’m not. however, i do think bringing those features without bringing any “systemic change” to some classes is kinda pointless.
hope you understand
I don’t get half you people. Like literally half the stuff on this list is like completely new, and the other half is completely changed. Like this is actually a reboot a scale near Skill Tree 2.
They were probably hoping it would all new stuff
It can’t be completely new because it could change people’s interest in their class.
This is actually a reboot, but people are upset that their CS isn’t the next EtW or some lame nonsense, they haven’t even seen what they can do. Why would they completely change the system of a character instead of making redoing the system over with changes? They would bitch about their character being too different than before and complain about that. Sounds like the Sega Fandom syndrome.
Wow. A lot of braindead. Barely a revamp, this is just a “skill table” and it already drastically changed from skill tier to new skills entirely, and some skills even got heavy modifies too.
If you don’t want to play, gtfo. The past patches were disappointing, but this has some potential here.
Atomic Blaster is now a bravery skill? Hoo boy.
Not gonna lie though kinda looking foward for the football tackle lmao
I guess no one decided to remove the wall effect from Esencia’s summons. So its still a class that encourages running(even more so with the combo escape) charging mp, bursting and escaping combos for free because of the summons screwing their opponent over. Dont know what I expected tbh. Guess this revamp is mainly for more consistency in PvE.
70% that my idea sent to KOG!
I approve of everything they did to Anemos except one thing. Y U REMOVE RAIL STINGER!?!?!
Remove/change broken overused in pvp skills – no. Remove Rail Stinger – mostly pve skill no one ever was complaining about – yes… Just KoGs being KoGs. (I really liked Rail Stinger =\ )
I mean its seldom use is pretty exactly why you’d remove it. Plus every class is getting like 2 entirely new skills and getting some actives changed to special actives. If they’re changing an active to a strength skill, its pretty much a new skill. We’ve yet to see what these new provide.
The only reason why Rail Stinger was using seldom is just because people overlook flex/tenacity builds in general. Majority of players are just lazy to math and simply follow most obvious builds, or builds they were suggested on forums. So not many players know, that flex/tena builds can do near or same good damage as strength/bravery on most of chars. The trade here is that flex/tena builds worse at clearing than str/brav, but better with mana management (forget about pots spam). Not even to mention, that Rail Stinger was good for fancy skill based combos in pvp – but who needs fancy combos in Elsword nowdays, right?
Assualt slash(dash) now is Immortal specialize skill
I can tell they are so bad at naming cool ass skills
RIP MEB build essencia. My +2 flex blue tear cries.
Don’t worry, there’s an event going on to change tear colors I believe.
I’m going to wait to see the changes ingame before bitching but rn, this first wave is looking very lackluster.
auto guard, magical reflecion removed =D
magic build endgame gear escencias in suicide watch
Check the other post, you can change tears installed in gear over from Blue to Red or Red to Blue now
that’s it ? damn ma is that serious ? I hope they atleast changed the graphic of the skills
That’s the least necessity.
>Concentration Aura Among the Seal effects, Critical Damage Increase changed to only affect the caster
>Atomic Shield Removed effect that increases damage to enemies
Rest in piece, CU. Well, some of the other changes are good/decent, and there’s still all the unknown stuff(new skills, new combos, skill changes that aren’t logged).
A buffed version of Atomic Shield’s damage increase effect (20% damage increase and an additional 10% to bosses) was added to Core procs for CU instead though.
For 5 sec…
Which is the exactly amount of time that passes before the Core reappears when not using special actives (thanks to her level 70 Awakened Will passive), meaning you can upkeep it indefinitely with just actives, instead of maybe a 50% upkeep with Atomic Shield, and Atomic Shield required you to use up a slot for it.
That makes the debuff cost less to proc….
So Atomic Shield is just a shield now XD
That crit dmg increase though, hoping that effect is moved into Atomic Blaster’s extra effects.
For 300 MP, auto critting not just on normals seems kinda ok…. Add crt dmg to that….
Hoping, but not really expecting….
+100 MP seems nice for a change
Nice i smell KOG dick riders
Siendo main Sariel no me puedo quejar de los cambios que hicieron, solo me toca esperar y comprobar por mi propia mano que tan bueno es.
I’m just here to watch the flame war…
Sure there’s things i do and don’t like but I’m ultimately indifferent til I see characters in action
Why did they even change spitfire and taser to 200/100mp skills? It seems as if they are just doing retarded changes to make it look like they are doing something good when they aren’t.
Probably to cater to PvE since PvP is a hopeless, pay-to-win cesspool.
