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7/8 Balance Patch Notice

July 1st, 2021 | Posted by 2nafishisgood in Korean Elsword Updates | Patch Notes

7/7 Edit: Added changes for Mod Dream Eater, Mod Deimos Phobos, Mod Nebula, Mod High Tide

Shared

  1. All character’s awakening time stop standards have been unified

Equal time stop will occur based on awakening motion

 

  1. Limit set for physical/magical damage and action speed increase from buffs.

This is to prevent excessive power increase due to synergies and characters moving in an unintended way.

Target

Before

After

Awakening Time Stop

 

All characters’ time stop has been adjusted
Time stop is set to motion time + 0.3s for all characters

PVP hit motion

 

PVP hit motion is not affected by action speed

Physical/Magical/Action Speed

Buffs

 

Limit set for stat increase from buffs

Physical/Magical damage increase – Additional stat from buffs does not go over the maximum 3 times(200%)
Action speed increase – Additional stat from buffs does not go over maximum 1.4x (40%)(Only counted on buffs that multiply action speed stat)

  1. Some characters’ buff effects will be increased based on combat level

This is according to the feedback that buff effectiveness should be based on combat level. More buffs will be changed like this in the future. For this balance patch, some skill damage increasing effects and recovery effects will be affected.

 

  1. Some characters’ buff effects will be applied only to self

By reducing some characters’ party effectiveness, we are intending increased participation of other characters with similar party effectiveness.

 

  1. Some skill effects that don’t suit the characters’ concepts will be changed

[Ignition Crow – Napalm]: Becoming super armour by touching flames didn’t seem right with the skill’s concept so this will be changed

[Blood Falls]: Party heal didn’t seem right with the character that consumes HP to increase dps so this will be changed

 

  1. Characters and skills that score excessively well during the Pruinaum raid will be adjusted.

[PvP]

  1. Preventing unfair circumstances due to action speed

Hit motion is not affected by action speed anymore. This is the start of our patches to prevent action speed causing unfair circumstances in PvP

 

  1. Based on high-scoring characters per each rank, skills that cause stress to opponents will be adjusted.

Some characters’ escape skills will also be adjusted as well.

 

Skill Name

Before

After

Dodge Step

 

Skill cast speed decreased ~33%
Backstep movement distance for additional skill key input is reduced

Skill Name

Before

After

Protection

1.5s barrier

1s barrier

[High magician]

Skill Name

Before

After

Wisdom Aura

[Dungeon]
Magic Damage Increase: 30%
Duration: 30s

[PvP]
Magic Damage Increase: 10%
Duration : 15s

Trait
Killing Blow(2) -> Regenerating(1)

[Dungeon]
Magic Damage Increase : 3%
Additional Magic Damage Increase : 3% per 500,000CP (Max 40%)
Duration: 30s

[Dungeon]
Magic Damage Increase: 1%
Additional Magic Damage Increase : 1% per 500,000CP  (Max 10%)
Duration : 15s

[Dark Magician]

Skill Name

Before

After

Acceleration Aura

[Dungeon]
Physical Damage Increase: 15%
Magic Damage Increase: 15%

[Space Acceleration]
 – Action Speed Increase : 10%
 – Jump Speed Increase : 5%
 – Movement Speed Increase : 30%

Duration : 30s

[PvP]
Physical Damage Increase : 7.5%
Magic Damage Increase : 7.5%

[Space Acceleration]
 – Action Speed Increase : 10%
 – Jump Speed Increase : 5%
 – Movement Speed Increase : 15%

Duration : 15s

[Space Acceleration] Multiplication is applied to the action speed stat

[Dungeon]
Physical Damage Increase: 10%
Magic Damage Increase: 10%

[Space Acceleration]
 – Action Speed Increase : 10%
 – Jump Speed Increase : 10%
 – Movement Speed Increase : 10%

Duration : 30s

[PvP]
Physical Damage Increase : 5%
Magic Damage Increase : 5%

[Space Acceleration]
 – Action Speed Increase : 10%
 – Jump Speed Increase : 10%
 – Movement Speed Increase : 10%

Duration : 15s

Dark Web

 

Time stop removed

[Battle Magician]

Skill Name

Before

After

Power Aura

[Dungeon]
Physical Damage Increase: 30%
Duration: 30s

[PvP]
Physical Damage Increase: 10%
Duration : 15s

Trait Changed
Killing Blow(2) -> Regenerating(1)

[Dungeon]
Physical Damage Increase : 3%
추가 Physical Damage Increase : 3% per 500,000CP (Max 40%)
Duration: 30s

[PvP]
Physical Damage Increase: 1%
추가 Physical Damage Increase : 1% per 500,000CP (Max 10%)
Duration : 15s

[Veteran Commander]

Skill Name

Before

After

Ignition Crow – Napalm

Give allies within flames super armour

[Dungeon]

[PvP]

