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9/11 Balance Patch Notice

September 5th, 2019 | Posted by 2nafishisgood in Korean Elsword Updates | Patch Notes

[Elsword]

Character/Class

Skill/Trait name

Before Update

After Update

Elsword

Way of the Sword

Can swap modes during skill

Remembers last applied mode

Lord Knight

Armageddon Blade

Switched to Vitality skill

Lord Knight

Vertical Slicer

[Dungeon]
Vertical Slash(Physical) : 4770%

[PvP]
Vertical Slash(Physical) : 1817%

[Dungeon]
Vertical Slash(Physical) : 4230%

[PvP]
Vertical Slash(Physical) : 1611%

Knight Emperor

[Mod]
Armageddon Blade

Switched to Vitality skill

Magic Knight

Rising Slash

[Dungeon]
Magical Sword(Magical) : 385% Multi hit

[PvP]
Magical Sword(Magical) : 138% Multi hit

[Dungeon]
Magical Sword(Magical) : 736% Multi hit

[PvP]
Magical Sword(Magical) : 265% Multi hit

Magic Knight

Storm Blade

Changed to install skill

Switched to Vitality skill

Magic Knight

Wind Blade

[Dungeon]
Magical Sword(Magical) : 2541%
Mana Burn : MP -50

[PvP]
Magical Sword(Magical) : 775%
Mana Burn : MP -50

Can move faster after casting

[Dungeon]
Magical Sword(Magical) : 2541%
Mana Burn : MP -25

[PvP]
Magical Sword(Magical) : 775%
Mana Burn : MP -25

Magic Knight

Critical Sword

Switched to Vitality skill

Rune Slayer

Extreme Rune Buster

[Enhanced] Trait
100% Crit, 80% Damage

[Heavy] Trait
Damage 144%
Cooldown 120%

Shockwave doesn’t lift and rune explosion height lowered

Rune Slayer

Magical Training

New Passive Skill Added
———————————–
Magical Defense Increase

Critical Damage Increase for certain time when dealing Magical Damage.

Rune Slayer

Magical Resistance Training

Skill Deleted

Rune Master

[Mod]
Critical Sword

Switched to Vitality skill

Rune Master

[Mod]
Rising Slash

Skill features changed

Rune Master

[Mod]
Sword Fire

Skill features changed

Rune Master

[Mod]
Phoenix Talon

‘[Dungeon]

phoenix Multi hit(Magical) : 841% Multi hit

phoenix’s power

– Movement/Jump Increase : 20%

– All attack Defense Ignore : 100%

– Activation Chance : 20%

– Duration : 15s

 

[PvP]

phoenix Multi hit(Magical) : 255% Multi hit

phoenix’s power

– Movement/Jump Increase : 20%

– All attack Defense Ignore : 25%

– Activation Chance : 20%

– Duration : 15s

Enemy knockback distance decreased

 

[Dungeon]

phoenix Multi hit(Magical) : 1373% Multi hit

phoenix’s power

– Movement/Jump Increase : 20%

– All attack Defense Ignore : 50%

– Duration : 15s

 

[PvP]

phoenix Multi hit(Magical) : 417% Multi hit

phoenix’s power

– Movement/Jump Increase : 20%

– All attack Defense Ignore : 10%

– Duration : 15s

Infinity Sword

Phantom Sword

Switched to Vitality skill

Infinity Sword

Liberated Will

: Infinity Sword

Damage Increase effect also applies on below skills

– Crescent Cut, Final Strike

Immortal

Master of Combat

Following skills added to affected skills, Crescent Cut, Final Strike

Immortal

Memory of the sword

Crescent Cut, Final Strike added to conwell skills

Hitstun removed from afterimage sword attack. Cannot manabreak.

Conwell usage skill effect shows as buff

 

[Aisha]

Character/Class name

Skill/Trait name

Before Update

After Update

Elemental Master

Frost Edge

Trait Changed.
Evil → Critical

Elemental Master

Circle Flame

Trait Changed.
Regenerating(2) → Critical

Dark Magician

Dark Web

Skill features changed

Trait Changed.
Regenerating(1) → Heavy

Dark Magician

Hell Stone

Invincible when casting.

Void Princess

Plasma Cutter

Trait Changed.
Light → Critical

Void Princess

Energy Discharge

Awakening Per second MP Recovery rate adjusted
(At level 4)
2.5(PvP 1) → 20(PvP 1)

Oz Sorcerer

[Mod]
Hell Stone

Invincible when casting.

 

[Rena]

Character/Class name

Skill/Trait name

Before Update

After Update

Wind Sneaker

Tenacious Will

Dive Kick Bombing added to list of skills affected by Movement/Jump Increase, Special Active cooldown Decrease

Sniping Ranger

Guide Arrow

Attacking MP Recovery rate halved

Grand Archer

Ace In The Hole

Fires additional explosive arrows

Grand Archer

Nature’s Sense

MP recovery rate Increase adjusted. (At level 4)
15%(PvP10%) → 20%(PvP2%)

Per second MP Recovery rate adjusted when gathering Eldrasil energy. (At level 4)
8(PvP 4) → 10(PvP 1)

 

[Raven]

Character/Class name

Skill/Trait name

Before Update

After Update

Raven

Seven Burst

Adjusted so hitbox aligns with skill visuals

Raven

Flame Sword

Causes strong hitstun

Sword Taker

Shock Wave
– Divider

[Ruthless] Trait
Cancel Manabreak
Cooldown 200%

[Critical] Trait
MP cost 120% 50% Defense ignore Dungeon. 25% Defense ignore PvP

Sword Taker

Hypersonic Stab

Forces enemies into hitstun

Blade Master

Sonic Slash

Adjusted so hitbox aligns with skill visuals

Blade Master

Shock Wave
– Cutter

[Dungeon]
Blade Wind(Physical) : 269% Multi hit

[PvP]
Blade Wind(Physical) : 101% Multi hit

[Dungeon]
Blade Wind(Physical) : 302% Multi hit

[PvP]
Blade Wind(Physical) : 115% Multi hit

Furious Blade

[Mod]
Hypersonic Stab

Forces enemies into hitstun

Over Taker

Close Impact

Punch hit range increased

Reckless Fist

Power Bomb

[Dungeon]
Shock(Magical) : 2432%
Critical Activation Chance +50%

[PvP]
Shock(Magical) : 880%
Critical Activation Chance +50%

[Enhanced] effect changed
Damage 1.2x Increase

Critical Activation Chance removed

[Dungeon]
Shock(Magical) : 2707%

[PvP]
Shock(Magical) : 977%

Reckless Fist

Devastating

Strike

[Dungeon]
Strong Strike(Magical) : 6879%
Improved damage against super armor targets(Magical) : 8255%
Exploding Nasod Hand Enhancement : 100% activation for 3s

