[Shared]
Character |
Skill/Trait Name |
Reboot Detail |
Chung, LuCiel, Rose |
Skill Slot reset |
all Skill Slot reset |
Chung, LuCiel, Rose |
Trait reset |
all Trait reset |
Chung, LuCiel, Rose |
Command |
Command adjustments |
Chung, LuCiel, Rose |
Stat |
Stat adjustments |
[Heroic/El Tear Effect Changes]
Before |
After |
Lunatic Blow Damage Increase |
Aceldama Damage Increase |
Triple Shot Damage Increase |
Flick Shot Damage Increase |
Strong Strike Damage Increase |
Stomp Damage Increase |
Fake Shot Damage Increase |
Bloody Road Damage Increase |
Spiral Shot Damage Increase |
Penetrating Bullet Damage Increase |
[Chung]
Character/Class Name |
Skill/Trait Name |
Reboot Detail |
Chung |
Walking/Running |
Walking/Running Speed slightly increased |
Chung |
Lunatic Blow |
Skill removed |
Chung |
Shout |
New [Flexibility] skill added |
Chung |
Aceldama |
Skill Features Changed |
Fury Guardian |
Metabolic Boost |
Added feature to convert magical attacks into physical attacks |
Fury Guardian |
Pandemonium |
Skill cast speed increased |
Fury Guardian |
Brutal Swing |
[Tenacity] → [Strength] Skill Features Changed |
Iron Paladin |
Strong Will |
Removed Feature that converted certain skill’s magical attacks into physical attacks Max MPIncrease feature added Physical Damage Increase rate adjusted. (at lvl 4) |
Iron Paladin |
Veteran Technique |
Attack Speed stat Increase rate adjusted. (at lvl 4) chance for X Counter/wake-up X attacks not launch enemies adjusted |
Iron Paladin |
Advanced Metabolic Boost |
Removed feature: Command attack MP gain Increase / Decreased Critical damage received Added feature to obtain awakening orb with chance when successfully landing Special Active skills. Added feature to decrease all skill cooldown at 3 bead awakening state |
Iron Paladin |
Guardian Force |
Reboot skill added to list of [Power Restraint] skills |
Iron Paladin |
Artillery Nova |
[Flexibility] → [Bravery] Skill Features Changed |
Iron Paladin |
Iron Howling |
Skill Features Changed |
Iron Paladin |
Rapid Guardian |
[Rapid Guardian] Buff applies to party members Trait Changed |
Iron Paladin |
Pain of Caladbolg |
Trait Changed |
Iron Paladin |
Wonder Wall |
Now applies Super Armor Cooldown time adjusted Enhanced effect changed Killing Blow(1) trail amount adjusted Duration adjusted |
Comet Crusader |
Crusader’s Armor |
Lunatic Blow removed from tooltip. |
Comet Crusader |
Berserker’s Strength |
Feature to increase maximum MP during Awakening removed |
Comet Crusader |
[Mod] Wonder Wall |
Now applies Super Armor Cooldown time adjusted MP cost adjusted Duration adjusted |
Shooting Guardian |
Remodel Rifle |
Added feature to convert physical attacks into magical attacks |
Shooting Guardian |
Remodel Magazine |
Max MP Increase effect added |
Shooting Guardian |
Deadly Shot |
[Tenacity] → [Strength] |
Shooting Guardian |
Sharpshooter Syndrome |
[Sharpshooter Syndrome] Buff effect changed |
Shooting Guardian |
Artillery Strike |
Cannot be damaged while targeting |
Deadly Chaser |
Tussle Technique |
KD reduction rate adjusted. (at lvl 4) Attack Speed stat Increase adjusted. (at lvl 4) |
Deadly Chaser |
Gas Piston System |
Critical stat Increase adjusted (at lvl 4) |
Deadly Chaser |
Liberated Will |
Silver Shooter usage skill Damage Increase adjusted Reboot skill added to Silver Shooter usage skills |
Deadly Chaser |
Rumble Shot |
[Flexibility] → [Bravery] |
Deadly Chaser |
Heavy Railgun |
Changed to not launch enemies Trait changed |
Fatal Phantom |
Phantom Shooter |
Silver Shooter usage skill’s Damage on targets with [Phantom’s Mark] adjusted Reboot skill added to Silver Shooter skills Reboot Skill added to cannon ball skills |
Fatal Phantom |
[Mod] |
Silver Shooter used for firing bullets changed into Phantom Shooter Bullets apply [Phantom’s Mark] on targets |
Fatal Phantom |
Death Wish |
Magical Damage Increase When in Berserk Mode adjusted |
Fatal Phantom |
[Mod] |
[Sharpshooter Syndrome] Buff effect changed |
Shelling Guardian |
Modified Warhead |
Added feature to convert physical attacks into magical attacks Reboot skill added to cannonball enhanced skills Damage Increase for cannonball enhanced skills adjusted(at lvl 4) KD reduction rate for cannonball enhanced skills adjusted (at lvl 4) Lunatic Blow removed from tooltip |
