Revamping passives to increase average CP in an attempt to increase raid entry rate,
1) Empire Sword
Some skill usage are changed to make up for lacking offensive capabilities. Protector of the Empire passive attack speed increased
Revamped Knight’s Destiny and Initiate passives revamped to be less situational.
[Saber Knight]
Skill Name |
Before |
After |
Knight’s Destiny |
– |
Damage increase effect depending on party member HP condition removed.
|
[Grand Master]
Skill Name |
Before |
After |
Initiate |
– |
Passive effect renewed |
Divine Blade |
|
Skill cast speed is affected by attack speed stat |
Cross slash |
|
Skill cast speed 60% faster |
Giga Blast |
[Dungeon] |
Skill start and finishing motions are affected by attack speed |
[Empire Sword]
Skill Name |
Before |
After |
Protector of the Empire |
|
Guardian sword’s attack speed greatly increased |
[Mod] Giga Blast |
[Dungeon] |
Sword aura size during Strong Strike, Deep Thrust attacks greatly increased |
2) Flame Lord
This character is showing DPS capabilities as intended
To make up for lacking CP, Magical Damage Increase effect is added and. Flame seed Magical Damage amount decreased.
[Pyro Knight]
Skill Name |
Before |
After |
Body of Fire |
– |
Fire Command Damage Increase effect removed. |
[Blazing Heart]
Skill Name |
Before |
After |
Flame Seed |
level 4 |
level 4 |
3) Bloody Queen
Addition of Physical Damage Increase and fixing Liberated Will passive’s HP condition to help with CP gain.
[Mod] Blood Falls usage changed to increase the character’s raid participation rate.
[Crimson Avenger]
Skill Name |
Before |
After |
Condemnation |
level 4 |
Physical Damage Increase effect added.
|
Liberated Will : Crimson Avenger |
[Dungeon] |
[Dungeon] |
[Bloody Queen]
Skill Name |
Before |
After |
[Mod] Blood Falls |
|
Skill cast speed is affected by attack speed stat |
Skill Name |
Before |
After |
Neutron Bomb |
|
Skill cast speed is affected by attack speed stat |
4) Doombringer
Body of Transcendence passive and certain skill usages changed to help with CP gain and higher DPS.
Blood Boil effects can be continued longer
[Psychic Tracer]
Skill Name |
Before |
After |
Stasis Field |
|
Motions that creates the statis field is affected by Attack Speed |
[Lunatic Psyker]
Skill Name |
Before |
After |
Body of Transcendence |
– |
Nasod Armor command enhancing effects removed. (Powerful strike, DP point gain) |
[Doombringer]
Skill Name |
Before |
After |
Blood Boil |
[Dungeon] |
[Dungeon] |
5) Catastrophy
Demonic Authority passive revamped
During Demonic Authority State, Apollyon’s Darkness demon appears 100%.
Phantom Blade’s aerial usage changed to make it easier to create maximum creeping terror stack
[Dreadlord]
Skill Name |
Before |
After |
Demonic Authority |
|
Passive effect renewed |
Phantom Blade |
|
Can be used in the air |
Skill cooldown time adjusted
Skill Name |
Before |
After |
Sakrosankt Zertreten |
|
Cooldown time Decreased |
6) Richter
Continuous projection cooldown time Decrease Activation Chance increased to 100%
The Justiciar passive revamped to make the combat speedier
Some skill useage and Viert · Werfen Speer aerial use changed to increase efficiency during raid and giant boss
[Lofty: Executor]
Skill Name |
Before |
After |
Continuous Projection |
level 4 |
level 4 |
Viert · Werfen Speer |
– |
Skill can be used in the air |
[Arme Thaumaturgy]
Skill Name |
Before |
After |
Zweit · Ritus |
|
Cooldown time Decreased |
Brennen Pantasma Boden |
|
Cooldown time Decreased |
Bewachsen Feste · Gott Waffe |
|
Cooldown time Decreased |
Dreimal · Schwerttanz |
|
Cooldown time Decreased |
[Richter]
Skill Name |
Before |
After |
[Mod] Zweit · Ritus |
|
Cooldown time Decreased |