[PvP]
Strong Strike(Magical) : 2352%
Improved damage against super armor targets(Magical) : 2823%
Exploding Nasod Hand Enhancement : 100% activation for 3s

[Dungeon]
Strong Strike(Magical) : 9075%
Improved damage against super armor targets(Magical) : 10890%
Exploding Nasod Hand Enhancement : 100% activation for 3s

[PvP]
Strong Strike(Magical) : 3103%
Improved damage against super armor targets(Magical) : 3724%
Exploding Nasod Hand Enhancement : 100% activation for 3s

Rage Hearts

Blustering Power

Skill cast speed increase effect affected to following skills as well:
– Close Impact, Ground Crusher

Weapon Taker

Mercenary Behavior

[Dungeon]
Doesn’t get damaged from overheat if HP is below 40%
Overheat Damage Decrease : 75%
When in awakening state Magical Damage Increase : 6%
Awakening Duration Increase : 10%

[Dungeon]
Doesn’t get damaged from overheat if HP is below 40%
Overheat Damage Decrease : 5%
When in awakening state Magical Damage Increase : 6%
Awakening Duration Increase : 10%

Nova Imperator

Last Resort

Core sacrifice activation removes all debuffs

Nova Imperator

Master of Warfare

[Dungeon]
Max MP Increase : 100
Command Damage Increase : 10%
[Heat Detection]
– Per Stack Overheat damage decrease : 10%
– Per stack damage reduction stat increase : 10%
– stack cooldown : 5s
– Duration : 20s
– Per second HP/MP Recovery rate : Total HP’s 2% / 20
– Duration : 10s

[PvP]
Max MP Increase : 100
Command Damage Increase : 5%
[Heat Detection]
– Per Stack Overheat damage decrease : 10%
– Per stack damage reduction stat increase : 5%
– stack cooldown : 5s
– Duration : 20s
– Per second HP/MP Recovery rate : Total HP’s 1% / 5
– Duration : 10s

[Dungeon]
Max MP Increase : 100
Command Damage Increase : 10%
[Heat Detection]
– per stack critical stat increase : 5%
– stack cooldown : 5s
– Duration : 20s
– Per second MP Recovery rate : 20
– Duration : 10s

[PvP]
Max MP Increase : 100
Command Damage Increase : 5%
[Heat Detection]
– per stack critical stat increase : 2.5%
– stack cooldown : 5s
– Duration : 20s
– Per second MP Recovery rate : 5
– Duration : 10s

 

[Eve]

Character/Class name

Skill/Trait name

Before Update

After Update

Eve

Shared

Base movement speed slightly increased

Code: Exotic

Explosion
Impact

MP cost adjusted
150 → 200

Hit range Increased

Trait Changed.
Ruthless → Critical

Code: Exotic

Generate Blackhole

Trait Changed.
Empowered → Heavy

Code

: Nemesis

Atomic Blaster

Trait Changed.
Empowered → Heavy

Code

Nemesis

Extreme Cutter

Invincibility while casting

Code

: Nemesis

Enhanced Nasod Weapons

Additional Damage amount adjusted (At level 4)
155% → 5200% (PvP 260%)

Code

: Nemesis

Queen of Destruction

Buff Duration adjusted
5s → 15s

Code

: Ultimate

Reinforced Nasod Weapons

Empowered Nasod Spear’s Buff reactivation cooldown time adjusted
20s → 10s

Code

: Ultimate

Queen’s Flight

Activation chance shown on skill tooltip
(50%)

Upon activation, Special Active Cooldown time Decrease adjusted
2s → 20s

Queen’s Flight Buff Duration adjusted
20s → 12s

Code

: Architecture

Code : Recovery
– Attention

Cooldown time adjusted
3s → 1s(PvP 3s)

Code

Architecture

Summon NPC AI revamp

Oberon, Ophelia, Ferdinand AI revamped
Movement Speed Increase.
Skill cast speed and frequency increased.
Certain attacks changed to not knock down

Code

Architecture

Heaven’s Fist
– Pressure

[Dungeon]
Fist Attack Stun time : 3s
Direct Fist Attack(Physical) : 2138%
Lifting(Physical) : 441%

[PvP]
Fist Attack Stun time : 3s
Direct Fist Attack(Physical) : 585%
Lifting(Physical) : 120%

Stun on Fist Attack removed

Marks one of the targets hit by the fist attack
All summons attack the marked target for 5s

[Dungeon]
Direct Fist Attack(Physical) : 3996%
Lifting(Physical) : 886%

[PvP]
Direct Fist Attack(Physical) : 1294%
Lifting(Physical) : 286%

Code

Architecture

Heaven’s Fist
– Sweeper

[Dungeon]
Direct Fist Attack(Physical) : 1590%
Ground Sweep(Physical) : 3560%

[PvP]
Direct Fist Attack(Physical) : 575%
Ground Sweep(Physical) : 1285%

[Dungeon]
Direct Fist Attack(Physical) : 1364%
Ground Sweep(Physical) : 4648%

[PvP]
Direct Fist Attack(Physical) : 492%
Ground Sweep(Physical) : 1677%

Code

: Empress

Risen Pride

Trait Changed.
Light → Heavy

Code

: Empress

Cheat Code
: Rule Break

Summon Damage Increase
50% → 150%(PvP 12.5%)

Code

: Escencia

Upgrade
Electron

Upgrade electron buff reactivation cooldown time adjusted
30s → 10s

Code

: Escencia

[Mod]
Heaven’s Fist
– Sweeper

[Dungeon]
Direct Fist Attack(Physical) : 852%
Ground Sweep(Physical) : 4240%
Charge(Physical) : 1484%

[PvP]
Direct Fist Attack(Physical) : 276%
Ground Sweep(Physical) : 1369%
Charge(Physical) : 479%

[Dungeon]
Direct Fist Attack(Physical) : 1096%
Ground Sweep(Physical) : 4980%
Charge(Physical) : 2490%

