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{{Development}}
{{Languages|Birth of Origin}}
{{Languages|Birth of Origin}}
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<h3> Solo Mode</h3>
:''Main Article: [[Raid Solo Mode]]''
----
*Up to 4 players can enter, requiring a minimum of at least 3 people. (Normal)
**2~4 players. (Story)
*Only three Resurrection Stones can be used to revive.
*Players are given a 15 second penalty before they can resurrect themselves.
*Bosses can only be frozen or petrified 3 times each (every hit is 1 count) at a time. When this limit is exceeded, they become invulnerable to that debuff for 60 seconds.
**Freezing or petrifying can be attempted again after 30 seconds, but you will not be able to chain it further. This also resets the 3-step chain's cooldown to 60 seconds.
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! colspan=3 | Earl of Abyss Ran
! colspan=3 | Earl of Abyss Ran
|-
|-
| align=center width=5% | [[File:Abyss_Ran.png|60px]]
| align=center width=5% | {{tt|[[File:Mob Icon - Earl of Abyss Ran.jpg|60px]]|[[File:Mob - Earl of Abyss Ran.jpg|250px]]}}
| colspan=2 align=center width=95% | The Earl of Shadow in the flesh.
| colspan=2 align=center width=95% | The Earl of Shadow in the flesh.
|-
|-
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! colspan=3 | Shadow of Greed
! colspan=3 | Shadow of Greed
|-
|-
| align=center width=5% | [[File:Shadow of Greed.png|60px]]
| align=center width=5% | {{tt|[[File:Mob Icon - Shadow Of Greed.jpg|60px]]|[[File:Mob - Shadow Of Greed.jpg|250px]]}}
| colspan=2 align=center width=95% | Ran transformed through the power of the Seed of Life and the Abyss.
| colspan=2 align=center width=95% | Ran transformed through the power of the Seed of Life and the Abyss.
|-
|-
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| colspan=2 |
| colspan=2 |
*{{color|red|Flame Path:|b=1}} Summons a dark flame that spreads to the left and right of the Shadow of Greed, covering most of the platform. Any players who come into contact with this flame will receive two debuffs: the first is the {{se|439|Abyss Ember||sd}} from phase 1 and lasts for 5 seconds. The second is an {{se|869|Enhanced Abyss Ember||sd}} debuff which functions the same as the regular {{se|439|Abyss Ember|tt=no}}, but lasts for 3 seconds and ''cannot'' be removed via debuff removal/immunity skills.
*{{color|red|Flame Path:|b=1}} Summons a dark flame that spreads to the left and right of the Shadow of Greed, covering most of the platform. Any players who come into contact with this flame will receive two debuffs: the first is the {{se|439|Abyss Ember||sd}} from phase 1 and lasts for 5 seconds. The second is an {{se|869|Enhanced Abyss Ember||sd}} debuff which functions the same as the regular {{se|439|Abyss Ember|tt=no}}, but lasts for 3 seconds and ''cannot'' be removed via debuff removal/immunity skills.
*{{color|#9F6811|'''Solo Mode Variation''':}}
**Flame path will only cause damage to you and not apply any debuffs.
|
|
*The flames are capable of reaching up one platform above.
*The flames are capable of reaching up one platform above.
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| colspan=2 |
| colspan=2 |
*{{color|red|Unstable Aura:|b=1}} Summons a piece of Abyssal aura nearby that explodes after 5 seconds. One player is able to pick up and move this aura by coming into contact with it. If the aura explosion hits Ran, he will restore 60 bars of HP and gain increased attack for a short period of time.
*{{color|red|Unstable Aura:|b=1}} Summons a piece of Abyssal aura nearby that explodes after 5 seconds. One player is able to pick up and move this aura by coming into contact with it. If the aura explosion hits Ran, he will restore 60 bars of HP and gain increased attack for a short period of time.
*{{color|#9F6811|'''Solo Mode Variation''':}}
**Piece of Abyssal aura will spawn at either the left or right side of the map. It will be indicated from the pop up that appears and you should lure the boss to the opposite direction to where the aura spawned. HP restoration is reduced too.
|