Enemies within flames take increased damage

[Dungeon]
Increased damage within flames: 15%

[PvP]
Increased damage within flames: 15%

Skill Name

Before

After

Shout

2s

1s

[Iron Paladin]

Skill Name

Before

After

Rapid Guardian

Rapid Guardian effect is removed if the skill buff below is applied

Repose of Souls – Soul Orbs (Asura)
[Mod] Windhose – Tornado (Blue hen)

Rapid Guardian effect is maintained even if skill buff below is applied

Repose of Souls – Soul Orbs (Asura)
[Mod] Windhose – Tornado (Blue hen)

[Shooting Guardian]

Skill Name

Before

After

Sharpshooter Syndrome

Buff to Allies

Buff to Self

[Fatal Phantom]

Skill Name

Before

After

[Mod] Sharpshooter Syndrome

Buff to Allies

Buff to Self

[Mode]

Trick Shot

 

Brief invincibility during casting removed.

[Tactical Trooper]

Skill Name

Before

After

Tactical Field

[Dungeon]
Share super armour and buff to allies

[PvP]
Share super armour and buff to allies

[Dungeon]
Super armour and buff only to self

[PvP]
Super armour and buff only to self

Skill Name

Before

After

Roll and Dodge

 

Skill cast speed decreased ~33%
Backstep movement distance for additional skill key input is reduced

[Blazing Heart]

Skill Name

Before

After

Ignis Crasher

[Dungeon]
Flame explosion(Magic): 261% multi-hit

[PvP]
Flame explosion(Magic) : 93% multi-hit

[Dungeon]
Flame explosion(Magic) : 261% multi-hit

[PvP]
Flame explosion(Magic) : 56% multi-hit

[Flame Lord]

Skill Name

Before

After

[Mod] Ignis Crasher

[Dungeon]
Flame (Magic) : 1988%

[PvP]
Flame (Magic) : 719%

[Dungeon]
Flame (Magic) : 1988%

[PvP]
Flame (Magic) : 502%

[Crimson Avenger]

Skill Name

Before

After

Blood Falls

Allies within aura recover HP

[Dungeon]
Recover 17%HP continuously within the aura

[PvP]
Recover 1.7%HP continuously within the aura

Take less damage within aura (self)

[Dungeon]
Reduced damage within the aura : 15%

[PvP]
Reduced damage within the aura : 3%

[Lofty : Anpassen]

Skill Name

Before

After

Blatt Blume

Edel Eid(Rein): Truth of Nature
   – Continuous HP/MP Recovery of all party members within by 6%  (PvP 0.5%)

Edel Eid(Rein): Truth of Nature
   – Dungeon: Continuous HP/MP Recovery of all party members within by 1%, Recovery rate increases by 1% every 400,000 CP.  (Max 15%)
   – Dungeon: Continuous HP/MP Recovery of all party members within by 0.1%, Recovery rate increases by 0.1% every 400,000 CP.  (Max 0.9%)

[Shining Romantica]

Skill Name

Before

After

Sunshower

[Need Help, Laby?]
[Dungeon]
15% party HP/MP recovery x3

[PvP]
1.5% party HP/MP recovery x3

[Need Help, Laby?]
[Dungeon]
2% party HP/MP recovery x3, 2% recovery increase every 400,000 CP (Max 30%)

[PvP]
0.2% party HP/MP recovery x3, 0.2% recovery increase every 400,000 CP (Max 2%)

[Silent Shadow]

Skill Name

Before

After

Pursuit

[Dungeon]
Pursuit(Physical) : 748% multi-hit
[Deep Darkness]
Shadow Pursuit(Physical) : 79% multi-hit

[PvP]
Pursuit(Physical) : 284% multi-hit
[Deep Darkness]
Shadow Pursuit(Physical) : 30% multi-hit

[Dungeon]
Pursuit(Physical) : 579% multi-hit
[Deep Darkness]
Shadow Pursuit(Physical) : 61% multi-hit

[PvP]
Pursuit(Physical) : 220% multi-hit
[Deep Darkness]
Shadow Pursuit(Physical) : 22% multi-hit

New Moon’s Shadow

[Dungeon]
Moon Generation(Physical) : 1581% ×4
Shadow’s Moon(Physical) : 651% multi-hit
[Deep Darkness]
Shadow Dash(Physical) : 124% multi-hit

[PvP]
Moon Generation(Physical) : 570% ×4
Shadow’s Moon(Physical) : 235% multi-hit
[Deep Darkness]
Shadow Dash(Physical) : 44% multi-hit

[Dungeon]
Moon Generation(Physical) : 1581% ×4
Shadow’s Moon(Physical) : 578% multi-hit
[Deep Darkness]
Shadow Dash(Physical) : 117% multi-hit

[PvP]
Moon Generation(Physical) : 570% ×4
Shadow’s Moon(Physical) : 208% multi-hit
[Deep Darkness]
Shadow Dash(Physical) : 42% multi-hit

[Mod] Dream Eater

MP Cost 100 -> 80

[Second Collection]