[PvP]
Direct Fist Attack(Physical) : 355%
Ground Sweep(Physical) : 1608%
Charge(Physical) : 804%

Code

: Electra

Sweep Rolling

[Dungeon]
Triangle Duration : 7s
Triangle attack(Magical) : 353%~530% Multi hit
Charge Damage/Size Increase

[PvP]
Triangle Duration : 7s
Triangle attack(Magical) : 114%~171% Multi hit
Charge Damage/Size Increase

Trait Changed.
Absorbing → Critical

Skill cast speed faster

Hit amount increased

Triangle Duration changed

[Dungeon]
Triangle Duration : 5s
Triangle attack(Magical) : 265%~345% Multi hit
Charge Damage/Size Increase

[PvP]
Triangle Duration : 5s
Triangle attack(Magical) : 86%~112% Multi hit
Charge Damage/Size Increase

Code

: Electra

Photon Flare

[Dungeon]
Flash(Magical) : 2234% (Awakening 3023%)
Light range(Range) : 500 (Awakening 650)
Duration : 8s (Awakening 10s)

[PvP]
Flash(Magical) : 382% (Awakening 516%)
Light range(Range) : 500 (Awakening 650)
Duration : 8s (Awakening 10s)

Trait Changed.
Killing Blow(1) → Empowered

[Dungeon]
Flash(Magical) : 2375% (Awakening 3212%)
Light range(Range) : 500 (Awakening 650)
Duration : 8s (Awakening 10s)

[PvP]
Flash(Magical) : 406% (Awakening 549%)
Light range(Range) : 500 (Awakening 650)
Duration : 8s (Awakening 10s)

Code

: Battle Seraph

Cheat Code
: Electronic

Cooldown time Decrease effect during Energy Needles removed

Added 10s cooldown decrease effect when casting El Crystal Spectrum

Code

: Battle Seraph

Final Strike

Trait Changed.
Regenerating(2) → Critical

Code: Sariel

[Mod]
Kugel Blitz

[Dungeon]
Electric Shock(Magical) : 268% Multi hit

[PvP]
Electric Shock(Magical) : 106% Multi hit

Push distance reduced

Hitstun time becomes longer

[Dungeon]
Electric Shock(Magical) : 507% Multi hit

[PvP]
Electric Shock(Magical) : 202% Multi hit

Code: Sariel

[Mod]
Photon Flare

[Dungeon]
Explosion(Magical) : 3894%

[PvP]
Explosion(Magical) : 1405%

[Dungeon]
Explosion(Magical) : 4138%

[PvP]
Explosion(Magical) : 1493%

Code: Sariel

Overload

Overload count shown as buff

Code: Sariel

Evolution

Upon activation, if in spectrum mode, double attack activation chance in PvP is halved.

Code: Sariel

[Mod]
Giga Stream

Can move faster after casting

 

[Ara]

Character/Class name

Skill/Trait name

Before Update

After Update

Ara

Secret Art

Cast speed increased for following secret arts

Killing Howl
Purgatory
Night Parade

Sakra Devanam

Flying Kite

Changed so skill AI acts properly even when not host

Trait Changed.
Evil → Critical

Sakra Devanam

Spiritual Dragon

Trait Changed.
Enhanced → Critical

Little Devil

Energy Wave

Trait Changed.
Light → Heavy

Yama Raja

Rakshasa Inferno

Cooldown time adjusted
25s → 22s

Trait Changed.
Empowered → Critical

Devi

[Mod]
Rakshasa Inferno

Cooldown time adjusted
25s → 22s

Skill features changed

Devi

Chi Release

Secret Art use effect
– Additional energy gain when gaining energy amount adjusted.
4(PvP 2) → 2(PvP 1)

Added feature to recovery energy continuously in 3 stage awakening.

 

[Elesis]

Character/Class name

Skill/Trait name

Before Update

After Update

Elesis

Chivalry

Can swap modes during skill

Remembers last applied mode

Elesis

Annihilation mode

Annihilation Buff  effect changed
———————————–
Annihilation attacks ignore enemy’s defense by 10% and ignores guard/knockdown

Grand Master

Sword of Victory

Buff applies upon skill casting

Empire Sword

Charge!

New Feature Added
———————————–
[Charge!] stack increases whenever detecting enemies with [Knight Stigma] Debuff, at 5 stack, skill cooldown time decreases 2x for certain time.

Blazing Heart

Invincible Fire

Skill effect changed
———————————–
When using Special Active skills, certain buff duration increases
– Target Buff : Red Lotus Sword(Flame Sword), Flame Protection(Flame Shield), Soul Ignition(Soul Ignition)

Blazing Heart

Ignis Crusher

Changed to [Annihilation] skill

Blazing Heart

Flame Protection

Changed to [Gale] skill

Blazing Heart

Blazing Dance

 

Changed so skill AI acts properly even when not host

Flame Lord

Inferno

Skill effect changed
———————————–
Certain buffs are immediately applied depending on amount of Awakening beads consumed to awaken
– Target Buff : Red Lotus Sword(Flame Sword), Flame Protection(Flame Shield), Soul Ignition(Soul Ignition)

Flame Lord

[Mod]
Ignis Crusher

Changed to [Annihilation] skill

Dark Knight

Revenge of Blood

[Revenge of Blood] stack increases whenever attacked.
Whenever skill is used,  [Revenge of Blood] stack is consumed to increase skill’s damage

[Revenge of Blood] stack increases whenever blood hit activates

[Revenge of Blood] stack is consumed to increase skill’s damage
(Except Hyperactive)

Dark Knight

Blood Storm

Changed to [Gale] skill

Crimson Avenger

Brandish Breaker

Changed to [Annihilation] skill

Bloody Queen

[Mod]
Brandish Breaker

Changed to [Annihilation] skill

Bloody Queen

Blood Mastery

Skill effect changed
———————————–
Whenever, receiving Fatal Damage,
[Blood Mastery] prevents death

[Blood Mastery]
– When HP reaches 0, certain amount of HP is recovered.
– If this skill activates, all HP recovery effects are halved for certain time.

[Survival Instinct]
– If [Blood Mastery] effect is on re-activation cooldown, received damage increases.

 

[Add]

Character/Class name

Skill/Trait name

Before Update

After Update

Add

Dynamo Mutation Point

Mutation point increases by 1 over time if skill isn’t used.