|
*Once picked up, the aura cannot be passed to another player.
*Once picked up, the aura cannot be passed to another player.
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|-
|-
| colspan=2 |
| colspan=2 |
*'''Gravity Field:''' Creates a large field around himself that continuously inflicts {{se||???||sd}} to any players inside, drastically reducing their movement, jump, and action speeds. This debuff stacks up to 4 times, and on the 5th stack, it is removed and the player is instead inflicted with {{se||Flattened||sd}} for 1 second, before repeating.
*'''Gravity Field:''' Creates a large field around himself that continuously inflicts {{se|394|???||sd}} to any players inside, drastically reducing their movement, jump, and action speeds. This debuff stacks up to 4 times, and on the 5th stack, it is removed and the player is instead inflicted with {{se||Flattened||sd}} for 1 second, before repeating.
|
|
*The outer edges of the field will pulse, making it difficult to determine where the field ends.
*The outer edges of the field will pulse, making it difficult to determine where the field ends.
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! colspan=3 | King of Abyss
! colspan=3 | King of Abyss
|-
|-
| align=center width=5% | [[File:King of Abyss.png|60px]]
| align=center width=5% | {{tt|[[File:Mob Icon - King of Abyss.jpg|60px]]|[[File:Mob - King of Abyss.jpg|300px]]}}
| colspan=2 align=center width=95% | The power of the Abyss has become Ran's as he mutates further. He has become the Abyss's avatar, the King of Abyss.
| colspan=2 align=center width=95% | The power of the Abyss has become Ran's as he mutates further. He has become the Abyss's avatar, the King of Abyss.
|-
|-
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|-
|-
| colspan=2 |
| colspan=2 |
*{{color|red|Barrage|b=1}}: Holds an arm out towards the center of the arena, and summons countless orbs that spread outwards from his hand. This barrage of orbs will last for ? seconds before Ran retracts his arm.
*{{color|red|Barrage|b=1}}: Holds an arm out towards the center of the arena, and summons countless orbs that spread outwards from his hand.
|
|
*Players are able to avoid some of the incoming damage by matching energy types with the incoming orb. eg: As a blue orb approaches, the player switches to Shadow Energy. After the blue orb passes, and before a purple orb makes contact, the player switches to Abyss Energy.
*Players are able to avoid some of the incoming damage by matching energy types with the incoming orb. eg: As a blue orb approaches, the player switches to Shadow Energy. After the blue orb passes, and before a purple orb makes contact, the player switches to Abyss Energy.
|-
| colspan=2 |
*{{color|red|Abyss Devour|b=1}}: Ran will gradually darken the screen before it goes pitch black, killing all targets. Several sigils will appear around the map in either Shadow Blue or Abyss Purple, standing on these sigil with the appropriate energy active will generate a shield which will protect you from the attack.
|
*Regardless of Ran's current energy state, sigils of both colors will appear. Naturally being protected by a shield of Ran's opposing color will allow you to still deal damage to the boss while under it's protection.
|-
| colspan=2 |
*{{color|red|Unstable Abyss Power|b=1}}: Ran create several sigils around the map or corresponding energy colors, if allowed remain on the field for too long, they will explode, dealing lethal damage. Contacting the sigil while in the appropriate energy state will cause them to disappear. Each player will have a specific energy state, each corresponding to a sigil around the map.
*{{color|#9F6811|'''Solo Mode Variation''':}}
**You will be applied with 1 energy state while a different random energy state will be around the map. Destroy both sigil to avoid damage.
|
|-
| colspan=2 |
