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QoL Patch 3/11

March 5th, 2021 | Posted by 2nafishisgood in Korean Elsword Updates | Patch Notes

. Reforge Requirements

Before

Stage

ED

Magic Crystal

Amethyst

glaciem

0->1

300,000

100

3

2,000

1->2

300,000

100

3

2,000

2->3

300,000

100

3

2000

3->4

600,000

150

5

3,000

4->5

600,000

150

5

3,000

5->6

600,000

150

5

3,000

6->7

900,000

200

7

4,000

7->8

900,000

200

7

4,000

8->9

900,000

200

7

4,000

9->10

1,200,000

250

9

5,000

10->11

1,200,000

250

9

5,000

11->12

1,200,000

250

9

5,000

12->13

1,500,000

300

11

6,000

13->14

1,500,000

300

11

6,000

14->15

1,500,000

300

11

6,000

15->16

1,800,000

350

13

7,000

16->17

1,800,000

350

13

7,000

17->18

1,800,000

350

13

7,000

18->19

2,100,000

400

15

8,000

19->20

2,100,000

400

15

8,000

20->21

2,100,000

400

15

8,000

 

After

Stage

ED

Magic Crystal

Amethyst

glaciem

0->1

300,000

100

3

2,000

1->2

300,000

100

3

2,000

2->3

300,000

100

3

2,000

3->4

300,000

100

3

2,000

4->5

300,000

100

3

2,000

5->6

300,000

100

3

2,000

6->7

300,000

100

3

2,000

7->8

300,000

100

3

2,000

8->9

300,000

100

3

2,000

9->10

900,000

200

6

4,000

10->11

900,000

200

6

4,000

11->12

900,000

200

6

4,000

12->13

900,000

200

6

4,000

13->14

900,000

200

6

4,000

14->15

900,000

200

6

4,000

15->16

1,800,000

300

9

6,000

16->17

1,800,000

300

9

6,000

17->18

1,800,000

300

9

6,000

18->19

1,800,000

300

9

6,000

19->20

1,800,000

300

9

6,000

20->21

1,800,000

300

9

6,000

 

2. 1~18 Stage까지의 홍예항마 방어구 재련 실패 시, 증가하는 확정 성공 Gauge Increase이 다음과 같이 변경됩니다.

Before

 

After

Reforge Stage

Gauge Increase

 

Reforge Stage

Gauge Increase

0->1

7.692

 

0->1

10.000

1->2

5.000

 

1->2

6.667

2->3

2.500

 

2->3

5.000

3->4

6.666

 

3->4

10.000

4->5

4.167

 

4->5

6.667

5->6

1.666

 

5->6

3.333

6->7

5.882

 

6->7

10.000

7->8

3.333

 

7->8

5.000

8->9

0.833

 

8->9

2.500

9->10

5.000

 

9->10

10.000

10->11

2.500

 

10->11

3.333

11->12

0.833

 

11->12

1.667

12->13

4.167

 

12->13

5.000

13->14

1.666

 

13->14

2.500

14->15

0.833

 

14->15

1.250

15->16

2.500

 

15->16

2.500

16->17

0.417

 

16->17

0.625

17->18

0.208

 

17->18

0.313

18->19

2.500

 

18->19

2.500

19->20

0.417

 

19->20

0.417

20->21

0.208

 

20->21

0.208

 

 

Rosso Raid Exchange

Before)

Item Name

Exchange Method

Target

Amount

Crystal x1

RANDOM

Red Unique Mystic Stone

1

Blue Unique Mystic Stone

1

Yellow Unique Mystic Stone

1

Crystal x2

ALL

Fossil Potion

300

Crystal x5

ALL

Raid Reset

1

Crystal x5

RANDOM

Rare Giant Mystic Stone

1

Elite Giant Mystic Stone

1

Unique Giant Mystic Stone

1

Crystal x5

SELECT

12-5 Accessory Cube

1

12-6 Accessory Cube

1

12-7 Accessory Cube

1

Crystal x20

ALL

Rosso Raid Weapon Cube

1

Mark x2

SELECT

Bean Sherbet

10

Fossil Potion

10

Adapt Elixir

1

Mark x20

ALL

12-5 Cube

1

Mark x30

ALL

12-6 Cube

1

Mark x100

ALL

12-7 Cube

1

Mark x350

ALL

Raid Reset

1

 

After)