Upon Dynamo Configuration Mode(Awakening), Mutation point charged to maximum amount.

Add

Configuration Mode(Awakening)

After Awakening, awakening cannot be manually cancelled for certain time. Awakening doesn’t become undone even when DP runs out.

Awakening can be manually cancelled after certain time. In dungeons, DP recovers continuously.

Lunatic Psyker

Body of Transcendence

Nasod Armor Command is enhanced and during Awakening,
Special Active skill Cooldown time Decreased.
Phase Shift increases mutation point by 1

Nasod Armor command is enhanced and during Awakening, Special Active skill Cooldown time Decrease speed x2. Phase Shift increases mutation point by 1

Lunatic Psyker

Nasod Armor Mode
– Full Burst

[Dungeon]
Full Burst
– Special Active Skill Damage Increase : 20%
– Particle Storm Activation Chance and damage 2x
– Duration : 20s

Finish Multi hit(Magical) : 694% Multi hit
Finish Final Punch(Magical) : 1706%

[PvP]
Full Burst
– Special Active Skill Damage Increase : 10%
– Particle Storm Activation Chance and damage 2x
– Duration : 20s

Finish Multi hit(Magical) : 224% Multi hit
Finish Final Punch(Magical) : 552%

Finish attack removed. Attacks targets nearby when casting

Skill cooldown time applied immediately when casting.

[Dungeon]
Shock(Magical) : 4070%
Full Burst
– Special Active Skill Damage Increase : 20%
– Particle Storm Activation Chance and damage 2x
– Duration : 25s

[PvP]
Shock(Magical) : 1628%
Full Burst
– Special Active Skill Damage Increase : 10%
– Particle Storm Activation Chance and damage 2x
– Duration : 25s

Lunatic Psyker

Supersonic

Forward movement distance increases greatly.

Enemy push distance decreased

Doombringer

Blood Boil

Nasod Armor Mode – Full Burst is removed from close attack skills list.

Doombringer

Plasma Enhancement

Nasod Armor Mode – Full Burst is removed from close attack skills list.

Time Tracer

Nasod Armor Mode
– Overlimit

Overlimit

-(Removed) Using special active during awakening increases cooldown time x1.3 (PvP x1.6)

Diabolic Esper

Mind Control

[Dungeon]
recovery cost rate depending on mode.
– Awakening DP recovery : 100% Chance to recovery 60%
– Unawakened MP recovery : 100% Chance to recover 60%
Debuff Duration 30% Decrease

[PvP]
recovery cost rate depending on mode.
– Awakening DP recovery : 100% Chance to recovery 10%
– Unawakened MP recovery : 100% Chance to recover 10%
Debuff Duration 15% Decrease

Time Tracer

Dark Matter Explosion

Skill features changed

Diabolic Esper

Mind Circle

Skill effect changed
———————————–
When consuming muation points, skill cooldown time decreased and MP/DP is recoveryed depending on amount of mutation points consumed.

Diabolic Esper

ESP

New Feature Added
———————————–
Special Active skill damage increases if there’s less enemies nearby.

 

[LuCiel]

Character/Class name

Skill/Trait name

Before Update

After Update

LuCiel

Aura of punishment

[Dungeon]
Critical Damage Increase : 150% → 170%
Received Critical Chance Decrease : 24.3%
Duration : 30s

[PvP]
Critical Damage Increase : 150% → 160%
Received Critical Chance Decrease : 24.3%
Duration : 15s

[Dungeon]
Critical Chance Increase : 20%
Critical Damage Increase : 20%
Duration : 30s

[PvP]
Critical Chance Increase : 10%
Critical Damage Increase : 10%
Duration : 15s

Chiliarch

Power of Oriax

 Upon Successful hit, gain 4 Combination Gauge

Dreadlord

Demonic Authority

Darkness Demon appear Chance Increase : 25%
Combination Gauge Increase and Cooldown time Decrease Chance : 100%
Combination Gauge Increase : 2
Skill Cooldown time Decrease : 10%

Separated PvE/PvP tooltips.
If Apollyon doesn’t appear as Darkness Demon, Bravery skill cooldown time is decreased even further.

[Dungeon]
Darkness Demon appear Chance Increase : 25%
Combination Gauge Increase : 6
Skill cooldown time Decrease : 10%
Bravery skill cooldown time additional decrease : 50%

[PvP]
Darkness demon appear Chance Increase : 25%
Combination Gauge Increase : 2
Skill cooldown time Decrease : 10%
Bravery skill cooldown time additional decrease : 10%

Dreadlord

Oblivion

[Empowered] Trait
Damage 120%Increases.

[Heavy] Trait
Damage 144% Increase
Cooldown time 120%

Dreadlord

Dead Cross

[Regenerating(2)] Trait
50% Chance Cooldown 60%

[Critical] Trait
MP cost 120% Target’s Defense Ignored, Dungeon 50%, PvP 25%

Noblesse

Rain of Chaos

[Dungeon]
Magic Spear(Magical) : 1893%
Magic Spear Drop(Magical) : 208% Multi hit

[PvP]
Magic Spear(Magical) : 577%
Magic Spear Drop(Magical) : 63% Multi hit

[Enhanced] effect changed
Damage 1.2x Increaseed

[Dungeon]
Magic Spear(Magical) : 2367%
Magic Spear Drop(Magical) : 260% Multi hit

[PvP]
Magic Spear(Magical) : 721%
Magic Spear Drop(Magical) : 79% Multi hit

Innocent

[Mod]
Twilight
Judgment

Changed to not get pushed back from recoil after firing.

Demonio

Shrewd Cutter

Changed so skill AI acts properly even when not host

 

[Rose]

Character/Class name

Skill/Trait name

Before Update

After Update

Rose

Needle Sobat

Skill feature changed

Storm Trooper

FM-92 MK2
Lancer SW

Time stop time adjusted

Storm Trooper

Eagle’s Radar

Critical damage increases if there’s 5 or more targets within range.

Storm Trooper

Liberated Will
: Storm Trooper

Attack Speed Increases when in overstrike

Storm Trooper

Ancient Trigger

Power stun added when Casting

Storm Trooper

Burst
Grenade

Trait Changed.
Enhanced → Heavy

Tempest Burster

Command

Dash ZX Command’s x command speed becomes faster

CrimsonRose

Bloody Action

Dungeon [Bloody Carnival] stack removal Amount adjusted
5 → 3

PvP [Bloody Carnival] duration adjusted
5s → 7s

CrimsonRose

Death by Revolver

Switch Command into [Revolver] that grants feature to affect bleeding with 50% chance changed into 30% chance chance to affect bleeding.

