[Passive] By training with her Erendil, Rena learn to plan out her attack beforehand. This passive activates whenever Night Watcher hits an enemy five times with her Erendil. When this passive is active, Trapping Ranger ZZZZZ's knockdown is lowered and the final hit no longer knocks down. Night Watcher ZXXX's final hit damage is increased, and further increased with every Erendil attack when this passive is active.


Requirements

Class Master Required Level SP Used per Level Alternative
Night Watcher Lv. 20 50 4 Vital Point Piercing


Skill Information

Skill
Level
Required
Level
zzzz"Z"
(KD Reduction)
zxx"X"
(Damage Increase)
Duration
1 50 - 1 ~ 10 300%+(Stack*2+50%) 352% ~ 370% 10 Seconds
2 - 2 ~ 20 300%+(Stack*4+50%) 354% ~ 390%
3 53 -3 ~ 30 300%+(Stack*6+50%) 356% ~ 410%
4 57 -4 ~ 40 300%+(Stack*8+50%) 358% ~ 430%
5 61 -5 ~ 50 300%+(Stack*10+50%) 360% ~ 450%
6 65 -6 ~ 60 300%+(Stack*12+50%) 362% ~ 470%
7 69 -7 ~ 70 300%+(Stack*14+50%) 364% ~ 490%
8 73 -8 ~ 80 300%+(Stack*16+50%) 366% ~ 510%


Tip and Details

 
The three stages of Calculated Blow. From left to right, the images are as follows: Stage 1 (5 - 8 hits), Stage 2 (9 - 13 hits), and Stage 3 (14 hits)
  • After doing a full Trapping Ranger ZZZZZ combo or Night Watcher ZXXX's final hit combo, the passive will deactivate.
    • Meaning the stacks will be used for the last hit of those combo, and you will need to stack up again.
    • The last hit of said combos will count as one hit for the new stack.
  • The highest possible damage increase of ZXXX is +140%. 50% + 9 * 10% = +140%
  • A swirl of wind around Rena indicates the passive has activated.
    • The magnitude of the swirls is dependent on the number of stacks, shown in three stages.