Tenebrous armor can be obtained from Tirnog dungeons or crafted at Betty NPC in Magmelia Town using Tenebrous shards. Tenebrous armor is character specific
* Tenebrous shards can be obtained in Tirnog dungeons or by dismantling Tenebrous armor
▣ Tenebrous armor reforging
[Tenebrous reforge]
Tenebrous reforge requires either Tasma’s aura or Tenebrous aura.
Material Name |
How to obtain |
Tasma’s Aura |
Obtain in Tirnog dungeons |
Tenebrous’ Aura |
Obtain in Tirnog dungeons / Tirnog dungeon daily quest rewards |
Magic Crystals |
Dungeon play / Armor dismantling |
Stage |
ED |
Magic Crystal |
Tenebrous’ Aura |
Tasma’s Aura |
Reforge Effect |
1Stage |
300,000 |
100 |
15 |
2,000 |
|
2Stage |
300,000 |
100 |
15 |
2,000 |
|
3Stage |
300,000 |
100 |
15 |
2,000 |
Critical Damage +3% |
4Stage |
300,000 |
100 |
15 |
2,000 |
|
5Stage |
300,000 |
100 |
15 |
2,000 |
|
6Stage |
300,000 |
100 |
15 |
2,000 |
Specific Skill Damage Increase 5% |
7Stage |
300,000 |
100 |
15 |
2,000 |
|
8Stage |
300,000 |
100 |
15 |
2,000 |
|
9Stage |
300,000 |
100 |
15 |
2,000 |
Critical Damage +3% |
10Stage |
900,000 |
200 |
30 |
4,000 |
|
11Stage |
900,000 |
200 |
30 |
4,000 |
|
12Stage |
900,000 |
200 |
30 |
4,000 |
Specific Skill Damage Increase 5% |
13Stage |
900,000 |
200 |
30 |
4,000 |
|
14Stage |
900,000 |
200 |
30 |
4,000 |
|
15Stage |
900,000 |
200 |
30 |
4,000 |
Physical Damage +2%, Magic Attack +2% |
16Stage |
1,800,000 |
300 |
45 |
6,000 |
|
17Stage |
1,800,000 |
300 |
45 |
6,000 |
|
18Stage |
1,800,000 |
300 |
45 |
6,000 |
Specific Skill Damage Increase 5% |
19Stage |
1,800,000 |
300 |
45 |
6,000 |
|
20Stage |
1,800,000 |
300 |
45 |
6,000 |
|
21Stage |
1,800,000 |
300 |
45 |
6,000 |
Adaptation +2% (Maximum 45%) |
[Reforge Transfer System]
System to transfer Rigomor armor’s Reforge stage to Tenebrous armor.
Rigomor armor needs to be 18 reforge stage or higher and transfer can only be done with same armor parts.
There are two different Reforge Transfers. Normal Reforge Transfer and Special Reforge Transfer
Reforge Transfer |
Trait |
Normal Reforge Transfer |
Use Tenebrous’ Aura, Tasma’s Aura, Magic Crystal, ED Amount of materials used becomes higher with higher reforge stage. |
Special Reforge Transfer |
Use Reforge stage transfer ticket, Magic Crystal, ED Amount of materials used becomes higher with higher reforge stage. Reforge stage transfer ticket is sold in cash shop |
Once transfered, reforge level decreases by 6 stages.
(Ex. Stage 18 Rigomor armor turns into stage 12 after the reforge Transfer.)
* Reforge stage and reforge gauge of the Rigomor armor used for the transfer is reset
* Enhancement level of Rigomor armor used for the transfer does not reset.
* Reforge gauge of Tenebrous armor after the transfer is reset and the armor becomes unsealable.
▣ Shadow effects, Effect Storage Box
Tenebrous armor does not have a set effect. It comes with a special Shadow Effect.
Shadow Effect can be identified using the initial Shadow Effect Identification Scroll.
Shadow Effect come with 3 lines of effects (◆, ◆◆, ◆◆◆) when identified. Each line has different effects.
* Shadow Effect Identification Scroll can be obtained from Tirnog region dungeons or can be crafted from NPC Betty.
* Shadow Effects cannot be re-identified. Effects can be extracted, stored and applied using the Effect Storage Box.
