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11/07 Balance Patch

November 6th, 2013 | Posted by 2nafishisgood in Korean Elsword Updates

Category

Skill

Changes

All/Buff

Seal of Victory

Changed from 2nd line to 3rd line of the skill tree. Critical stat increase is normalized.(Higher the critical stat, more affect)

Seal of Annihilation

Changed from 2nd line to 3rd line.

Seal of patience

Changed from defense increase to reduced received damage.

Seal of protection

 Added all attribute activation chance affect

Counter Chance

 SP required for the skill changed from 10 to 7, SP required to level changed from 1 to 2.

Elsword

Category

Skill

Changes

Base

Block

Unlock SP 5. Leveling SP 1. 1MP consumed per second during the skill.

Counter

Unlock SP 5, level SP 1

Unlimited Blade

Damage of last attack+

Mega Slash

Changed so you move more forwards while using.
Damage +

Fatal Fury

Damage +

Sword Knight
Lord Knight

Armor Break

Damage –

Weapon Break

Damage +
Duration changed 20s >12s

Spiral Blast

Hit box for continuous attack modified
sword blast attack changed to physical damage

Wind Mill

Radius +
Damage +
Receives 50% less damage while using in super armor state.

Becomes Immune to stun debuff.

Gigantic Slash

Power stun added to first hit.
Hitbox of the first hit larger.

Counter Patience

Physical Attack increase changed from + to %

Auto Guard

Chance +

Magic Knight
Rune Slayer

Sword Enchant

Debuff chance 100%. Enhanced enchant effects.
– Fire: damage over time increased. Fire weapon attribute activation chance ++
– Poison: damage over time increased. Poison weapon attribute activation chance ++
– Ice: Removed damage over time. More attack speed decrease.
Water weapon attribute activation chance ++

Rising Wave

Decreased maximum hit amount by 1

Magic Chain

% and Magic defense increase –

Sheath Knight
Infinity Sword

Piercing Sword

Damage +
Piercing increased
Debuff effect removed.

Final Strike

Damage +

Aisha

Category

Skill

Changes

Base

Icicle Wave

Freeze proc 100%.
Freezing state changed so it has no damage over time and only decreases attack speed.

Chain Fire Ball

MP usage -20
Affected by Fireball mastery passive.
(But MP usage is only half affected by passive.)
Changed to Ice ball through Freezing point study passive and damage increased.

Circle Flame

Changed to Ice Balls through Freezing point study.
Effects not affected by Freezing point study passive.

Mana Shield

Shield’s HP –
Shield’s reduced damage –
Cooldown changed to 20s

Binding Circle

Radius increase per level increased and becomes the current radius at max level.

Gust Screw

Lifting height increased.
Damage +

XXX[X]

Super armor while charging.

Circle Flame(Note)

Each Fireball damage decreased
Total damage increased compared to unnoted skill.

High Magician
Elemental Master

Shining Body

leveling SP 2

Chain Lightning

Changed usage.
Lightning stops if there are no targets within certain radius.
Lightning reacts when target comes into radius.

Blaze Step

Changed Usage
– Cannot be damaged during use.
(Still affected from debuff)
– Body is surrounded by flame and does damage in more larger area.
– Damage method is changed so you can do a lot of damage in a short time.
– Duration changed from 17s to 5.5s
– Movement speed largely increased during use.

Freezing Point Study

Unlock SP 10, Leveling SP 2
Iceball’s base range +

Dark Magician
Void Princess

Shadow Body

Leveling SP 2.
X command enabled during the skill.
Duration +

Petite Angkor
– Heavy Doll

Splash damage on first attack.
Changed so it causes debuff every second in a small area.

Phantom Breathing
– Dark Fall

Range and damage +

Dark Cloud

Radius ++
Radius increases slowly towards the direction used. (Maximum 2 times the original size)

Hell Drop

Changed to casting skill.
Casts maximum of 3 second and summons 4 stones per second after casting.
Each stone’s damage is modified and will not knock down.

Aging

Orb thrown pulls targets slightly.
Damage +
Radius ++

Gravity Ball Study

Unlock SP 10, leveling SP 2.

Battle Magician
Dimension Witch

Energetic Body

Leveling SP changed to 2.
Duration and stat increase ++

Vital Drain

HP damage increase x2
(Absorbing amount x2)

Wormhole

Does not pull all the time. Now pulls every 1 second.

Radius +

Screw Driver
– Tornado

Tornado size increased.
Tornado pull increased.
Hitbox modified to do more damage.

Screw Driver
– Driller

MP consumption decreased by 25.
Damage +

Heavy Press

Damage of first 2 hits decreased.
Increased area, damage and stun time of the last hit.

Super Nova

Changed to Physical Attack.

Energy Spurt

Changed to Physical Attack
% damage decreased.

Fate Space

Power Stun effect added during hits.