[Mod] Bewachsen Feste · Gott Waffe |
|
Cooldown time Decreased |
The Justiciar |
|
Brennen Pantasma Boden enhancement effect changed to special active skill cooldown acceleration effect |
7) Blue Hen
[Lofty: Anpassen]
Skill Name |
Before |
After |
Angriff |
|
Cooldown time Decreased |
Echo Licht |
|
Cooldown time Decreased |
Diamant Regen |
|
Cooldown time Decreased |
[Erbluhen Emotion]
Skill Name |
Before |
After |
Requiem |
|
Cooldown time Decreased |
Luft Versprengen |
|
Cooldown time Decreased |
Stom Stark |
|
Cooldown time Decreased |
Lind Scheinen |
|
Cooldown time Decreased |
Lind Scheinen |
|
Cooldown time Decreased |
Elfe |
|
Cooldown time Decreased |
Windhose |
|
Cooldown time Decreased |
[Blue Hen]
Skill Name |
Before |
After |
[Mod] Angriff |
|
Cooldown time Decreased |
[Mod] Diamant Regen |
|
Cooldown time Decreased |
[Mod] Requiem |
|
Cooldown time Decreased |
[Mod] Stom Stark |
|
Cooldown time Decreased |
[Mod] Windhose |
|
Cooldown time Decreased |
8) Herrscher
Befreiung Feld, [Mod] Befreiung Feld’s effect becomes easier to stack. Making it quicker to reach maximum efficiency.
Entfernen Damage rate has changed to perform better in raids and giant bosses
[Lofty:Wanderer]
Skill Name |
Before |
After |
Alptraum |
|
Cooldown time Decreased |
Verzweiflung |
|
Cooldown time Decreased |
Reflexion |
|
Cooldown time Decreased |
Entfernen |
[Dungeon] |
Cooldown time Decreased |
[Apostasia]
Skill Name |
Before |
After |
Chaos Feld |
|
Cooldown time Decreased |
Befreiung Feld |
[Dungeon] |
Cooldown time Decreased |
Brechen |
|
Projectile shard size greatly increased. Shards pierce through enemies. |
[Herrscher]
Skill Name |
Before |
After |
[Mod] Alptraum |
|
Cooldown time Decreased |
[Mod] Reflexion |
|
Cooldown time Decreased |
[Mod] Befreiung Feld |
[Dungeon] |
Cooldown time Decreased |
9) Eternity Winner
Is performing pooring compared to other classes with same roles.
Some skill’s usage are changed. [Mod] Kapow Punch renewed
Respect and Just a Club passives renewed to make skills usage more powerful and speedier.
Hoping these changes will increase individual performance in raids and giant bosses
[Sparky Child]
Skill Name |
Before |
After |
Respect |
level 4 |
level 4 |
Swirly Punch |
When charging for longer than 3s damage 30% Increase. |
Windup time reduced |
Kapow Punch |
[Dungeon] |
Changed so Scary Aura generation timing matches Attack Speed |
[Rumble Pumn]
Skill Name |
Before |
After |
Just a Club |
|
Cooldown time reset effect skill target changed |
[Eternity Winner]
Skill Name |
Before |
After |
I’m Okay Now |
|
I’m Okay Now effects changed |
[Mod] Kapow Punch |
|
Skill usage changed |
10) Radiant Soul
[Twinkle Child]
Skill Name |
|
Before |
After |
Milky Way |
|
|
Skill cast speed is affected by attack speed stat |
Rolly Rolly |
|
|
Skill cast speed is affected by attack speed stat |
[Shining Romantica]
Skill Name |
Before |
After |
It’s Windy |
|
Skill cast speed is affected by attack speed stat |
Swirly |
|
Hit effect remains near caster |
Want Candy? |
|
Fixed so candy generation timing matches with Attack Speed |
Flashy |
|
Fixed so flash timing matches with Attack Speed |
Got You! |
|
Skill cast speed is affected by attack speed stat |
11) Radiant Soul
Revamps inconvenient skills
Can now cast skills quicker with higher attack speed
Skill Name |
Before |
After |
[Mod] Milky Way |
|
Skill cast speed is affected by attack speed stat |
[Mod] Flashy |
|
Fixed hit effect remaining after skill cast finishes |
12) Nisha Labyrinth
Changing some skill’s usages, Bramble Grow’s damage distribution and Poke It?’s hitboxes to make up for lacking damage in raid and giant bosses, and also make regular dungeons easier to run.