[Shadow Effects]
Effect Location |
Part |
Effect List |
Maximum Stat |
1st Line ◆Mark |
All Parts |
All Skill Damage increase |
1.5% |
Critical Damage increase |
1.5% |
||
Critical |
4% |
||
Maximize |
4% |
||
All Element Resistance |
20 |
||
Damage Reduction |
4% |
||
Movement Speed |
4% |
||
Jump Speed |
4% |
||
Action Speed |
4% |
||
Maximum MP increase |
20 |
||
2nd line ◆◆Mark |
Top |
Physical Defense Ignore |
10% |
Magic Defense Ignore |
10% |
||
Polarize |
10% |
||
Damage to bosses increase |
10% |
||
When attacking, damage increase by n% of damage dealt for 3 seconds. |
10% |
||
Damage increase per HP lost |
10% |
||
Adaptation |
5% |
||
Buff – Nearby party members Critical Damage Increase by n% per 500,000 CP (Maximum 10%) |
1% |
||
Buff – Nearby party members Physical Damage Increase by n% per 500,000 CP (Maximum 10%) |
1% |
||
Buff – Nearby party members Magical Damage Increase by n% per 500,000 CP (Maximum 10%) |
1% |
||
Bottom |
Physical Defense |
10% |
|
Magic Defense |
10% |
||
Damage Reduction |
10% |
||
HP |
10% |
||
Recovery Item Effect |
10% |
||
Damage from bosses Reduction |
10% |
||
Damage reduction when HP below 30% or lower |
10% |
||
Buff – Nearby Party members HP Increase by n% per 500,000 CP (Maximum 10%) |
1% |
||
Buff – Nearby Party members Physical / Magic Defense Increase by n% per 500,000 CP (Maximum 10%) |
1% |
||
Buff – Nearby Party members Damage Reduction by n% per 500,000 CP (Maximum 10%) |
1% |
||
Gloves |
Command Attack damage increase |
10% |
|
Flexibility Skill damage increase |
10% |
||
Tenacity Skill damage increase |
10% |
||
Strength Skill damage increase |
10% |
||
Bravery Skill damage increase |
10% |
||
Hyper Active Skill damage increase |
20% |
||
All Master Skill damage increase |
10% |
||
Damage increase when attacking enemies with 50% HP or higher |
10% |
||
Damage increase when attacking enemies with 50% HP or lower |
10% |
||
Buff – Nearby party members All Skill Damage increase |
10% |
||
Shoes |
MP cost reduction |
10% |
|
Awakening Duration |
10% |
||
ActionSpeed |
10% |
||
Consumable Item cooldown reduction |
10% |
||
Debuff duration decrease |
10% |
||
All Master Skill cooldown reduction |
10% |
||
Critical |
10% |
||
Maximize |
10% |
||
Buff – Nearby party members’ Critical |
10% |
||
Buff – Nearby party members’ Maximize |
10% |
||
3rd line ◆◆◆Mark |
All Parts |
When attacking enemies with HP n% or below, Damage increase by n% |
20%, 2% |
When using force skills n% chance of resetting the force skill’s cooldown |
3% |
||
When using skills n% chance of resetting the skill’s cooldown |
3% |
||
Activate All Skill Damage increase n% Buff every 30s for ns |
5s, 2% |
||
When All Element Resistance’s total is over 1000, All Skill Damage increase 2% |
2% |
||
When using master skill, ally’s special resource recovery |
25% |
||
When using shared active Force Skill, create a space that decreases damage taken by n% for a short time. |
20% |
||
When awakening create a shield with n% of maximum HP. |
10%, 10% |
||
Add n% to Transcendence Skill slot’s enhancement effect.초 |
2%, 3s |
||
When using Hyper Active, gain a buff that accelerate Special Active cooldown by n times for ns. |
15초, 1.05x |
▣ Effect Storage Box
Through Magmelia Town’s Basily NPC, Shadow Effects can be extracted then stored or applied to Tenebrous armor.
Effect Storage Box has 3 slots each for Top / Bottom / Gloves / Shoes. They can be expanded up to maximum 6 slots
* Extract and Storage has to match the character and armor part.
[Effect Extraction/Storage]
Tenebrous armor’s Shadow Effect can be extracted and stored in an Effect Storage Box.
1 Shadow Effect line from the 3 identified Shadow Effect lines is extracted. Additional effect extraction materials can be used to increase the chance of desired effect being extracted.
* Tenebrous armor with +9 or higher enhancement or Reforge stage 12 or higher cannot be chosen for Shaow Effect extraction
* Only the effect is extracted then stored. The effect’s rates are not stored.
* The armor is deleted after the effect is extracted and cannot be restored.
[Apply Effects]
Stored Shadow Effects can be applied to Tenebrous Armor
Rates are applied as the effect is applied to the armor. Effect in the storage box is deleted.
Apply can be attempted on the same line as the effect that is stored. Apply button needs to be pressed to finalize the process.
* Existing effect will be deleted and cannot be restored so proceed with caution.
I’ll farm for it when they release a new set and this one’s methods get simplified, easier and less of a bs to make.
when u realize that this just heroic extraction meme with 3m CP needed
dont you mean Henir Extract literally
exactly
When will you leave Elsword for good,Luiz? you left almost everything related to elsword, what’s the point of commenting here?kek
maybe he wanted comeback and then see this 3m meme,, some ppl still want to get news about elsword and not playing due to grindmeme or kog
Ye there is no way im transfering my Rigo reforge to this so it gets downgraded lol, like if getting 18-21 was a joke…
Im wondering now if this sets is actually better than Rigo or not, its system seems so unpractical.
Totally agree
from what i heard r15 give like 1,1k raw
This set having heroic extraction to make any trade value is pretty ridiculous, since it means you simply won’t commit. This isn’t tears 2.0 where you just hunt the correct effect. And given how Elrianode was far more casual on the farming area, it’d just be super endgame people accessing this market so….not a very good timing atm.