*{{color|red|Absorption of Power|b=1}}: Ran will draw in energy orbs which will travel from across the map. If Ran absorbs the energy orb, he will heal a significant portion of his health. Stop the orb by touching them while in the corresponding energy state. If two orbs are gathered before they contact Ran, a Light Orb will appear and strike Ran, forcing him to switch energy states and increasing the damage dealt to him.
|
*The first orb is always imbued with Abyss energy and the second which appears after the first is gathered will be Shadow energy.
*While the Abyss orb starts at the furthest point of the map, the Shadow orb spawns relative to where the Abyss orb was gathered.
*Ran is completely docile during the entirety of this move, making it an extremely good opportunity to deal damage before gathering the orbs, which would cause him to proceed to '''Switch Energy'''.
|-
| colspan=2 |
*{{color|red|Colossal Abyss Crystal|b=1}}: A large Abyss Crystal will start descending from the top of the map, if it hits the bottom floor, or contacts a player, it will explode, dealing massive damage. The Crystal must be destroyed before it touches the ground. After sustaining a certain amount of damage, the crystal will shrink to a much smaller size.
|
*If you are hit by the attack, potion effectiveness will be decreased significantly for a period of time.
|-
| colspan=2 |
*{{color|red|Alternate Space: Rope of Confession|b=1}}: The screen will turn black as players are teleported to a separate map with the '''Abyss Worshiper''' in the background. The Abyss Worshiper will proceed to perform their '''Rope of Confession''' attack.
|
*No notable alteration from [[Sunken Holy Ground]] version.
|-
| colspan=2 |
*{{color|red|Alternate Space: Spider Web Explosion|b=1}}: The screen will turn black as players are teleported to a separate map with the '''Abyss Fanatic''' in the background. The Abyss Fanatic will proceed to perform their '''Spider Web Explosion''' attack.
|
*No notable alteration from [[Sunken Holy Ground]] version.
|-
| colspan=2 |
*{{color|red|Alternate Space: Final Laser|b=1}}: The screen will turn black as players are teleported to a separate map with the '''Dreaming Hatchling''' in the background. The Dreaming Hatchling will proceed to perform their '''Final Laser''' attack.
|
*No notable alteration from [[Blooming Mineral Field]] version.
|-
| colspan=2 |
*{{color|red|Alternate Space: Starlight Explosion|b=1}}: The screen will turn black as players are teleported to a separate map with the '''Awakened Myuriconus''' in the background. The Myuriconus will proceed to perform their '''Starlight Explosion''' attack.
|
*No notable alteration from [[Blooming Mineral Field]] version.
|-
| colspan=2 |
*{{color|red|Alternate Space: Dream Eater|b=1}}: The screen will turn black as players are teleported to a separate map with the '''Dream Eater''' in the background. The Dream Eater will proceed to perform their '''Space Division''' attack.
|
*Dream Eater will always perform the attack 3 times.
|-
| colspan=2 |
*{{color|red|Alternate Space: Rain of Orbs|b=1}}: The screen will turn black as players are teleported to a separate map with the '''Nightmare Keeper''' in the background. The Nightmare Keeper will proceed to perform their '''Rain of Orbs''' attack.
|
*No notable alteration from [[Nightmare's Crib]] version.
|-
| colspan=2 |
*{{color|red|Berserk|b=1}}: At 5x HP, Ran will regenerate to 120x HP, as a last resort Ran will throw everything he has in one chaotic mess of an attack. Ran will perform an alternate version '''Barrage''' while also performing '''Colossal Abyss Crystal'''. A series of blackholes will also appear randomly around the map for a period of time in the midst of this attack.
|
*The version of '''Barrage''' performed during this attack is a bit different, expanding from his core instead of an outstretched hand.
*The '''Barrage''' will continue indefinitely till Ran is forced to switch positions from '''Absorption of Power'''.
|}
|}
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Latest revision as of 18:46, 9 June 2025