Shelling Guardian |
Reload Mastery |
Amount additionally obtainable cannonball amount when reloading/hit adjusted (at lvl 4) Added feature to decrease cooldown of certain shelling skills |
Shelling Guardian |
Dread Chase |
Skill cast speed increased |
Tactical Trooper |
Mobile Shelling |
Enhanced Cannonball Damage adjusted. (at lvl 4) |
Tactical Trooper |
Cannoneer’s Perseverance |
Awakening Duration and Maximization stat Increase feature added |
Tactical Trooper |
Reaction Gloves |
Added feature to increase magical damage during awakening Damage decrease during awakening adjusted (at lvl 4) |
Tactical Trooper |
Commander Tactics |
Max MP Increase feature added Awakening Charge when attacking marked target adjusted |
Tactical Trooper |
Carpet Bombing |
Skill cast speed increased Trait changed |
Tactical Trooper |
Tactical Field |
Damage Increase feature removed |
Tactical Trooper |
Mortar |
[Flexibility] → [Bravery] Skill Features Changed |
Tactical Trooper |
Bombing Artillery |
Skill cast speed increased |
Tactical Trooper |
Heavy Field |
Cannot be damaged while targeting |
Tactical Trooper |
Artillery Strike |
Cannot be damaged while targeting |
Centurion |
Pulse Reload |
Chaos Cannon fire rate Increase adjusted Skill Cooldown time Speed Up adjusted |
Centurion |
[Mod] |
Portal projectile speed Increased. |
Centurion |
[Mod] |
Generation location of cannonball projectile and range adjusted |
Centurion |
[Mod] |
Attack Speed, Movement Speed Decrease feature removed. |
[LuCiel]
Character/Class Name |
Skill/Trait Name |
Reboot Detail |
LuCiel |
Triple Shot |
Skill Removed |
LuCiel |
Strong Strike |
Skill Removed |
LuCiel |
Evil Claw |
Skill obtained at level |
LuCiel |
Flick Shot |
Skill obtained at level |
LuCiel |
Help Dodging |
New [Flexibility] skill added. |
Chiliarch |
Creeping Terror |
Added feature to convert magical attacks into physical attacks |
Chiliarch |
Ruinous Impact |
Doesn’t knock down Knock back distance Decreased Trait Changed |
Chiliarch |
Dead Hands |
Skill obtained at level lvl 30 locked skill |
Chiliarch |
Dark Crescent |
Skill obtained at level |
Chiliarch |
Power of Oriax |
[Tenacity] → [Strength] No longer locked skill Removed: Damage Decrease, Movement Speed Decrease, Command/Active’s back attack Damage Increase, Attacking MP Increase Added: Special Active skill Damage Increase, All Skill Cooldown time acceleration Duration adjusted |
Chiliarch |
Apollyon |
Terror Absorption effect’s Maximum stage changed Stat amounts adjusted accordingly |
Chiliarch |
Communication – Amplification |
Max MP Increase adjusted KD reduction adjusted. (at lvl 4) |
Dreadlord |
Summon Darkness |
‘Terror Eruption”‘s Magical attack changed to Physical |
Dreadlord |
Oblivion |
New Feature added [Enhanced] effect changed |
Dreadlord |
Darkness Cutter |
New [Strength] skill added |
Dreadlord |
Liberated Will |
Standby Character’s MP cost Decrease, Dark Element Resistance Increase, Critical Increase, Maximization Increase amount adjusted. |
Dreadlord |
Demonic Authority |
Skill Tooltip changed (When Apollyon doesn’t appear as Darkness Demon) Skill Cooldown time Decrease adjusted |
Catastrophy |
[Mod] |
Terror Eruption’s Magical attack changed to Physical attack |
Royal Guard |
Soul Collector |
Added feature to convert all skill’s physical attacks to magical attacks Skill tooltip adjusted |
Royal Guard |
Demonic Breath |
[Tenacity] → [Strength] Skill Features Changed |
Royal Guard |
Communication – Restoration |
KD reduction adjusted. (at lvl 4) |
Noblesse |
Spiritual Enhancement |
Skill Effect Changed |
Noblesse |
Descent Spear |
New [Strength] skill added |
Noblesse |
Nobility |
Dungeon/PvP tooltip separated Special Active skill Damage Decrease effect removed Added feature to not consume ‘Collected Soul’ stack with certain chance Chance to obtain additional Combination Gauge adjusted Appliation method for Cooldown time Decrease changed. |
Noblesse |
Liberated Will |
Standby Character’s MP cost Decrease, Dark Element Resistance Increase, Max MP Increase feature added Critical Increase, Maximization Increase adjusted |