Spirit Acceleration

Original effect deleted. Total Maximum MP increase effect added.

Rena

Category

Skill

Changes

Base

Rising Falcon

Invincibility frame retained during the whole skill.

Multiple Stinger

Angle of fist 3 shots narrower.
Changed so it doesn’t knock down. Pushes targets away.
Piercing amount increased by 2 when not awakened.

Aero Tornado

Changed so it doesn’t lift targets

Phoenix Strike

MP usage +50.
Damage +
Knockdown method changed.
base Burn duration decreased to 3.

Perfect Storm

Damage +
Storm’s size increased. (Becomes even larger when awakened)
Changed so Storm travels along the path.

Assault Kick

Changed so it doesn’t lift targets, gives hit stun instead.
Damage +

Combat Ranger
Wind Sneaker

Low Kick

Damage +
Debuff duration +
Debuff duration fixed to certain amount and does not change on level up.
MP usage -5
PvP damage adjusted by MP consumption decrease amount.

Middle Kick

MP usage -5
PvP damage adjusted by MP consumption decrease amount.

Back Kick/High Kick

Super armor duration +
MP usage -10
PvP damage adjusted by MP consumption decrease amount.

Spinning Kick

Moves forwards more
Damage +
Last hit launches targets

Slide Double Kick

Damage +

Dive Kick Bombing

Overall damage +
(Damage per hit is decreased but hit amount increased)
Wind blast effect occurs frontwards so hit area increased.
Last storm attack during awakening radius +

Violent Attack

Damage +
Hitbox modification.

Flexible Body

SP required 7, leveling SP 2

Quick Body

SP required 7, leveling SP 2

Swift Kicks

Added effect that gives added MP gain during kick actives.
– Rising Falcon/LowKick/MiddleKick/BackKick/HighKick/AssaultImpact

Friendship With Nature

Increased MP gain effect added.

Sniping Ranger

Grand Archer

Stigma Snipe

Changed to grand archer base skill.
Stat increase per level modified.
(at level 70 standard, nerf compared to before.)
Cooldown +2s

;(

Arc Shot

Damage +

Rapid Shot

Changed to Grand Archer 2nd line cash skill.
MP usage +20. Damage per shot +
Firing rate +
Cooldown -2s

Freezing Arrow
– Drizzle

Explosion radius +
Damage +
Changed so the arrow divides at the target point or the maximum point to do extra freezing in a area.

Crazy Shot

MP usage +50

Damage ++

Gungnir

reduced MP gain from spears and tornadoes.

;( x2

Wind Blast

Size increased.
Pulling radius modified.
Changed so it follows the path better.

Trapping Ranger
Night Watcher

Delayed Fire

Pierces 2 times
Twig damage +
Synergy(?) damage per level changed.

Brier Trap

Dungeon damage +

Wrathful Seed

Explosion damage added.
Continuous damage –
Cooldown time -1s

Furious Engage

Last hit damage ++

Call of Ruin

Damage +
Radius +

Vital Point Piercing

Added effect that recovers certain amount of MP upon activation.

Calculated Strike

Recovers same amount of HP as damage dealt when Calculated strike is used.

Hunter’s ability

Trap damage increase effect changed
– Dungeon : Trap damage largely increased.
– PvP : Trap damage increase removed.

Raven

Category

Skill

Changes

Base

Burning Rush

Damage +

Shadow Step

MP usage -10

Ground Impact

MP usage -5

Breaking Fist

MP usage -5

Power Assault

Damage +
Hitbox changed so it can hit front better

Cannon Blade

Changed so blast follows path.
Blast hitbox increased.

Seven Burst

Damage +

Maximum Cannon

Pulls targets in instead of launching.
Damage +

Burning Rush(Note)

Original Note effect deleted.
Cooldown +2s. MP usage halved

Sword Taker
Blade Master

Shockwave
– Cutter

Hit amount, damage, range changed so it matches with Shockwave-divider

Shadow Thrust

Unlock SP 5, leveling SP 1
Thrust distance increased.

Flying Impact(Note)

Hit amount increase effect deleted.
Critical chance +20%

Overtaker
Reckless Fist

Weapon Crash

Duration changed from 20s > 12s

Charged Bolt
– Bloody Thorns

Damage +

Guardian Strike

Can be used in air

Nuclear

Damage –
PvP damage normalization eased.

Shadow Punisher

Required SP 5, leveling SP 1.
Damage +
Launch distance increased
Push distance decreased
Causes stun upon hit.

Super armor deleted

Weapon Taker
Veteran Commander

       Flame Sword

Burning effect added for hits

Napalm Grenade

Damage radius increased.
Floor fire duration +
Fire damage radius +

Bursting Blade

MP usage -10

Revolver Cannon
– OP Rounds

Cooldown -1s
MP usage -50
Damage reduced by amount of MP used

Revolver Cannon
– HE Rounds

Cooldown Time +1s
MP usage -50
Damage reduced by amount of MP used, but damage increased from that rate(?)
Explosion radius ++

Hellfire Gatling

Changed so Overheat rounds pierces once.