Item Name

Exchange Method

Target

Amount

Crystal x2

ALL

Fossil Potion

300

Crystal x3

SELECT

Red Unique Mystic Stone

60

Blue Unique Mystic Stone

60

Yellow Unique Mystic Stone

60

Unique Giant Mystic Stone

10

Crystal x5

ALL

Raid Reset

1

Crystal x5

SELECT

12-5 Accessory Cube

1

12-6 Accessory Cube

1

12-7 Accessory Cube

1

Crystal x20

ALL

Rosso Raid Weapon Cube

1

Mark x2

SELECT

Bean Sherbet

10

Fossil Potion

10

Adapt Elixir

1

Mark x40

SELECT

Red Unique Mystic Stone

10

Blue Unique Mystic Stone

10

Yellow Unique Mystic Stone

10

Unique Giant Mystic Stone

2

Mark x350

ALL

Raid Reset

1

 

Title Switch System

*Cannot use for PvP/Ereda

 

 

 Event Scene Skip Changes

Before) Needs all party members to agree to skip

After) Needs 4 or more party members to agree to skip

 

 3rd Job Quest 5/5 changes

Before) Defeat 20 Ripper

After) Clear El Tower Defense 5 times

Both Story and Normal Counts

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44 Responses

  • DanYami says:

    Damn, time to wait 6 months

  • Flare Kyn says:

    The only things in this post that interest me are the reforge changes, the title switch system, and the 3rd Job quest change. And I wanna get more details on the title switch before I decide if it’s worth using or not, as well as what titles to use with it if I do use it.

  • E says:

    meh, this doesn’t fix reforging, it is still too expensive and not viable for 95% of the players.
    If you are new/returning player, don’t bother reforging, we got a weapon last year so this year is a new set, most likely with an even worse system than reforging.
    (thank you for the translations 2na)

    • Trinity says:

      ok but like how does this not fix reforging, R12 was cut in 1 third and R15 cut in half, click ED was also reduced, the only shit I can agree with is the durability system, otherwise your point is HELLA invalid, cuz how do you intend to get to Pruinaum and live with Elrianode gear ?XD

    • st0rmbreaK says:

      Did you do any of the math on how massive the nerf to the overall reforge cost is? Or can you not do simple math?

      There are SO many people, both P2W and F2P who have reforge 12 which is considered the bare minimum required for endgame. You’re telling me you can’t get 1170 Amethysts which will only take 4 weeks and 2 days for a total of 295 clicks, and this is 295 clicks assuming worst case scenario?

      Chlorites? Out of that 295, you get 100 clicks for free, so you only need to concern yourself with 195. If we assume 25m per chlorite on NA, 195 chlorites is ~4.87b. Do you not raid for mystics to sell? Do you not grind Rigomor? What are you even doing in game? Or are you a spar main?

      The total number of amethysts needed has been HALVED from 27661 to 13602. That’s 2 years reduced to 1 year in total assuming that you pity bar all the way, which is unlikely to happen for all your pieces. With this new change, you’re guaranteed to get R21 in a year.

      The raw ED needed has been reduced by ~30% from 3.8b to 2.6b. Magic Crystals are a non-issue as long as you’re playing the game. If you want to stop at R12, it’s 147.6m in total.

      If you’re lazy to do it for whatever reason, just admit that you’re lazy. If you’re no longer enjoying the game, just admit that you’re not. Don’t mix your own personal bias with what is arguably the biggest QoL update we have gotten since Renewals.There is nobody putting a gun to your head forcing you to achieve X gear in Y time. The only reason people like you get frustrated is because you’re constantly thirsting for progress, wanting the gear but not even willing to put in the bare minimum effort. But oh hey, dOn’T bOtHeR rEfOrgiNG because it’s nOT viAbLe.

      • Samii says:

        My god calm down lol you didn’t have to bite this person’s head off for saying something. You went way too far.

        • Flare Kyn says:

          The response could have been worded better, but I think st0rmbreaK’s intent was merely to show that this improvement to Reforge was more significant than what E was making it out to be.

    • raizn says:

      how do they fix Reforging then? because to me it just seems like ur just to lazy to actually grind and want everything to be as easy as a Ruben dungeon

  • Gan says:

    The reforge changes are nice till stage 15… but there is still an issue with the reforge durability .

    Would’ve been nice if they just removed that.

  • Xamy says:

    It could be done much earlier. The game is in terrible condition since Rigomor.
    It’s not bad but it’s not enough, reforge ED cost should just be removed, cash shop item for durability as well LOL…
    We just wanna feel rewarded for the time we spend on the game and not spend an absurd amount of money in all our procedures.
    Also bankshare patch when ?
    At this point just make a new gear PVE/PVP that we don’t have to farm everyday with a stupid amount of money.