Innocent |
[Mod] |
[Tenacity] → [Strength] Skill Features Changed |
Diabla |
Chemistry |
Added feature to convert magical attacks into physical attacks |
Diabla |
Phantom Rush |
Skill obtained at level |
Diabla |
Bloodlust |
Now lvl 30 locked skill |
Diabla |
Nightmare |
No longer locked |
Diabla |
Altar of Evil |
New skills usable during Altar of Evil State Can dash during jump while in Altar of Evil State |
Diabla |
Thorns of Hell |
New [Strength] skill during Altar of Evil State |
Diabla |
Hell Gate |
New [Bravery] skill during Altar of Evil State |
Diabla |
Phantom Circle |
Skill Removed |
Diabla |
Boomerang Step |
New [Tenacity] skill added |
Diabla |
Communication – Absorption |
Max MP Increase amount changed |
Demonio |
Invasion of Demonic energy |
New effect added |
Demonio |
Sinister Mind |
Defense Decrease Debuff’s condition changed |
Demonio |
Transcendence |
New skills added during Transcendence State Can dash during jump while in Transcendence State |
Demonio |
Brutal Rush |
New [Strength] skill during Transcendence State |
Demonio |
Genocide Cross |
New [Bravery] skill during Transcendence State |
Demonio |
Punisher |
Skill Features Changed Lu’s Demonic energy Damage adjusted |
Demonio |
Execution |
New [Strength] skill added |
Demonio |
Maniac Demon Form – Destruction |
Skill Tooltip changed. |
Demonio |
Liberated Will |
Standby Character’s MP cost Decrease, Dark Element Resistance Increase, Maximization Increase Critical Increase adjusted Added feature to increase natural HP/MP recovery When in Maniac Demon Form |
Diangellion |
[Mod] |
New skills usable during [Mod]Altar of Evil State Can dash during jump while in [Mod]Altar of Evil State |
Diangellion |
[Mod] |
New [Strength] skill during [Mod]Altar of Evil State |
Diangellion |
[Mod] |
New [Bravery] skill during [Mod]Altar of Evil State |
Diangellion |
Codex Gigas |
New effect added |
[Rose]
Character/Class Name |
Skill/Trait Name |
Reboot Detail |
Rose |
ECP |
ECP’s Maximum amount changed |
Rose |
Overstrike |
Overstrike’s effect adjusted |
Rose |
Rising Shot |
Skill obtained at level Skill damage changed |
Rose |
Backstep |
Skill obtained at level Skill Features Changed |
Heavy Barrel |
Overstrike Enhancement |
Added feature to convert magical attacks into physical attacks Changed so MP recovery effect upon overstrike activation is only applied for certain time |
Heavy Barrel |
Laser Rifle |
Charge time changed Damage Increase adjusted Trait Changed |
Heavy Barrel |
Miracle Vision |
Skill Damage Increase in Dungeon adjusted [Enhanced] effect changed |
Storm Trooper |
Shear Plate |
Max MP Increase effect added |
Storm Trooper |
Plasma Shock |
[Flexibility] → [Bravery] Skill Features Changed |
Storm Trooper |
Liberated Will |
Physical, Magical Damage Increase changed to Physical Damage Increase Added feature to decrease skill’s MP cost during overstrike Removed feature the decreases skill cooldown time during overstrike Added feature to increase ally’s Physical Damage by 10% when overstrike activates |
Storm Trooper |
Code: War Machine |
[Effective Weapon Management] effect changed Reboot skill added to Special Active skill list |
Storm Trooper |
Aiming Strike |
Trait Changed |
Tempest Burster |
[Mod] |
Charge time changed Damage Increase adjusted |
Tempest Burster |
Steady Concentration |
Reboot skill added to applied skills. |
Tempest Burster |
Enhanced Heavy Weaponry |
Reboot skill added to laser skills |
Bloodia |
Revolver Mastery |
Added feature to convert magical attacks into physical attacks Max MP Increase feature added Reboot skill added to chain blade skills |
Bloodia |
Fake Shot |
Skill Removed |
Bloodia |
Gun Guard |
Skill obtained at level Skill obtained at class skill damage changed. |
Bloodia |
Gun Dance |
Skilled Shooter activation point becomes quicker. Can also activate Skilled Shooter during later part of the skill by key input. |
CrimsonRose |
Bloody Action |
Certian skills removed from Chain Skills [Blood Carnival] Dungeon stack remove Amount adjusted |
CrimsonRose |
Multi Head shot |
Backstep feature when pressing x during additional shots removed |