[Rusty Child]
Skill Name |
Before |
After |
Bramble, Grow! |
[Dungeon] |
Skill hit effects changed
|
Poke it? |
|
Bramble generation timing matches with Attack Speed |
[Daydreamer]
Skill Name |
Before |
After |
Mirror Shield |
|
|
Spinning Thorns |
|
Skill cast speed is affected by attack speed stat |
Flower Garden |
|
Bramble generation timing matches with Attack Speed |
This will sting |
|
Scary spike generation timing matches with Attack Speed |
Time to wake up |
|
Stretch timing matches with Attack Speed |
[Nisha Labyrinth]
Skill Name |
Before |
After |
[Mod] Poke it? |
|
Bramble size greatly increased |
rose and noah :pepesad:
It’s not like Noah needed anything. But Rose indeed. Where are the Tempest Burster changes…
So mad about it.
TB hasn’t been touched for 10 months now
Yeah, where’s the increased vertical clearing
Just need to increase the damn cast speed of TB’s main skills and all will be good
Absolutely nothing for Rose. Fvck kog.
no Rune Master buff sadge
Sad Sariel players still waiting for buffs
Elsword and Eve buffs/nerfs were covered in the last character balance patch, what’re you talking about? iirc they didnt get many changes, but i think they got a couple tweaks
he’s still weak
I think a lot of Dominator Mains are crying rn
Same goes for me as an Innocent Main
Naw, Dom needed a few tweaks but he can at least provide buffs and chain freeze and his DPS is good if u can pilot well. Mad Paradox on the other hand has been a dead class day 1 of Berthe, and they didn’t do anything to help him. Tragic stuff lol
well, at least they didn’t get laughable buffs like NL got. at least you can’t clearly see they don’t give a shit about ppl playing your class. seriously, sometimes nothing is better…
F rose. Disappointed with the kog.
i didn’t get the point with Bramble they decreased dmg rep tick, but did they increased tick amount or its just direct nerf instead of buff?
They changed it to be based on target size even more by increasing the time gap between hits. Small target damage most likely won’t be changed or if yes, it will be better than before.
*decreasing
man, look, bramble is vertical skill, how much bosses with huge vertical hixbox you know? i bet the only boss big enough for that extra dmg will be last boss of 11-5. most of big bosses have circle-like or square-like hitboxes or horizontal hitboxes. at least berthe in p1 have horizontal hitbox, p2 he got 3 square-like hotboxes and p3 is small boss, so NL dmg in berthe will remain the same… the same shity.
also they said ” to make up for lacking damage in raid and giant bosses”, so they understand she’s lacking or dmg in raid, but instead of giving her dmg buff like EtW got, they increased some of her skills range… so they want to buff her dmg or not?
Brechen is usable yayyyyyyyyyyyyyyy, but still no dmg give-bacc for Abgrund :c
Apparently Inno is too balance they’re not touched at all
was expecting something good too :/, guess we are going to keep being useless some more time.
welp, guess you really do gotta be a favored character to get anything around here. Thanks KoG, get a new dev team plz
Flame lord is ass. How could they not touch her up more??? Even FL mains with +12 VoS aren’t doing NEARLY enough damage. This is a scam.
Oh look, a decent Richter buff. RT haters where you at?
Ikr his system is finally not fucking rng anymore. Can’t wait to see the haters hate.
“Revamping passives to increase average CP in an attempt to increase raid entry rate”
Just remove CP system, bring back the old system it was enough
Nisha Labyrinth and Innocent mains are crying.
Still, the buffs that we got are pretty great overall. I really wish Radiant Soul and Bluhen got damage buffs and less scuffed scaling on their healing, but hey, Catastrophe finally got a reliable ignore defense. Looks like Mod Befreiung Feld will be the default for bossing now, due to its speed increase.
Why do you say that the main IN are crying?
Cuz it’s still not good enough to be desired in Raids, we still struggle a lot unless you are a whale. The support or dps we do in raids is a joke compared to other classes they just keep buffing. It only shines as clearer.
I thought they’d give IN more party buffs but ig to kog they’re perfect… I hope there’s more balancing soon.
Nothing for Rose.
Fck this damn game they can’t even fix a bug on a TB passive, nice. I have zero hope on balances now.