  • English

Birth of Origin

The origin of Abyss, with hints of old civilization. What seemed like permanent fixtures shift for the King of Abyss...

 

Description
Despite the contamination of demonic energy and injuries, the heroes raise their weapons to protect the world. Move forward. The end of Abyss awaits.
Recommended Level
99
Required Combat Power
  • Story Mode
  • 2,500,000

  • Normal/Solo Mode
Entry Requirements
{{

Solo Mode

Main Article: Raid Solo Mode

  • Up to 4 players can enter, requiring a minimum of at least 3 people. (Normal)
    • 2~4 players. (Story)
  • Only three Resurrection Stones can be used to revive.
  • Players are given a 15 second penalty before they can resurrect themselves.
  • Bosses can only be frozen or petrified 3 times each (every hit is 1 count) at a time. When this limit is exceeded, they become invulnerable to that debuff for 60 seconds.
    • Freezing or petrifying can be attempted again after 30 seconds, but you will not be able to chain it further. This also resets the 3-step chain's cooldown to 60 seconds.
}}
Details
{{
  • Most enemy attacks in this dungeon ignore players' physical and magical defense (either fully or partially).

  Enviromental Debuff - Demon Realm

  • The El's power does not reach into this realm, Attack and HP will be reduced by 90%. Enemies will have a 30% chance to resist your critical hits.

Boss Defenses

Boss Name Defense (Raw) Defense (Percentage)
Ran (Phase 1) 21883 83.91%
Shadow of Greed (Phase 2) 10746 71.92%
King of Abyss (Phase 3)
}}
  • Phase 1
  • Phase 1 - Earl of Abyss Ran
    {{
    The 2nd Squad Commander of the Red-Demon Army.

    Phase Gimmick

     
    Abyss Crystal

    Ran will periodically generate Abyss Crystals randomly across the map. These crystals are counted as obstacles and cannot be destroyed by regular means. They will pulse occasionally, drawing in nearby players with a weak suction effect, and dealing a small amount of damage to them. Additionally, these crystals are involved in many of Ran's attacks and will respond to certain attacks.


    Boss

      Attacks highlighted in red bypass invincibility frames.
    Earl of Abyss Ran
    The Earl of Shadow in the flesh.
    Boss Attacks Tips
    • Three-Hit Combo: Swings his sword three times, with the final hit launching any players hit.
    • This is the boss' most frequent attack. Because of this, using skills or items that provide   Super Armor are recommended to avoid being launched away.
    • Dashing Flame Path: Targets a random player and dashes in their direction, piercing through any players hit. As he dashes, he will leave behind smoldering abyss crystals that inflict   Self DebuffAbyss Ember on any players hit. This debuff lasts for 5 seconds and burns 5% max MP per second, while also causing any attacks to heal Ran.
    • The   Abyss Ember debuff can be cleansed by skills that remove debuffs or provide debuff immunity.
    • Ran may occasionally use this attack twice in succession.
    • The smoldering abyss crystals are spawned at certain distance intervals. When using this attack, Ran will always spawn 1 crystal and, depending on the distance traveled, will spawn up to a maximum of 5 crystals.
    • While Ran is able to pass through players, he cannot pass through walls. It is recommended to gather by the left or right walls of the arena to limit his movement during this attack.
      • Heavy mitigation is required, as this dash attack inflicts high damage per hit.
    • Abyssal Gravitation: Targets a random player and inflicts them with the   Self DebuffAbyss Gravitation debuff which lasts for 5 seconds. When the duration expires, a black hole will spawn on the player's location, dealing non-hitstun damage and continuously applying   Silence.
    • The black hole has a weak suction effect, and will eventually disappear on its own.
    • If the black hole spawns close to an Abyss Crystal, a second black hole will spawn on the crystal's location. The black hole on the crystal will not disappear until the crystal is destroyed.
    • The   Silence debuff lasts for 3 seconds.
    • Reverse Gravity: Spawns a red magic circle on the ground. When a player steps on or gets close to the magic circle, a shadow clone of Ran will appear and lift nearby players into the air before exploding, dealing heavy damage.
    • The magic circle is significantly smaller than the one Ran uses in Halls of Water. However, much like that attack, players who are lifted up are forcefully immobilized and cannot move or attack until right before the explosion.
    • Shadow Arm: Ran uses his shadow arm to attack, launching any players hit.
    • This attack will launch players even if they are in   Super Armor state.
    • Tether: Links two random players together with a red tether. These players will be afflicted with the   Self DebuffWave of Time and Space debuff. Any other players or Abyss Crystals who touch this tether will be dealt non-hitstun damage. Additionally, any other players who make contact with this tether will have 5 seconds added to their consumables quickslot cooldown.
    • Space Finder: Ran teleports to the middle of the arena and spawns 2 rows of 8 spaces, while inflicting every player with   Party DebuffFanatical Area, severely reducing the efficiency of HP recovery items, and setting all MP to 0. After a period of time, the spaces will simultaneously explode, dealing fatal damage.
    • Players must enter each of the spaces and find a 'safe space', indicated by the area turning white/pale pink.
      • The safe spaces will often be spawned in certain patterns:
        • One safe space may be symmetrical to another on the same row, when divided down the center. eg: If one safe space is the second from the left, there may be another safe space second from the right.
        • When divided down the center, the safe spaces on the left half overlap with the safe spaces on the right half. eg. If one safe space is second from the left, there may be another safe space sixth from the left.
    • If multiple players enter a space at the same time, the space will turn dark purple for a few seconds. Any players who remain in this dark purple space will be randomly teleported to another space.
    }}
  • Phase 2
  • Phase 3
Dialogue
  • Phase 1 Dialogue
    •   Ara: I will make you pay the price for what you've taken.
    •   Ran: It's painful to face the truth. That it was taken because you were too weak.
    •   Chung: This will be the end of your arrogance.
  • Phase 2 Dialogue
  • Phase 3 Dialogue
  • Dungeon Victory Quote
{{
Image Name Boss Character Stats
 