Skill Name

Before

After

Command

Dash XZZ
Dash Jump ZX

 

Command Stellar Dice attack’s hitstun time reduced

[Stellar Caster]

Skill Name

Before

After

Deimos Phobos

 

Time stop removed

[Mod] Deimos Phobos

 

MP Cost 100 -> 80

Horary

 

[Void of Course]

hit count reduced
3 times -> 2 times

[Mod] Nebula

[Dungeon]
Red Nebula: Magic Defense decrease: 20%

Yellow Nebula: Allies within per second HP recovery: 8%

Blue Nebula: Increase critical damage: 10%

[PvP]
Red Nebula: Magic Defense  20%

Yellow Nebula: Allies within per second HP recovery: 0.8%

Blue Nebula : Increase critical damage: 10%

[Dungeon]
Red Nebula: Magic Defense decrease: 24%

Yellow Nebula: Allies within per second HP recovery: 9.6%

Blue Nebula: Increase critical damage: 12%

[PvP]
Red Nebula: Magic Defense  24%

Yellow Nebula: Allies within per second HP recovery: 0.96%

Blue Nebula: Increase critical damage: 12%

[Celestia]

Skill Name

Before

After

Navigator of Space

When the Gemini symbol area is generated, reduces incoming damage by 99.99% for a short moment.

[Dungeon]
Special Active cooldown time reduction: 1.5s

[PvP]
Special Active cooldown time reduction: 1.5s

When the Gemini symbol area is generated, reduces incoming damage by 80.00% for a short moment.

[Dungeon]
Special Active cooldown time reduction: 1s

[PvP]
Special Active cooldown time reduction: 1s

[Mod] Deimos Phobos

 

Time stop removed

[Pale Pilgrim]

Skill Name

Before

After

Moon’s Origin

[Dungeon]
[Moon’s Origin]
Per second HP/MP recovery: 5%

[PvP]
[Moon’s Origin]
Per second HP/MP recovery: 0.5%

Recovery based on character’s CP

[Dungeon]
[Moon’s Origin]
Per second HP/MP recovery: 0.4% per second, Additional recovery per 400,000 CP:  0.4% (Max 6%)

[PvP]

[Moon’s Origin]
Per second HP/MP recovery: 0.06% per second, Additional recovery per 400,000 CP:  0.06% (Max 0.6%)

[Mode] High Tide

 

Cooldown 15 -> 12s

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129 Responses

  • says:

    The end of an era for Tactical Trooper… his super armor buff is now being limited to self only.

    • zaulwithz says:

      the super armor is still usable but only if you mod

    • Nisha says:

      actually, i think its fair change, Cent was too strong and too useful at the same time, isn’t it a definition of OP char? not you will have to choose will you support with mod TF you can’t move in, or DPS with unmod that only give SA to yourself? but not give everyone SA AND DPS at the same time.

  • Samii says:

    Yeah this isn’t going over well lmao…. KoG is gonna regret this mistake

    • Sylar says:

      “They was overdramatizing”, u said.

      • Samii says:

        Oh wow being petty are we?
        I was saying people were being dramatic about the level up changes regarding ED.
        This is different. Just grow up lmao

      • SoftKitsu says:

        You’re gonna seriously come at them with that comment when it was a totally different patch compared to this one? This came out today, no one expected or wanted this.
        Many wanted a easier way to level up.
        The story quest ED rewards people are overdramatic about.

        This is a good reason to be mad though
        So you should probably grow up bud.

        • Taka says:

          Ok, Samii’s attorney.

          • Flare Kyn says:

            No, he’s got a pretty good point.

          • lolme says:

            if im not wrong elboy-ain have shorter dungeon and laby noah get boost ed from story so i think they will het like 40m? laby and noah is like 20m full story if im not wrong

        • eyo says:

          nobody wanted this?
          except, KR asked for this themselves.
          KoG delivered.
          now KR does find the concept fine, CP scaling that’s fine for them
          the numbers (400k all the way to 6.5m and such) however, they aren’t happy with that, that’s one thing they agree as much as NA players
          so I sit here and tell you, yes people were expecting this

          but cool, all NA knows is to complain complain complain
          KR also complains and hell they are even more dramatic than us, but at least they (like literally right now) try to make a positive change out of this update, some suggest to decrease the number requirements and caps, some others even give their own ideas to not screw over personal performance while still keeping this theme of CP scaling
          one person literally suggested “keep the 30% of the buffs (Aisha) for themselves, but make the CP scaling for the party” so that Aisha can still perform well in a personal level but cannot just grant huge boost to party with little to no gear

          meanwhile in NA? here is just complain complain complain, trash talk the company and here’s the funniest part, don’t even bother on giving any ideas for a positive change, because why right? a company surely get to the right place if you just trashtalk them
          ooooooooh goodness.
          keep it up NA… and any other server that also acts like this.
          you surely put an example.