CrimsonRose |
Bloody Road |
New [Bravery] skill added |
CrimsonRose |
Liberated Will |
[Bloody Messenger] Buff’s Physical Damage Increase changed to Maximization Increase [Bloody Messenger] stack remove Amount changed Reboot skill added to [Bloody Messenger] activation skill |
CrimsonRose |
Frenzy |
Critical Damage Increase effect changed to only affect bleeding targets Critical Damage Increase effect applies to allies as well Critical Damage Increase adjusted |
Black Massacre |
[Mod] |
Skill damage changed |
Black Massacre |
[Mod] |
Skilled Shooter activation point becomes quicker. Can also activate Skilled Shooter during later part of the skill by key input. |
Black Massacre |
Target Elimination |
Reboot skill added to Chain Skills |
Valkyrie |
Attack Type Change |
Attack type of all skills obtained after 1st job are changed to Magical |
Valkyrie |
Battlefield Angel |
Added feature to convert physical attacks into magical attacks Max MP Increase feature added |
Freyja |
Blazing Bullet |
Skill obtained at level Skill damage changed |
Freyja |
Phantom Chaser |
Fixed delays occuring in certain situations |
Freyja |
G-96 Pressure Grenade |
Throw damage changed |
Freyja |
Penetrating Bullet |
New [Bravery] skill added |
Freyja |
Key of Proof |
Aerial Damage Increase adjusted |
Freyja |
Quarter Master |
Grenade Skill Damage Increase adjusted Grenade Skill Cooldown time Decrease’s PvP amount changed |
Freyja |
Liberated Will |
Removed feature that increases MP Recovery rate and Damage when possessing loaded grenade skills. Added feature to increase Magical Damage when consuming all loaded grenades |
Freyja |
Spiral Shot |
Skill Removed |
Minerva |
[Mod] |
Changed so hit occurs certain time after throwing Skill damage changed |
Minerva |
Enhanced Grenades |
Removed feature that doesn’t consume grenade with chance Added feature to decrease special active cooldown when consuming all loaded grenades |
Minerva |
Musket Master |
Certain skills removed from overstrike control target skills |
Metal Heart |
Mechanic Mastery |
Added feature to convert physical attacks into magical attacks |
Metal Heart |
Limit Over |
Skill Damage Increase. [Enhanced] effect’s stats changed |
Optimus |
Magnetic Guard |
Magical Damage Increase effect removed Physical Defense, Magical Defense, Damage Decrease amount changed |
Optimus |
Magnetism Field |
Skill Removed |
Optimus |
Magnetic Generator |
New [Bravery] skill added |
Optimus |
G-Mastery |
Added feature to increase damage to boss monsters |
Optimus |
Mecha Generator |
Max MP Increase adjusted |
Optimus |
Sub Mech Revolution |
Certian Skills Removed Sub Mech Revolution |
uwu
don’t you have another video to fearmonger about?
its prob not the real brancliff , people do anything for clout.
uwu
owo
w-whyy did they remove berserker’s strength passive T.T
i meant the feature that increases max mp during awk whyyy
They compensated with 100 mp increase from other passive
Because f!ck us CC.
That’s why
They buffed him a ton lmao
Because they already increased his base MP.
They made his base max MP higher and removed higher max MP from awk, but also made his special actives give a chance to gain an awk orb and when you awk at 3 orbs all of your CD’s are reduced. What is there to complain about?
About how he got better of course lol. Here let me make an impression of the original comment and how stupid it sounds.
“KOG REMOVED MY EXTRA MP ON AWAKENING AND INSTEAD MADE IT SO THAT I HAD IT ALL THE TIME INSTEAD OMG SUCH A SHITTY REBOOT MY CHARACTER GOT NERFED SO HARD”
Worst part is, this is a real person.
People cry. Honestly that only change that hurts for CC is the removal of Lunatic Blow. Maybe the changes for Brutal swing or Artillery Nova can be a replacement.
Wonder wall now grants super armor which also included his party members as well. In a way, it works like tactical field.
they gave you speed, damage, CD reduction, range and here you are again crying? please delete yourself from the server
Because we are getting max mp increase already with the passive now
uwu
hahahahahahahaha
Koreyan must hate rose soooo much
REBOOT? NO THIS CALLED HARD NERF!
You can happy now Rose Haters!
