- English

Birth of Origin
“ | The origin of Abyss, with hints of old civilization. What seemed like permanent fixtures shift for the King of Abyss...
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Description
Despite the contamination of demonic energy and injuries, the heroes raise their weapons to protect the world. Move forward. The end of Abyss awaits.
Recommended Level
99
Required Combat Power
- Story Mode
2,500,000
- Normal Mode
Entry Requirements
Details
- Most enemy attacks in this dungeon ignore players' physical and magical defense (either fully or partially).
Enviromental Debuff - Demon Realm
- The El's power does not reach into this realm, Attack and HP will be reduced by 90%. Enemies will have a 30% chance to resist your critical hits.
Boss Defenses
Boss Name | Defense (Raw) | Defense (Percentage) |
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Ran (Phase 1) | 21883 | 83.91% |
Shadow of Greed (Phase 2) | 10746 | 71.92% |
King of Abyss (Phase 3) |
- Phase 1
- Three-Hit Combo: Swings his sword three times, with the final hit launching any players hit.
- Dashing Flame Path: Targets a random player and dashes in their direction, piercing through any players hit. As he dashes, he will leave behind smoldering abyss crystals that inflict Self DebuffAbyss Ember on any players hit. This debuff lasts for 5 seconds and burns 5% max MP per second, while also causing any attacks to heal Ran.
- The Abyss Ember debuff can be cleansed by skills that remove debuffs or provide debuff immunity.
- Ran may occasionally use this attack twice in succession.
- The smoldering abyss crystals are spawned at certain distance intervals. When using this attack, Ran will always spawn 1 crystal and, depending on the distance traveled, will spawn up to a maximum of 5 crystals.
- While Ran is able to pass through players, he cannot pass through walls. It is recommended to gather by the left or right walls of the arena to limit his movement during this attack.
- Heavy mitigation is required, as this dash attack inflicts high damage per hit.
- The black hole has a weak suction effect, and will eventually disappear on its own.
- If the black hole spawns close to an Abyss Crystal, a second black hole will spawn on the crystal's location. The black hole on the crystal will not disappear until the crystal is destroyed.
- The Silence debuff lasts for 3 seconds.
- Reverse Gravity: Spawns a red magic circle on the ground. When a player steps on or gets close to the magic circle, a shadow clone of Ran will appear and lift nearby players into the air before exploding, dealing heavy damage.
- The magic circle is significantly smaller than the one Ran uses in Halls of Water. However, much like that attack, players who are lifted up are forcefully immobilized and cannot move or attack until right before the explosion.
- Shadow Arm: Ran uses his shadow arm to attack, launching any players hit.
- Tether: Links two random players together with a red tether. These players will be afflicted with the Self DebuffWave of Time and Space debuff. Any other players or Abyss Crystals who touch this tether will be dealt non-hitstun damage. Additionally, any other players who make contact with this tether will have 5 seconds added to their consumables quickslot cooldown.
- Space Finder: Ran teleports to the middle of the arena and spawns 2 rows of 8 spaces, while inflicting every player with Party DebuffFanatical Area, severely reducing the efficiency of HP recovery items, and setting all MP to 0. After a period of time, the spaces will simultaneously explode, dealing fatal damage.
- Players must enter each of the spaces and find a 'safe space', indicated by the area turning white/pale pink.
- The safe spaces will often be spawned in certain patterns:
- One safe space may be symmetrical to another on the same row, when divided down the center. eg: If one safe space is the second from the left, there may be another safe space second from the right.
- When divided down the center, the safe spaces on the left half overlap with the safe spaces on the right half. eg. If one safe space is second from the left, there may be another safe space sixth from the left.
- The safe spaces will often be spawned in certain patterns:
- If multiple players enter a space at the same time, the space will turn dark purple for a few seconds. Any players who remain in this dark purple space will be randomly teleported to another space.
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Example pattern showing 3 dark purple spaces in the top row, and 3 white spaces in the bottom row
Phase 1 - Earl of Abyss Ran
Phase Gimmick
Ran will periodically generate Abyss Crystals randomly across the map. These crystals are counted as obstacles and cannot be destroyed by regular means. They will pulse occasionally, drawing in nearby players with a weak suction effect, and dealing a small amount of damage to them. Additionally, these crystals are involved in many of Ran's attacks and will respond to certain attacks.
Boss
Earl of Abyss Ran | ||
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File:Abyss Ran.png | The Earl of Shadow in the flesh. | |
Boss Attacks | Tips | |
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- Phase 2
- Phase 3
Dialogue
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Image | Name | Boss | Character | Stats |
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Can be obtained once a week from clearing the dungeon with Submergence of Abyss - Phantom Weapon equipped.
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Trivia
- The characters featured on the loading screen are Apsara, Empire Sword and Innocent.
Updates
Date | Changes | ||
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KR | NA | ||
08/04/2022 | 8/31/2022 |
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08/11/2022 | 8/31/2022 |
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09/01/2022 | 9/28/2022 |
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07/20/2023 | 08/16/2023 |
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09/12/2024 | 09/25/2024 |
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04/24/2025 | 05/22/2025 |
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Alternative Names
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Server | Name | Translation |
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South Korea | 근원의 산실 | The Origin's Source |
Japan | 根源の産室 | Nursery Room of the Primordial Source |
China (Simplified Chinese) | 根源的产室 | The Origin's Source |
Regions
- Region 19~22
Abyss | Monaterra | Serpentium | Doom Aporia | ||
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{{ }} | {{ }} | {{ }} | {{ }} |
- Region 1~6
- Region 7~12
- Region 13~18
- Laby
- Noah
- Lithia
- Other
- Miscellaneous