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__NOTOC__{{Languages|Shooting Star - Fury Mode}}
__NOTOC__{{Languages|Shooting Star - Fury Mode}}
<div style="float: right;">{{#ev:youtube|-|300}}</div>
{{#ev:youtube|-|400|right}}
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Class           !! Level Required !! [Enhanced] Level !! Skill Requirement
! Class !! Level Required !! [Enhanced] Level !! Skill Requirement
|-
|-
| [[Deadly Chaser]] || 62 || 89 || [[Shooting Star]]
| [[Deadly Chaser]] || 62 || 89 || [[Shooting Star]]
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=3 | Mode !! colspan=2 | Damage !! colspan=2 | Number of Missiles !! colspan=4 | Max Hits !! rowspan=3 | Cannonball Consumption !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Level Required !! colspan=2 | Damage !! colspan=2 | Number of Missiles !! colspan=4 | Max Hits !! rowspan=3 | Ammo Usage !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Homing Bullet<br>Attack (Physical) !! rowspan=2 | Homing Bullet<br>Explosion (Magical) !! rowspan=2 | Normal !! rowspan=2 | Awakening !! colspan=2 | Normal !! colspan=2 | Awakening
! rowspan=2 | Homing Bullet<br>Attack (Physical) !! rowspan=2 | Homing Bullet<br>Explosion (Magical) !! rowspan=2 | Normal !! rowspan=2 | Awakening !! colspan=2 | Normal !! colspan=2 | Awakening
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Attack !! Explosion !! Attack !! Explosion
! Attack !! Explosion !! Attack !! Explosion
|-
| colspan=12 | '''Normal'''
|-
|-
| align="left" | 62 || 16% || 529% || rowspan=2 | 12 || rowspan=2 | 18 || rowspan=2 | 12 || rowspan=2 | 12 || rowspan=2 | 18 || rowspan=2 | 18 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 16% || 529% || rowspan=2 | 12 || rowspan=2 | 18 || rowspan=2 | 12 || rowspan=2 | 12 || rowspan=2 | 18 || rowspan=2 | 18 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| align="left" | [Enhanced] 88 || 19% || 635%
| {{PvP}} || 6% || 147%
|-
| colspan=12 | '''[Enhanced]'''
|-
| {{PvE}} || 19% || 635% || rowspan=2 | 12 || rowspan=2 | 18 || rowspan=2 | 12 || rowspan=2 | 12 || rowspan=2 | 18 || rowspan=2 | 18 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
| {{PvP}} || 7% || 176%
|}
|}
<br>


=== {{PvP}} ===
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan=2 | Level Required !! colspan=2 | Damage
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Endless Chase]]
|- style="background:{{ColorSel|CharLight|Chung}}"
! Homing Bullet<br>Attack (Physical) !! Homing Bullet<br>Explosion (Magical)
|-
|-
| align="left" | 62 || 6% || 147%
! colspan=2 | Normal !! colspan=2 | Awakened !! colspan=2 | Normal !! colspan=2 | Awakened
|-
|-
| align="left" | [Enhanced] 88 || 7% || 176%
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy
|-
| {{PvE}}
| {{formatnum:{{#expr: (635)*12}}}}% || {{formatnum:{{#expr: (635)*12*1.44}}}}% || {{formatnum:{{#expr: (635)*18}}}}% || {{formatnum:{{#expr: (635)*18*1.44}}}}%
| {{formatnum:{{#expr: (635)*15}}}}% || {{formatnum:{{#expr: (635)*15*1.44}}}}% || {{formatnum:{{#expr: (635)*21}}}}% || {{formatnum:{{#expr: (635)*21*1.44}}}}%
|-
| {{PvP}}
| {{formatnum:{{#expr: (176)*12}}}}% || {{formatnum:{{#expr: (176)*12*1.44}}}}% || {{formatnum:{{#expr: (176)*18}}}}% || {{formatnum:{{#expr: (176)*18*1.44}}}}%
| {{formatnum:{{#expr: (176)*15}}}}% || {{formatnum:{{#expr: (176)*15*1.44}}}}% || {{formatnum:{{#expr: (176)*21}}}}% || {{formatnum:{{#expr: (176)*21*1.44}}}}%
|}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*'''[Enhanced] Shooting Star - Fury Mode''' can deal up to 11,430% (3,168% in PvP) Magical Damage when used in Awakening.
**If the passive [[Endless Chase]] is learned, the skill does an additional 1,905% (528% in PvP) Magical Damage.
*Three extra missiles will be fired while in [[Awakening Mode]]. If the Awakened skill trait was selected, six extra missiles will be fired instead.
*Three extra missiles will be fired while in [[Awakening Mode]]. If the Awakened skill trait was selected, six extra missiles will be fired instead.
*If the passive [[Endless Chase]] was learned, three additional missiles will be fired, regardless of Awakening.  
*If the passive [[Endless Chase]] was learned, three additional missiles will be fired, regardless of Awakening.  
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<br>
<br>