Black Massacre

Chain Destruction

Last hit launches enemies less

Freyja

Photon Bomb

[Dungeon]
Photon Bomb Explosion(Magical) : 988% x2
Electric Field(Magical) : 48% Multi hit

[PvP]
Photon Bomb Explosion(Magical) : 318% x2
Electric Field(Magical) : 15% Multi hit

Stun removed.

Photon Bomb Explosion push distance reduced.

Trait Changed.
Killing Blow(1) → Critical

[Dungeon]
Photon Bomb Explosion(Magical) : 1520% x2
Electric Field(Magical) : 70% Multi hit

[PvP]
Photon Bomb Explosion(Magical) : 579% x2
Electric Field(Magical) : 27% Multi hit

Freyja

Viper Shower

Trait Changed.
Enhanced → Heavy

Freyja

Arsenal Reinforcement

Photon Bomb Cooldown time Decrease effect added.

Freyja

Einherjar

[Dungeon]
Shock(Magical) : 3431%
Additional Bullet(Magical) : 139% ×2
Grenade Cooldown time Decrease : 2s
Duration : 19s

[PvP]
Shock(Magical) : 820%
Additional Bullet(Magical) : 56% ×2
Grenade Cooldown time Decrease : 2s
Duration : 19s

Aerial Movement Speed Increased

Trait Changed.
Haste → Empowered

[Dungeon]
Shock(Magical) : 4075%
Additional Bullet(Magical) : 139% ×2
Grenade Cooldown time Decrease : 2s
Duration : 19s

[PvP]
Shock(Magical) : 1552%
Additional Bullet(Magical) : 56% ×2
Grenade Cooldown time Decrease : 2s
Duration : 19s

Minerva

[Mod]
Photon Bomb

[Dungeon]
Photon Bomb Explosion(Magical) : 1239% x2

[PvP]
Photon Bomb Explosion(Magical) : 400% x2

Stun removed.

Photon Bomb Explosion push distance reduced.

Trait Changed.
Killing Blow(1) → Critical

[Dungeon]
Photon Bomb Explosion(Magical) : 1603% x2

[PvP]
Photon Bomb Explosion(Magical) : 610% x2

Minerva

[Mod]
G-96 Pressure Grenade

Hit timing adjusted.

Minerva

[Mod]
Neil Sniping

[Dungeon]
Neil Sniping(Magical) : 409%

[PvP]
Neil Sniping(Magical) : 139%

[Dungeon]
Neil Sniping(Magical) : 546%

[PvP]
Neil Sniping(Magical) : 186%

Optimus

G-2 Rolling Thunder

[Dungeon]
Rolling Thunder(Magical) : 284% x5

[PvP]
Rolling Thunder(Magical) : 107% x5

MP cost changed
150 → 200

Cooldown time adjusted

When in standby, Energy Charge time Decreased
1s → 0.5s

Can move faster after casting

[Dungeon]
Rolling Thunder(Magical) : 379% x5

[PvP]
Rolling Thunder(Magical) : 144% x5

Optimus

Sub Mecha Revolution

RX-78 Land Runner’s Movement speed Increased

Optimus

Mecha Volt MX

High speed attack’s lifts enemy less.

Prime Operator

[Mod]
G-2 Rolling Thunder

[Dungeon]
Rolling Thunder(Magical) : 284% Multi hit

[PvP]
Rolling Thunder(Magical) : 107% Multi hit

MP cost changed
150 → 200

Can move faster after casting

[Dungeon]
Rolling Thunder(Magical) : 379% Multi hit

[PvP]
Rolling Thunder(Magical) : 144% Multi hit

 

[Ain]

Character/Class name

Skill/Trait name

Before Update

After Update

Lofty: Executor

Zweit · Schneiden

[Dungeon]
Side Slash(Physical) : 1522%
Vertical Slash(Physical) : 2002%
Upper(Physical) : 2389%

[PvP]
Side Slash(Physical) : 579%
Vertical Slash(Physical) : 684%
Upper(Physical) : 728%

[Dungeon]
Side Slash(Physical) : 4377%
Vertical Slash(Physical) : 978%
Upper(Physical) : 635%

[PvP]
Side Slash(Physical) : 1580%
Vertical Slash(Physical) : 315%
Upper(Physical) : 182%

Richter

[Mod]
Zweit · Schneiden

[Dungeon]
Side Slash(Physical) : 1383%
Vertical Slash(Physical) : 1848%
Upper(Physical) : 2240%
Creation Sword(Physical) : 292%

[PvP]
Side Slash(Physical) : 526%
Vertical Slash(Physical) : 632%
Upper(Physical) : 683%
Creation Sword(Physical) : 120%

[Dungeon]
Side Slash(Physical) : 4377%
Vertical Slash(Physical) : 815%
Upper(Physical) : 476%
Creation Sword(Physical) : 195%

[PvP]
Side Slash(Physical) : 1580%
Vertical Slash(Physical) : 263%
Upper(Physical) : 137%
Creation Sword(Physical) : 80%

Lofty: Anpassen

Echo Licht

Eid is obtained when projectile is returning as well.

Lofty: Anpassen

Wind Einfallen

Trait Changed.
Regenerating(1) → Light

Erbluhen Emotion

Alchimie Eid

Feature to convert Eids becomes a default feature instead of [Enhanced] effect.

Erbluhen Emotion

Edel Lied

Fixed character slipping upon skill casting in certain situations

Apostasia

New Belief

In Henir state, when using Henir skills, All skill cooldown time decrease amount changed.
10% → 15%

Apostasia

Totentanz

Enemy launch distance reduced.