Welp another disappointing round of balancing for Flame Lord. Just another QoL changes over improving a her abilities. Guess I’ll continue playing Celestia or Antithese where one skill does 3 times as much damage as any of Flame lord’s abilities.
CP doesn’t help me get in raids, Support skills that buff the team or provide mana gets me in raids. They make all of her other paths and even NI great in raids then give FL nothing.
Guess INs are still useless or not too useful for raids eh…
think fast! you can only save one!
the money making character who is performing poorly and not being able to get in raid compared to others?
or the unpopular niche character who is mainly played by poor people?
…
maybe i should change my descrip…
oh they already made their desition like a good company balancing their economy.
well, i saw several ppl who like NL for example and they would main her, but they alting her at best, because KOG don’t give a shit. same was with PO before buff in my case, i liked her gameplay, but she was weak as hell.
the thing i trying to say is that there are lots of ppl who can’t play chars they like because of nonexistent balance. some chars also less popular because they killed by balance. for example EtW vs. NL nearly every Laby player i asked saying they like NL more than EtW. still EtW getting buffs after buffs, while NL stay the same, since most of her buffs are good on paper and change nothing in fact.
thats the problem i also ooved to play that characters, i had fun while i was leveling them and playing them for a while until varny raid/rigomor , then they become useless and abandoned or becoming a rosso slave at best, while the always needed classes become berthe/farm investiments.
its interesting to see some people with those fun but inefficient characters fully/over geared, some of them have perfect stats and +12 and yet they still weak compared to “other classes with same roles” which have +10/11.
another problem besides of the balance is which they dont give dungeons where a particular class can shine, surely we can find some but those usually have a low reward compared to the usual releases where the same classes shine over and over again.
roles are not defined in many characters, are they sup? dps? tank? semi sup/dps? , do you have debuffs, maybe you are sup, or are you a weird unfunctional dps?, i particulary dont like this role divison but the game have become this way with the release of rosso, and yet sometimes balances put your class in a uncomfortable spot where you dont shine anywhere and you dont know your role.
we just need to see the raid party list to see which classes are always requested and who are dps/carry them.
“are they sup? dps? tank?” there is not tanks in els, because there is no agro system, if you can’t make the boss attack some certain player tank role have no point.
Excuse me? Tank role does not exist in els? I feel bad for those CC who’s being a tanky role in red hadron because of this illogical perspective
speaking of
“or the unpopular niche character who is mainly played by poor people?”
actually poor ppl mostly play strong chars, because weak chars take more money to make them viable. for example, in rosso shakti, LB, BQ, DB can be DPS at 2m CP, while NL or FL need to be at very least 2.5m, more live eve 3m+ to do some real dmg.
there used to be “tank” role in early-pre nerf 2 berthe, per example to survive long enough in 15 5 phase 1 red spirit in order to not increase defense, later on to become a meat shield taking up the mines/drones in phase 3. then that role only were useful until 15 6 phase 3 to take the dark orb and not die in a bad rng pattern with lasers/orbs.
after nerfs people become strong enough to not care about this old “strategies”/role.
yes most poor people play strong chars thats the point most people are not whales and most whales doesnt care about weak chars. we both agree in the same things in a different focus.
on a side note my favorite laby is nisha, but because of the balance i just convert my other 3 labys into ras, leaving my nisha without any use until they gave her some party buffs and even after the supports nerf she lacks of proper power/sup abilities.
i wonder what they are going to come with in the next patches would they see what player see/complain(the way they said would be) or close their eyes with the raw data doubtfully taken because we dont know the source/numbers.
*Op characters exist*
Kog: *random buff their attack for higher cp*
*Forgotten classes exist*
Kog: No, they don’t exist :)
And they didn’t touch the skills that got gutted with the combat power scalling… do koreans think a 300 skill that heals 9% hp is fine? (while there are some there that can do all hp for less or even no cost at all)
Those buffs for RaS are sooo meme LMAO, they dont even care if she is dealing dmg and being useful or not, i hate kog balance team
how can they buff EW’s dmg while not buffing dmg for classes like FL and CaT? It makes no sense to me
Because EtW is a bosser who isn’t on tier with other bosser classes. FL is a mob clearer class and CaT is a bosser with minor support capabilities. If you think that FL and CaT should get the damage buff EtW got, then EtW should likewise get the clearing potential of blaze wing and or the minor support capabilities of Oriax or Seal.