          Just to note I’m not gonna defend KoG like this is the best patch, but I’m with the KRs here, the concept is fine, the execution is the bad part of it and I’m very well down to having it fixed than just talk shit about it expecting some magic that they’ll change their minds and revert it.

          • Flare Kyn says:

            I agree with you here. The NA fanbase complains too much, and about the wrong things.

          • Akira says:

            Absolutely facts. If i could like this post i would because thats really how it is.

          • Igami says:

            Someone finally said it!
            You’re my hero dude

          • Pensive says:

            Yes, I totally agree with u NA ppl are just toxic and dumb, KR is at least trying to do suggestions

    • hizu says:

      But these suport class make the ecosystem on game very unfair. If you dont has CP enough to play with High DPS and is not a suport class nobody will play with you.
      Now everyone can play with their favorite class.

  • Lazuli says:

    Well did it mean only high character level will be able to have heal with Laby and Ain? What?

  • akewid says:

    I guess they want the korean players to riot for the meme

  • Asther says:

    WTFFFFFFFFF
    6.5 billion of cp to have the whole heal ???? REALLLY ???

  • PinkAnemos says:

    time for ras mains to whale hard just to heal their party properly

  • Trane says:

    They make mp as best healer in low cp xD

  • Xamy says:

    Dark web is dead.

    Before :

    Casting Dark web -> Waiting for the first webs hitstun -> Pressing time stop like chain fireball / coming close
    to the opponent and press mod dark ring for anti mana break.

    After :

    Casting Dark web -> *everyone backstepping out of the hitbox*.

    If webs appeared instantly, maybe it would have been still usable but the casting time is so long.
    If Oz instantly uses a delay after casting Dark web, the opponents still have a moment to escape with
    i frame like shadow step etc.
    But even if they don’t escape during this moment, Oz delays aren’t long enough for Dark web slowness.
    Chain fireball, hell drop, hell stone mod, nothing is long enough and spamming them would make her consumes really
    much ressources so it ends up being bad lol.

    We all know that Oz was one of the most dominant char in 2V2 but was it too hard to just reduce dark web damage or Deathly shadow + Oz’s Power passives ignore def value on special actives in pvp ?

    This skill doesn’t seem to make sense now, like Oz is just throwing nothing lol, no freeze frames, no hitstuns, just big webs on the maps and FPS drop… anyway….
    Wow it can work during your mate’s hyper active or during freezing arrow etc. AHAHHA
    Or what do you think about phantom breathing + dark web ? LMAO well I’m kidding it sucks !
    This shit makes me think about Petit angkor million nerf or magic missile or PO’s whole skills set LOL… like you know those shit skills you throw without freeze frame, hitstuns, just nothing to actually make them work XD…

    The only special active that received a “time stop removing” was mod maximum dive back in the days.
    Basically an auto teleportation to your opponent with freeze frame so they decided to indirectly remove it.
    But they added the same feature on ETW with her skill “Smash”… well….

    Otherwise… AeS/Mtm/BL/RaS buffs changes are shit, CP system is shit, nothing else to say about it xd.
    Get 4M5 CP support let’s go !!!!

    Aisha and Chung escape skills were FINE… why nerfing them…????
    Elesis and Elboy escape skills changes don’t seem that good, I don’t like the way they tried to nerf them.
    No changes on Rena/Laby/Raven/Add who still follow with catches…???!!

    FP mod trickshot wasn’t that problematic for nowadays, I mean Chung is OP for sure but this nerf will change nothing
    about the meta, I think it’s just gonna annoy FP mains but other players won’t care much.

    FL only getting her Ignis crusher previous buff reverted XD IT WAS SO PREDICTABLE.
    This class is still a whole circus in PvP tho. ^^’

    I really don’t like the idea of removing time stop on special actives so even if Celestia is hella broken,
    this Deimos phobos nerf is hella dumb.

    Well it was a shit patch.

    • Mewy says:

      oz is fine girl

      • lolme says:

        oz dark web in pvp is a problem so they fix it,, turn eyes to oneshot skill

      • Xamy says:

        It would be correct to nerf the actual problem of the skill, which is the DAMAGE.
        But they just killed the whole sense of the skill so it can’t work at all.
        Oz isn’t fine after this, she’s just coming back to her pre reboot era where she was
        a phantom breathing bot and it sucks to be only support in 2V2 nowadays.
        This change is terrible, it turns Dark web into something you just can’t use anymore in PvP…
        So yes it’s just sad to indirectly remove a skill and it would never happen on another
        character ^^’…
        Now I just hope the translation is bad and the time stop is just a bit decreased so Oz still
        can do some stuff, or just revert this patch but decrease dark web damage ability / def ignore etc.
        Even putting dark web at 300MP bravery skill would balance her really much because
        with all of her passives etc she can cast this shit for 135MP or less with RNG MP passive lol.
        And it would make her better in PVE so she can play bravery (abysmal field and plasma
        cutter) , even though she’s pretty nice already !