 

[Laby]

Character/Class name

Skill/Trait name

Before Update

After Update

Rumble Pumn

Mont Blanc

Trait Changed.
Enhanced → Critical

Shining Romantica

Sunshower

Trait Changed.
Empowered → Critical

Rusty Child

Reaction Skill

Summon’s reaction skill cooldown reduced

Rusty Child

Bramble, Grow

Skill cast speed increases

Daydreamer

Fantasy

Skill cast speed increases

Daydreamer

Flower Garden

Skill cast speed increases

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87 Responses

  • DCS says:

    Please tell me that NI’s overheat is a typo jesus christ

    My soul hurts so much for NI players what the hell

    • youdumbdumb says:

      THe changes focused more on PvE, and it’s a goddamn buff if you ask me, he’ll be able to consistently stay under 50% HP for damage boost now

    • Rel says:

      That’s actually a buff. His passive was reducing the amount of damage he was taking from Overheat by 75%, now it’s only 5%, so now he will need less time to active his low HP buff.

    • A Deadass NI player says:

      It’s gonna be heaven for us NI players, but we gotta keep those pots up tho lmao

    • Bry says:

      the point of NI is to purposely do damage to yourself to get buffs while in Overheat. the trick is to balance taking damage and self-damage through Overheat so u dont die. the only time this could be problematic for NI players is if theyre stupid w/ Overheat and use it willy-nilly, plus on top of that theyll be taking damage from mobs/mini boss(es)/boss(es). NI is probably one of the most difficult classes to play because it requires strategy, which sadly isnt a thing in Elsword anymore…

    • Salenwanh213 says:

      this patch makes NI dead again idont know how this is a buff
      expect dungeon we lose all of our substain for more crit chance and nothing more out of it
      worst thing ever for NI

  • An Actual Devi Main says:

    Devi buffed, ty

  • that one BQ says:

    thank you 2na. also i guess that change to Brandish is okay? with the chivalry change, it kept healing so it could never reach full power

  • Tsuragi says:

    oh boii more suffering on 11-3 13-5
    -Mad Paradox

    • KaidouSea says:

      there is no nerf on the balance note, where’s the suffering ? are we reading the same balance note ? or you actually read the ESP changes as “oh boi less dmg when there is more enemies nearby” ? if so then you have trouble reading my dude, this passive just increase his dmg when there is less enemy nearby, his dmg is still the same and not nerf in anyway so there are no suffering here

  • Staccroser says:

    Rose love? ♥♥♥ yippeeeeeeeeee !!!!!!!!
    That Heavy trait on burst grenade and Viper Shower tho

  • Wavedashing says:

    I jizzed 6 times.

  • Dan Yami says:

    what did they do to my poor Rune Master?

    • Luyoz says:

      made hin good finally, because same after the reboot compared to KE and IM Rune master is SUCKS, i m a rune master player and in reboot i switch to KE for test and man, when as playing with himi was sad because I finally saw which weak rune master is compared to others 2

    • Who says:

      wdym, what they do to RM. he hugely buffed now
      1) ERB got a damage increasing trait Instead of like 41%k max hits and it’s now 60%k
      2)They’re changing two completely useless mods
      3) Rising Slash damage got doubled
      4)Pheonix Talon went from 100% ignore defence at a 20% of the time to always 50% defence ignore
      5)The taking damage passive is gone and is replaced with a damage stacking passive
      6) his main buff skill became vitality
      he got buffed to the gods

    • Lecarm says:

      He got better. More vitality skills and easier setups for more damage now. A friend did give a very good argument about how the sole addition of vitality critical sword is a huge boon by him being able to switch around between Fire Rune, Destruction Special Active, Critical Sword, Destruction special active, repeat. And why is that? well, you only need 1 bar to get the full effect, now that he has those tools he is more efficient. Should also be worth mentioning that Storm Blade being vitality and a ‘install’ is a great addition to his skill slot as well. There are some issues that he still has, but these new changes are welcome. Next update I’ll be expecting a change to Phoenix Talon being also a install type of skill to help with clearing without leaving you stuck in place for a few seconds.

      • Luyoz says:

        I agree with your point of view on phoneix talon, but if they turn it into an installation skill, it may even be a nerf on some points, because RM doesn’t have great delay skills and some bosses like a drabaki that is a problem. For example, I think if they give mod the ability to burn enemies would be much better, because the normal phoenix version has that effect, and the mod dont. Normal version burn duration is 25 to 30 seconds and that’s great because of your passive, causing 8% more damage to burned enemies and switching to an installation skill doesn’t look too bad

  • Katja Eclair says:

    “Energy Discharge

    Awakening Per second MP Recovery rate adjusted
    (At level 4)
    2.5(PvP 1) → 20(PvP 1)”

    This…this isn’t a typo, right?

  • anonii says:

    oh fuck yeah finally some juicy MP buffs

  • Luyoz says:

    Rune master reboot part 2, I hope he finally gets to the level of the other 2 classes now

  • Erza says:

    Nooooooooo brandish rip TnT

  • Bruh says:

    LETS GO RUNE MASTER

  • ifloppsy says:

    ….Ain mains just delete QuQ

    jesus one buff for herrscher at least but…doesn’t fix even half the problems

    • Lilith says:

      “Alright! I guess that’s it for now!”
      “Er.. You forgot about the Herrs-”
      “Let’s do this bois!”
      “But what about the Herrs-”
      “The what?”
      “The Herrscher sir..”
      “…. Oh right… There’s a Herrscher in this game.”
      “Here’s the list of prob-”
      “Nah, just add a little buff on that. He’ll be fine!”

      I always feel like Devs always forget about him and only remembers when they think they’re already done.

  • SilveRose says:

    my Prime OPs lost more than 20% DPS total because bullshit Re:Nerf
    and no buff till newest patch? combine with trash design skills
    what a garbage developer

  • Erzt says:

    Ok Mad Paradox is going to benefit HEAVILLY from those DP system changes, looking forward to this lol.

    • Wanderer says:

      Yah, I’m happy with how they revamped the DP system changes. Finally we won’t have to chug tons of Full Recovery pots just to deal relevant damage, and MP’s true form finally can last longer than mere few seconds after using skills in pve.

  • MikuKohinata says:

    Rose is rising again from the nerfs

  • Suspect says:

    God dammit RM finally getting his rising slash glory back.

    One slash man is back bois.

  • :pensive: says:

    No Chung changes?

  • Blazing says:

    “Blood Storm Changed to [Gale]”

    “Brandish Breaker Changed to [Annihilation]”
    oof what shit is this oh well at lest Brandish Breaker would be going even more damage cuz Annihilation now ignore enemy’s defense by 10% xD

  • Cuddly says:

    Thanks for translation!

  • TheLuiz says:

    Where is the EW buffs??

