[Passive] By training with her Erendil, Rena learn to plan out her attack beforehand. This passive activates whenever Night Watcher hits an enemy five times with her Erendil. When this passive is active, Trapping Ranger ZZZZZ's knockdown is lowered and the final hit no longer knocks down. Night Watcher ZXXX's final hit damage is increased, and further increased with every Erendil attack when this passive is active. |
Requirements
Class | Master | Required Level | SP Used per Level | Alternative |
---|---|---|---|---|
Night Watcher | Lv. 20 | 50 | 4 | Vital Point Piercing |
Skill Information
Skill Level |
Required Level |
zzzz"Z" (KD Reduction) |
zxx"X" (Damage Increase) |
Duration | |
---|---|---|---|---|---|
1 | 50 | - 1 ~ 10 | 300%+(Stack*2+50%) | 352% ~ 370% | 10 Seconds |
2 | - 2 ~ 20 | 300%+(Stack*4+50%) | 354% ~ 390% | ||
3 | 53 | -3 ~ 30 | 300%+(Stack*6+50%) | 356% ~ 410% | |
4 | 57 | -4 ~ 40 | 300%+(Stack*8+50%) | 358% ~ 430% | |
5 | 61 | -5 ~ 50 | 300%+(Stack*10+50%) | 360% ~ 450% | |
6 | 65 | -6 ~ 60 | 300%+(Stack*12+50%) | 362% ~ 470% | |
7 | 69 | -7 ~ 70 | 300%+(Stack*14+50%) | 364% ~ 490% | |
8 | 73 | -8 ~ 80 | 300%+(Stack*16+50%) | 366% ~ 510% |
Tip and Details
- After doing a full Trapping Ranger ZZZZZ combo or Night Watcher ZXXX's final hit combo, the passive will deactivate.
- Meaning the stacks will be used for the last hit of those combo, and you will need to stack up again.
- The last hit of said combos will count as one hit for the new stack.
- The highest possible damage increase of ZXXX is +140%. 50% + 9 * 10% = +140%
- A swirl of wind around Rena indicates the passive has activated.
- The magnitude of the swirls is dependent on the number of stacks, shown in three stages.
- NA
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