Deadly Raid

Damage +
2nd/3rd stage Overheat recoil damage changed so it’s same as 1st stage.

Ignition Crow
– Napalm

Fire duration +1.5s
Fire hit radius +

Ignition Crow
– Incineration

Fire range –

Shadow Back Slide

Unlock SP 5, leveling SP 1
Explosion and flame radius +
Explosion and flame damage +
flame duration +

Command-소이탄

Explosion and ground flame radius +
ground flame duration +
MP gain +

Command- Flamethrower

Max duration x2

Eve

Category

Skill

Change

Base

Dimension Link
– Sentry

Changed from 3rd line to 2nd line in skill Tree
AI Improved.
Sentry’s Attack does not give hitstun to enemies in PvP.

Dimension Link
– Guardian

Follows path
Hit that causes Knockdown is removed.

Dimension Link
– Blader

Does not launch
last laser fires frontwards.
last laser does not knock down.
last laser range greatly decreased.

Illusion Strike

Changed from 3rd line to 2nd line in skill tree
Damage +
Causes confusion to targets.

Cloaking

Unlock SP 7, leveling SP 1
MP decrease by 1 per second.
Effects that happen after cloaking are revamped.

Code:Nemesis

Assault Spear
– Judgement

Spear size +
Spear damage +

OTL

Code:Architecture
Code:Empress

Spitfire
– grenade

Grenade amount increased by 2
Grenade explosion range +

Heaven’s fist
– Sweeper

Damage +

Genocide Ripper

Damage +
Every target inside the area receive designated hits

Assault Spear
– Buster

Size and damage +

Surface Cutting

Damage +
Does not launch at the end.
Has chance to cause bleed

Electronball mastery

Damage increase +

Dash jump ZX, ZZX

Ophelia throws small grenades.

Sonic Wave(Note)

Hit amount increase –
Ignores damage reduction caused by KD/Shield

Code:Electra
Code:Battle Seraph

Kugelblitz

Cooldown -2s

Sweep Rolling
– Overcharge

Initial Electronic triangle size +
Initial Damage +
Damage increase when charging +

Linear divider

Beam damage +
(Changed so it does higher damage than Giga stream when used on closer targets.)

Sweep Rolling
– Tri vulcan

Changes effect when it goes through Reactive Mode/Fusion Mode
– Damage doesn’t reduce but is +
– Does not hit multiple times.
– After hit, goes after next target in area.

Chung

      Category

Skill

Changes

Base

Brutal Swing

Last hit damage ++

Lunatic Blow

Damage +

Gigantic Impact

Damage +

Scare Chase

Cannon damage ++

Fury Guardian
Iron Paladin

Leap Attack

Unlock SP 7, leveling SP 1

Guard

Leveling SP 2

Artillery Nova

More damage increase on charge.

Steel Edge

Damage +

Pandemonium
– Fear

Damage +

Land Demolisher
– Heavy Arms

buff time per level ++ and duration increase per level —
At level 6 becomes same as current duration.

Land Demolisher
– Earthquake

Initial smash damage –
Continuous explosion base damage +
Continuous explosion’s range(duration) ++

Doom Strike

Causes power stun in an area and pulls targets towards you.

Shooting Guardian
Deadly Chaser

Rapid Cannon

Damage +

Leg Shot

Damage +
Bullet pierces everything.

Dual Buster

Damage +

Bullet Blitz

Changed usage.
Bullet stops if there is no targets within certain radius.
Bullet reacts when target comes into radius.

Comet Crasher

Follows path
Does not disappear when using near turning path.

Intense Showtime

Changed position with gas piston system.
Becomes 5th line cash passive skill.
Attack speed increase removed.

Gas piston system

Changed position with Intense Showtime. Becomes 5th line normal passive skill.

Command bullets

MP gain rate +0.5

Shelling Guardian
Tactical Trooper

Elastic Bomb
– Hand grenade

Bounces less, speed increased.

Mortar

Fire rate increased by 1
Doubled fire rate in dungeons.

Assist Shelling

Range +30% range
Assist amount increased by 1

Wonder Wall

Shield HP changed
Duration –

Cannon Strike

MP usage -30
Cooldown +4s

Bigbang stream

Duration +

Chaos Cannon

Can fire using X button. Duration decreases if firing using X button.
(Maximum Fire amount stays the same)

Dread Chase

Damage +

Tactical Field
– Endurance

Damage +
‘Defense +’ changed to ‘reduced received damage +’.

Converted Warhead

Slight MP recovery when Siege shelling is used.