== Updates ==
==Updates==
*08/27/2015 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
**Fixed Transcend attribute not being affected by [[Intense Showtime]]'s cooldown reduction effect.
|-
*02/04/2016 (KR) / 03/16/2016 (NA)
! colspan=2 | Date !! colspan=2 | Changes
**Doesn't lock on to targets that are certain distance away in PvP.
|-
*12/01/2016 KR
! KR !! NA !! PvE !! PvP
**Damage error fixed.
|-
*04/27/2017 KR
| 08/27/2015 || - || colspan=2 align="left" |
**Homing Bullet Attack damage decreased.
*Fixed Transcend attribute not being affected by [[Intense Showtime]]'s cooldown reduction effect.
**PvE Explosion damage increased.
|-
**PvP Explosion damage decreased.
| 02/04/2016 || 03/16/2016 || align="left" |
*07/13/2017 (KR)
*None
**'''Shooting Star - Fury Mode''' deleted.
| align="left" |
*{{nerf|Doesn't lock on to targets that are certain distance away.}}
|-
| 12/01/2016 || 01/11/2017 || colspan=2 align="left" |
*Damage error fixed.
|-
| rowspan=2 | 04/27/2017 || rowspan=2 | 05/10/2017 || colspan=2 align="left" |
*{{nerf|Homing Bullet Attack damage decreased.}}
|-
| align="left" |
*{{buff|Explosion damage increased.}}
| align="left" |
*{{nerf|Explosion damage decreased.}}
|-
| 07/13/2017 || 07/26/2017 || colspan=2 align="left" |
*'''Shooting Star - Fury Mode''' deleted.
|}
<br>
<br>


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<br>


{{DCSkills}}
[[Category: Bravery Skills]][[Category: Special Active Skills]][[Category:Deleted Skills]]
[[Category: Bravery Skills]][[Category: Special Active Skills]][[Category:Deleted Skills]]

Latest revision as of 21:59, 10 December 2023


[Special Active: Bravery]
Shoot multiple missiles, which tracks down enemies.
Cannonball Consumption
  • Uses 3 cannonballs
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required [Enhanced] Level Skill Requirement
Deadly Chaser 62 89 Shooting Star


Skill Information

Mode Damage Number of Missiles Max Hits Cannonball Consumption MP Usage Cooldown
Homing Bullet
Attack (Physical)
Homing Bullet
Explosion (Magical)
Normal Awakening Normal Awakening
Attack Explosion Attack Explosion
Normal
PvE 16% 529% 12 18 12 12 18 18 3 300 MP 22 Seconds
PvP 6% 147%
[Enhanced]
PvE 19% 635% 12 18 12 12 18 18 3 300 MP 22 Seconds
PvP 7% 176%


Total Damage

Mode Base Endless Chase
Normal Awakened Normal Awakened
Normal Heavy Normal Heavy Normal Heavy Normal Heavy
PvE 7,620% 10,972.8% 11,430% 16,459.2% 9,525% 13,716% 13,335% 19,202.4%
PvP 2,112% 3,041.28% 3,168% 4,561.92% 2,640% 3,801.6% 3,696% 5,322.24%


Tips and Details

  • Three extra missiles will be fired while in Awakening Mode. If the Awakened skill trait was selected, six extra missiles will be fired instead.
  • If the passive Endless Chase was learned, three additional missiles will be fired, regardless of Awakening.
  • It is almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly).
  • The shell's damage is separate from the user's combo/technique score.
  • In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.
    • However, more missiles will usually be directed to closer targets.


Updates

Date Changes
KR NA PvE PvP
08/27/2015 -
  • Fixed Transcend attribute not being affected by Intense Showtime's cooldown reduction effect.
02/04/2016 03/16/2016
  • None
  • Doesn't lock on to targets that are certain distance away.
12/01/2016 01/11/2017
  • Damage error fixed.
04/27/2017 05/10/2017
  • Homing Bullet Attack damage decreased.
  • Explosion damage increased.
  • Explosion damage decreased.
07/13/2017 07/26/2017
  • Shooting Star - Fury Mode deleted.


Alternative Names

Server Name Translation
  South Korea ?? Shooting Star - Fury Mode
  China (Simplified Chinese) 流星炮击 - 愤怒模式 Meteor Shelling - Fury Mode
  France Étoile filante - Frénésie Shooting Star - Frenzy