    • Tewi says:

      People didn’t complain as much about needing gold stamps to trade unique el tears as they do with reforge now.
      I agree though we need better pve methods to obtain chlorite seeds, current droprates for 5% are a joke.

      • Labyou says:

        pretty much the same tho,, but since chlorite is cheap and amethys is grindable they feel like doesnt need riot but its literally the same but worse

      • Xamy says:

        Elrianode was so fine, you weren’t forced to grind everyday and u felt rewarded for what u farmed…
        Also, we didn’t have so many things to pay compared to nowadays (mclass things, el collec/synergy, boss access, more OP force skills etc.)

    • Alexa says:

      Rewarding player? Lmao one time it happened and then they has remove it from my inventory

    • Labyou says:

      since elysion , yes bankshare is never since they make it giftable ONLY in KR which is bad why other server didnt follow it

  • Katja Eclair says:

    Still no Story Mode/lower CP mode for Pruinaum dungeons, huh.

    • MarieWolf_94 says:

      thats never gonna happen because thats how KOG gets their money. until a new region is released, Pruinaum’s CP requirements will not lower, and even then itll only be by a small increment as was the case w/ Varnimyr when Rigomor was released and Rigomor around the time of Pruinaum’s release. as much as it’s shooting them in the foot, KOG will never remove Demon Realm’s debuff bs nor lower the CP requirements to fair, manageable levels so casual players can actually progress because theyre greedy for money. maybe at first it truly was because they were stupid and careless, but, when they saw an influx in money since whales whaled harder and other players began spending money to progress because that was the only way they COULD progress, all they saw were dollar signs. now they may be desperately scrambling to win everyone’s attention back as players leave in droves, but they continue to play stupid by ignoring the true issue at hand because they dont want to lose their precious money

      • Katja Eclair says:

        I already know KOG is stupid-greedy, don’t need a wall of text to explain that.

        I reject your “never gonna happen”, though. We HAVE gotten story modes before, for both regular dungeons and raid dungeons.

        • MarieWolf_94 says:

          we might get a Story Mode, but itll probably not be at the levels youre hoping for is what i mean. w/ the Demon Realm debuff, itll be a pain in the arse no matter what

      • Flare Kyn says:

        Here’s the thing. Varnymir story mode didn’t allow you to get the Varnymir weapon until a long time after it came out. Plus, even after story mode gained the ability to drop the weapon, it really only meant one extra attempt per week to get the weapon before using reset tickets. They can do the same thing with the Pruinaum raid, so story mode happening is, in fact, completely possible.

        • Labyou says:

          most ppl didnt run the raid only little amount of ppl and they do it repeatly to get quest done

        • MarieWolf_94 says:

          i was merely meaning it wont be within manageable levels, especially w/ the debuff for Varnimyr onwards. no matter what it’s going to be a pain in the arse and, even if they do make Story Mode and/or lower the CP, it wont make it any easier. youll likely still need to pour weeks upon weeks of grinding or use money to make any amount of progress

  • Marsha says:

    I NEED UP DROP SEED WTF, INT market @65m/seed lol F2P

  • and still no pvp balance patch, what the fuck game. NA is dying

    • Katja Eclair says:

      As if moving numbers around on skills would balance anything as long as gear imbalances exist

      Better off finding a real fighting game where none of that shit exists

      • Chung says:

        They could technically balance “Gear” in PvP by making it so you can only queue in Arena
        with 5/5 Sparring Gear.

        I mean, they already made it so you can’t move stuff around in your inventory or equip/change equipment while queuing so all they have to do now is only allow spar gear.

        Then after that, they can balance the characters more properly since you can actually tell how broken a character is from just Ereda’s normalized stats.

    • MarieWolf_94 says:

      it’s not easy to balance MMOs. we should just be glad they removed items and have smaller variants of certain stages w/ all obstacles and pitfalls removed. the only way they can truly make pvp fair now is make gear sparring gear only and carry over the ability to negate titles, ElRes and costume bonuses from sparring to arena. by making arena sparring gear, mana necklace and that awakening ring thing (forgot the name x.x) only is the only way arena can be made remotely “balanced” at this point. the ability to have smaller stages and the removal of the items/buffs really helps, but ppl are still gear/title-carried

  • Ain says:

    When will this patch be release in INT? Also the Part 1 QoL



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