        Also, if dark web gets nerfed, I want every other dumb nuke to get nerfed too.
        It happened with MP gain, nobody else got a nerf except a fix on TW.

        • Akira says:

          Ngl, its good yall got nerfed, all the Oz’s got cocky when dark web came out and now its completely useless. something tells me suddenly theres gonna be a lack of Oz players now, and an influx of Rose or Rena players.

    • Takaroku says:

      Oz was braindead 100%

      • Xamy says:

        Strong characters can look braindead because they are strong but I don’t
        think Oz was that braindead to play.
        Like you still had to think about the placement of dark webs especially in 2V2
        where there are a lot of freeze frames who can fuck its slowness up…
        but at least the reward is worth the efforts if def ignore RNG proc (which is the case
        most of the time !)
        Most of nuke skills don’t need efforts to use nowadays but dark web def needs
        to be used correctly. You def can make a difference between a random Oz and a good Oz.

        • Earlygame says:

          You’re trying too hard. Be thankful they didn’t nerf massively its damage and only removed the time stop, it’s still a solid skill to use

          • Xamy says:

            Read me before saying dumbshit…
            Dark web doesn’t work without delay, they better nerf the PvP damage/def ignore
            passive so the skill actually can hit something but not in a broken way.
            So no I can’t be “thankful” AHAHAHHA you must be so dumb I’m sorry…

          • Jushiroh says:

            You can make a diff between any a player and a good one on any characters.
            Doesn’t mean that the character wasn’t too strong in 2s

        • Akira says:

          Oz was still braindead lol

          • Xamy says:

            100% you NEVER tried to aim a Dark web in a 2V2 match.

          • Akira says:

            Probably not bc im an Add main, yall still abused it in 1s tho, spam x, memorize, wait for mb, PB, xxxxx, wait for mb, wait for wakeup, dark web dark web and boom their either dead of 1/4 of their HP

          • tg says:

            yes of course memorize in 1s XDDDD

  • Coki91 says:

    I think they made this just to clarify to everyone who asks ”Is this game Pay to win?” that the Absolute, definitive answer is…

  • E says:

    Gotta make the old classes useless before releasing the new overpowered paths.
    Gotta milk that white knights money for job changes.

  • fal says:

    who needs buffers anymore hahaha
    ain needs about 2.5million cp to reach the current value
    noah, laby and aisha needs about 4,5million,. at least oz got a semi nerf/buff with the multiplication thing… which also have a cap now (around 3-4 buffs are needed to reach the multiplication cap)

    good thing to know that even being a buffer class will not help to get a party in berthe raid and now everybody in the future will need to be a high dps to be regular buffer.

    what is this change??? are going to have free foj +10 – +11 now? XD. and increase vos drop? or some kind of comoat power revamp/injection?

    maybe some buffs can be affected by defensive power too which never existed anyway and doesnt matter.
    i guess their plan is to do it like the proffesion revamp, nerf thing to the ground then “buff” them on popular demand to a middle ground to make them seem fair.

    • lolme says:

      i think new armor gonna boost your cp very high

    • Anphear says:

      Ain needs 2million to reach current value and laby needs 2.8m dont ppl have more reaching pruinaum?

    • Aria says:

      you still need to get there … and that usually relies on being available for content

    • bambi says:

      Noah’s heals weren’t changed at all, though. Actually, yeah, looking through the notes, nothing about him was given CP scaling unless I’m missing out/not aware of a change applied to him. His Nebula skill still heals 9.6% per second for three ticks. Which is dumb considering how Celestia literally has no cooldowns anyway. A base Celestia with no gear will be able to outheal a 2 million CP Bluhen topkek

  • NomNom says:

    HA
    We will improve they said
    Who the hell asked for this anw

  • lolme says:

    pvp hit motion? what is that

    • Tea. says:

      Most likely talking about Hit stun (the animation your character makes when hit by something)

      • lolme says:

        hmm that kinda unfair isnt it? like u have 130+11% aspd and u get hit by hitstun and cant move faster cuz they remove the effect affected by action speed. well its ok as long it not very slow cuz lagger have adv of it later

    • MarieWolf_94 says:

      think hit motion means basic attack speed. so characters will have their base basic attack speed in PvP

      • Flare Kyn says:

        No, it’s referring to when your character gets hit.

        • lolme says:

          yeah i understand it now. so since they have aspd buff they can press skill or press command to get away from combo but they scale that. but u still can walk away if u lag..

  • aaaaaaaaaaaaaaaaa says:

    stupid korean players requesting for cp scaling ok kr players got it easy now shut up

    • Flare Kyn says:

      The CP scaling isn’t the issue here. It’s the values that were chosen.

      • Xamy says:

        CP system is shit so I think CP scaling is an issue…

      • Tofu says:

        But the CP scaling really is the issue here, tho.

        Just look at it this way: what sense does it make to have support classes, build pure damage to support better? Like, REALLY? 🤔

        It’s even worse when we remember about how KOG has been pushing this idea of “build multiple characters” lately. But then, they make it so difficult to even get proper CP to enter endgame with them… Much less do anything once you’re there.