Prime
+ ECP 70 so only need limit over and focused strike to access OS mode and give slot to another Spesial Active (sound like Prime has alot good Spesial Active HAHAHAHAHAHAHAHAHA)
+ G-Mastery get Damage to Boss Buff so G-Mastery will buff MP Cost, SKill Cooldown and Damage to Boss (waiting for “Rebalance” in other word HARD NERF)
– Magnetic Guard Magical Damage Buff -15%
– OverStrike + Limit Over ASD buff total -15%
– Max MP -25
? Magnetic Field(Active) -> Magnetic Generator (Bravery) (i guess EMP like skill, DPS damage again WITH LONG ACTION NO INSTANT DAMAGE)
*Korean
Remember that due to the stat revamp, she has the same defense and HP as EVERYONE ELSE while still remain as a ranger lol. Of course, this doesn’t justify a glass cannon case anymore.
uwu
Oh, sorry
It is amazing, you can clearly see the character preferences of KoG xD Some chars get unreasonable buffs while they are already busted as hell, while others need buffs and get nerfed even more. This is not a reboot, this is just another sort of balance patch.
Whaat, why rose became nerf..
So we just gone act like People play rose so its okay to nerf her -_-.
Should’ve nerfed harder tbh
Thank you KoG
Next step is to delete rose
But why though, rose is a really good character.
Yep, her hentai is good. Long live to Rose <3
Minerva didn’t even get a new skill wth
well Minerva isnt new skill but Penetration Bullet become Bravery
i think Rose Reboot skill is from Her Mother Game, all skill Reboot from Awakening skill Female Gunner DFO
so chung will remain op in pvp
Mayhaps
Why, i just find my main in Rose and already nerf, KoG really hates Roses :v
KoG hate Rose
Koreans hate Rose
Everyone hate Rose
Guess we Rose main can just go die
Just don’t bring the char from another game if u’re going to massacre it.
The sad part is that all Rose main on KR left, so nobody can defend her or give feedback about how it is, they just see some few strong point she still got and crybabies report it and boom. Nerf.
Well, can’t say I’m happy about the removal of Lunatic Blow, it is one of my main skills. But at least Diangelion got some good stuff. And it seems like Chung got a slight buff? Either way, this pushes for me to get more mod books at least for my Centurion.
Buff to any chung ABSOLUTELY DISGUSTING
kong must kill his homing skill range & AI, remove mp any gain of cannonballs and make the x counter feature don´t work on special actives
lu/ciel don´t have any problem of mp why give them more free mp and less cost?
rose derseve it,
“[Bloody Messenger] Buff’s Physical Damage Increase changed to Maximization Increase”
What is this useless shit?
ik right tha hell man
well finaly rose “reboot”… time to hit that uninstall button, i can let my Prime die at peace now
Oh well. Minerva got hit hard glad I finally finished my grind on rose cause this nerf would have made me get pissed! If I was still going nice timing kog. My main got gutted so far and I hope it’s only up from here, maybe add some more ranged skills like mod Neil sniping.
I bet 2na was smirking the whole time while typing rose’s reboot details, lmao.
Rip Rose.
[Mod] Burning punisher now marks .
invulnerable during artillery skills.
rumble shot is a bravery ( wut kog?)
rejoice Chung mains we are better faster and stronger !
moment of silence for rose mains at least you aren’t a glass cannon no more ;<
Minerva is a nerf she lose abou 35% dm on ner nade skill not to mention you can’t so nade burst anymore and they didn’t even compansate her in other area, what new for her is a new linear clear skill ( with horrible aoe) and a special active cool down and magic increase when you use all of your store nade? Why would you want a magic increase after you use all of your skill?
why play rose anymore after this lmao
So are we not going to talk about that lil nerf for Cent?
Tactical field damage increase? Yeah that sucks, but he got buffs in other areas. Also, Reaction Gloves passive buff makes up for it even if it’s a net loss in damage.
I forgot to mention this hurts his viability in raid somewhat. I guess Cent being the best support class is history. Bluhen and RS takes that title now.
im the real brancliff
The real brancliff never says uwu
shut the f up fake dandbliff
no you shut up idiot kid go kill yourself im Real you noob dickhead
The hell? I’m the real, and you are talking to yourself… Weird.
This is officially the most pathetic comment thread I’ve seen on this site…
Rose wasn’t nerfed, Chung wasn’t nerfed, luciel was changed so meh.
Chung was mega buffed
Rose was buffed more
Luciel is just meh
Minerva was the only rose that was actually nerfed, TB got some alright buffs, BIM was made harder but her damage was untouched and even a new skill.
PO lost some damage but she was already so strong that it barely makes any difference.
Chung was just buffed for no reason when he needed to be nerfed so yea….