  • Eifric says:

    KoG still trying to fix Mod neil sniping huh? even with 500 damage that skill still sucks. Make it atleast 3k because it is a clearing skill and limit the damage on single targets. Also where is the buff for Black Massacre!?

  • sadRoseMain says:

    wheres the PO buffs man she was hit the hardest on all roses,they even buffed the other ones again that was buffed before..at least just return her original numbers pls.. shite

  • Zef says:

    Nisha seems to have gotten a major buff (which she should) -> “Summon’s reaction skill cooldown reduced”. Currently it’s 3s. If it’s dropped to 2s or less, we’re talking some good shit there. This is more hp/mp sustain, more damage, more cooldown reductions. A fair buff as she does not have EtW’s power nor Radiant Soul’s support.

  • HamelsRuler says:

    Nothing for Chung?

  • Sariel says:

    The changes are very weird and try to gloss over things imo.
    As a Sariel main, I’m not particularly happy with the Energy Needles change, cuz as with most changes, they are only appropriate for users that have their resonance level at AT LEAST 200 and have high end-game gear. To all the new Seraph/Sariel players, RIP… A Photon Flare damage increase won’t change much…

    Zweit: Schneiden is the most controversial skill in this game and with every patch they change the skill almost fundamentally… Can they finally get their ISH together and stop changing said skill constantly? It disrupts the flow and play with Richter…

    PS: And so much to ReBoot. What kinda bull is this, when some characters get major updates and changes after the “ReBoot”? We are back to the days when patch notes are getting so crazy messy, long and complex that no one can be bothered reading this shizz again… GG KoG

    I’d be more happy with alterations, if it wasn’t for the constant disregard of what the WHOLE community actually wants. Not only the Korean Els Elite. So thank you, but no thank you KoG…

  • aren says:

    Forgot to mention the 3rd reason but it’s only about DPS in relation to Mana Break reaction speed. I explained that already.

  • RenaIsMine says:

    So is nobody going to say anything about the CU nasod enhance weapon buff LOL

  • Hero says:

    Can someone tell me what is an “install” skill? I saw it on rune masters changed and stormblade becomes one?

  • QWQ says:

    Idk if im the only one who looks evrytime at the balance patches and asks themself *What’s the point?* They always go BUFF extreme on some classes then go heavy nerf on those classes, some classes will always be better then others in evry way cuz u give them stupid ass effects like *HUR DUR IGNORE 100% DEFENCE JUST BECUZ* Man i give up

  • Passerby says:

    Thank you for giving justice to esencia, +1 for kog.

  • LastGlint says:

    So no changes to skills that are bugged on curved maps?

  • complainer says:

    Why hasn’t KoG nerfed Twilight’s Karma skill yet? (ESPECIALLY for “PvP”) The damage of that skill is beyond broken.

    Here’s 2 reasons why Karma is the most broken skill that needs to be nerfed (again, especially for PvP).

    1st Reason. Damage output for Karma in PvP is 510% damage per hit with 14 Max hits. In total, it sums up to 7,140% damage. Now with Heavy Trait, the damage now extends all the way up to 10,281.6% Damage. Then, this is where Karma is so broken and why I described it “beyond broken.” Her passive (Hunter’s Ability) increases her Karma damage by ANOTHER 20%; making it a total of 12,337.92% Damage… If you think about it, no characters in Elsword in its current situation can come close to Twilight’s 12k% special damage in PvP. Heck, KoG didn’t even touch Twilight at all during this balance patch.
    Video of Karma damage: https://www.youtube.com/watch?v=ZHGFwnGK7Uo
    Karma’s damage info on elwiki: https://elwiki.net/w/Karma

    Finally the 2nd Reason. MP gain from using Karma is also broken. (See video above) Upon closer inspection, I’ve determine that her MP gain for Karma, is 15MP her hit. Since Karma has a total of 14 max hits, this means 15MP per hit x 14 max hits = 210 MP back. Again, no characters in Elsword in its current situation can receive a whopping 210mp back from using a bravery special active like that other than Twilight her self. Even that raven didn’t even receive that much MP from Karma’s hits. Karma’s DPS is soo op that it only took 1.5 seconds to eat that Raven’s hp (100% to 0%) I’ve already conducted a experiment with some of my friends and including myself. The time it takes to react and mana break on average happens to be around 1.2 to 2 seconds of reaction time. Then the moment you press Mana break, it w would take another 1 second to reach 100 MP to Mana Break; making it take a 2.2 to 3 seconds to Mana break on average. Then in worst case scenario, it you’re low on Mana, then Mana break would be an almost impossible task against Karma’s DPS.

    Karma is “beyond broken” and it needs the Nerf as it deserves. I find no reason for it being justified on how Karma deals 12k% dmg for PvP, gains 210 MP back, and Karma’s DPS being being so fast, that the time to react and press mana break might be too slow before you’re already dead.
    Twilight is just one prime example I happen to encounter but If anything, KoG needs to further investigate characters and players and balance/fix these broken things that are still lurking around. I’m aware Twilight isn’t the only one that’s broken as there are various other characters, but the only one I currently encounter during this Re:Boot season that I could label as “Beyond Broken” when especially related to PvP.

    • QWQ says:

      Well you saying all of those just proves how lil does KOG even bother to acttualy do JUSTIFIED nerfs or buffs.. MEANWHILE what KOG does is throw random buffs and nerfs becuz they just felt like doing et o 3o

    • Sieg says:

      Agree,busted and unjustified

    • MrKitty says:

      In my opinion Twilight is fine! The only thing they should touch is the Karma Mod!
      That thing needs a buff and Twilight is not that great in pve so kog compensates her in pvp
      for not being able to do much in pve such as raids!

      • MrComplainer says:

        First and foremost, while I respect the opinion of your belief in regards to Twilight per say, but to use the “Opinion card” is nothing more than a self-discreet tactic or lazy excuse just to suppress the Truth or False agreement, disregard, then get away with it. That’s quite petty of you and others who does that. I know you’re a Twilight user because you hoped for Karma Mod’s buff. I can tell you were in denial as you weren’t capable of rationally accepting the fact that Karma’s skill is broken as hell. Instead you chose a subtle approach; not withstanding to participate in a discussion on why karma deserves a nerf, then you creep on the Opinion Card — therefore denoting yourself that Twilight is fine in your opinion…

        (The Opinion Card is a neutralizer. It is used as an excuse to avoid debates as both person can agree to disagree within the premise by respecting each other’s individual rights of opinions. In this case, if the person is in the wrong and is stubborn to accept the Truth or Falsehood, then their Opinion Card would be the last resort they had in mind.)