        The whole system has been a pain, ever since it was released.

        • Flare Kyn says:

          Support classes may not be as effective in combat, but every class is supposed to be able to hold their own solo, even if some do it better than others. The only problem I’m seeing with CP Scaling is the execution, not the concept itself.

    • Insert name here says:

      KR isnt happy with these character changes either, google translate some of the comments on the 7/8 balance patch.

  • Crusafer says:

    > “We will improve”
    > Does this.

    KoG is so out of touch it’s not even funny anymore.

  • Ally says:

    While i do agree that it feels stupid when a 100,000 CP ain heals the same as your 2,000,000 highly invested one (Like, in every rpg heal scales with some stats, some shitty acolyte will not heal the same as your equipped bishop) they clearly went overboard with it.

  • xxXXSigXXxx says:

    Unpopular opinion. i’m actually down with buffers being less prevalent. Though the cp requirements on the aishas/laby buffs are rather ridiculous. It’d be fine if it was like 100k cp per level. They’ll also need to change mod tactical field (if that’s also self only) or else it’ll be useless.

    • Local Caveman says:

      buffer was never a problem before but then suddenly it become a massive problem now after vanimyr raid, maybe they should improve and fix the gameplay post-elrianode rather than play around with numbers which doesn’t truly fix the fundamental flaws of why we rely so much on buffers these day.

  • FrostHydra97 says:

    Making certain buffs scaling with CP is not a bad concept imo. The stronger you are, the better your buffs are, the more helpful you become.

    Unfortunately, KoG chose the wrong numbers, ruining all the potential.

    They have no idea how hard it is to reach high CP, especially if you don’t pay.

  • TheLuiz says:

    KoG, can you not fuck up for 5 fucking minutes?!

  • wtf says:

    Well assuming that the KR playerbase wont riot because of this, GG for us non whale foreigner fans who dont have any voice to anything at all, its a shame this game is still getting worse despite me thinking it already is at its worse. Hope this game just dies already.

  • MarieWolf_94 says:

    ok, the Blood Fall change makes sense for self, but why are almost all the other buffs for self now too?! thankfully Bluhen and Radiant’s (and presumably Anemos’) healing arent self buffs. KOG, please, for the love of gaming can you take two steps forward and preferably one step back, not one step forward and 50 steps back?! when ppl asked for buff adjustments, they meant making them more potent for the WHOLE PARTY so certain characters can be better support, not make almost all buffs self benefit and not beneficial at all to the party! ffs man….

  • dogfood says:

    so kog doesn’t want support char spam anymore. At least it now makes sense for support players to grind the endgame content.

    this is really dumb tho, instead of fixing the endgame contents to cater non-dps classes, they just thought of a way to milk support players.

    New ppl can’t even sup properly now too, do they expect ppl to have an automatic 3mirrion cp right from the start = =

  • NeoGabri says:

    what the —- is this?

  • MIDGAME says:

    the cp healing % is total bs.. RaS and Bluhen will be less reliable on raid…maybe the changed the healing % for the 4th path (crossing fingers here tho)

    • Katja Eclair says:

      Wouldn’t that be worse? To nerf existing budget healers to the ground just for some shiny new budget healer to show up

  • Endwalker says:

    No nerfs for Ara.
    Literally every class is top/god tier, but yeah.
    Nerf Liberator the 3th time, because he is “too strong” in berthe raid.
    I swear, Ara mains never have to worry about their classes to be nerfed since release..
    What a shame

    • Kanaetai says:

      Yes and no. Apsara is a good buffer but she have few damage, if kog change her current buffs into self and quit party she’ll become useless unless you’re dps. And this is just the beggining, actually there will be more “BaLanCE” in next weeks.

      • XD says:

        They nerfed FP’s buff and now no one will take a FP unless he’s dps. Why they can’t do the same for ApS? XD

    • NioKuzunoha says:

      I know its late but still. Shakti did got some significant nerfs in the past. The faster cooldown nerfs may didn’t look as much for many people but they still made a quite an impact on her skillspamm and thus her DPS. Don’t get me wrong Shakti is still OP but not as OP as she once was.

  • Elsword CEO says:

    Tactical Field is normal not mod.
    The mod is still design for party buff.

  • Katja Eclair says:

    Time to delete my RaS and Metamorphy

    At least Nyx still has a non-scaling burst heal, until they cut that too

    • Katja Eclair says:

      (Seriously, what the fuck is this? I’d need FIVE MILLION CP just to reach the previous buff numbers on MtM. It’s not even worth using as a heroic dungeon farmer anymore.)

  • SadPepe says:

    AYO WHAT THE FUQ IS THIS >:v !?!?!?