And luciel is just meh darkness cutter seems like a ciel skill which is pretty neat, but that’s about it.
TB was a big nerf for me
since you’re trade off 40% CD reduction for ALL SKILLS
to only affect a selected amount of skill that either way too slow and deal too little damage or just gonna get you kill when you try to use it since the passive does not affect all special active so really good skill that TB have like aimed strike and burst grenade outright doesn’t get affected by the passive at all.
and you can’t even manually cancel overstrike so you can at least re apply mp regen buff when needed so overstrike is more of a burden now.
Depends on the class for Rose.
TB lost some power but now only needs Miracle Vision + Dust Shot to get into Overstrike mode (gives me room for another special active), MP regen only lasts 10 seconds into Overstrike instead of the full duration of Overstrike (20+ seconds), but she can now cycle through skills much faster with 100% chance of reducing special active cooldown by 20% when in Overstrike. Need to know the actual numbers on Awakened Will: Storm Trooper to know how good the changes there are.
BkM’s Frenzy’s critical damage now affects party members but only works against bleeding enemies, situationally good but a nerf against enemies with high resists, immunity to debuffs, or enemies that clear debuffs frequently. Multi-Head Shot change is sucky, but I don’t use the skill in PvE so at least that doesn’t affect me. Bloody Lion now increasing Maximize instead of Physical attack by 15% is stupid. No idea on how Bloody Road is yet.
Minerva remains too niche for me in PvE, with only 3 reliably good skills for clearing. Hoping Penetrating Bullet at least has properly good range for straight-line clearing, but I’m still not playing her.
Prime Operator got a 16.7% nerf to everything when not bossing, miiiiiiiight break even on bosses, but completely loses the survivability boost that Magnetic Guard gave. Magnetic Generator better be good.
There’s also the 7.7% damage loss from the Overstrike nerf to all Rose classes, but that’s honestly relatively minor.
Oh, and I forgot the +100 max mp on my TB and BkM. That’s gonna give me a lot more breathing room for any Bravery skills without a Light trait.
tbh I’m ok with BM’s changes… Gotta test it out when it comes, but I like the buffs~
CT got a pretty nice buff actually. Apollyon no longer needs mobs to be at full strength/size, meaning it’s now better at bossing like it should be. Dark Demon’s chance got nerfed finally, which honestly is alright with me, 50% with a new shiny Oriax is plenty enough. Oblivion became better at mobbing. Oriax honestly got changed for the better, skill damage and a CD accelerator? Nice. Ruinous not KDing anymore, and knock back being reduced, makes it more viable to use it’s switching feature with Dark Crescent. Honestly pretty happy about that, just gotta see what that Darkness Cutter is all about. IN’s pretty much the same as before, but with better stacking and more damage. Having Special Actives stack Souls is honestly amazing, so she’ll be able to spam skills much more often, without relying on Soul Eruption. Plus a new spear skill? Yay more spears! Dia’s changes were honestly the coolest. The ability to dash while in madness form is game changing, and being able to throw items is hella convenient. Both forms also get 2 new skills each, which give them more variety, finally. Circle’s deletion doesn’t really affect end game all that much, since that 30% Maxi buff doesn’t really give anyone anything when you have close to capped Maxi already. Plus, that HP recovery was just not very good. Sinister Mind’s change also makes it useful again, with that def reduction upon hit. Then there’s 2 new skills on top of the 4 new Madness skills, Execution, and Boomerang Step. Like Dia, slow down! Too many new skills! I’m pretty excited for my LuCiels, these are some nice changes!
Meant Soul Extortion, not Eruption. RIP
While it is minor, dont forget that now manic demon forms have 30% damage reduction and will now gain HP/MP a sec
Rose is mega nerfed wdym
Chung did get nerfed, deleting lunatic blow hurts dps a decent amount. New Artillery Nova and brutal swing or aceldama dont match up to the damage it did. So now we have to use LF for bossing, which means a lot more mp cost. CC doesn’t have an mp reduction cost passive, nor do his skills refund mp like the other 2 chungs. So at least in bossing aspect it hurt him, and his mp management is going to be pretty annoying even with chugging.
Lunatic Blow was also basically one out of 2 of his only reliable dps skills in arena for 1v1. He kept his utility, but utility only goes so far if you get nuked by your opponent and can’t dish out damage back. He got a nice buff for 2v2 arena, however.
Wonderwall having stoic is great and all, but now it only lasts 10 seconds in dungeons, and 5.5 in arena. Wonderwall’s buff is applied the moment you use the skill, not when it finishes casting. So even with the duration trait (5.5s) it’s 5s. But regardless, 130 mp for a stoic is not really a great button when elesis or elboy can do the same thing for less than half the mp cost…. (especially if your opponent just runs after you use it like they should….)
