Add: Difference between revisions

20 bytes removed ,  19 April 2022
Line 109: Line 109:
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and blasts them upwards.
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and blasts them upwards.
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{{CZ}} 190% Phy. Damage<br>
{{CZ}} 190% Phy. Damage<br>{{CZ}} 234% Phy. Damage<br>{{CZ}} 146% Phy. Damage x2<br>{{CNAZ}} 370% Phy. Damage
{{CZ}} 234% Phy. Damage<br>
{{CZ}} 146% Phy. Damage x2<br>
{{CNAZ}} 370% Phy. Damage
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|-
| {{CZ}}{{CZ}}{{CZ}}{{CNAX}}  
| {{CZ}}{{CZ}}{{CZ}}{{CNAX}}  
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and turns them around with a twirl without knocking down.
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and turns them around with a twirl without knocking down.
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{{CZ}} 190% Phy. Damage<br>
{{CZ}} 190% Phy. Damage<br>{{CZ}} 234% Phy. Damage<br>{{CZ}} 146% Phy. Damage x2<br>{{CNAX}} 491% Phy. Damage
{{CZ}} 234% Phy. Damage<br>
{{CZ}} 146% Phy. Damage x2<br>
{{CNAX}} 491% Phy. Damage
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|-
| {{CZ}}{{CZ}}{{CX}}{{CNAX}}
| {{CZ}}{{CZ}}{{CX}}{{CNAX}}
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*The second {{CX}} will follow the path
*The second {{CX}} will follow the path
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{{CX}} 249% Mag. Damage (2 MP)<br>
{{CX}} 249% Mag. Damage (2 MP)<br>{{CX}} 281% Mag. Damage (2 MP)<br>{{CNAX}} 354% Mag. Damage (2 MP)
{{CX}} 281% Mag. Damage (2 MP)<br>
{{CNAX}} 354% Mag. Damage (2 MP)
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|-
| {{CX}}{{CX}}{{CZ}}{{CNAConZ}}
| {{CX}}{{CX}}{{CZ}}{{CNAConZ}}
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*The {{CConZ}} has Super Armor status.
*The {{CConZ}} has Super Armor status.
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{{CX}} 249% Mag. Damage (2 MP)<br>
{{CX}} 249% Mag. Damage (2 MP)<br>{{CX}} 281% Mag. Damage (2 MP)<br>{{CZ}} 146% Mag. Damage x2<br>{{CNAConZ}} 36% Mag. Damage x2~9 (Each hit use 1 MP)<br>+ 248% Mag. Damage
{{CX}} 281% Mag. Damage (2 MP)<br>
{{CZ}} 146% Mag. Damage x2<br>
{{CNAConZ}} 36% Mag. Damage x2~9 (Each hit use 1 MP)<br>
+ 248% Mag. Damage
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|-
| {{CU}}{{CZ}}  
| {{CU}}{{CZ}}  
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| Pushes targets forward with a frequency hit and lifts targets, then blast them away. The 2nd {{CZ}} can also be triggered by pressing or holding down {{CD}}, the cause for this is unknown.
| Pushes targets forward with a frequency hit and lifts targets, then blast them away. The 2nd {{CZ}} can also be triggered by pressing or holding down {{CD}}, the cause for this is unknown.
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{{CDR}} <br>
{{CDR}} <br>{{CZ}} 56% Phy. Damage x4<br>{{CZ}} 189% Mag. Damage<br>{{CNAZ}} 452% Phy. Damage
{{CZ}} 56% Phy. Damage x4<br>
{{CZ}} 189% Mag. Damage<br>
{{CNAZ}} 452% Phy. Damage
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|-
| {{CDR}}{{CX}}{{CX}}{{CNAX}}  
| {{CDR}}{{CX}}{{CX}}{{CNAX}}  
| Dashes forward with a frequency hit while teleporting behind targets, then pulls back slightly and blast them away.
| Dashes forward with a frequency hit while teleporting behind targets, then pulls back slightly and blast them away.
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{{CDR}} <br>
{{CDR}} <br>{{CX}} 242% Mag. Damage<br>{{CX}} 422% Phy. Damage<br>{{CNAX}} 535% Phy. Damage
{{CX}} 242% Mag. Damage<br>
{{CX}} 422% Phy. Damage<br>
{{CNAX}} 535% Phy. Damage
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|-
| {{CDRU}}{{CZ}}{{CZ}}{{CZ}}
| {{CDRU}}{{CZ}}{{CZ}}{{CZ}}
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| Single frequency hit that lets Add spin around in the air, kick a blast shot and bounce himself backward. Holding down {{CHoldX}} charges for a bigger shot.
| Single frequency hit that lets Add spin around in the air, kick a blast shot and bounce himself backward. Holding down {{CHoldX}} charges for a bigger shot.
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|
{{CDRU}}<br>
{{CDRU}}<br>{{CX}} 82% Mag. Damage x3<br>{{CNAHoldX}} 304% ~ 606% Mag. Damage (2 MP)
{{CX}} 82% Mag. Damage x3<br>
{{CNAHoldX}} 304% ~ 606% Mag. Damage (2 MP)
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| '''{{CDRU}}{{CU}}'''  
| '''{{CDRU}}{{CU}}'''  
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