  • P2W says:

    Elsword is so greedy at this point..
    They Demand Good Gear, PC/Laptop High Spec, and insanely amount of time for grinding tittle, exp and weapon upgrade. Basically you already invest a lot of money and still give your precious time to just only this game, this game is just not for fun anymore.. this game swap your real life into nothing but stat for your character to be proud of (only by yourself) and look at this outrageous patch now, they demand support player to be whale.. support that hold +12/+13 weapon just to heal/buff properly.
    – 1st they get rid blacksmith jump to +10. (need resto just for upgrade to +9 is riciculous)
    – What they expect to get rid of the support char? I mean if i am using Main Char Pure DPS, i will never whale for just support char to helping my friend get tittle/upgrade weapon.
    – Recently i often see balance board on KR, its just full of salty people want nerf this and that.. so bullsh*t
    – Well i always quiting this game for many times, i guess i will quit again.

  • IiIJADTZIII says:

    Ehhmmm for pve everything was fine, we mostly need nerf for some unfair pvp stuff like reduce timestop for the skills ppl mostly abuse to catch, broken hitboxes, chaser skills, ignore defense skills, reduce amount of SA movements in some characters, give stats some limits like 50% for maximize, add damage and max 700k HP, reduce % of speed deboofs of attributes, skills and Noah awk effect, reduce damage on god skills abused to rip 30% HP or more, , reduce hitstunt motion on cent grenades and celestia dash jump candies

  • Brancliff says:

    Welp. KoG did it again. Time for another protest and conference.

  • dogfood says:

    just some random info/news.

    Grand Chase will be having a cbt soon and hab a planned release by august. KOG.gif

    it’s on steam

    :peepo

    • Luc says:

      Will they often balance like elsword or not? because from what i remember they not often balance this game and i am not need to worry about it. I am just too lazy playing games where developer often messed up with balance. i also curious if they do the same on kurtzpel.

  • hypocrites says:

    So how much P2W do you want to add effortlessly to the game?
    KoG: YES

    • Epicc11 says:

      And in case any of you are too lazy to click the link:

      “A High upvote one that agrees with the patch direction, but again, not with the specifics”

      “There’s plenty more examples, basically, KR isn’t going to make an outrage or boycott over this because it’s MUCH more divisive with PLENTY of people in support of the direction of the patch itself (just not necessarily the value KoG decided) unlike NA which seems 99% against it”

  • Soren says:

    I celebrate the Chung nerfs, and I don’t really care of the support skill nerfs of other characters since I know that by next week of the week after they’ll make the scaling a lot more feasible for the usual player after receiving countless complaints.

    Then again maybe the KR people won’t complain because many of them already meet the requirements for getting a decent scaling for their buffs and its these endgame whale players that KR really cares about after all lol

  • Slip says:

    if u wanna kill the game, only say it, bruh!

  • fuk.kog says:

    Dark Web nerf is unfair, they should nerf damage instead of removing time stop
    If you wanna nerf spammable OP skills in PVP in this way, Mod Burning Punisher, Aero Strafe, Luciel are waiting for nerfs.

    CP scaling isn’t the issue. The ratio of basic buff effect and additional effect does.
    What you should have done: Basic +20%, +2% per 500k CP (max +40%)
    Instead of: Basic +3%, +3% per 500k CP (max +40%)
    Newbie Aisha who can never reach 500k CP: Great, my +3% Wisdom Aura is unwanted.

  • Reyckos says:

    Well gg KoG, you hyped everyone with 4th paths and a week later you broke the entire game, hope you sleep well with that in mind.

  • MagicSpice says:

    If i was coming back to this game, they just rendered my Mysterious El Lord Crown useless… which cost well over 100 bucks to get. That thing upped attack speed so much for me and anyone in the dungeon, field, or raid. Was such a boost that I could reach THREE TIMES my normal attack speed. Now it’s capped at 1.4x the normal attack speed.

    If that’s not enough, buff stacking is now capped at 3 times the original damage output….

    And it THAT wasn’t enough, my phys buff now would need around 4.5mil CP to work as it originally used to…

    This is such a dumpster fire right now. Forget looking at this stuff for the popcorn, now I’m actually VOMITING it. I’ll stick with games that actually do stuff right like Eiku Senki WWX and Illusion Connect….

    • Flare Kyn says:

      Doesn’t that only increase Action Speed by 20%? And from what I can understand, the limit is based on your Action Speed stat, not the character’s default action speed.

      • MagicSpice says:

        It was a raw stat increase that bypassed the magic stone increases.

        you could hit the cap on action speed and STILL get that 20% increase from the el lord crown.

        that’s now pointless in the case of action speed due to the new limit, but movement speed and jump speed (more like jump height given how it worked) still get increased by the crown.

        • Flare Kyn says:

          “that’s now pointless in the case of action speed due to the new limit” By “based on your Action Speed stat”, I meant the Action Speed you had AFTER equipment/titles/sockets/etc. Basically, I’m trying to say that it means the combined % of the buffs, not how fast you can get above your base speed (+0% Action Speed).