        Perhaps you should try experimenting Karma’s damage value in a much critical sense during your spare time, yes? Next you’ve mentioned that Twilight is not that great in PvE. I’m baffled by that… How ironic, you do realize Karma IS technically a clearing skill and that alone is by far one of Twilight’s best assets of PvE clearing, due to the width and height size. In fact, you could always use Giant Potion to expand your Karma size as well. As for the Modded version of Karma, that’s more of a bossing utility as the damage is subpar at best. Damage will fluctuate between 3k-4k% for PvP alone (if all hits lend in) and that is still freakin’ OP. I still firmly acknowledge that Karma’s 12k% damage in PvP is busted for it deserves that huge damage nerf it deserves. No other characters and classes currently possess that absurd amount of damage. If you think I’m prejudice because I don’t play Twilight to have enough experience to properly judge Karma’s damage, then why does it usually one shot most seemingly players with average or below defense and less than 80% HP?? You tell me… A really geared and powerful Twilight will most likely obliterate her opponents’ HP by now or leave them with a scar of 30% HP or less to nothing. Look I understand that most of us are attracted to be strong(est). But that desire for too much power and could lend you into a mental state of greed in which one desires for more power, money and so on. Greed — this gratifying nature leads into that corruption sense that one will wants more and often have difficulty accepting their given date that something needs to be removed from them. Such as the inevitable nerf, the inevitable changes, the inevitable age, and so on. Learn to accept, to give, to lose, to deduct, to consider, etc.

  • Vordran says:

    So why does FB get animation and hitbox fixes on his skills.
    But RH mod guardian strike remains untouched by that?

  • FL Main says:

    They killed Flame Lord
    RIP passive synergy and rip ignis

    • youdumbdumb says:

      are you even an FL main? Those passives suck ass, unless you’re pvp-ing (but to be honest they suck in pvp too). The new passives is great and ignis with 10% ignore defense is whack, she really needs more good annihilation skill

      • FL Main says:

        Bruh Invincible Flame doesnt give those fire stuff anymore in which its hard to get Heart of Fire stacks and ignis annhi 13.5 sec Cooldown SUCKS ASS considering the 10% cd we get from passive. Im not saying the new passive are useless im saying they should just have added it rather than replacing invincible flame.

        and yes I’m an FL main you can look at the Balance Forum of KR elesis tabs and see how much FL sucks ass after this patch

        • youdumbdumb says:

          Losing invincible fire does not affect Heart of fire stacking at all, since you still have fire stigma, and of course losing gale ignis feels bad, but she needs some anni skills, all of her good skill are gale (save for the blazing duo)

          • FL Main says:

            Changing ignis to annhi really suck what they could have done is to fix infernal blade, blaze wing or blaze dance those 3 skill had the potential to be a great skill yet they have low % and feels wonky to use esp infernal blade. Fireplay on the other hand takes so long to explode.

            From a dg perspective its even hard ro keep the 3 buffs up cutscene and idle time and ignis the only good clearing skill in varny dg and rigomor is now at a long cooldown

  • Kiyomi says:

    chung’s reboot are nothing compared to other overbuffed passives and buffs classes like metamorphy and shakti.

  • FL Main says:

    RIP Flame Lord WDF KOG

  • LoL wut says:

    Tempest Burster : [Master of HEAVY Weaponry, using bullets that maximize lethality]
    so why did they give her an attack speed buff ? isn’t she suppose to be slow and heavy ?

  • Killzone9876 says:

    Well, I’ll be the first to mention photon stun removal practically kills MN, thanks kog ^-^. May she rest in peace with pvp furious blade.

  • undead says:

    I love the VC changes we can finallly use recovery pots without hesitation

  • Skyloda says:

    Confused on the aura of punishment for luciel…is that a buff, nerd, or rework???

  • Soren says:

    Ok, ok, its time for the man to speak about his Elesis..

    Empire Sword: All good except one thing, why not make Sword of Victory Gale? They did that to KE’s and IM’s boners why not make Elesis’s boner gale too? She doesn’t have a gale bravery except Unlimited Blade…

    Flame Lord: At first I nearly died when i saw it, then I started to really look at it, its pretty good-ish.. Getting used to a Annihilation Ignis will be awkward but I think overall its a good buff, particularly for PvE where she lacks good Annihilation skills.

    BQ: First thought it was bad, then thought it was good, then came to my senses and realized its both..
    Revenge of Blood’s change is great.
    Blood Storm… Its stupid, like really stupid.. it doesn’t need to be gale at all, its just wasted HP and lost damage…
    Brandish Breaker… Ok, the damage boost from being Annhilation is nice but now its even more dangerous to use, HP monitoring will now be even more of a chore…
    Blood Mastery… Ok ok, firstly not needing to use skills to stay alive is SO GOOD, I can’t even describe how happy I am! But… While when she resurrects its now harder to gain HP AND she takes more damage!? NI GETS HEALING AND HAS HIS DEBUFFS REMOVED WHEN HE REVIVES, WHY CAN’T BQ!!!??? OAO)!?

    Also about FB because I also main him. Love the patches, maybe Sonic Slash will now be more viable so I won’t have to use Maximum Cannon for catches.. Love the shockwave cutter damage buff, wish they also gave that buff to mod shockwave cutter..

    Other characters I’d like to mention are;
    -Richter’s Zweit Schneiden… Why keep changing it..? I like how it is now, its cool and flashy to use..
    -Sariel’s Mod Kugel is now viable for PvE, good! I like that version better than the normal one! Normal is slow af to deal damage.. :v And ik someone will say something along the lines of “why would you use any of them in PvE anyways?” The answer is tenacities are cheaper than strengths and braveries because it saves me on pots! ;v
    -Eternity Winner’s Mont Blanc… GoD and Ereda Tower be like: https://media0.giphy.com/media/3oz8xLlw6GHVfokaNW/giphy.gif

  • ashevn says:

    Elesis : after neft Gale now they neft Annhilation too ?
    all main dmg skill are Gale ….
    why not just delete her along with Grandchase .

  • Valin says:

    About Ereda…NI can 1 shot tower, Anemos can 1 skill mobs now



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