Ara

Category

Skill

Changes

Base

Quick Attack

Effect Changed
Magical Attack now
Orb usage -1
Lunge distance increased.
Cooldown -2s

Steel Body

Hitstun increased. Low chance to stun targets.
Orb -1
damage –
cooldown time -2s

Heavenly strike

MP usage -10
Chance to cause bleeding.

Gain Force

Damage +
Pulling effect deleted.

Force Spear

Damage +

Tempest

Damage +

Dragon Tooth 2nd stance
: Pulling Pierce

First stab speed +
First stab damage +

Wolf Fang 2nd stance
: Wind Wedge(Note)

Chance to cause bleeding added

Dragon Tooth 2nd stance
: Pulling Pierce(Note)

Error that increased damage removed.

Dash Z

Changed so you can chain skills easier.

Dash XZ, ZZZX

Super armor when charging

Little Hsien
Sakra Devanam

Fierce Tiger 1st Stance
: Rock Crash

Removed super armor
Damage nerf adjustment.

Fierce Tiger 2nd Stance
: Tiger Claw

Super armor also during 2nd hit.
Damage +

Fierce Tiger 3rd stance
: Low Brandish

evasion increase by 100% during first low kick

Fierce Tiger 4th Stance
: Turbulent Wave

Damage +
Armor break chance ++

Falling

First lifting hit changed to multi hit attack.
Horizontal radius +
Super armor during use.
Damage before cancelling point ++
Orb gained using ki-conversion -1
Cooldown -2s

Breaking

Unlock SP 7, leveling SP 1

White Tiger

Lunge damage reduced.
Shockwave range +
Shockwave damage +
Buff duration +
Movement speed increase in buff changed to attack speed increase.

Moonlight Slash

Fixed problem where the charge complete sound effect didn’t sync with the actual full charge.

Quick Stand

Unlock SP 7, lvling SP 1

Suppression : Bond

Added 2 second power stun effect on first hit.
Damage +
Helpless debuff
– Disable Movement effect deleted
– Added reduced all movement speed decrease debuff.
– duration +

Swallow Assault

Increased PvP normalization
Changed maximum orb required to 6.

Little Devil
Yama Raja

Wolf Fang 3rd stance
: Wolf Claw

First cartwheel speed +
Slash damage moved to shockwave damage

Wolf Fang 4rd stance
: Wolf Fang

Damage before Ki-conversion +

Rakshasa secret art

flow becomes more smoother and faster

High Speed

Damage +

Conversion Mana/HP Hitstun +
        Reflect sphere

Cannot use while being attacked.
ki orb usage +1
duration +
Magic attack increase +

Suppression : Energy

2 second Power Stun added on first hit.
Damage +
Hit radius +
Helpless debuff
– Disable Movement effect deleted
– Added reduced all movement speed decrease debuff.
– duration +

Energy Void

(Super vacuum field)

No longer invincible during usage. Super armor during use.
Hit radius +
Delay after and before the skill becomes shorter.

Hell Tornado

Changed position with Energy wave in the skill tree.
damage +
hit radius +

Energy Wave

Changed position with Hell Tornado in the skill tree.
Damage –

Resurrection

cool down time —

Hell Gate: Open

Damage increase –

Enhanced Energy bullets

Energy bullet damage increase +

Energy bullet command

KD rate –

(takes longer to KD)

Elesis

Category

Skill

Changes

Base

Leap

Distance –
Shockwave radius –
Super armor activates after 0.1 seconds

Rushing Sword

Super armor removed
damage –

Power Buster

Hit duration +

Sonic Assault
– Stab

Damage +

Sonic Assault
– Sting

MP usage +20.
Damage +
Changed to Annihilation Skill

Mega Slash

Magic attack
travel distance +

Unlimited Blade

Reduced damage on continuous hits.
Last hit damage +

ZZZZ

Sliding speed at the end adjusted.

Saber Knight
Grand Master

Heavy Stunner

Damage +

Power Break

Damage +

Victory Sword

Buff duration +

Spiral Blast

Changed to physical

Saber
– extiction

Size –
range –
damage increase when charging removed

War prelude

Consumes lot of gale and gains lot of annihilation.

Chivalry

HP range increased from 30% to 50%

Advanced Knight Master

Received KD +

Dash jump XZ

Removed Super armor

Pyro Knight
Blazing Heart

Fire Fist

Damage –

Sword Fire

Follows path

Infernal Blade

Changed to Gale
Damage +

Eternal Fire

Annihilation Skill

Ancient Fire

First target causes power stun

Body of Fire

Fire command damage +

Concentration Mastery

Critical % and damage increase –

Inextinguishable Fire

Damage amount increased per second.
duration +2s

Fire Blossom

Cannot absorb Helpless debuff
Cooldown time +

For exact numbers visit Eliwki as it will be updated in time.

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