Or maybe that’s just me since I’m not willing to fork over hundreds of dollars just to keep up.
tbh im happy to see Ophelia (probably) getting another Solo Special active since Oberon has so many. also helps with CE bossing since she mainly spammed a 100MP and actives for dmg after she summoned (and assault spear also being pretty meh).
but they are getting rid of so many actives so PVP must be done.
https://www.youtube.com/watch?v=jNS9Id3oMPY Hey guys i got good news RM is turning into Ara
Bad news, they killed Ace in the Hole https://www.youtube.com/watch?v=wLk7FwntFzU
tbh if it does more dmg than the original then it might be a decent bossing skill.
but RIP to field clearing lol
https://youtu.be/WaUsHzWdIFQ
if thats Sariel new 300 MP…….KoG really must want this game dead. a skill like that should be NO more than 200 MP, and im certaij the dmg wont justify it being 300 MP. not even a bossing skill.
BUT if its the new taser….i welcome it.
ALSO CE new skill(?), idk what that is.
CU, is that the new Spear Burst? did they really copy paste her 200MP???????????????????¿¿??¿¿¿¿
*stares at RH’s Devastating Strike*
Maybe we’ll get lucky and there’ll be a Light trait on it.
wut……..elaborate lol.
Bravery skill that does 6879% damage untraited against a non-stoic enemy, tiny hitbox, but at least has a Light trait.
This one’s at least got range, can be used in midair, *might* have a second hit from the shockwave if that’s not just a purely visual effect.
Or it might just be a rebranded Gyro Kick with the same damage but higher mp cost, I really need a video with actual numbers to see.
petition to make DS punch so hard it makes your game crash.
and if its just gyro kick for 300 MP im gonna shit. im really hoping its the new taser because a 100 Mp Skill like that would honestly be great for Sariel for faster clearing.
*yells in the background* MORE DAMAGE ON DEVASTATING STIKE >:V
punch so hard it actually breaks your computer screen
This “reboot” looks like downgrade for DB and NW… Gg.
Daybreaker
“Rapid Shot” – 50 mp -> 160mp = less defensive and catch options for Daybreaker in pvp. Less creativity in playstyle. Also the skill cost triple times more but damage 200% ->270% means damage per mp nerf for that skill.
“Visible Seed” – 30 mp -> 200mp = less catch and creativity options in pvp again. (visually looks poor)
“Ace in the Hole” – no more usefull for clearing. Maybe will be viable for bossing at best.
combos – hard to tell if they changed anything. Daybreaker needed to fix >>zx as I remember at least.
Night Watcher
“Eldrasil’s Fury” – 40 (24 with trait) mp -> 200 mp = less fancy combo options in pvp. They basicly turned it in second Karma… Why?? They should simply buff this skill’s damage for pve, so NW could made high damaging fun flex pve build with Delayed Fire stacks, you know, the whole point that skill had in the past.
“Evoke” – 30 MP -> 160 mp = it was good pvp skill for catching and fancy combo potential, so pvp nerf again. But now it can give i-frames for 3 seconds to your teammates in pve – wooow, ty KoGs, what a crazy quallity pve change here.
“Eradication” – forward slice removed, whatever.
combos was fine, >>,>zz only good change both Renas have. (but needs to test it in action)
Also deleting Rail Stinger and replacing it with escape skill is aweful.
So, to conclude, for DB, NW – huge pvp nerf – is that what you call “reboot”? Where NF rework? Where the speed Renas deserve?? Why my 30% speed NW running slower then many chars with no speed invest?
KoGs = Killing Own Games…
Friendly reminder that Rail Stinger always knocked down, and didn’t even have the damage of Elesis’s Sonic Assault.
Well, in pve stinger kd only small enemies, big bosses just pushed back a bit with it or don’t move at all. And in pvp you could catch opponent after stinger, if you know how. About damage – Sonic Assault had better damage only because “heavy” trait, but still, for flex skill Rail Stinger damage was good. If you’ll calculate it’s damage per mp – it would be something equal to 11000% damage with 320mp cost bravery skill.
A little sad about Ace in the Hole. I’m interested to find out how it stacks up for clearing now.