Heart Core
King of the Abyss
Common

Can be obtained once a week from clearing the dungeon with Submergence of Abyss - Phantom Weapon equipped.

}}
Gallery
Trivia
{{ }}
Updates
{{
Date Changes
KR NA
08/04/2022 8/31/2022
  • Birth of Origin added.
08/11/2022 8/31/2022
  • Phase 2:
    • Camera viewport widened.
    • Spatial Connection portal behavior improved for convenience.
    • Spatial Connection and Unstable Abyss Energy patterns no longer overlap.
    • Unstable Abyss Energy and Abyss Energy Cohering patterns no longer overlap.
    • Summons cannot acquire Unstable Abyss Energy anymore.
  • Phase 3:
    • Shadow and Abyssal Sphere damage dealt decreased.
    • Changed so the Erosion pattern does not happen immediately after releasing Unstable Force.
    • The Absorption of Power pattern will now happen a certain time after performing the Berserk pattern.
    • When the Berserk pattern is over, special patterns will not be triggered if there is a Large Meteor.
    • Black Hole pattern does not happen during Berserk after Abyssal Spheres are unleashed.
    • There will be a clear indication message when King of the Abyss enters Berserk.
09/01/2022 9/28/2022
  • Unstable Demonic Energy and Unstable Abyssal Power patterns desyncing between clients fixed.
  • Another Realm - Myuriconus pattern will avoid creating safe spots where tall characters cannot fit. The laser's range was also decreased.
07/20/2023 08/16/2023
  • 2nd Phase (Shadow of Greed)
    • During Abyss Aura pattern, the mark will be more obvious.
  • 3rd Phase (King of Abyss)
    • Shadow/Abyss Orb absorb pattern will be more obvious.
    • Shadow/Abyss unstable energy pattern will be more obvious.
    • During lights out pattern, magic circle visibility is improved.
    • If Abyss Aura Purification is at 100% you can obtain the 'Abyss Aura Purification Reward Cube' upon defeating King of Abyss even if you have already defeated the King of Abyss.
    • The last activated Shadow/Abyss buff is applied upon revival.
09/12/2024 09/25/2024
  • Phase 3:
    • Abyss Orb Release damage significantly decreased.
    • If an incapacitating debuff (freeze/petrify) applies to Meteor, it will be forced to stop for a while after the debuff wears off.
    • During the Symbol Matching, symbol acquisition is changed to be obtained by alive characters automatically.
    • Abyss / Shadow Sphere movement speed decreased during Sphere Absorption patterns.
    • When King of Abyss is in Berserk state, the damage of Abyss Orb Release and Black Hole is significantly decreased.
    • Improved the Symbol Matching pattern so that the mark and its foothold are not created on the opposite ends of the map.
04/24/2025 05/22/2025
}}
Alternative Names
{{
Server Name Translation
  South Korea 근원의 산실 The Origin's Source
  Japan 根源の産室 Nursery Room of the Primordial Source
  China (Simplified Chinese) 根源的产室 The Origin's Source
}}


Regions