Otherwise the idea itself not requiring another set of enhances is fine enough. Just feels like they threw things together without concerning themselves with how the base game plays atm. You have to test best in slot to even imagine the best way a playstyle looks, which due to the sheer number of classes would take potentially weeks or months. So I’m pretty sure we already know where the best effects are in this one outside of meme support cases to make yourself more useful than x other player when you have a hard carry.
Pls bring back Elrianode casual farming era ngl lol
Chances are, you’ll need it for the increasing CP spikes anyway.
Inb4 you need 10 mil CP by the end of this region lol
thanks 2na i have seen a direct but your translation is a way better.
“1 Shadow Effect line from the 3 identified Shadow Effect lines is extracted. Additional effect extraction materials can be used to increase the chance of desired effect being extracted”
“Only the effect is extracted then stored. The effect’s rates are not stored.”
even with the desired effect we cant get the desired value.
“The armor is deleted after the effect is extracted and cannot be restored.”
not even recovering materials or improving the armor on the way like rigomor.
i guess i will be using rigomor until they release another armor or fix this rng festival zone.
so this new set can’t give us 20% polarize like rigo?
I was hopeful, but there are so many freaking problems with this. First, the fact that the armor is straight-up deleted upon extraction. If it at least gave us some materials, then it’d be fine, but nope, just straight-up deleted. Second, the sheer amount of RNG. Not only do you have to RNG to get the effect in the first place, but you also have to RNG if that effect is even extracted or not, and even after that, you have to RNG the values once you apply the extracted effect. And finally, the Special Extraction. It’s literally just normal extraction, but with an item you buy from the cash shop instead of items dropped from the dungeons. No extra benefits whatsoever, you’re literally just paying to speed up the process. There are other smaller issues, but they’re not ones I feel need to be addressed.
So according to the wiki, the highest you can boost the chance of getting the effect you want extracted is 50%… FIFTY… PERCENT… WHAT!! I just… I just can’t comprehend this.
not gonna let you get what you want, and even after get what u want u still need gacha the % effect lol
Wait a second that HP shield can be added on each part so Laby Ain Noah new eve etc can have almost a perma 40% hp buff that’s not going to be annoying or anything to deal with right
Good job KoG’, you guys have truly outdone yourselves with this one, lmao. Guess i’ll just keep mi r15 rigo, seems good enough
Noticed that there are only 13 comments 😂
Yeah, i cant do this anymore. I’m throwing in the towel. Good luck everyone
Is the daily quest per character or per account ?
friends and comments makes me wonder if i should continue in this game… i enjoy the gameplay but they are increasing the grind a way too much…
it seems the new armor needs about r15+ to be nearly as powerful as r19 rigo.
not mention the rng effects make it inferior until they are perfect and r18+.
i think i will fully upgrade my rigo and skip this armor until they nerf the material req or i get a perfect rng set in.. idk 2 years?
Oh boy, time to wait for 5 years or so just to get this free armor hahaha
Not gonna lie, the new armor design looks shit. I’d still prefer Rigomor’s design aesthetics.
You know, given what happened literally only a few months ago, this armor set is HILARIOUSLY tone deaf. I can’t see anyone actually seriously spending any time on it given how miserable working on it is guaranteed to be. Combining the fairly limited number of players who’re actually at a point where they can even obtain this, much less farm it consistently, with the sheer degree of randomness, and it just… would not be worth it. Not even if you could transfer Reforges perfectly.
Good job, KOG. You fucked it yet again. (Also, I agree with Pornflakes, this armor doesn’t look nearly as good as Amethystine Prophecy.)
lmao
that’s all imma say bout this
lmao
How many player get 3.000.000 cp 😅, dead game
You would be surprised how many people actually have that cp…
Yeah I’ll be keeping my current gear over this tbh.
Much as I love this game, it’s become too grindy for my taste. Rather play casually at this point :/ then again I already do lol.
Maybe I’ll consider it if they actually make this gear worth it.
they will fix this sometime soon, besides the raw attack the effects are worse than rigo and they are not rng.
i wanted to see the dps wise since without crimson u lose like 10% pola
ir they gonna make some stuff that increase pola again like new system with 4th job for example like they did with masterclass
But that applies even without armor.
Though tbh, I personally don’t like Polarize. Like, I get that it’s great for offense, but the defense decrease… well, basically, for someone like me who isn’t super great at dodging or i-framing, it’s too much of a drawback for me to invest in it.
and yet we need it cp wise, i tried cerulean rigo because i didnt want to suicide when i cant dodge because a fps decrease spike in raids.
i have r21 ceru set, 350+ reso, +11 weap and i can barely reach 3m cp(i cant get in plegas 3)… if they give one day a color change and futher increase the cp needed for dungeons i will be forced to move to crimson rigo.
if they never give them and increase the cap, i think i will be locked from the future content just because of the cp i cant increase anymore unless i get a +12.
This set has 3 RNG to worry about. Enhancement, reforge and the tenebrous aura.
The Elsword director dont play mmo games huh