sooo… rip CU after all
Suppression New [Flexibility] rank skill added <- good, but everyone got that
Change Attack Type All skill attack type obtained after 1st job changed to magical attacks magical skills <- good, but everyone got that
Mega Electron Ball: Overpowered Mega Electron Ball which was Eve’s shared skill changed to suit each class
Skill features changed <- still not worth on CU except as filler or for pvp(lol)
Queen’s Decision New [Strength] rank skill added <- looks okay-ish, damage needs to be tested
Concentration Aura Among the Seal effects, Critical Damage Increase changed to only affect the caster <- nerf, rip
Tesla Shock : Shot [Enhanced] effect changed KD Decrease rate +10 → MP cost 20% Decreased <- rip, another nerf, but at least pvp(lol) only
Spear Burst [Flexibility] → [Tenacity] skill rank adjusted <- nerf, rip, pvp(lol) only tho
Atomic Blaster [Tenacity] → [Bravery] skill rank adjusted <- can't see it being worthwhile unless to upkeep brav stacking, rip, overall nerf
Atomic Shield Removed effect that increases damage to enemies <- rip, nerf
Queen of Vengence Added feature to increase Maximum MP → Max MP Increase rate : 100 (lvl 4) Magical Damage Increase feature added → Magical Damage Increase : 8% (lvl 4) <- good, but everyone got that
Queen of Destruction Added feature where when core activates, damage to enemies and bosses increase for certain time Damage to enemies Increase : 20% (PvP : 10%) Damage to bosses Increase : 10% Duration : 5s <- good, but came at the price of murdering Atomic Shield and nerfing Destruction Aura's party viability
The only good things she got are the same things everyone got, except the new core effect, but that shit came at the cost of other huge nerfs, her active and tenacity viability is nerfed(rip Tesla Shock, rip Spear Burst, rip Atomic Blaster, at least Electrob Ball got buffed for pvp(lol))
Well, duh. I play as a CU without ever using AS because I never liked it, party can fend for themselves nowadays so it’s pointless anyway, using it in raid is clunky af and aura is just piss short so put that all away for a strength build is better.
And that’s just my opinion, PvP can stay in the cesspool because it’s not salvageable lol
Buff-shuttle Cu for lif :pepeHands:
Queen’s decision is good tho and it’s str, so god speed to you
i think whats disappointing about this is that they claim to have been working on this for seven months. In that span of time, nothing seems to be thought out, especially for the amount they just released. For a 7 month in-the-making reboot that they personally hyped up, it seems like at most classes got 2 new skills, couple reworked passives (most of which are copy paste that every class got), and smoother combos. Things we’ve literally witnessed KoG release in the span of a month. And before anyone attacks or goes “well skills take sometime to make”….if you look at the skill animations, most (with the exception of i think IM new skill ‘Phantom Dancing’) animations are reused of skills the classes already have.
CU new skill looks like Extreme Cutter. Skills like Spear Burst and Taser were just given more damage, more MP cost and a small skill delay, butchered for PvP and no one is gonna use it endgame for PvE, and the fact they still function like Actives. CU and CS were given a 300MP that looks and feels like it should cost 250MP. DB trap skill animation looks like it were done by beginners on their first day on the job. Also DB new skill looks like Gungir(?).. theres more but lets end there.
I wouldnt be shocked if they announced this reboot maybe a month before now, but for 7 months you can’t deny this is a little disappointing only given a few copy paste passives and new skills with the same animation and the combos are just smoother, not even every class got 1 new combo. Again, theres no “they did this in a rush” when they claimed to be in this works of this for MONTHS.
ALL of that being said, I’m keeping in mind this is only the first batch, and KOG tends to “meh” the first batch. And either some classes are a little stronger or a lot stronger. I still have hope that they perfect the other classes, and some classes are gonna benefit from the smoother combos, like all Ain. but im really hoping they do more than copy-paste-add skill delay and also fix some classes preexisting problems in the future.
That “new skill” is Ace in the Hole, DaB’s previous signature clearing skill.
And they butchered it for what? A shortrange skill that can’t even pierce enemies???
Don’t get me wrong, it might become a ludicrous bossing skill for now, but losing her SIGNATURE CLEARING SKILL in the process just isn’t worth it. Doubly so if/when it gets nerfed into the ground like Gungnir did (and they really should’ve just changed mod Gungnir into this and left Ace in the Hole the hell alone).
They never claimed to have been working on it for the past seven months. Heck, it makes no sense for them to have. The had planned for it to be a thing, like marking it on their todo calendar, but never did they say they were working on it the whole time. Especially considering that a region is launching during these reboots, that is something that might have been in development for several of those months.
Someone seems to be forgetting they have +70 JOBS TO WORK WITH, just giving 2 Skills to the 3 3rd Jobs of a character (aka Mods) is already 74 new Skills to be created.
Now remember pretty much every one gets an Andromeda (11 Skills since Laby already has), then 1st Jobs getting 1-2 (1 Skill per 1st Job= 3×12= 36 Skills), maybe 2nd Job gets a 1 reworked (Another 36 Skills), that’s not even accounting for Trans and Rose’s 4th Classes.
They have their work cut out, if you main just one character ofc you not gonna notice it, if you have various alts (like me, TW, MT, IMM, TB, DG) you notice at macro it IS a lot work, just spread thin.
New spitfire 200 mp, really? KoG, wtf?!
That was my main skill for combo with Esencia, and now is a new useless 200 mp skill, for real?
Esencia doesn’t have so much good combo/active skill for pvp, but now is just sh*t: what should i do now? spam summons and MEB for all pvp? I like doing combo, not play pressing all random keys.
You wanted to make a great reboot? Yeah, you made a great cr*p, as always.