  • Takaroku says:

    The thing is, they introduced this too damn late. Do you think after all the greed and bs you put players through that they’ll be ok with having 4b CP minimum to support? Pure dillusion. There aren’t enough people that have support mains(at least in NA) to go through with this. You will ultimately cut the playerbase down to nothing and there will be nothing but whales.

  • Hippu says:

    Well.
    Grand Chase Classic sure will make a lot of sucess after this

  • Adrenaline says:

    Story of Elsword:
    Free to play → Pay to win → Pay to play → Pay to have buffs from your own skills.
    Practically at each patch you have to: either change skills, or change the character or directly change the game

    • Flare Kyn says:

      Since when was this game Pay to Play?

      • Pepe says:

        You need pay to go in berthe raid, and its not guarantee win.. you need pay again for win

      • Pay2Lose says:

        Since berthe was released.

      • Adrenaline says:

        Since you can’t practically do endgame stuff if you don’t have a +11/12 or someone who carry you X)

      • MagicSpice says:

        when progression got so bad that you essentially need to bust out your wallets to clear stuff.

        remember, KR whales with +11 and +12 still struggled with later content at first… which probably allowed players with +9 and maybe even +8 to enter. berthe raids were just that unbalanced.

        i think it says a lot when you’re 1-2mil above the CP requirement and STILL struggle to the point of almost guaranteed failure

      • Katja Eclair says:

        Since Rigomor, if you want a timeline.

  • Nisha says:

    wow, is it new era of NL healing with Bibi lol? i mean, its 3 ticks 12% hp each and they didn’t touch her. first time im glad they ignore my char…

  • anon says:

    “Elsword isnt p2w, just farm diligently and you’ll get there!”
    Kog: I’m about to end this man’s whole career

  • No One Want Accept Support At Berthe Raid With 1500000 CP Again If Like This -_-
    Not Just Berthe Raid, Varnimyr Too I Guess

  • Earlygame says:

    Tbh. The big majority of the patch is good. Just rollback the support nerfs or increase the base percentage of the buffs by something more reasonable and I’ll be fine with it lol

  • hizu says:

    Thank u god, thank u.
    Elsword is not a game to have suport characters. Because this suport meta nobody can play with their favorite class.
    The community of this game make some slave suport party because their dont want to play with more diversity on their party.
    If you go now to INT server and lock about some party to make raid you can see people search for RAS, BL and CeT.
    This is toxic for the game, because this make the players play with these class when their is not powerfull enough to carry, but their can clear this content with guys the same level anyway.
    With this big nerf anyone can play with their favorite class it is that wonderfull.
    Kill all suports KOG, pls.

    • Nisha says:

      man, you didn’t get it. “anyone can play with thier favorite class” will never happen, after this patch for sure. ppl will still take classes they need. if you play some char who doesn’t give anything useful except dmg and you’re not geared enough for DPS, best you can expect is being taken as fresh.

      ppl will still need buffers and supports, but now low CP heals and buffers would also have a bad time getting in raid. and that’s the problem for both side, lets say you forming a party, rn you can take any heal and buffer you can find, after this patch you will have to wait more for high CP heal or buffer to show up.

    • WeirdThing says:

      Along with these nerfs, it would have been better to give heals/party buff to every char in the game, it such a thing doesn’t happen, “anyone can play with their favorite class” will absolutely never be a thing

  • Mmey Lover says:

    6.5m for heal wkwkwkwkk,

  • ITFemale Rose says:

    Here we go again. Rose will be forgotten in the future because of the 4th path for each character and I guess I just quit the game.

  • fal says:

    kog before: “pure/semi supports are too useful so we will give every character something to help the party”, and so they give even pure dps some kind of party buff( but not every character was got them.).
    kog now: nah let just nerf every semi and make pure suppots dps. “you need support if the enemy is dead”.

    fun to see every buffer now will scale with cp, but oz doesnt which it seems good, the number still generous for cp-less scale, iit just cost -5% damage-20%movement speed and –1% action speed(asuming you have 20% as) for the final numers, and not being scaleable at least we can reach higher attack speed with… oh wait there is a close cap. i wonder how similar buffs will work together now.

    my only sugestion would be which every buff affected by this to have a base flat number per example half of the original then scale it slowly based on your cp, or make self buff part higher like some other characters or some other people suggested.
    pure healers (ain, laby) are able to reach double of their original value or more at cap, the problem its they need to become dps and reach a really high cp.
    others barely reach/surpass their previous value until they have a high cp.

    in someway this helps to prevent the cherry picking in raid by making support character less useful, but also increases it making by only a few high cp plahers solicited. leaving “low tier” cp characters ignored or unwanted. indirectly searching for even more especific people to clear raids properly/fast.

  • Bad says:

    man.. CP for buff? free to pay is punish too much. the easy way to play f2p is play support. but now? buff according to cp.. no pleace for f2p now. less f2p player, mean in game item price will be expensive.

  • uwuorriot says:

    just make a bunch of people quit the game again uwu gj KoG



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