DudeLove please do some research before stating why a class should not get a buff.
EtW literally does have a skill like blaze wing. Ping Pong does more than twice or triple the damage of blaze wing. But you probably dont use it because you dont need among the other great skill she has.
While i’m happy for EtW buffs because i play her, FL definitely needs improvements. There are a lot of classes that excel in both mobbing, support and bossing simultaneously so no class should be restricted to one.
None of you read my comment fully and instead created a strawman argument. Going, “ermahgod yOu tHink etw Has baD cleAriNg” when I literally never said that LOL. The only person who came somewhat close to having a concise response (but still did a strawman) was Art.
Art. I never said EtW doesn’t have a skill similar to blaze wing, I said she should be given a skill with the “clearing potential” of blaze wing. On paper, mechanically ping pong is very similar, and has “3x the damage of blaze wing”, but in practice, it’s not as strong, especially in pvp. We all know damage calc on elwiki doesn’t match actual gameplay damage. That’s why ON PAPER devastating strike and icicle spear does around the same damage, devastating strike still can 0HKO while icicle spear usually tickles. I’m not sure, but I think it has to do with a character ignoring defenses but again, I don’t know why this is the case.
Personally, I don’t mind ANY class getting a pve buff. Buff FL, buff CaT, I don’t care. What I do mind, is when ppl go, “why buff etw’s damage? it makes no sense”. I feel like people look at EtW and think she’s the strongest character when in reality, just like others, compared to the newer, better bossers, mobbers buffers etc, she’s outclassed, and needed this buff.
“compared to the newer, better bossers, mobbers buffers etc, she’s outclassed, and needed this buff.” ok, but question is: does she need that buff MORE THAN NL OF FL? i don’t think so…
EtW has bad clearing? Are you okay in the head?
EtW don’t have clear or support capabilities? man, did you ever play her? i main NL and think her clear is ok, but i also have EtW alt and her clear is much better for me. look, super laby bomb, ping pont, mont blank, capow punch, all of those are good for clear. about support capabilities, she got debuf clearing, which is usefull enough except berthe where you can’t remove boss debuffs. if you compare EtW to NL, EtW can’t remove berthe debuffs so she got no support skills in there, but NL can’t buff because of ban mechanic(because 20 sec long buffs upon summonin is a good idea, right KOG? may be you should increase those buff duration instead of mirror shield?) till p3, so in 15-6 they both have no support capabilities, but know what? EtW do much more dmg then NL.
Useless change to CaT phantom blade, would have fixed the debuff in hyper armor.
Welp nisha only has 1 skilldmg buff
i wouldn’t call that a buff tho, if elwiki is right its only 18k% max dmg, but bramble is a vertical skill that goes in a hight of screen and quarter, that how big boss hitbox should be, most bosses in the game don’t have hitbox like that… id say its just another “buff on paper”.
RIP RaS mains that thought they was gettting a buff
yea, its sad to see what they did to RaS
Not much for NL, huh.
Hilariously sad for TB not getting any skills made usable in midair like DaB, RH, or RT just got.
VIERT USABLE IN AIR I CALLED IT LMAO THEY FULLY EMBRACED THE MEME
NOT FULLY ENOUGH
thanks for the balance patch, raven/ara mains…..
Seriously though, they went from giving every skills a +1% in dmg to making every skill get affected by action speed. Did they force the new employees to balance the game? lmao
I can use wefer Shotgun in air now? Rip pvp air classes. Now there not safe from my point blank shots.. hahaha. And good rt buff, feels like they doing this cuz his 4th path is just more busted DPS dmg since i know he’s going to be creator mode passive base class just like RT.
Good stuff for RT
Wtf? Do you even call that FL a buff? Like seriously? They added +10% mgcl atk to a passive that previously had none , and reduce the +mgcl% atk to flame seed by -6%? Thats like a total of just 4% mgcl atk buff and you even removed the extra damage buff on the command atk so she’d lose more damage especially when you need to break those stupid spikes on raids,and of course pvp FL will hit for less(but its FL so she’ll still do fine). WTF, the other classes too had some questionable buff and nerfs,idk what the devs are trying at this point gdi!
*rose exist*
Kog: fck rose