Como de costumbre la gente ANATEMA quejandose y llorando por todo, nada es bueno para ellos, parecen mas bien una manada de feminazis y grupos LGBT que si no les cumple sus caprichos, arman un quilombo hasta los oídos de la misma ONU, ya carajo, dejen de ser unas marmotas y aprender a aceptar la realidad, lo que esta hecho hecho esta. Siendo yo main Sariel esperaba buenos cambios para mi personaje, aunque ni modo, pero igual no me quejo de las pequeñas cosas que agregaron y con eso para mi es suficiente. APRENDAN A SER TOLERANTES…
Sorry, could you say that again in English?
he is basically saying “you all are whining about this like a bunch of women and gays, im not complaining, accept what you have.”
generic stupid comment
Wait a second but what does dat have to do with the reboot
nothing :) just people thinking they are doing something by being rude. we can focus on the reboot now because there are problems within the reboot and things kog didnt really fix so no, we should not just be happy with what we got.
But but but but Ifloooooo KOG still never learns after those years soo of course we gona be dissapointed in those reboots
wtf does the LGBT community have to do with this. Leave my gays alone
WHY give ALL characters a Andromeda! instead of removing the danmed skill?
Seriously… Just going Oprah is not the danm solution.
Guess who’s officially quitting? Me. I wanted to give this game one last chance but nope.
Good bye.
Good, go away, we don’t need your filthy money nor your presence
Ok sis, now shut the fuck up. You suck at balancing games. We were rooting for you bitch.
Balance? You seriously joke of balance when people can LITERALLY PAY TO WIN?
Stop pulling the P2W part out of your ass as an excuse for the lack of balance. I got a +11 without having to pay real money and IBs without having to pay a single cent. Even if we want to consider it, P2W doesn’t really matter in sparring which is the only place where you can PvP since Arena is dead. PvE has always been boring anyways.
So Elsword’s Way of the Sword gets a revamp but not Rena’s Nature Force? I was given to understand that Rena’s NF was in by far the underused and/or useless character system in the game.
I’m not trying to bash Elsword as I don’t play him for all I know the changes to his WotS could have been desparately needed, but I feel like they should have taken the time to revamp Rena’s NF to a significant degree.
Actually seeing gameplay of classes in free training, it’s not too bad, but still feels underwheling…
Also, if a fully charged ace in the hole is gonna do hyperactive tier damage, they better bring the old damage back for impact zone since it’s bind is nerfed to near useless levels…
In fact, everyone needs to look at this before they say ace in the hole is trash:
https://youtu.be/xu2VGqHeyfU
…Screw it. I played Grand Archer before old Ace in the Hole, I’ll still play Daybreaker with it completely changed. It’s not like I’ll be potion-chugging any more than before Ace in the Hole existed.
And while you’re at it, you have one skill that will do 95,000% damage for 750 MP…
Seriously, if this doesn’t get nerfed, Daybrraker doesn’t even need another skill… This is potentially the 3rd most damaging skill in the gamre, beaten only by the catastrophe and metamorphy hypers…
About ppl saying its barely a revamp becuz “durrr nothing new”
Someone seems to be forgetting they have +70 JOBS TO WORK WITH, just giving 2 Skills to the 3 3rd Jobs of a character (aka Mods) is already 74 new Skills to be created.
Now remember pretty much every one gets an Andromeda (11 Skills since Laby already has), then 1st Jobs getting 1-2 (1 Skill per 1st Job= 3×12= 36 Skills), maybe 2nd Job gets a 1 reworked (Another 36 Skills), that’s not even accounting for Trans and Rose’s 4th Classes or reworking Skills that have Mod variants.
They have their work cut out, if you main just one character ofc you not gonna notice it, if you have various alts (like me, TW, MT, IMM, TB, DG) you notice at macro it IS a lot work, just spread thin.
Not saying its amazing, but it better than ST2 > ST3 just deleting skills choice off to later reintegrate them as Trans skills (CHUNG’S DETONATION WHERE U AT ;;)
But that won’t stop whiny pricks being whiny even when KOnG is actually doing something good, so w/e.
*insert shity reboot dat only the KOG cock suckers will 100% enjoy and also insert the fact dat the game is still pay to win af* ALSO insert +14 being a thing
Yeah of course we gona bitch about KOG until the game dies . w . they deserv it all day and all night baby
A lots of the changes does seem pretty interesting, but overall this is just a big rebalance patch. People want the overhaul in the system itself. Well, there probably some ninja changes so I hoped to see more.
Yeah, they hyped up to be way more than it actually is with that “Character RE:BOOT” title. Though I’m rather glad it’s not the renewals all over again, tbh.
I guess better than nothing
Kog has now completely accepted the extinction of rose main
1 year since I played, came to see what this whole “re:boot” thing was>
only one thing I wannaknow, has WSkick combo hitbox been improved?