I would like to mention how they also removed his mp gain on attack 5% that they previously nerfed, as well as his critical resistance. A tank nerf, and mp gain nerf. This passive was basically non existent after the previous nerf, so im not surprised they deleted it. However he really needs some kind of mp management passive for skills like the other 2 chungs in PVE. But that’s for some other time (or never, since KOG never buffs CC except for in the rare occurrences like this patch was. For reference, the only time CC has gotten a buff in the recent past was when 3rd job itself came out, and when pre nerfed mod guardian rage existed.).
He got the buff in PVE clearing he deserved for a long time, so I’m satisfied with that aspect. Although the tank nerf was unnecessary (regardless, people are overlooking that it even happened because of all the buffs he got.)
My guess was right on the mark. Chung gets buffed, luciel is somewhat in the middle and rose gets nerfed but isn’t a glass canon, which is more of a lost than a win.
What a terrible reboost this has been to no surprise.
Wow my comments gone guess roses nerf is a conspiracy now..
just like they deleted mine about Raven’s overall nerf
Diangelion; Damage decrease during demon form 30% … Sis WHAT?!!!!?!!?
damage received aka you are more tanky
Diangelion
New effect added
Damage Decrease(Dungeon) during Maniac Demon Form: 30%
Pfff.
Diangelion
Codex Gigas
New effect added
Damage Decrease(Dungeon) during Maniac Demon Form: 30%
thats mean 30% skill dmg and -30% dmg from this update??
W H A T
Probably means damage taken reduced, not outgoing damage
Yes
Thats too bad they literaly killed diabla by removing the phantom circle buff but hey they did make her viable again execept they will nerf him later on. TB vamp kinda sad bcouz some of her map clear skills/tools has longer cd than her other skills, BM frenzy passive is kinda over kill bcouz if you hit a bleeding mob u get free maximize im Minv some good and some bad vamps but hey they some what remove her opness i think..well the PrmOp are good imo..
RIP TRIPLE SHOT, HEAVY STRIKE,PHANTOM CIRCLE YOU WILL BE REMEMBERED T^T
I don’t know how to feel about this reboot Chung wise (CC main here) its hard to accept but then they throw in some good stuff which hard to take. For instance the deletion of Lunatic Blow sure only one class could really use it efficiently but it had good damage behind it in pve and pvp wise. (Ill pray for shimo next time he does a henir run in a video) Along with Berserker’s Strength gone and keep in mind thats a fuck ton of mp thrown into the void never seen again and the appealing side of CC in pvp is, you get hit build up mp and dish it out back and in pve hes a mp guzzler so its nice to have a large tank of mp behind you. Then Advance Metabolic Boost’s Decrease Critical damage received and attack mp gain is gone so the tank isn’t really a tank anymore. But then you get this awakening orb chance which is crazy good because awakening is everything for a Chung. As for the other Chungs they got some good stuff, damage was decreased and increased with speed increased in some parts for FP and Cen got a good cannonball damage increase which he needed cause those things did nothing command wise and speed increases cause was a turtle, but they nerfed his fields debuffs which doesn’t make sense because his whole thing is control over the battlefield. This reboot was a neutral bad CC got a damage increase less tanky, less mp and at this point should just be another damage class no sense in trying to be a tank in current Elsword unless its for pvp. Cen got some damage buffs and good changes then immediately nerfed his fields and FP just got damage added and taken away. But they all got speed, how cool is that! Not good not bad, not happpy a little sad.
So is mod burning punisher still going to be affected by all skill damage? If so, why add shots putting marks on enemies to mod BP of all skills? It already kills all mobs it attacks and it shouldn’t be used for bossing, so I don’t get the change to that. If they had done this same thing for trick shot and head shot, that would’ve been better.
Rumble shot from flex to bravery? Inb4 it’s just land demolisher for FP lmao
rip tactical field??
I don’t know what KoG is doing anymore. Thanks for more Rose nerfs :D
-30% dmg
Rip diangelion (???
Probably a miss translation, it’s probably red damage in Manic Form 30% dungeon only
It’s red damage in Manic Form 30% dungeon only
It’s reduction of received damane in Manic Form by 30%
Innocent: the only and most broken luciel
Kog: lets nerf Diangelion
Me: it doesnt hurt anymore
Minerva nerf? realy?
ya
A heavy nerf :l Poor minerva
Fatal Phantom changes were somewhat weird. For example, his Phantom’s Mark debuff got nerfed from 50% to 40%, however he also got a silver shooter skill damage increase from 10% to 15% in his Liberated Will passive for a net total decrease of -5%.
The same goes for Death Wish. He went from 15% magical damage increase in berserk mode to 10%. However his Sharpshooter Syndrome now grants a magical damage buff which will may either offset the nerf or can even be outright be a buff which I won’t know until I see the value (the magical damage buff will also apply to party members now).
Phantom shooter mark being applied without using phantom shooter command skills by using Mod Burning Punisher is nice, it does saves time by not having to apply it manually. Might be AIDS in PvP though.
Now for Centurion, I would say he got overall buffs. Mobile Shelling getting a nearly 8 times damage increase is pretty nasty. I still think people are going to use red cannon balls to enhance skills like CB and ASMS instead of shelling, but I see it being used a lot more in PvP. Reaction Gloves now works like Death Wish by giving a 15% magical damage increase which is amazing, but I think this was the case because they gutted Tactical Field’s damage increase. Modified Warhead passives gets a damage buff and Commander Tactics gives 150% more awakening charge which makes Cent getting 3 bead a lot more easier. Cent has the most problems gaining 3 beads out of the all the Chung classes so this is very good for him.
I would say Centurion got the biggest buff even with the Tactical Field nerf.
Carpet Bombing should be way faster, too
Just waiting on the video to see what the exact adjustments are to mod Bombing Artillery.
Rose …. :'(
“Damage Decrease(Dungeon) during Maniac Demon Form: 30%” Pretty sure this means damage taken, not damage dealt.
My condolences for Rose mains and anyone who will ever ignorantly pick her up later. This is really unfair nerfing the weakest class based on popularity. Rigged revamp updates and suggestions will do that I guess.
Man, CC got some good PvE buffs, some PvP nerfs (which I don’t care about anymore), but oh man… 10 seconds Wonder Wall will be tough to deal with. Couldn’t it be 15s at least KoG? D:
Well, this and the 50 less MP are whta hurts the most. Besides those, I say CC are one of classes that got it better; in fact, all Chungs got it pretty good so far.
Multiheadshot can no longer be cancel
Assume that I even use NORMAL multi headshot
Overall, since BkM building Maxim anyway, I guess that’s good.
time to delete my rose
Oh come one, just Delete Rose at this point, we see you’re so tired with her, that Prime got the fewest changes just like Laby, but these are all nerfes. At this point KOG got so lazy and their phantasy is gone, that they didn’t find anything better to do but hating Rose, Ain, Raven and giving overall nerfs to them
Ok so no Skill Cast Speed buffs to Tempest Burster? Y i k e s
Wow, another nerf patch for Rose thanks KoG time to sell my account before the reboot hits NA
Oh, whew. Magnetism Field was the skill removed, not Magnetic Guard. Thanks for updating that, 2na
Yass make rose dead pleaseee ~ i love this haha
Holy fuck… KOG why are u giving more speed to the CC? Are u crazy? God… Now if the CC escape in midcombo isn’t strange :l …
30% socket attack speed + 14% attack speed passive + 12%-13%-14% attack speed on bottom. U literally have altera’s buff. Mother of god with that buff.
Minerva is now dead (Sadly he before she have only 2 damage skills and now both are dead)
So have Diandingalang a fuck ton of shit.
Gave Innocent damn near a skill that changes the whole soul system.
Catastrophe for nerfed. And then they have him don’t bullshit effects to I guess “make up” for losing practically anything special. Didn’t even at least fix combos and hitboxes…
Why is Rose the only character taht got nerfed completly?
Okay, I feel bad for the Rose Main out there but fuck Rose, I just hate fighting her but those mains have my empathy.
But for real can someone ACTUALLY explain to me the reason of hate, I just want to know because I am curious.
When he coming in the game was too OP. Similar to Elesis, Ara, Add, Ain, Laby.
If u see in the beggining Elesis was hated, Ara was hated, Add was hated, Ain was hated and Laby is hated.
WHY?! WHHHHYYYYY?!! WHO IN DAFUQ THOUGHT THIS SHEIT WAS OK?!
I Could Give Two Sheits about Anything else, But Feck Magnetic Generator, Why in the Bloody Hell would you Remove Magnetism Field for some Faggy Ass New High Dmg Skill?!
Prime Operator Was Never Hurting for Dmg at least in my experience and now I’ve lost my Best if not Only Defensive Option That Could Be Easily Repositioned and Used to keep up Comboes while Actually Guarding Against Magic Projectiles
You Didn’t Give Prime Operator A Damn Thing Positive Her Reboot Chunklet was So damn Small it was nothing short of Disrespectful
*Much Unhappy Sulking*
I love this patch thank you KOG for your hard balance work!